Affliction Warlock DPS Buffs, Debuffs, and Useful Abilities (WoW MoP 5.3)
Last updated by Damien on 7 Mar. 2013
In this article, we list the buffs, debuffs and useful abilities that an Affliction Warlock brings to a raid in WoW MoP 5.3. We also list equivalent buffs and debuffs that other classes provide.
The other articles of our Affliction Warlock guide can be accessed from the table of contents on the right.
This guide has been reviewed and approved by two prominent Warlock theorycrafters: Gahddo, who maintains the Warlock profiles and rotations in Simulation Craft, and Evrelia, who raids in ScrubBusters and frequently streams on Twitch.
| Buffs | |
|---|---|
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| Debuffs | |
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| +5% Spell Damage taken — does not stack with
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| Utility | |
| Conjures Healthstones. Healthstones heal players for 20% of their base health. Players are limited to having one Healthstone in their inventory, but the Soulwell lasts for 2 minutes or 25 charges, meaning that if a player has already used their healthstone during the first part of the fight, they might be able to take a new one. | |
| Creates a Summoning Portal, allowing raid or party members to be summoned to any location (only works outside of combat). | |
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Removes a beneficial magic effect from an enemy |
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Steals a beneficial magic effect from an enemy |
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Removes a harmful magic effect from a friendly target |
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Removes a harmful magic effect from up to 3 players within 15 yards of the target |
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Interrupt on a 24-second cooldown |
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Interrupt on a 24-second cooldown |
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Single-target taunt |
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Disarms the target |
| Crowd Control | |
| Mind-controls a demon | |
| 30-second incapacitate, only works on Demons and Elementals | |
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30-second incapacitate, only works on Humanoids |
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30-second Incapacitate, only works against Humanoids, Beasts, Dragonkin, Giants, Mechanical and Undead targets |
| Single target fear, broken by damage | |
| Single-target slow, lasts 30 seconds | |
| Survival/Movement | |
| Creates a gateway between the caster's location and another location within 20 to 70 yards. The gateway initially has 0 charges and will generate a new charge every 15 seconds, up to a maximum of 5 charges. A charge is consumed every time someone steps in the gateway (on either end). Stepping through the gateway, on either end, will transport you to the other end. It will also apply a buff to you, which prevents you using the gateway for the next 15 seconds and reduces your threat for 15 seconds. | |
| Summons a Demonic Circle to which the Warlock can teleport at will. | |
| Reduces threat by 90% | |
| Absorbs a small amount of Shadow or Holy damage | |
| Reduces all damage taken by 40% for 8 seconds and prevents spells from being interrupted | |
1. Changelog↑top
- 07 Mar. 2013: Blood Pact has been removed by Patch 5.2. The 10% Stamina buff has been added to
Dark Intent.
