Assassination Rogue DPS Rotation, Cooldowns, and Abilities — The War Within (11.2)
On this page, you will learn how to optimize the rotation of your Assassination Rogue in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — The War Within (11.2).
If you were looking for WotLK Classic content, please refer to our WotLK Classic Assassination Rogue rotation.
Assassination Rogue Rotation in The War Within
Welcome to our Rotation page for Assassination Rogues. Here you will find out more about your rotational priorities in both single-target and multi-target situations, which you will apply in both Raiding and Mythic+ scenarios.
Patch 11.2 Rotational Changes Summary for Assassination Rogue
If you have been playing the game throughout TWW, you might already be familiar with most of the rotational priorities. As such, we have summarized the most important aspects of the changes to the rotation for you here, assuming you have acquired the new Tier set:
Deathstalker only:
- You will want to avoid using
Shiv when
Darkest Night is active, in order to not waste
Deathstalker's Mark-advancement charges from
Rogue Deathstalker 11.2 Class Set 4pc.
Fatebound only:
- You are now a 90-second CD spec.
- You can macro
Kingsbane and
Cold Blood together.
- You will get
Fateful Ending automatically in your opener by simply using your cooldowns in order.
- Use 2 charges of
Shiv with your
Deathmark, 1 charge with your
Kingsbane outside of DM, and 1 Charge between this individual KB and your next DM to avoid overcapping.
- Use
Shiv ➜
Deathmark instead of
Deathmark ➜
Shiv for your cooldown burst.
Assassination Rogue Rotation
Each of the sections below explains the rotation for different environments. Click the boxes to switch to the desired situation and Hero Talent choice.
Assassination Rogue Rotation
Simplified Assassination Rotation
This is a simplified version of the Rotation that leaves out some minor min-maxing gameplay.
- Open from Stealth with
Ambush if you are playing
Deathstalker.
- Use
Mutilate as your single-target builder, and
Envenom as your single-target spender. Ensure to cast
Envenom with 7 CP if you have
Darkest Night up.
- Use
Fan of Knives as your AoE builder, and maintain
Crimson Tempest as your AoE spender. Use
Mutilate or
Ambush once every 10 seconds in AoE to apply
Caustic Spatter.
- Maintain
Rupture and
Garrote at all times.
- Use
Kingsbane and
Deathmark on cooldown.
- Use
Cold Blood (with
Fatebound) alongside
Kingsbane.
- Use
Thistle Tea alongside
Shiv.
Your cooldowns should always be used in this order: Deathmark,
Shiv,
Kingsbane.
Use Vanish ➜
Ambush to apply
Deathstalker's Mark
in case it drops from your target or you need to switch targets and do not have
Darkest Night
active already.
Deathstalker Single Target Ability Priority List for Assassination Rogue
This is the general priority list on how to use your abilities. This is NOT a list that should be followed step by step; it simply serves as a good idea of which things to prioritize in your moment-to-moment gameplay, as you will often be faced with multiple choices on which buttons to press. The priority list simply highlights which buttons are more important than others. You can find a sample opener sequence further below on this page.
- Make sure to open from stealth with
Ambush to apply
Deathstalker's Mark.
- Maintain
Garrote, casted from
Stealth when possible.
- Maintain
Rupture with 5+ Combo Points.
- Activate
Deathmark when available.
- Use
Kingsbane on cooldown. Make sure to sync it with all the other buffs.
- Use
Shiv as follows: Use one charge right after
Deathmark, then extend the debuff with a second charge. Once
Deathmark is over, cast another
Shiv before using your next
Darkest Night empowered
Envenom. Without Deathmark active, only use one
Shiv charge in the last 8 seconds of
Kingsbane.
- Cast
Envenom with 5+ Combo Points. Cast it with 7 CP when
Darkest Night is active.
- Cast
Ambush to generate Combo Points whenever it is usable.
- Cast
Mutilate to generate Combo Points.
- Use
Thistle Tea alongside
Shiv.
- Use
Vanish ➜
Ambush to apply
Deathstalker's Mark in case it drops from your target or you need to switch targets.
