Assassination Rogue DPS Rotation, Cooldowns, and Abilities — Midnight Pre-Patch (12.0.1)
On this page, you will learn how to optimize the rotation of your Assassination Rogue in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — Midnight Pre-Patch (12.0.1).
If you were looking for Mists of Pandaria Classic content, please refer to our Mists of Pandaria Classic Assassination Rogue rotation.
Assassination Rogue Rotation in The War Within
Welcome to our Rotation page for Assassination Rogues. Here you will find out more about your rotational priorities in both single-target and multi-target situations, which you will apply in both Raiding and Mythic+ scenarios.
Each of the sections below explains the rotation for different environments. Click the boxes to switch to the desired situation and Hero Talent choice.
Assassination Rogue Rotation
Simplified Assassination Rotation
This is a simplified version of the Rotation that leaves out some minor min-maxing gameplay.
- Use
Mutilate as your single-target builder, and
Envenom
as your single-target spender.
Deathstalker: Ensure to cast
Envenom with maximum CP if you
have
Darkest Night.- Maintain
Rupture and
Garrote at all times, spread them with
Crimson Tempest
in AoE. - Use
Fan of Knives as your AoE builder, but only after you have used
Crimson Tempest
to spread your Bleeds to all targets. - Use
Kingsbane and
Deathmark on cooldown, and apply
Vanish-empowered
Garrote before using Deathmark. - Use
Thistle Tea to avoid overcapping charges, by using it alongside
Kingsbane.
Deathstalker Single Target Ability Priority List for Assassination Rogue
This is the general priority list on how to use your abilities. This is NOT a list that should be followed step by step; it simply serves as a good idea of which things to prioritize in your moment-to-moment gameplay, as you will often be faced with multiple choices on which buttons to press. The priority list simply highlights which buttons are more important than others. You can find a sample opener sequence further below on this page.
- Make sure to use
Garrote to apply
Deathstalker's Mark. - Maintain
Garrote, casted from
Vanish when possible (before every Deathmark). - Maintain
Rupture with 5+ Combo Points. - Activate
Deathmark when available. - Use
Kingsbane on cooldown. Make sure to sync it with Deathmark. - Cast
Envenom with 5+ Combo Points. Cast it with 7 CP
when
Darkest Night is active. - Cast
Ambush to generate Combo Points whenever it is usable. - Cast
Mutilate to generate Combo Points. - Use
Thistle Tea alongside
Kingsbane.
Fatebound Single Target Ability Priority List for Assassination Rogue
This is the general priority list on how to use your abilities. This is NOT a list that should be followed step by step; it simply serves as a good idea of which things to prioritize in your moment-to-moment gameplay, as you will often be faced with multiple choices on which buttons to press. The priority list simply highlights which buttons are more important than others. You can find a sample opener sequence further below on this page.
Please bear in mind that acquisition of the
Rogue Fatebound 11.2 Class Set 2pc
and
Rogue Fatebound 11.2 Class Set 4pc changes the usage of your abilities
slightly. See above for specifics.
- Maintain
Garrote. Use it from
Vanish when possible (before every Deathmark). - Maintain
Rupture with 5+ Combo Points. - Activate
Deathmark when available. - Use
Kingsbane on cooldown. Make sure to sync it with Deathmark. - Cast
Envenom with 5+ Combo Points. - Cast
Ambush to generate Combo Points whenever it is usable. - Cast
Mutilate to generate Combo Points. - Use
Thistle Tea alongside
Kingsbane.
Deathstalker Multi-Target Ability Priority List for Assassination Rogue
- Make sure to use
Garrote to apply
Deathstalker's Mark. Cast it twice to extend the
Improved Garrote to its max duration on opener. - Maintain
Garrote and
Rupture on all targets by using
Crimson Tempest
as your AoE builder. - Use
Crimson Tempest as your AoE builder to spread bleeds. If all targets have bleeds already,
use
Fan of Knives instead. - Activate
Deathmark when available. - Use
Kingsbane (if talented) on cooldown. Make sure to sync it with Deathmark if it is ready. - Use
Vanish to re-apply
Garrotes buffed by
Improved Garrote if
your initial set of DoTs are close to running out, and the pack is going to live
for another ~20+ seconds. - Cast
Envenom with 5+ Combo Points. Cast it with 7 CP
when
Darkest Night is active. - On single-target, cast
Fan of Knives if you just re-applied your
Deathstalker's Mark.
