Demonology Warlock DPS Rotation, Cooldowns, and Abilities (WoW MoP 5.3)
In this article, we list your Demonology Warlock (WoW MoP 5.3) core abilities and how they should be used together (rotation). We also explain when to use your various cooldowns. Then, we go deeper and present all the subtleties that playing a Demonology Warlock will face you with.
The other articles of our Demonology Warlock guide can be accessed from the table of contents on the right.
This guide has been reviewed and approved by two prominent Warlock theorycrafters: Gahddo, who maintains the Warlock profiles and rotations in Simulation Craft, and Evrelia, who raids in ScrubBusters and frequently streams on Twitch.
1. Single Target Rotation↑top
Demonic Fury is your Mists of Pandaria resource as a Demonology Warlock
and managing it properly is very important. Demonic Fury is consumed
when you enter
Metamorphosis, something that you should do every time
you deal increased damage (
Dark Soul: Knowledge, trinket procs, boss
takes increased damage, etc.). The rest of the time, you need to keep building
up Demonic Fury for the next activation of Metamorphosis.
Spending Demonic Fury during
Metamorphosis and building it up
outside Metamorphosis is done through two different rotations, which
we present next.
For more information on your opening sequence, please refer to our dedicated section.
1.1. Building Up Demonic Fury for Metamorphosis
To build up Demonic Fury, use the following rotation.
- Keep
Corruption applied on the target.- Corruption is extended when you cast
Touch of Chaos while in
Metamorphosis, so you will generally not have to refresh it manually.
That said, if Corruption is about to drop and you have no reason
to enter Metamorphosis, then you can refresh it manually.
- Corruption is extended when you cast
- Cast
Hand of Gul'dan when you have two charges. - Cast
Hand of Gul'dan when you have a charge and
Shadowflame has between 3 and 4 seconds left on the target.- Please read our Hand of Guldan section for a more efficient (but more complex) way of using Hand of Guldan and Shadowflame.
- Cast
Shadow Bolt as a filler.
If you feel your Demonic Fury generation is not high enough, you can use
Soul Fire on
Molten Core procs. This will increase your Demonic Fury
generation and you will have less Molten Core procs to use during Metamorphosis,
thus reducing your Demonic Fury consumption. In this case, casting Soul Fire has
a higher priority than casting Shadow Bolt.
1.2. Spending Demonic Fury in Metamorphosis
Whenever you are going to deal increased damage for a given time window
(
Dark Soul: Knowledge, trinket proc, boss mechanics, etc.), you
should enter
Metamorphosis and keep it active until you no longer
deal increased damage or until you consume all your Demonic Fury.
While in
Metamorphosis, use the following rotation.
- Apply
Doom or reapply it- if it has less than 30 seconds remaining;
- or if you are currently under the effect of a very powerful
buff (large trinket proc,
Dark Soul: Knowledge).
- Use
Soul Fire on
Molten Core procs.- If you feel your Demonic Fury generation is too low, then you can save some Molten Core procs to cast Soul Fire outside Metamorphosis and generate Demonic Fury.
- Spam
Touch of Chaos.
When the target is below 25% health, you will be able to cast
Soul Fire
on demand, thanks to
Decimation. In this case, spam
Soul Fire while
in
Metamorphosis and cast
Touch of Chaos when you need to extend
Corruption. If your Demonic Fury generation feels too low to
spam Soul Fire, you can cast Soul Fire from time to time and spam Touch of
Chaos the rest of the time.
1.3. Pandemic
Understanding
Pandemic and understanding when to refresh your
DoTs (
Doom, in particular) is very important, so make sure to read
our Refreshing Your DoTs section,
especially if you have
Unerring Vision of Lei-Shen (LFR, Heroic).
1.4. Curse of the Elements
Remember to apply and maintain
Curse of the Elements if no one
else in your raid/party can provide the same debuff.
2. Demon↑top
Always use a Felguard, your Demonology-specific demon. If
you chose
Grimoire of Supremacy as your Tier 5 talent, then use
a Wrathguard (the Felguard upgrade).
Remember to turn off your Felguard's
Threatening Presence.