Fatebound Single Target Ability Priority List for Assassination Rogue
This is the general priority list on how to use your abilities. This is NOT a list that should be followed step by step; it simply serves as a good idea of which things to prioritize in your moment-to-moment gameplay, as you will often be faced with multiple choices on which buttons to press. The priority list simply highlights which buttons are more important than others. You can find a sample opener sequence further below on this page.
Please bear in mind that acquisition of the Rogue Fatebound 11.2 Class Set 2pc
and
Rogue Fatebound 11.2 Class Set 4pc changes the usage of your abilities
slightly. See above for specifics.
- Maintain
Garrote, casted from
Stealth when possible.
- Maintain
Rupture with 5+ Combo Points.
- Activate
Deathmark when available.
- Use
Kingsbane on cooldown. Make sure to sync it with all the other buffs.
- Use
Cold Blood alongside
Kingsbane.
- Use
Shiv as follows: Use one charge right after
Deathmark (before DM with 11.2 2pc), then extend the debuff with a second charge. Once
Deathmark is over, cast another
Shiv during the last 8 seconds of your next
Kingsbane. Use another charge between this Kingsbane and your next Deathmark, to avoid overcapping.
- Cast
Envenom with 5+ Combo Points.
- Cast
Ambush to generate Combo Points whenever it is usable.
- Cast
Mutilate to generate Combo Points.
- Use
Thistle Tea alongside
Shiv.
Deathstalker Multi-Target Ability Priority List for Assassination Rogue
- Make sure to open from stealth with
Ambush to apply
Deathstalker's Mark. Skip this if you already have
Darkest Night active.
- Maintain multiple
Garrote, casted from
Stealth when possible.
- Maintain at least five
Rupture's with 5+ Combo Points.
- Maintain
Crimson Tempest.
- Maintain
Caustic Spatter by using
Mutilate once every 10 seconds to generate Combo Points.
- Activate
Deathmark when available.
- Use
Kingsbane (if talented) on cooldown. Make sure to sync it with Deathmark if it is ready.
- On AoE with
Arterial Precision, use
Shiv on cooldown, and make sure you have at least one charge available for your next
Kingsbane, and two charges for your next
Deathmark.
- On bosses, use
Shiv as follows: Use one charge right after
Deathmark, then extend the debuff with a second charge. Once
Deathmark is over, cast another
Shiv before using your next
Darkest Night empowered
Envenom. Without Deathmark active, only use one
Shiv charge in the last 8 seconds of
Kingsbane
- Use
Vanish to re-apply
Garrotes and
Ruptures if your initial set of DoTs are close to running out, and the pack is going to live for another ~20+ seconds.
- Cast
Envenom with 5+ Combo Points. Cast it with 7 CP when
Darkest Night is active.
- Cast
Ambush to generate Combo Points whenever it is usable.
- Cast
Fan of Knives to generate Combo Points on 2+ targets. This becomes 3+ targets when talented into
Blindside.
- On single-target, cast
Fan of Knives if you just re-applied your
Deathstalker's Mark. You can also use FoK when you're at 6 Combo Points and have the
Darkest Night buff.
- Use
Thistle Tea alongside
Shiv.
- Use
Vanish ➜
Ambush to apply
Deathstalker's Mark in case it drops from your target or you need to switch targets.
Fatebound Multi-Target Ability Priority List for Assassination Rogue
- Maintain
Garrote, casted from
Stealth when possible.
- Maintain at least five
Rupture's with 5+ Combo Points.
- Maintain
Crimson Tempest.
- Maintain
Caustic Spatter by using
Mutilate once every 10 seconds to generate Combo Points.
- Activate
Deathmark when available.
- Use
Kingsbane on cooldown. Make sure to sync it with all the other buffs.
- Activate
Vanish on cooldown. Use it to refresh
Garrote when it is about to run out, then sync it with your subsequent
Deathmark casts.
- Use
Shiv as follows: Use one charge right after
Deathmark (before DM with 11.2 2pc), then extend the debuff with a second charge. Once
Deathmark is over, cast another
Shiv during the last 8 seconds of your next
Kingsbane. Use another charge between this Kingsbane and your next Deathmark, to avoid overcapping.
