Discipline Priest Healing Rotation, Cooldowns, and Abilities — The War Within (11.1.0)
On this page, you will learn how to optimize the rotation of your Discipline Priest, depending on the type of damage your group is receiving. We also have advanced sections about cooldowns, procs, etc. in order to minmax your healing output and your mana efficiency. All our content is updated for World of Warcraft — The War Within (11.1.0).
If you were looking for WotLK Classic content, please refer to our WotLK Classic Discipline Priest rotation.
Rotation for Discipline Priests
The Discipline specialization revolves heavily around healing through
dealing damage, thanks to the Atonement passive ability. We detail
this below, but for now all you need to
keep in mind is that dealing damage is an integral part of healing as
Discipline.
In the sections that follow, we will look at which abilities you should use to deal damage (to generate Atonement healing), as well as how to handle single target and AoE healing.
Raid Healing
What is a Ramp?
The core concept of Discipline Priest healing in raid is centered around
spreading a large number of Atonements out, followed by using damage
cooldowns to result in significant healing over many targets. This described
process is what we will refer to in the rest of the guide as a "Ramp".
A ramp is primarily broken down into two distinct phases, the Atonement application phase and the DPS phase. Both sequences will be discussed in detail below.
Due to Ramps revolving around the rapid spread of Atonement, the primary
limiter in regards to how often you can do so is Power Word: Radiance.
The cooldowns used in conjunction with your Power Word: Radiance casts will
determine the exact type of Ramp you will execute to cover a boss mechanic.
Atonement Applicators in Raid
Power Word: Radiance is a 2-second cast, multi-target Atonement applicator with a decent heal tied to it. Power Word: Radiance applies Atonement to five people, but for a reduced duration. This is useful in raids for getting large coverage before a major damage event and is the primary enabler for our ramps. Planning out your uses of Radiance is a significant part of playing Discipline Priest in raid.
Power Word: Shield is an instant cast, single target Atonement applicator with a shield tied to it. With the mana cost of both Renew and Power Word: Shield being identical, Power Word: Shield should always be used over Renew if available.
Flash Heal is a 1.5-second cast, single target Atonement applicator with a decent-sized single target heal tied to it. With this costing more Mana than Renew and requiring you to stand still, it will not see nearly as much play as your primary applicator outside of a few situations. The primary use case of this spell is to abuse other talents like
Surge of Light or
Binding Heal. When talented into Binding Heal, Flash Heal applies Atonement to both your target and yourself, turning this into two Atonements for a single cast.
Renew is an instant cast, single target
Atonement applicator with a small heal-over-time effect tied to it. Renew tends to be our least valuable single target Atonement applicator.
Discipline Priest Raid Rotation
Hero Talents | |
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Voidweaver Evangelism Ramp
- Refresh your
Shadow Word: Pain to ensure it lasts the entire duration of your Ramp.
- Cast
Power Word: Shield
- Cast
Renew x6
- Cast
Flash Heal
- Cast
Power Word: Shield
- Cast
Power Word: Radiance
- Cast
Power Word: Radiance
- Cast
Evangelism
- Cast
Voidwraith
- Cast
Mind Blast
- Cast
Penance
- Cast
Void Blast
- Continue casting
Void Blast and
Penance when it is available until all
Atonement's have fallen off.
Voidweaver Double Radiance Ramp
- Refresh your
Shadow Word: Pain to ensure it lasts the entire duration of your Ramp.
- Cast
Power Word: Shield
- Cast
Renew x6
- Cast
Flash Heal
- Cast
Power Word: Shield
- Cast
Voidwraith
- Cast
Power Word: Radiance
- Cast
Power Word: Radiance
- Cast
Mind Blast
- Cast
Penance
- Cast
Void Blast
- Cast
Void Blast
- Cast
Void Blast
- Cast
Void Blast
- Cast
Void Blast
- Cast
Penance
- Cast
Void Blast
- Cast
Power Word: Shield
- Continue casting
Void Blast and
Penance when it's available until all
Atonement's have fallen off.
Voidweaver Ultimate Penitence Ramp
- Refresh your
Shadow Word: Pain to ensure it lasts the entire duration of your Ramp.