3. Multiple Target Rotation↑top
Against 2 or 3 enemies, stick to your normal rotation and keep
Corruption and
Doom up on all targets. Additionally, use
Command Demon to make your Felguard cast
Felstorm.
Against 4 or more enemies, start using
Void Ray
instead of
Touch of Chaos, while in
Metamorphosis.
Chaos Wave is not generally used in AoE situations, unless you
want the target to die while you are in Demon Form. While it has
a 100% chance to proc
Molten Core, you will not use
Soul Fire for AoE damage, so the procs will mostly be wasted.
Also, using Chaos Wave will deplete your Demonic Fury too rapidly,
so you will prefer using
Hand of Gul'dan, which does almost the
same amount of damage and generates Demonic Fury.
That said,
Chaos Wave is good for burst AoE damage (because
your enemies will not live long enough for your DoTs and
Shadowflame to do any real damage to them). In this case,
do the following:
- activate
Metamorphosis; - activate
Immolation Aura; - double-cast
Chaos Wave; - cast
Carrion Swarm (if knocking back the enemies is a problem, you can use
Glyph of Carrion Swarm); - spam
Void Ray.
4. Cooldowns↑top
Dark Soul: Knowledge is your main DPS cooldown. It increases your Mastery
by 18,000 for 20 seconds. Use it on cooldown and always use it when you have enough
Demonic Fury to stay in demon form for as much of the 20 seconds as possible.
Imp Swarm is granted by
Glyph of Imp Swarm, which you should almost
always be using. Always use Imp Swarm together with
Dark Soul: Knowledge. The Imps
will grant you Demonic Fury that will enable you to stay longer in
Metamorphosis
while Dark Soul is active, increasing your DPS as a result. There are a few subtleties
regarding Imp Swarm and we advise you to read our Imp Swarm
section to find out more.
Summon Doomguard and
Summon Infernal share a cooldown. As such,
you will have to decide which of the two you will use. These two abilities
are on a 10-minute cooldown, so you will realistically only use them once per
fight.
Summon Doomguard is better when fighting 3 enemies or less,
while
Summon Infernal is better when fighting 4 enemies or more.
If you choose
Grimoire of Supremacy, as a Tier 5 talent, then
Summon Doomguard becomes
Summon Terrorguard and Summon Infernal
becomes
Summon Abyssal.
In addition, a number of defensive cooldowns are available to you to
compensate for your frequent use of
Life Tap, which is mandatory for
mana management. We detail these cooldowns in a
mana management section.
Finally, your talents give you a number of offensive cooldowns, which we detail in a talent cooldowns section
5. Optional Read: Mastering Your Demonology Warlock↑top
While the priorities we list above will prove sufficient for you to do excellent DPS, there are various other things you should know about playing a Demonology Warlock.
5.1. Metamorphosis and Demonic Fury
Demonic Fury is your Demonology-specific Mists of Pandaria resource.
It will greatly influence your play style as you will build Demonic Fury with
your damaging abilities before using
Metamorphosis to gain access to
abilities that will consume your Demonic Fury.
Your bar of Demonic Fury has a maximum capacity of 1000. Out of combat, you will rapidly regenerate up to 200 Demonic Fury. Additional Demonic Fury must be generated during combat by using your abilities (all your offensive abilities generate Demonic Fury). In demon form, Demonic Fury decays at a fixed rate of 6 Demonic Fury per second. In addition, many of your abilities are transformed into Demonic Fury-consuming abilities.
When your amount of Demonic Fury reaches below 40, your demon form will automatically be removed. Independently of your amount of Demonic Fury, you can cancel your demon form at any time by using Metamorphosis again.
Metamorphosis transforms some of your abilities. Hover over the
links to see how much Demonic Fury each ability generates/consumes.
Hand of Gul'dan becomes
Chaos Wave, which damages all
enemies within 6 yards of your target (reducing their movement speed by
30% for 6 seconds) and has a 100% chance to trigger
Molten Core.
Curse of the Elements becomes
Aura of the Elements, which
applies Curse of the Elements to all targets within 20 yards of your target
(or of yourself, if you have no target).