- Use
Cold Blood alongside
Kingsbane.
- Cast
Envenom with 5+ Combo Points.
- Cast
Ambush to generate Combo Points whenever it is usable.
- Cast
Fan of Knives to generate Combo Points on 2+ targets. 3+ if talented into
Blindside.
- Use
Thistle Tea alongside
Shiv.
Assisted Highlight & Single-Button Assistant for Assassination Rogue
The Single-Button Assistant system offers an easy introduction into the spec and its many buttons, but it comes at a cost. Due to the increase of the Global Cooldown you will naturally do lower DPS already. The One-Button rotation is also missing out on some of the finer nuances of the rotation in order to make it more accessible for players who have just started their journey into the game, so even when using the Assisted highlight feature, you will be trailing a little behind those who have already mastered the ins and outs of the spec.
That being said, the DPS difference compared to the most complex and detailed rotational gameplay is not as big as you might think. You can expect to do ~25-30% less DPS than you would do with perfect rotational gameplay, so if you want to get your bearings before moving on to the Beginner DPS Rotation, using the Assisted Highlight or even the Single-Button Assistant is a great starting point if you have just taken your first steps into World of Warcraft.
Openers for Assassination Rogue
Assassination has a fairly long opener sequence that aims to maximize its 2-minute
burst potential. It differs ever so slightly between Deathstalker and
Fatebound.
Hero Talent | |
---|---|
- Start from
Stealth.
- Cast
Ambush.
- Cast
Garrote.
- Cast
Mutilate.
- Cast
Rupture.
- Cast
Mutilate until 5+ CP.
- Cast
Envenom.
- Start from
Stealth.
- Cast
Garrote.
- Cast
Mutilate.
- Cast
Rupture.
- Cast
Mutilate up to 5+ CP.
- Cast
Envenom.
This is your set-up, followed by your cooldowns.
- Cast
Deathmark together with your DPS potion and your on-use trinket, if you have one. If you are the recipient of
Power Infusion, ask for it here.
- Cast
Shiv.
- Cast
Shiv. If you have the new Tier-Set, use this before
Deathmark instead.
- Cast
Kingsbane.
- Cast
Kingsbane,
Vanish and
Cold Blood.
- Use
Mutilate and
Ambush as builders.
- Use
Envenom with 7 CP when
Darkest Night triggers.
- Spam
Envenom with 5+ CP.
- Use
Shiv after
Deathmark expired, but before casting your next
Darkest Night empowered
Envenom.
After your Kingsbane expires, your opener is finished, and you continue
with your regular rotation until the next
Kingsbane window.
The War Within Season 3 Tier Set
The Tier Set from Manaforge Omega has different effects based on which Hero Talent tree you have active.
For Deathstalker,
Rogue Deathstalker 11.2 Class Set 2pc and
Rogue Deathstalker 11.2 Class Set 4pc have almost no bearing on our rotation
whatsoever; they simply further boost our passive damage bonuses, and slightly alter
the usage of our
Shiv due to its extended duration. Make sure to not
use
Shiv when
Darkest Night is active, so you can benefit from
the 4pc bonus and advance your mark faster.
For Fatebound,
Rogue Fatebound 11.2 Class Set 2pc and
Rogue Fatebound 11.2 Class Set 4pc turn the spec into a 90-second DPS spec,
with massive burst every 90 seconds. Make sure to use your
Shiv as outlined
in the section above!
The Fatebound tier set also guarantees the proc of the Fatebound capstone, and
the cooldown reduction to Kingsbane and
Deathmark apply retroactively,
so you do not have to worry about getting the coin before using your CDs.
Important Notes
- You will never cast
Slice and Dice manually. You will naturally maintain it whenever you cast Envenom as a regular part of your rotation, thanks to
Cut to the Chase.
- Optimal usage of finishers is at 5+ Combo Points, even with
Deeper Stratagem and
Sanguine Stratagem.
- If
Rupture is about to fall off, it can be reapplied with any number of Combo Points to maintain uptime. It is best to apply it with 5+ Combo Points, however, for maximum Energy efficiency and rotational fluidity.