- Cast
Power Word: Shield
- Cast
Renew x2
- Cast
Flash Heal
- Cast
Power Word: Radiance
- Cast
Mind Blast
- Cast
Ultimate Penitence
- Cast
Void Blast (Clipping the previous cast early. See Advanced section below)
- Cast
Penance
- Continue casting
Void Blast and
Penance when it's available until all
Atonement's have fallen off.
Voidweaver Mini Ramp
- Refresh your
Shadow Word: Pain to ensure it lasts the entire duration of your Ramp.
- Cast
Power Word: Shield
- Cast
Renew x3
- Cast
Flash Heal
- Cast
Power Word: Shield
- Cast
Power Word: Radiance
- Cast
Mind Blast
- Cast
Penance
- Cast
Void Blast
- Cast
Power Word: Shield
- Continue casting
Void Blast and
Penance when its available until all
Atonement's have fallen off.
Oracle Evangelism Ramp
Rotation Switches |
---|
- Refresh your
Shadow Word: Pain to ensure it lasts the entire duration of your Ramp.
- Cast
Power Word: Shield
- Cast
Renew x6
- Cast
Flash Heal
- Cast
Power Word: Shield
- Cast
Power Word: Radiance
- Cast
Power Word: Radiance
- Cast
Evangelism
- Cast
Shadowfiend
- Cast
Mind Blast
- Cast
Premonition of Insight
- Cast
Smite
- Cast
Premonition of Piety
- Cast
Penance
- Cast
Smite
- Cast
Penance
- Cast
Smite
- Cast
Penance
- Cast
Smite
- Cast
Penance
- Cast
Smite
- Continue casting
Smite and
Penance when its available until all
Atonement's have fallen off.
Oracle Double Radiance Ramp
- Refresh your
Shadow Word: Pain to ensure it lasts the entire duration of your Ramp.
- Cast
Power Word: Shield
- Cast
Renew x6
- Cast
Flash Heal
- Cast
Power Word: Shield
- Cast
Power Word: Radiance
- Cast
Power Word: Radiance
- Cast
Mind Blast
- Cast
Penance
- Continue casting
Smite and
Penance when its available until all
Atonement's have fallen off.
Oracle Ultimate Penitence Ramp
- Refresh your
Shadow Word: Pain to ensure it lasts the entire duration of your Ramp.
- Cast
Power Word: Shield
- Cast
Renew x2
- Cast
Flash Heal
- Cast
Power Word: Radiance
- Cast
Mind Blast
- Cast
Ultimate Penitence
- Cast
Smite (Clipping the previous cast early. See Advanced section below)
- Cast
Penance
- Continue casting
Smite and
Penance when its available until all
Atonement's have fallen off.
Oracle Mini Ramp
- Refresh your
Shadow Word: Pain to ensure it lasts the entire duration of your Ramp.
- Cast
Power Word: Shield
- Cast
Renew x3
- Cast
Flash Heal
- Cast
Power Word: Shield
- Cast
Power Word: Radiance
- Cast
Mind Blast
- Cast
Penance
- Cast
Smite
- Cast
Power Word: Shield
- Continue casting
Smite and
Penance when its available until all
Atonement's have fallen off.
Dungeon Healing
Discipline Priest Dungeon Healing
General Playstyle
Your primary playstyle in Mythic Plus will revolve around rotating between
casting Power Word: Radiance followed by a cast sequence of DPS spells to
utilize the
Atonement provided. Single target applications of
Atonement are generally not nearly as valuable due to how powerful Radiance is,
but occasional use of
Power Word: Shield will be utilized, especially with
procs from
Weal and Woe.
Your DPS windows following your Radiance casts will often involve a
Voidwraith cast, allowing you to abuse both
Shadow Covenant and
Inescapable Torment.
With
Voidweaver in the mix,
Mind Blast itself provides significant power even when your pet is unavailable.
Atonement Applicators
Power Word: Radiance is a 2-second cast by default, multi-target
Atonement applicator with a large heal tied to it. Power Word: Radiance applies Atonement to five people but for a reduced duration. Not only is this our best way to apply Atonement to a whole group, but it is also a significant heal on its own. As a result, the majority of your Atonement application in a key will be from Radiance.