Curse of Enfeeblement becomes
Aura of Enfeeblement, which
applies Curse of Enfeeblement to all targets within 20 yards of your target
(or of yourself if you have no target).
Corruption becomes
Doom, which deals a large amount of
damage over time and summon a Wild Imp every time a tick critically hits.
Hellfire becomes
Immolation Aura, which, once activated,
will grant you the same AoE damage as Hellfire, just that it does not need to
be channeled (i.e., you can do other things while it is pulsing) and it no
longer deals damage to you.
Shadow Bolt becomes
Touch of Chaos, which deals slightly
less damage than Shadow Bolt, but is instant-cast and refreshes your
Corruption DoT.
Fel Flame becomes
Void Ray, which deals damage to enemies
in a 20-yard line in front of you and extends the duration of you
Corruption DoT by 4 seconds (to a maximum of 27 seconds).
In addition, Metamorphosis grants you
Carrion Swarm, which deals
AoE damage, knocks back enemies, and interrupts spell casting.
Finally, you can use
Demonic Leap to enter
Metamorphosis.
After transforming you into a demon, it will make you leap forward 15 yards.
5.2. Refreshing Your DoTs
As a Demonology Warlock, between 15% and 20% of your damage comes from your 2
DoTs (
Corruption and
Doom). You must strive to maintain
100% uptime on all of them, which is not difficult. Corruption automatically
gets refreshed by
Touch of Chaos. Also, you enter
Metamorphosis
often enough to refresh
Doom in time. That said, there are a few
general statements we wish to make about refreshing DoTs.
5.2.1. Pandemic
Pandemic is your level 90 ability. It causes the remaining duration
of your DoTs to be added to the new duration when you refresh them, up to 50%
of the base duration.
If a DoT has a base duration of 24 seconds and you refresh it when there are
10 seconds remaining, the new duration will be 34 seconds, thanks to
Pandemic.
5.2.2. How do DoTs benefit from statistics?
DoTs benefit from your statistics at the time when the DoT was cast or refreshed. This means that the DoT will take into account your haste, spellpower, etc. at the time when you cast the DoT, and it will not be affected by any change in your stats while the DoT is running.
5.2.3. Pandemic and Statistics: When to Refresh?
The implication of
Pandemic and the fact that DoTs benefit from
your statistics as they were when you applied them is that whenever a
DoT has less than 50% of its normal duration remaining, you should
refresh it, if you have better statistics than when you cast it
(trinket proc, Dark Soul, potion, encounter-specific buff, etc.). Otherwise,
refresh the DoT when it is about to expire.
5.2.4. Unerring Vision of Lei-Shen
If you have
Unerring Vision of Lei-Shen (LFR, Heroic) and it procs, you should
enter
Metamorphosis and double cast your
Doom to give it a 135-second
duration with 100% crit, thanks to
Pandemic. If Doom has over 45 seconds
remaining, then one cast will be enough to make it last 135 seconds (thanks
to both
Glyph of Everlasting Affliction, which you should be using with
Unerring Vision of Lei Shen, and
Pandemic).
Do not overwrite this Doom, unless you have another proc of
Unerring Vision of Lei-Shen (LFR, Heroic).
5.3. Demons
By default, you can summon one of five demons to help you fight your foes.
- The Felguard will be your demon of choice for raiding. It will automatically
cast the following abilities:
Legion Strike and
Pursuit.
It can also cast
Felstorm and activate
Threatening Presence, if you instruct it to. - The Felhunter may have its uses for raiding, though it does not do as much
damage as the Felguard.
It will automatically
cast the following abilities:
Devour Magic and
Shadow Bite. It
can also cast
Spell Lock if you instruct it to.
- The Imp may have its uses for raiding, though it does not do as much
damage as the Felguard. It will automatically cast the following abilities:
Firebolt and
Singe Magic. It can also
cast
Flee or
Cauterize Master if you instruct it to. - The Succubus may have its uses for raiding, though it does not do as much
damage as the Felguard. It will automatically cast the following abilities:
Lash of Pain,
Seduction, and
Lesser Invisibility. It
can also cast
Whiplash if you instruct it to. - The Voidwalker will be your demon of choice while leveling up. It will
automatically cast the following abilities:
Shadow Bulwark,
Suffering, and
Torment. It can also cast
Disarm
if you instruct it to.
