Affliction Warlock DPS Rotation, Cooldowns, and Abilities (WoW MoP 5.3)
In this article, we list your Affliction Warlock (WoW MoP 5.3) core abilities and how they should be used together (rotation). We also explain when to use your various cooldowns. Then, we go deeper and present all the subtleties that playing an Affliction Warlock will face you with.
The other articles of our Affliction Warlock guide can be accessed from the table of contents on the right.
This guide has been reviewed and approved by two prominent Warlock theorycrafters: Gahddo, who maintains the Warlock profiles and rotations in Simulation Craft, and Evrelia, who raids in ScrubBusters and frequently streams on Twitch.
1. Single Target Rotation↑top
Your rotation consists in the priority list below.
- Apply
Agony and keep it up. - Apply
Corruption and keep it up. - Apply
Unstable Affliction and keep it up. - Cast
Haunt when:- you have a Soul Shard;
- Haunt's debuff is not applied on the target;
- you will not have to refresh any of your DoTs for the next 8 seconds;
- you will not need to use
Life Tap in the next 8 seconds.
- Cast
Malefic Grasp as a filler.
When the enemy is below 20% health,
Drain Soul replaces Malefic Grasp
in the rotation. Doing so will grant you more Soul Shards than you can possibly
spend. This means that you should always refresh your DoTs by using
Soulburn
and
Soul Swap (this causes Soul Swap to apply all your DoTs on the target).
At the pull, apply your doTs with
Soulburn and
Soul Swap.
Remember to apply and maintain
Curse of the Elements if no one
else in your raid/party can provide the same debuff.
Pandemic and DoTs play a major role in your performance as an Affliction
Warlock. Made sure to read our section dedicated to
Pandemic and DoTs.
For an opening sequence, make sure to check out this section.
2. Multiple Target Rotation↑top
Against 2 enemies, use your normal rotation on one of them and keep your DoTs up on the other.
Against 3 or 4 enemies, use
Soulburn and
Soul Swap
to keep your DoTs up and cast
Malefic Grasp or
Drain Soul
(if target is below 20%) the rest of the time.
Against 5 or more enemies, you will need to start using
Soulburn
with
Seed of Corruption. While Seed of Corruption is ticking, you
should maintain your DoTs on as many targets as possible using
Soulburn and
Soul Swap.
3. Demon↑top
As an Affliction Warlock, you will most likely use
Grimoire of Supremacy.
In this case, use the Observer (the Felhunter upgrade) for single-target fights
or the Fel Imp (the Imp upgrade) for fights where you often have to switch
target.
If you use
Grimoire of Service, use the Felhunter for single-target
fights or the Imp for fights where you often have to switch target.
If you use
Grimoire of Sacrifice, the demon you will sacrifice will not
affect your DPS. However, bear in mind that you are given their
Command Demon ability.
4. Cooldowns↑top
Dark Soul: Misery is your main DPS cooldown. It increases your spell haste
by 30% for 20 seconds. Use it on cooldown. When there is less than 30 seconds
remaining on Dark Soul's cooldown, start saving Soul Shards to use them
during Dark Soul (for
Haunt and
Soulburn+
Soul Swap).
Summon Doomguard and
Summon Infernal share a cooldown. As such,
you will have to decide which of the two you will use. These two abilities
are on a 10-minute cooldown, so you will realistically only use them once per
fight.
Summon Doomguard is better when fighting 3 enemies or less,
while
Summon Infernal is better when fighting 4 enemies or more.
If you choose
Grimoire of Supremacy, as a Tier 5 talent, then
Summon Doomguard becomes
Summon Terrorguard and Summon Infernal
becomes
Summon Abyssal.
In addition, a number of defensive cooldowns are available to you to
compensate for your frequent use of
Life Tap, which is mandatory for
mana management. We detail these cooldowns in a
mana management section.
Finally, your talents give you a number of offensive cooldowns, which we detail in a talent cooldowns section
5. Optional Read: Mastering Your Affliction Warlock↑top
Overall, playing an Affliction Warlock is not difficult, and following the priorities listed above will yield excellent results. Despite this, there are a few concepts that we feel require a bit of additional explanation for you to fully understand your class.
5.1. Soul Shards and Soulburn
Soul Shards are an Affliction-only resource. Demonology Warlocks use Demonic Fury and Destruction Warlocks use Burning Embers.
Soul Shards regenerate automatically when you are out of combat, thanks to your
Soul Harvest passive ability. You can have between 0 and 3 Soul Shards
available (4 with
Glyph of Soul Shards).
During combat, Soul Shards are generated by channeling
Drain Soul.
You will regain 1 Soul Shard every 2 ticks. Additionally, each time you deal
damage with
Corruption, you have a 5% chance to proc
Nightfall, which regenerates a Soul Shard. When Nightfall
procs, you gain the
Shadow Trance effect, which is just a temporary
cosmetic effect to let you know that you have just regenerated a Soul Shard.