You can also use FoK when you're at 6 Combo Points and have the
Darkest Night buff. - Use
Thistle Tea alongside
Kingsbane.
Fatebound Multi-Target Ability Priority List for Assassination Rogue
- Maintain
Garrote and
Rupture on all targets by using
Crimson Tempest
as your AoE builder. - Use
Crimson Tempest as your AoE builder to spread bleeds. If all targets have bleeds already,
use
Fan of Knives instead. - Activate
Deathmark when available. - Use
Kingsbane (if talented) on cooldown. Make sure to sync it with Deathmark if it is ready. - Use
Vanish to re-apply
Garrotes buffed by
Improved Garrote if
your initial set of DoTs are close to running out, and the pack is going to live
for another ~20+ seconds. - Cast
Envenom with 5+ Combo Points. - Use
Thistle Tea alongside
Kingsbane.
Assisted Highlight & Single-Button Assistant for Assassination Rogue
The Single-Button Assistant system offers an easy introduction into the spec and its many buttons, but it comes at a cost. Due to the increase of the Global Cooldown you will naturally do lower DPS already. The One-Button rotation is also missing out on some of the finer nuances of the rotation in order to make it more accessible for players who have just started their journey into the game, so even when using the Assisted highlight feature, you will be trailing a little behind those who have already mastered the ins and outs of the spec.
That being said, the DPS difference compared to the most complex and detailed rotational gameplay is not as big as you might think. You can expect to do ~only around 5-10% less DPS than you would do with perfect rotational gameplay, as long as you correctly use your cooldowns (which the OAB will not). So, if you want to get your bearings before moving on to the Beginner DPS Rotation, using the Assisted Highlight or even the Single-Button Assistant is a great starting point if you have just taken your first steps into World of Warcraft.
Openers for Assassination Rogue
Assassination has an opener sequence that aims to maximize its 2-minute burst potential.
- Start from
Stealth. - Cast
Garrote. - Cast
Mutilate until 5+ CP. - Cast
Rupture.
This is your set-up, followed by your cooldowns.
- Cast
Deathmark together with your DPS potion and your on-use trinket,
if you have one. If you are the recipient of
Power Infusion, ask for it here. - Cast
Kingsbane. - Use
Garrote again to refresh your
Improved Garrote duration. - Use
Mutilate and
Ambush (when available through
Blindside) as builders. - Use
Envenom with 7 CP when
Darkest Night (Deathstalker-only) triggers, else use it at 5+ CP.
After your
Kingsbane expires, your opener is finished, and you continue
with your regular rotation until the next
Kingsbane window.
Assassination Rogue Gameplay Mechanics
In order to better explain the specific usage and benefits of the Assassination Rogue kit, we have compiled a more detailed explanation on individual parts of our rotation, from important rotational mechanics that you need to pay attention to, to cooldowns and how to use them, so you can reach your full potential when playing Assassination.
Assassination Rogue Mechanics
Envenom Chaining
Chaining
Envenoms is a core aspect of Assassination Rogue gameplay.
This refers to the mechanic of casting Envenoms while the previous one is still active,
instead of letting the short-duration buff from Envenom fall off before casting a new one.
Assassination has a variety of talents and passives that boost your DPS when casting Envenoms
while the previous one is still active, but you will want to take special care to not do so too early.
Some of the talents supporting this playstyle are:
Inspiring Strike
A new choice-node talent at the bottom of the tree, that boosts all of our class-damage when chaining Envenoms.
Poisoner's Drive
The alternative talent to Inspiring Strike, which grants 1 Combo Point instead when chaining properly.
Rapid Injection
This talent was massively buffed to grant 30% increased Envenom damage when chaining.
Implacable
Our upcoming Apex Talent in Midnight, which grants powerful bonuses once the Envenom chain falls off.
The goal is to re-cast Envenom while it is still active, but also within the Pandemic window.
Pandemic
Pandemic is a game-wide mechanic that applies to all kinds of buffs and debuffs
that have a duration. When you refresh
Rupture,
Garrote,
Envenom, or
Slice and Dice before they expire, the remaining
duration is added to the newly applied effect, up to 30% of the newly applied
base duration.
Example — You can safely refresh a 5-Combo Point Rupture when it
has 7.2 seconds or less remaining because its base duration is 24 seconds.
Deeper Stratagem allows for 6 Combo Point Ruptures, which last 28
seconds. 6-Combo Point Ruptures can be refreshed safely when they have 8.4
seconds or less remaining. With
Sanguine Stratagem and 7 maximum
Combo Points, this changes to 9.6 seconds.