You also have two demons that you can use as DPS cooldowns: a Doomguard
(
Summon Doomguard) for single-target damage or an Infernal
(
Summon Infernal) for AoE damage.
Finally, you have the
Command Demon ability, which, if put on
your action bar, will change with the demon you are using. For the
Voidwalker, the Felhunter, and the Succubus, this ability will cast their
manual ability.
For the Felguard, it will cast
Felstorm.
For the Imp, it will cast
Cauterize Master.
5.3.1. Grimoire of Supremacy
Grimoire of Supremacy is a Tier 5 talent that improves your demons
and gives them better abilities.
- The Felguard becomes a Wrathguard.
Legion Strike is replaced with
Mortal Cleave,
Felstorm is replaced with
Wrathstorm, and
Threatening Presence is replaced with
Axe Toss. - The Felhunter becomes an Observer.
Devour Magic is replaced with
Clone Magic,
Shadow Bite with
Tongue Lash, and
Spell Lock with
Optical Blast. - The Imp becomes a Fel Imp.
Firebolt is replaced with
Felbolt
and
Singe Magic is replaced with
Sear Magic. - The Succubus becomes a Shivarra.
Lash of Pain is replaced with
Bladedance,
Seduction with
Mesmerize, and
Whiplash with
Fellash. - The Voidwalker becomes a Voidlord.
Shadow Bulwark is replaced with
Threatening Presence.
The Wrathguard remains the demon with the highest DPS.
Your demon DPS cooldowns are replaced with more powerful versions: a Terrorguard
(
Summon Terrorguard) for single-target damage or an Abyssal
(
Summon Abyssal) for AoE damage.
Finally, you have the
Command Demon ability, which, if put on
your action bar, will change with the demon you are using. For the
Observer, the Shivarra, and the Voidlord, this ability will cast their
manual ability.
For the Wrathguard, it will cast
Wrathstorm.
For the Fel Imp, it will cast
Cauterize Master
(as it does for the Imp).
5.4. Hand of Gul'dan
5.4.1. How the Charge System Works
Your
Hand of Gul'dan spell now has a system of 2 charges.
When you use the spell, you consume a charge, which will regenerate
automatically after 15 seconds. When you are out of charges, you
cannot cast
Hand of Gul'dan.
The implication of this system is that you cannot maintain of 100%
uptime on
Shadowflame, which
Hand of Gul'dan applies. The
best you can do is a 40% uptime, and this is what you should be aiming for.
5.4.2. How to Get the Best out of Hand of Guldan
The most efficient way of using your
Hand of Gul'dan is to always wait
until you have two charges (or one charge, with the second charge becoming
available within 4 or 5 seconds). Then cast Hand of Guldan, keep doing your rotation
for 4 or 5 seconds, and cast Hand of Guldan again.
This will result in 5 ticks of a single stack of
Shadowflame
followed by 6 ticks of a double stack of
Shadowflame. Counting the travel time
of
Hand of Gul'dan, you need to cast Hand of Guldan again about 3 seconds
before Shadowflame expires. Otherwise, you will simply reapply a single stack of
Shadowflame, which is not as damaging as a double stack.
If
Metamorphosis is available and you do not need to use it again
in the next 10 seconds, you can activate it after casting the second
Hand of Gul'dan. It will buff your 6 ticks of a double stack of
Shadowflame.
You need to be in
Metamorphosis when
Shadowflame is
applied to the target, something that occurs about 2 seconds after
casting
Hand of Gul'dan. In order to be certain to be in Metamorphosis
at the right moment, you should activate Metamorphosis immediately
after casting Hand of Guldan. Then cast
Touch of Chaos or refresh
Doom, before canceling Metamorphosis.
To sum it up:
- cast
Hand of Gul'dan; - continue your rotation for 4-5 seconds;
- cast
Hand of Gul'dan again; - activate
Metamorphosis; - cast
Touch of Chaos or refresh
Doom; - deactivate
Metamorphosis; - enjoy your double stack of buffed
Shadowflame.