- When talented into
Indiscriminate Carnage, you will want to make sure to use
Improved Garrote empowered Garrotes to spread it to all targets, and using maximum Combo Point
Rupture as well.
Poisons
Your Lethal Poison should always be Deadly Poison and
Amplifying Poison.
You have three choices for your non-lethal Poison; Crippling Poison,
Atrophic Poison, and
Numbing Poison. For raiding, you will
want to use Atrophic Poison
unless your raid wants you to slow a specific group of targets. For
Mythic+, you will want to use the Poison that best suits your tank's needs.
Crippling Poison allows your tank to more easily kite enemies,
whereas Numbing Poison slows their attack speed instead, while Atrophic Poison
reduces the damage the group takes from enemy attacks and spells.
Notable Mechanics for Assassination Rogue
Snapshotting
The damage buff from Improved Garrote is removed when you overwrite the bleed you
empowered by re-applying an unempowered bleed. Therefore, it is best to let the DoT run
its full duration before refreshing it. This bonus damage gets duplicated
during
Deathmark.
Pandemic
When you refresh Rupture,
Garrote,
Crimson Tempest,
Envenom or
Slice and Dice before they expire, the remaining
duration is added to the newly applied effect, up to 30% of the newly applied
base duration. This mechanic is called "Pandemic".
Example — You can safely refresh a 5-Combo Point Rupture when it
has 7.2 seconds or less remaining because its base duration is 24 seconds.
Deeper Stratagem allows for 6 Combo Point Ruptures, which last 28
seconds. 6-Combo Point Ruptures can be refreshed safely when they have 8.4
seconds or less remaining. With
Sanguine Stratagem and 7 maximum
Combo Points, this changes to 9.6 seconds.
Safe Pandemic refresh timing is based on the newly applied base duration and not the original length of the effect. Therefore, a 2 Combo Point Rupture can benefit from full Pandemic if it is refreshed by a 5-7 Combo Point Rupture.
Academic Information for Assassination Rogue
The Interaction Between Combo Points and Energy
As an Assassination Rogue, many of your abilities require Energy to be utilized. Your baseline rate of Energy regeneration is 10 Energy per second. However, you can generate more Energy through the following means:
- Current Haste rating (Haste and Haste-enhancing buffs);
Venomous Wounds talent;
Dashing Scoundrel talent;
Thistle Tea active ability talent;
Darkest Night proc from
Deathstalker;
- Passive regeneration increase of
Vigor.
Higher Energy generation allows for higher uptimes on
Envenom, which awards much higher DPS over an extended encounter.
It is very important to avoid resource overflow. Capping Energy and overcapping Combo Points (unless caused by Seal Fate procs) is an egregious error. Special care should be taken to avoid wasting precious resources. "Pooling" higher levels of Energy, however, can be very beneficial (provided you do not overcap), as it allows you to store resources in anticipation of a window of burst damage. This can help reduce the patchiness of your debuff/buff uptimes, which will result in more consistent and smoother damage output.
Combo Point generation is increased by Seal Fate, which causes
your critical hits with melee Combo generators to add Combo Points to
your target per critical hit. This means
Mutilate can generate
up to 4 Combo Points (5 as
Fatebound) if the main hand and the off-hand both critically strike.
Fan of Knives can generate the maximum number of Combo Points with a
single cast if it critically strikes 6 or more targets.
You should never cast a Combo Point generator at or above 5 Combo Points,
unless it is
Garrote or
Poisoned Knife (as neither of
these benefits from Seal Fate), or if you need to hit 7 Combo Points to trigger
Darkest Night.
Do not use
Poisoned Knife to reach maximum Combo Points unless you are
out of range of the boss and in danger of hitting the Energy cap.
Pooling Energy and Combo Points
It can be very beneficial to "pool" your Energy and Combo Points, which involves auto-attacking while your Energy regenerates. The advantage this provides is variable, meaning that pooling does not always result in damage gained. Situations where pooling Energy and Combo Points is beneficial include:
- before the cooldown on
Shiv recharges, to allow for immediate use and optimized burst;
- before an important add spawns so that you can apply as much instant pressure as possible;
- to assist with
Envenom uptime by clipping two Envenoms or finishers so that the buff does not drop;
- An encounter-specific buff or damage phase is imminent.