Safe Pandemic refresh timing is based on the newly applied base duration and not the original length of the effect. Therefore, a 2 Combo Point Rupture can still benefit from full Pandemic if it is refreshed by a 5 to 7 Combo Point Rupture.
This is an important mechanic to pay attention to throughout your gameplay, as letting your bleeds drop entirely will make you lose out on Energy, while chaining Envenoms within their Pandemic window is a huge boost to your DPS, as explained in the previous section.
Energy Pooling
It can be very beneficial to "pool" your Energy and Combo Points, which involves auto-attacking while your Energy regenerates. The advantage this provides is variable, meaning that pooling does not always result in damage gained. Situations where pooling Energy and Combo Points is beneficial include:
- After your Envenom-chain drops, you will want to wait until high Energy before beginning the process anew;
- before an important add spawns, so that you can apply as much instant pressure as possible;
- an encounter-specific buff or damage phase is imminent.
Pooling Energy is not a magical DPS gain by itself. It allows you to slightly adjust the timing of your abilities so that you fit more attacks during periods of increased damage, provided you can properly identify when such periods are going to happen.
Deathstalker's Mark
When playing the
Deathstalker Hero Talent tree, you will be playing around
your
Deathstalker's Mark and
Darkest Night debuff and buff. The Mark
applies to a single enemy, and whenever you finish you lower its count by one. Once consumed,
you will be granted Darkest Night which massively boosts the damage of your next
Envenom,
while also re-applying the Mark to the target you cast it on.
You need to make sure that your uptime on Deathstalker's Mark is close to 100%. For example, while Energy pooling is an important aspect of your gameplay, do not do so if it means your Mark is not active for a prolonged period of time.
There is also an added layer of difficulty to
Deathstalker on encounters
where you frequently have to switch targets, or bosses end up submerging without clearing their debuffs.
In order to still benefit from your Hero Talent choice, you need to ensure that you get a
Darkest Night proc before the boss disappears or a new target spawns, so you can
quickly transfer the Mark to the new target. On encounters where this is very difficult to
accomplish, your may be better off playing
Fatebound instead.
Snapshotting
The damage buff from
Improved Garrote is removed when you overwrite the bleed you
empowered by re-applying an unempowered one. Therefore, it is best to let the DoT run
its full duration before refreshing it. This bonus damage gets doubled
during
Deathmark.
Assassination Rogue Major Cooldowns
Deathmark
Deathmark is our main cooldown, available every 2 minutes. It grants
increased damage to your bleeds and duplicates your Poison procs, allowing for much
quicker build-up of your
Kingsbane stacks. It is paramount to ensure that
you use Deathmark on targets that do not die during its duration.
Sometimes it can be beneficial to not use Deathmark the moment it comes up. You may want to pool a little Energy before doing so, to ensure you can use every Global Cooldown during its duration, and you want to pay attention to upcoming boss mechanics that might force you out of melee. Since it is a 2-minute cooldown, you can safely delay Deathmark, provided you do not lose out a full use of it over the course of a fight or dungeon run.
I.e. on a 7-minute encounter, it makes no difference if you use DM on pull, and then every 2 minutes,
or if you end up delaying a cast, and instead use it on pull, 2:30, 4:30, and 6:30 into the fight. The
amount of DM casts is the same. The same applies for situations where delaying the CD would make it line
up with the enemy's HP threshold for
Zoldyck Recipe. Try to avoid using DM at 40% boss HP, when
you can delay it a little to get the full Execute benefit - as long as you do not lose out a cast at the
end of the fight.
Kingsbane
Kingsbane is a 1-minute cooldown that we want to use on CD as much as possible.
It deals up-front damage, and then damage-over-time, and its DoT tick-rate does not scale with Haste.
The damage over time increases with each Poison proc, up to a cap, which makes it synergize exceptionally
well with Deathmark thanks to its Poison duplication effect. It is absolutely paramount that you maintain
100% melee uptime and 100%
Envenom uptime while Kingsbane is running. Similar to Deathmark,
delaying KB can be beneficial, but as it is on a 1-minute cooldown, it is challenging to do so without
losing out on a full cast of it.
This is where our incredible survivability kit comes into play. Skills like
Evasion or
Cloak of Shadows allow us to ignore certain mechanics without getting hit or affected by
them, and where other Melee DPS may have to run away from the boss to avoid taking lethal damage,
we can safely maintain uptime to further boost our DPS. This makes these defensive abilities act
as DPS boosts in certain encounters, and planning around their usage to potentially overlap with
dangerous boss mechanics is what separates a good from a great Assassination Rogue.