5.5. Molten Core
Molten Core is the only proc that you should have to watch out for.
It has a chance to proc when you deal damage with
Shadowflame and
Wild Imps, an imp that is summoned (not more often than every 18 seconds)
when you deal damage with
Shadow Bolt,
Soul Fire, and
Touch of Chaos.
Molten Core stacks, which means that if you trigger it again before
using it, you will not lose the proc.
Note that the imps from
Imp Swarm will grant you a number of
Molten Core stacks when you use this ability. This gives you a lot
of
Soul Fire burst damage, so take this into account when using Imp
Swarm.
5.5.1. Decimation
Thanks to
Decimation, your
Shadow Bolt and
Soul Fire
spells have a 100% chance to grant you a stack of
Molten Core when
the target is below 25% health.
While this does mean that you are free to spam
Soul Fire when the
target is below 25% health, your mana regeneration will probably not allow it.
5.5.2. More on Imp Swarm
Without
Glyph of Imp Swarm, you generate an average of 6 Imps every
2 minutes.
With
Glyph of Imp Swarm, you generate an average of 5 Imps every 2
minutes while
Imp Swarm is not on cooldown. When you use
Imp Swarm, you get 5 Imps, on a 2-minute cooldown.
For
Glyph of Imp Swarm to be a DPS gain, you need to use
Imp Swarm
together with
Dark Soul: Knowledge. This way, the Demonic Fury you get
from the Imps will enable you to stay longer in
Metamorphosis while
you deal increased damage (due to Dark Soul being up).
The cooldown of
Imp Swarm is reduced based upon your haste at the
time of casting. This means that, if you cast it when you benefit from
Bloodlust,
Heroism,
Time Warp, your legendary meta-gem,
Berserking, etc., the cooldown of Imp Swarm will be significantly
shorter. So, do not hesitate to wait a bit for one of these buffs before
casting Imp Swarm.
When the cooldown on
Imp Swarm is significantly less than 2 minutes
because of a haste buff, you have to delay casting it again until
Dark Soul: Knowledge comes off cooldown. This delay is a slight
theoretical DPS loss, but it is more than compensated by the benefits
you get from using Imp Swarm and Dark Soul at the same time. Also, while you
wait, the off cooldown effect of the glyph can proc a few Imps on
its own.
5.6. Opening Sequence
Without
Unerring Vision of Lei-Shen (LFR, Heroic), your opener is the following:
- precast
Shadow Bolt (i.e., before entering combat); - cast
Hand of Gul'dan (right when the boss is pulled); - apply
Corruption; - cast
Grimoire of Service; - cast
Imp Swarm (active
Berserking before, if you are a Troll); - cast
Hand of Gul'dan; - activate
Metamorphosis and use all your cooldowns; - double-cast
Doom; - cast
Touch of Chaos; - continue with your regular rotation.
With
Unerring Vision of Lei-Shen (LFR, Heroic), your opener is the following:
- cast
Grimoire of Service; - cast
Hand of Gul'dan; - apply
Corruption; - cast
Imp Swarm (active
Berserking before, if you are a Troll); - cast
Hand of Gul'dan; - activate
Metamorphosis and use all your cooldowns; - double-cast
Doom; - cast
Touch of Chaos; - continue with your regular rotation.
5.7. Mana Management
Life Tap is your main source of mana regeneration. You will need
to use it roughly every 30 to 40 seconds. This ability costs health to use
and for this reason, you are given a number of defensive abilities.
You have a total of 6 defensive cooldowns/abilities, 3 of which are granted by talents. You have to make use of them wisely to preserve your health and prevent your casts of Life Tap from giving more work to your healers.
Soulshatter reduces your threat by 90% for all enemies within 50 yards.
It has a 2-minute cooldown.
Unending Resolve reduces all damage taken by 40% and prevents
your spells from being interrupted or silenced for 8 seconds. It has
a 3-minute cooldown.
Dark Regeneration is a Tier 1 talent that restores 30% of your health and that of your pet,
and increases healing received by 25% over 12 seconds.
Sacrificial Pact is a Tier 3 talent that sacrifices 50% of your demon's health (or 50% of your health
if you have no demon) to create an absorption shield on you for 200% of the sacrificed health.