Power Word: Shield is an instant cast, single target Atonement applicator with a shield tied to it. While this is a very potent option for applying Atonement to a single target, it does have a cooldown. This should be your first choice if you need to apply Atonement to a single target.
Flash Heal is a 1.5-second cast, single target Atonement applicator with a decent-sized single target heal tied to it. While this is an option for single target Atonement applicator when a single target is injured and needs Atonement, the majority of your uses will come from
Surge of Light procs.
Renew is an instant cast, single target
Atonement applicator with a small heal-over-time effect tied to it. The largest benefit to Renew is that it can be cast while moving. In most cases, Renew will see very little usage in Mythic+ and should not be a button you are pressing often.
Voidwraith and
Mind Blast Usage
With Voidwraith both activating Shadow Covenant and being strong itself via
Inescapable Torment and
Essence Devourer, your pet enables significant throughput while active. Combining this with
Mind Blast activating
Entropic Rift from your Voidweaver creates moments of extremely high burst healing. These 2 abilities will be the primary drivers behind your healing capabilities in dungeons.
The following is a general sequence you can utilize when both cooldowns are available. Keep in mind that there are many variations available based on the exact scenario you find yourself in, but the following is a good starting point:
- Cast
Voidwraith
- Cast
Power Word: Radiance
- Cast
Mind Blast
- Cast
Penance
- Cast
Void Blast
- Continue to cast
Void Blast and
Penance when available until your
Atonement falls off.
Shadow Word: Death Usage
Shadow Word: Death has a variety of modifiers that affect its strength in the moment.
The following are the various modifiers that can increase its strength:
- Triggering
Inescapable Torment
- Hitting a target in Execute Range
- Hitting a target with an absorb on them for
Devour Matter value while
Voidweaver.
In situations where you are not hitting a target in execute or with an absorb, Shadow Word: Death mostly
just becomes a mobility tool being slightly worse than a Void Blast in output.
In any situation where you are meeting either of those conditions are are meeting multiple conditions
at the same time, Death becomes a much higher priority spell.
Ultimate Penitence Usage
While the damage of this spell is not massively ahead of your normal
rotation involving Voidwraith, it does provide the benefit of
granting a large self-shield as well as granting you pushback/movement immunity,
allowing you to potentially avoid/cancel encounter mechanics. Utilizing this
spell when you are not in a pet window as a supplementary cooldown or to
utilize the defensive nature of the spell leaves it in a solid place as a
flexible cooldown.
It is important to know how the targeting of this spell works. By casting
Ultimate Penitence with an enemy targeted, the spell will prioritize throwing
bolts at enemies. When utilizing this version of the spell, ensure you have
Atonement active on the group to get any healing out of this spell.
When casting this spell with an ally targeted, the spell will prioritize throwing
bolts at allies. While you will still see an increase in healing from Ultimate
Penitence if Atonement is active on the party due to our Mastery, it is possible
to use this defensively if you find yourself without any
Power Word: Radiance
charges and are desperate for healing.
Something to keep in mind when utilizing this spell is that the bolts from
Ultimate Penitence will generate Weal and Woe stacks, so ensure you
utilize said stacks before using your next
Penance cast.
In general, both offensive and defensive Ultimate Penitence are good options to utilize in dungeons.
The following is a general sequence you can utilize when Ultimate Penitence is available. Keep in mind that there are many variations available based on the exact scenario you find yourself in, but the following is a good starting point:
- Cast
Power Word: Radiance
- Cast
Mind Blast
- Cast
Ultimate Penitence
- Cast
Void Blast (Clipping the previous cast early. See Advanced section below)
- Cast
Penance
- Cast
Void Blast
- Continue to cast
Void Blast until your
Atonement falls off.
Other Tools
Power Word: Barrier
Power Word: Barrier is a powerful cooldown, assuming your
group can stand under it for the duration. A significant, group-wide damage
reduction is nothing to ignore. Look for opportunities where your group can
stack under the Barrier while high damage is occurring.
Pain Suppression
Pain Suppression is a very large Damage
Reduction on a single target. Utilizing this either on the tank or on a player
with a large damage over time effect on them can have a significant impact.
When running the talent Protector of the Frail, you will have a lot of
additional casts available of Pain Suppression, so make sure you use it often
instead of just sitting on maximum charges.