Thistle Tea
Thistle Tea is a multi-charge ability, generating one charge a minute. It grants
Energy on use, and can be very useful to maintain Envenom Chains during
damage amplification phases on a boss, or to ensure you use every GCD during your
Deathmark.
It auto-activates at below 30 Energy, so if you want to truly maximize your DPS, you may want to avoid
going below 30 Energy.
It is important to mention, however, that ignoring its trigger condition entirely and simply playing your rotation as if this was not a cooldown you have to use manually, is a DPS difference of less than a half of a percent.
Blind
Blind is not part of our DPS kit, but still has some interesting use-cases in Mythic+ that may
not be immediately apparent. While
Sap allows a player to safely pass a CC-ed creature without getting
into combat, a blinded enemy will walk around confused and still get into combat with the first player that
gets close to it. Once the Blind debuff ends, it will engage said player. It will not, however, get into combat
with any other player that gets close to it.
You can still make great use of Blind to pass enemies by abusing the fact that only one player
gets into combat with it. The best and easiest way to do this, is to ensure that after blinding the target, you
get close enough to enter combat with it, and then you and your entire group can pass the enemy. Once you
are far enough away from it, you can safely
Vanish, drop combat, and skip the enemy.
This is particularly useful in situations where an entire pack of enemy is in your way that you would
like to skip, but one or two enemies are too close to pass by without body-pulling them. As a Rogue, you can
Sap one, and then use the above trick for the other, allowing you to skip past enemies that would either
detect you if you were to use
Shroud of Concealment, or if Shroud is on cooldown.
The War Within Pre-Patch Tier Set
The Tier Set from Manaforge Omega is a simple damage% increase with the Midnight Pre-Patch:
- 2-Set:
Rogue - Midnight PrePatch - 11.2 Class Set 4pc
- 4-Set:
Rogue - Midnight PrePatch - 11.2 Class Set 4pc
Important Notes
- You will never cast
Slice and Dice manually. You will
naturally maintain it whenever you cast Envenom as a regular part of your
rotation, thanks to
Cut to the Chase. - Optimal usage of finishers is at 5+ Combo Points, even with
Deeper Stratagem and
Sanguine Stratagem. - If
Rupture is about to fall off, it can be reapplied with any
number of Combo Points to maintain uptime. It is best to apply it with 5+
Combo Points, however, for maximum Energy efficiency and rotational
fluidity.
Poisons
Your Lethal Poison should always be
Deadly Poison and
Amplifying Poison.
You have three choices for your non-lethal Poison;
Crippling Poison,
Atrophic Poison, and
Numbing Poison. For raiding, you will
want to use Atrophic Poison
unless your raid wants you to slow a specific group of targets. For
Mythic+, you will want to use the Poison that best suits your tank's needs.
Crippling Poison allows your tank to more easily kite enemies,
whereas Numbing Poison slows their attack speed instead, while Atrophic Poison
reduces the damage the group takes from enemy attacks and spells.
Notable Mechanics for Assassination Rogue
The Interaction Between Combo Points and Energy
As an Assassination Rogue, many of your abilities require Energy to be utilized. Your baseline rate of Energy regeneration is 10 Energy per second. However, you can generate more Energy through the following means:
- Current Haste rating (Haste and Haste-enhancing buffs);
Venomous Wounds talent;
Dashing Scoundrel talent;
Thistle Tea active ability talent;
Darkest Night proc from
Deathstalker;- Passive regeneration increase of
Vigor and
Motivated Murderer.
Higher Energy generation allows for higher uptimes on
Envenom, which awards much higher DPS over an extended encounter.
It is very important to avoid resource overflow. Capping Energy and overcapping Combo Points (unless caused by Seal Fate procs) is an egregious error. Special care should be taken to avoid wasting precious resources. "Pooling" higher levels of Energy, however, can be very beneficial (provided you do not overcap), as it allows you to store resources in anticipation of a window of burst damage. This can help reduce the patchiness of your debuff/buff uptimes, which will result in more consistent and smoother damage output.
Combo Point generation is increased by
Seal Fate, which causes
your critical hits with melee Combo generators to add Combo Points to
your target per critical hit. This means
Mutilate can generate
up to 4 Combo Points (5 as
Fatebound) if the main hand and the off-hand both critically strike.