Your two Soul Shard consuming abilities are
Haunt and
Soulburn, which you will use extensively during fights.
Below, you will find the list of spells that are modified by Soulburn.
- All your curse spells automatically apply the curse to all enemies within 10 yards of your target.
Demonic Circle: Teleport increases your movement speed by 50% and
makes you immune to snares and roots for 8 seconds.- The healing component of
Drain Life is improved by 50%. - The healing component of
Harvest Life (Tier 1 talent that replaces
Drain Life) is improved by 33%.
Health Funnel instantly restores 36% health and reduces damage taken
by 30% for 10 seconds.- The detonation of
Seed of Corruption causes all nearby enemies to
become afflicted with
Corruption.
Soul Swap instantly applies
Corruption,
Unstable Affliction, and
Agony on your target.
Unending Breath enables you to walk on water.- Your demons are summoned instantly.
DPS-wise, using Soulburn on Soul Swap and Seed of Corruption is the most attractive choice.
5.2. Refreshing Your DoTs
As an Affliction Warlock, a great part of your DPS comes from your 3
DoTs (
Corruption,
Unstable Affliction and
Agony).
For this reason, you must strive to maintain 100% uptime on all of them.
Maintaining 100% uptime with
Agony is particularly important
as this spell stacks every time it deals damage, up to 10 stacks.
It deals the most damage at 10 stacks. When
you refresh it, the stacks are preserved. If you let the stacks drop, then
you will lose DPS, as it will take the full duration of one application of
Agony to reach 10 stacks again.
5.2.1. Pandemic
Pandemic is your level 90 ability. It causes the remaining duration
of your DoTs to be added to the new duration when you refresh them, up to 50%
of the base duration.
If a DoT has a base duration of 24 seconds and you refresh it when there are
10 seconds remaining, the new duration will be 34 seconds, thanks to
Pandemic.
5.2.2. How do DoTs benefit from statistics?
DoTs benefit from your statistics at the time when the DoT was cast or refreshed. This means that the DoT will take into account your haste, spellpower, etc. at the time when you cast the DoT, and it will not be affected by any change in your stats while the DoT is running.
5.2.3. Pandemic and Statistics: When to Refresh?
The implication of
Pandemic and the fact that DoTs benefit from
your statistics as they were when you applied them is that whenever a
DoT has less than 50% of its normal duration remaining, you should
refresh it, if you have better statistics than when you cast it
(trinket proc, Dark Soul, potion, encounter-specific buff, etc.). Otherwise,
refresh the DoT when it is about to expire.
As an Affliction Warlock, when you have a temporary stat increase and all
your DoTs are below 50% of their duration, then you should refresh them with
Soulburn and
Soul Swap, if you have a Soul Shard.
At certain times, you may want to recast DoTs when a powerful proc is up, even if they are not below 50% of their duration. This can be very hard to track, so using an addon like affdots can be very useful.
A special case occurs if you have
Unerring Vision of Lei-Shen. This
trinket temporarily increases your critical strike chance by 100%. If you
have a Soul Shard available when this proc occurs, then you should
immediately refresh your DoTs with
Soulburn and
Soul Swap, regardless
of the remaining duration on them.
5.3. Opening Sequence
Your default opener is:
Haunt;
Dark Soul;
Soulburn+
Soul Swap;
Malefic Grasp (until your procs are up);
Soulburn+
Soul Swap again (to improve your DoTs);- keep
Haunt up for the full duration of these strong DoTs and channel
Malefic Grasp.
5.4. Demons
By default, you can summon one of four demons to help you fight your foes.
-
The Felhunter does the most DPS and is the demon of choice for raiding (unless
you take
Grimoire of Sacrifice as a Tier 5 talent).
It will automatically
cast the following abilities:
Devour Magic and
Shadow Bite. It
can also cast
Spell Lock if you instruct it to.
- The Imp may have its uses for raiding, though it does not do as much
damage as the Felhunter. It will automatically cast the following abilities:
Firebolt and
Singe Magic. It can also
cast
Flee or
Cauterize Master if you instruct it to. - The Succubus may have its uses for raiding, though it does not do as much
damage as the Felhunter. It will automatically cast the following abilities:
Lash of Pain,
Seduction, and
Lesser Invisibility. It
can also cast
Whiplash if you instruct it to. - The Voidwalker will be your demon of choice while leveling up. It will
automatically cast the following abilities:
Shadow Bulwark,
Suffering, and
Torment. It can also cast
Disarm
if you instruct it to.
You also have two demons that you can use as DPS cooldowns: a Doomguard
(
Summon Doomguard) for single-target damage or an Infernal
(
Summon Infernal) for AoE damage.
Finally, you have the
Command Demon ability, which, if put on
your action bar, will change with the demon you are using. For the
Voidwalker, the Felhunter, and the Succubus, this ability will cast their
manual ability.
For the Imp, it will cast
Cauterize Master.
5.4.1. Grimoire of Supremacy
Grimoire of Supremacy is a Tier 5 talent that improves your demons
and gives them better abilities.