Dark Bargain is a Tier 3 talent that prevents all damage from 8 seconds. When the effect fades, 50% of the damage
prevented is dealt over 8 seconds.
Healthstones can be much more beneficial to Warlocks than they are
to other classes, because of
Glyph of Healthstone. Do not hesitate to
make good use of them!
5.8. More on Offensive Cooldowns
In addition to your
Dark Soul: Knowledge,
Summon Doomguard,
and
Summon Infernal, you have other offensive cooldowns,
the majority of which will depend on your choice of talents. We present them
in this section, but first, a we need to say more about your Doomguard and
your Infernal.
5.8.1. Doomguard and Infernal
For most situations, summoning a Doomguard is your best choice.
In case you are faced with a large number of enemies that you wish to use
extra burst on, you should use
Summon Infernal.
Summon Doomguard/
Summon Infernal will summon a Doomguard/Infernal
to fight by your side for 45 seconds. The ability has a 10 minute cooldown,
meaning that it will realistically only be usable once per fight. Your
Doomguard/Infernal's damage will scale dynamically with your own Spell Power
and Critical Strike Rating, so any change in your stats after your Doomguard/Infernal
has been summoned will affect him.
Ideally, you need to use your Doomguard/Infernal at the pull or when your
raid uses
Bloodlust/
Heroism/
Time Warp.
Everything we said in this section is still valid for
Summon Terrorguard
and
Summon Abyssal, if you choose
Grimoire of Supremacy as your
tier 5 talent.
5.8.2. Offensive Talent Cooldowns
Grimoire of Service is a Tier 5 talent that enables you to summon an additional
demon to fight for you for 20 seconds. This ability should be used on cooldown
and preferably when you have a trinket/weapon enchant proc or when you deal increased
damage on the boss, as your demon benefits from a number of your stats.
Archimonde's Vengeance is a Tier 6 talent that causes the enemy to suffer 25% of the damage you take for 12 seconds.
This cooldown is very straightforward to use. Simply activate it when you are going
to receive a large amount of unavoidable damage.
5.9. Tanking With Glyph of Demon Hunting
Glyph of Demon Hunting is a major glyph that turns your Demonology Warlock into a decent backup tank.
This glyph teaches you
Dark Apotheosis, which is a battle stance
that grants you damage reduction and increased threat generation. The damage
reduction is further enhanced by your Mastery.
While in Dark Apotheosis, you gain access to many of your demon spells
just as if you had cast Metamorphosis:
Aura of Enfeeblement,
Aura of the Elements,
Carrion Swarm,
Immolation Aura,
Void Ray.
Some of your spells are replaced with new spells more suited to tanking.
Soulshatter is replaced with
Provocation, a taunt.
Fear is replaced with
Sleep.
Touch of Chaos is replaced with
Demonic Slash, whose
charge system will contribute to significantly lower your DPS.
Twilight Ward becomes
Fury Ward.
In
Dark Apotheosis, use your normal single-target or multiple-target
rotation. The main difference is that
Touch of Chaos and
Shadow Bolt are replaced with
Demonic Slash, which has 3 charges
and a 4.5-second recharge time. Use
Provocation and
Fury Ward
when needed. Demonic Slash alone should generate enough Demonic Fury to
allow you to remain in Dark Apotheosis. If you need more Demonic Fury, you
can cast
Hand of Gul'dan from time to time.
6. Changelog↑top
- 19 May 2013: Evrelia's review and Patch 5.3 update.
- Greatly improved single-target and multiple-target rotations.
- Added sections with detailed information for
Hand of Gul'dan and
Imp Swarm. - Added opening sequence.
- 10 Mar. 2013: Improved the conditions for refreshing
Doom during
Dark Soul: Knowledge. - 07 Mar. 2013: Patch 5.2 update.
- Updated and improved single-target rotation.
- Updated and improved the multiple-target rotation.
- Improved advice for using Doomguard/Infernal.
- Greatly improved section about refreshing DoTs.
- Removed mention of
Kil'jaeden's Cunning, which no longer has an active component.