Fan of Knives can generate the maximum number of Combo Points with a
single cast if it critically strikes 6 or more targets.
You should never cast a Combo Point generator at or above 5 Combo Points,
unless it is
Garrote or
Poisoned Knife (as neither of
these benefits from Seal Fate), or if you need to hit 7 Combo Points to trigger
Darkest Night.
Do not use
Poisoned Knife to reach maximum Combo Points unless you are
out of range of the boss and in danger of hitting the Energy cap.
Defensive Utility
All Rogues have a solid number of defensive cooldowns, making them the best candidate for soaking required mechanics and dealing with heavy incoming damage.
Feint reduces AoE damage taken by 40% for 6 seconds for only 35
Energy. When talented into
Elusiveness, it also reduces all other
damage by 20% and grants
Evasion a 20% damage mitigation. This is one
of the most overpowered abilities in the game and a huge asset in fights with
heavy raid damage.
Cloak of Shadows provides magic immunity for 1 second, followed
by 4 seconds where all spells will miss you. Cloak of Shadows has a variety of
uses, both pre-emptive and reactive, such as solo soaking mechanics or clearing
debuffs that would force you out of melee range.
Evasion increases your Dodge chance by 100% for 10 seconds.
This can be useful if you have to tank some adds or the boss for a few
seconds. In rare cases, it can be used to negate physical ranged attacks or
spells.
Cheat Death is a talent that allows you to escape lethal damage
once every 6 minutes. The damage cannot exceed more than twice your maximum
health. Cheat Death is great for soaking mechanics that pierce
immunities and damage reductions, as it guarantees your survival. It is also
great for encounters with bursty damage that might take you by surprise, as
you get a free get-out-of-jail-free card at least once in the encounter.
Crimson Vial provides a respectable amount of healing on a 30-second
cooldown.
Do not forget about this defensive toolkit, as it can be a major asset for both individual and raid-wide survivability, or even used to stay in dangerous areas to do slightly more damage.
Changelog
- 10 Feb. 2026: Page updated for Pre-Patch.
- 30 Nov. 2025: Page was reviewed for Patch 11.2.7 and no changes were required.
- 05 Oct. 2025: Page was reviewed for Patch 11.2.5 and no changes were required.
- 06 Sep. 2025: Page updated with minor simplified rotation changes.
- 03 Sep. 2025: Clarified Fatebound Shiv usage.
- 18 Aug. 2025: Clarified Deathstalker AoE rotation if Kingsbane is not talented.
- 04 Aug. 2025: Page updated for Patch 11.2 with detailed information on Fatebound and Deathstalker tier-set impacts.
- 15 Jun. 2025: Added information for Combat Assist feature.
- 21 Apr. 2025: Page was reviewed for Patch 11.1.5 and no changes were required.
- 25 Mar. 2025: Updated rotational priorities for class changes from March 25th.
- 24 Feb. 2025: Page has been reviewed and updated for TWW Patch 11.1.
- 15 Dec. 2024: Page has been reviewed for Patch 11.0.7.
- 21 Oct. 2024: Updated for the gameplay changes in Patch 11.0.5.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Page has been reviewed and updated for Dragonflight Season 4.
- 21 Mar. 2024: Page has been reviewed for Patch 10.2.6, no changes were necessary.
- 15 Jan. 2024: Page has been reviewed and updated for Patch 10.2.5.
- 14 Nov. 2023: Updated with newly optimized Opener on single-target.
- 06 Nov. 2023: Page updated for the Patch 10.2 Rogue rework.
- 04 Sep. 2023: Page was reviewed for Patch 10.1.7 and no changes were necessary.
- 10 Jul. 2023: Page was reviewed for Patch 10.1.5 and no changes were necessary as Assassination received no changes for the Patch.
- 06 Jun. 2023: Updated Sepsis gameplay information.
- 01 May 2023: No rotational changes are required for Patch 10.1. Added Rotation Quick Guide.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Updated for Dragonflight Patch 10.0.5 changes.
- 04 Jan. 2023: Updated rotational priorities for DTB and Kingsbane builds.
- 11 Dec. 2022: Updated for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Rogue Guides
Guides from Other Classes
This guide has been written and reviewed by Seliathan, who has been playing Rogue for over two decades since the very first day of Vanilla WoW. After decades of raiding within the Top 100 and numerous Rank 1 Mythic+ runs in previous expansions, he has now set his sights on sharing his experience through guides and other content.
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