- The Felhunter becomes an Observer.
Devour Magic is replaced with
Clone Magic,
Shadow Bite with
Tongue Lash, and
Spell Lock with
Optical Blast. - The Imp becomes a Fel Imp.
Firebolt is replaced with
Felbolt
and
Singe Magic is replaced with
Sear Magic. - The Succubus becomes a Shivarra.
Lash of Pain is replaced with
Bladedance,
Seduction with
Mesmerize, and
Whiplash with
Fellash. - The Voidwalker becomes a Voidlord.
Shadow Bulwark is replaced with
Threatening Presence.
The Observer remains the demon with the highest DPS.
Your demon DPS cooldowns are replaced with more powerful versions: a Terrorguard
(
Summon Terrorguard) for single-target damage or an Abyssal
(
Summon Abyssal) for AoE damage.
Finally, you have the
Command Demon ability, which, if put on
your action bar, will change with the demon you are using. For the
Observer, the Shivarra, and the Voidlord, this ability will cast their
manual ability.
For the Fel Imp, it will cast
Cauterize Master
(as it does for the Imp).
5.5. Mana Management
Life Tap is your main source of mana regeneration. You will need
to use it roughly every 30 to 40 seconds. This ability costs health to use
and for this reason, you are given a number of defensive abilities.
You have a total of 6 defensive cooldowns/abilities, 3 of which are granted by talents. You have to make use of them wisely to preserve your health and prevent your casts of Life Tap from giving more work to your healers.
Soulshatter reduces your threat by 90% for all enemies within 50 yards.
It has a 2-minute cooldown.
Unending Resolve reduces all damage taken by 40% and prevents
your spells from being interrupted or silenced for 8 seconds. It has
a 3-minute cooldown.
Dark Regeneration is a Tier 1 talent that restores 30% of your health and that of your pet,
and increases healing received by 25% over 12 seconds.
Sacrificial Pact is a Tier 3 talent that sacrifices 50% of your demon's health (or 50% of your health
if you have no demon) to create an absorption shield on you for 200% of the sacrificed health.
Dark Bargain is a Tier 3 talent that prevents all damage from 8 seconds. When the effect fades, 50% of the damage
prevented is dealt over 8 seconds.
Healthstones can be much more beneficial to Warlocks than they are
to other classes, because of
Glyph of Healthstone. Do not hesitate to
make good use of them!
5.6. More on Offensive Cooldowns
In addition to your
Dark Soul: Misery,
Summon Doomguard,
and
Summon Infernal, you have other offensive cooldowns,
the majority of which will depend on your choice of talents. We present them
in this section, but first, a we need to say more about your Doomguard and
your Infernal.
5.6.1. Doomguard and Infernal
For most situations, summoning a Doomguard is your best choice.
In case you are faced with a large number of enemies that you wish to use
extra burst on, you should use
Summon Infernal.
Summon Doomguard/
Summon Infernal will summon a Doomguard/Infernal
to fight by your side for 45 seconds. The ability has a 10 minute cooldown,
meaning that it will realistically only be usable once per fight. Your
Doomguard/Infernal's damage will scale dynamically with your own Spell Power
and Critical Strike Rating, so any change in your stats after your Doomguard/Infernal
has been summoned will affect him.
Ideally, you need to use your Doomguard/Infernal at the pull or when your
raid uses
Bloodlust/
Heroism/
Time Warp.
Everything we said in this section is still valid for
Summon Terrorguard
and
Summon Abyssal, if you choose
Grimoire of Supremacy as your
tier 5 talent.
5.6.2. Offensive Talent Cooldowns
Grimoire of Service is a Tier 5 talent that enables you to summon an additional
demon to fight for you for 20 seconds. This ability should be used on cooldown
and preferably when you have a trinket/weapon enchant proc or when you deal increased
damage on the boss, as your demon benefits from a number of your stats.
Archimonde's Vengeance is a Tier 6 talent that causes the enemy to suffer 25% of the damage you take for 12 seconds.
This cooldown is very straightforward to use. Simply activate it when you are going
to receive a large amount of unavoidable damage.
6. Changelog↑top
- 18 May 2013: Evrelia's review and Patch 5.3 update.
- Added opening sequence.
- Added Imp (and Fel Imp) as advised demons for fights where you often have to move.
- 10 Mar. 2013: Improved conditions for refreshing DoTs with
Soulburn+
Soul Swap. Removed
advice to use
Drain Soul in AoE situations for the sole purpose of regenerating Soul Shards. - 06 Mar. 2013: Patch 5.2 update.
- Added a condition for using
Haunt: no cast of
Life Tap in the next 8 seconds. - Updated and improved the multiple-target rotation.
- Improved advice for using Doomguard/Infernal.
- Greatly improved section about refreshing DoTs. Added a note for
Unerring Vision of Lei-Shen,
a new trinket from Patch 5.2. - Removed mention of
Kil'jaeden's Cunning, which no longer has an active component.
- Added a condition for using