Pooling Energy is not a magical DPS gain by itself. It allows you to slightly adjust the timing of your abilities so that you fit more attacks during periods of increased damage, provided you can properly identify when such periods are going to happen.
Kingsbane
Kingsbane is a talent that applies a DoT effect that increases
in strength for every lethal poison application. It is incredibly powerful, and
large parts of our burst will rely on maximizing its damage output.
Try to maintain a 100% Envenom and
Shiv uptime during its entire debuff duration.
Defensive Utility
All Rogues have a solid number of defensive cooldowns, making them the best candidate for soaking required mechanics and dealing with heavy incoming damage.
Feint reduces AoE damage taken by 40% for 6 seconds for only 35 Energy. When talented into
Elusiveness, it also reduces all other damage by 20% and grants
Evasion a 20% damage mitigation. This is one of the most overpowered abilities in the game and a huge asset in fights with heavy raid damage.
Cloak of Shadows provides magic immunity for 1 second, followed by 4 seconds where all spells will miss you. Cloak of Shadows has a variety of uses, both pre-emptive and reactive, such as solo soaking mechanics or clearing debuffs that would force you out of melee range.
Evasion increases your Dodge chance by 100% for 10 seconds. This can be useful if you have to tank some adds or the boss for a few seconds. In rare cases, it can be used to negate physical ranged attacks or spells.
Cheat Death is a talent that allows you to escape lethal damage once every 6 minutes. The damage cannot exceed more than twice your maximum health. Cheat Death is great for soaking mechanics that pierce immunities and damage reductions, as it guarantees your survival. It is also great for encounters with bursty damage that might take you by surprise, as you get a free get-out-of-jail-free card at least once in the encounter.
Crimson Vial provides a respectable amount of healing on a 30-second cooldown.
Do not forget about this defensive toolkit, as it can be a major asset for both individual and raid-wide survivability.
Changelog
- 18 Aug. 2025: Clarified Deathstalker AoE rotation if Kingsbane is not talented.
- 04 Aug. 2025: Page updated for Patch 11.2 with detailed information on Fatebound and Deathstalker tier-set impacts.
- 15 Jun. 2025: Added information for Combat Assist feature.
- 21 Apr. 2025: Page was reviewed for Patch 11.1.5 and no changes were required.
- 25 Mar. 2025: Updated rotational priorities for class changes from March 25th.
- 24 Feb. 2025: Page has been reviewed and updated for TWW Patch 11.1.
- 15 Dec. 2024: Page has been reviewed for Patch 11.0.7.
- 21 Oct. 2024: Updated for the gameplay changes in Patch 11.0.5.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Page has been reviewed and updated for Dragonflight Season 4.
- 21 Mar. 2024: Page has been reviewed for Patch 10.2.6, no changes were necessary.
- 15 Jan. 2024: Page has been reviewed and updated for Patch 10.2.5.
- 14 Nov. 2023: Updated with newly optimized Opener on single-target.
- 06 Nov. 2023: Page updated for the Patch 10.2 Rogue rework.
- 04 Sep. 2023: Page was reviewed for Patch 10.1.7 and no changes were necessary.
- 10 Jul. 2023: Page was reviewed for Patch 10.1.5 and no changes were necessary as Assassination received no changes for the Patch.
- 06 Jun. 2023: Updated Sepsis gameplay information.
- 01 May 2023: No rotational changes are required for Patch 10.1. Added Rotation Quick Guide.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Updated for Dragonflight Patch 10.0.5 changes.
- 04 Jan. 2023: Updated rotational priorities for DTB and Kingsbane builds.
- 11 Dec. 2022: Updated for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
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This guide has been written and reviewed by Seliathan, who has been playing Rogue for over two decades since the very first day of Vanilla WoW. After decades of raiding within the Top 100 and numerous Rank 1 Mythic+ runs in previous expansions, he has now set his sights on sharing his experience through guides and other content.
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