Evangelism
Evangelism serves a significantly different role in dungeon content compared to Raid.
While in Raid you care mostly about the
Atonement extension portion of the spell,
in keys you want to utilize it as a spot heal. By limiting your active Atonements to only one or two targets,
you get an incredible spot heal on a reasonable cooldown.
Penance
Penance is not only one of our most iconic spells but also one of
our most powerful and versatile. While the majority of our penance casts will
be utilized for damage against enemies, casting them on allies is completely
viable and immensely powerful, depending on the situation.
Penance is modified by a variety of spells/talents, including
Castigation,
Harsh Discipline,
Power of the Dark Side,
Shadow Covenant,
Blaze of Light, and more. When all of these effects are stacked on top of each other, the result
is a massive cast for either
Atonement healing or a gigantic single
target heal. Playing around things like Harsh Discipline
and Shadow Covenant to buff our Penance casts is a major facet of Discipline
Priest gameplay.
For further tips and tricks in Mythic+ content, please check out our Mythic+ specific page.
Hero Talent Specific Mechanics
Premonition
Premonition is the core talent and ability that the
Oracle Hero Talent Tree revolves around. The spell includes four different spells that rotate in a set order. The spell this starts on will always be the same as it resets back to the beginning on pull of a Raid encounter or Mythic+ Dungeon start, therefore there is no pre-pull manipulation to be done to influence the initial order. The following list is the exact order you will see the spells in and what they do:
Premonition of Insight - Insight provides 7 seconds of cooldown reduction to your next 3 spells cast. While there are a ton of possible uses of this and there may be scenarios where you want to get CDR on very specific spells to meet niche moments, the default use case of this talent will be to rapid fire
Penance casts with a
Smite in between to consume
Weal and Woe and proc
Twilight Equilibrium for the next Penance (Assuming you have a pet active to make Penance a shadow spell via
Shadow Covenant). A spell must have a cooldown to consume a charge of insight, therefore weaving Smites in between will not impact the remaining charges.
Premonition of Piety - Piety both increases your healing done and redirects overhealing to other targets that are injured. This is both a strong healing increase and incredibly good at balancing out your HPS in scenarios where some players are taking significantly more damage than others.
Premonition of Solace - Solace applies a decent sized absorb and a small damage reduction to the target of your next single target healing spell. The damage reduction is tied to the absorb, therefore once the absorb breaks, the damage reduction is removed. Keep in mind that if you do not intentionally trigger this shield once activated,
Twinsight from your next offensive
Penance will apply the shield automatically.
Premonition of Clairvoyance - Clairvoyance comes last in the rotation and simply provides all 3 effects at once. This is your strongest cooldown available as Oracle.
After using Clairvoyance, the spell cycles back to Insight and continues to repeat through the order.
Optional Read: Mastering Your Discipline Priest
While the guidelines we have given so far will enable you to perform very decently as a Discipline Priest, there are some subtleties that you need to be aware of if you want to play your character to its full potential.
Personal Defensive Usage
Desperate Prayer — This is one of our primary defensive abilities, healing us and bolstering our maximum HP, allowing us to take larger hits while dying. Use this whenever you expect to take a large hit you are worried about surviving or just in general when you drop to low health.
Fade /
Translucent Image — Fade, when combined with Translucent Image becomes a small damage reduction on a short cooldown. With how weak our defensives are in general, using this often when damage is going out is very important. Many players struggle to utilize this effectively when it is one of the only defensive abilities in our kit.
Protective Light — This is another option in our toolbox to provide damage reduction before dangerous moments. Due to it's usage in our Raid ramps, you will likely have this active already for most high damage moments, but it may require a bit more thought in dungeons. Note that casting
Flash Heal on another target will provide the DR to yourself via
Binding Heal.
Ultimate Penitence
There are a few advanced techniques that can be utilized when attempting to optimize usage of Ultimate Penitence. Firstly, you are able to cast a instant cast spell while flying up into the air prior to the channel beginning. While the use cases for this aren't significant, you can reapply your DoT, cast a Power Word: Shield, cast
Holy Nova if talented into
Rhapsody, ect. Again, this tech is not a significant gain, but useful to know. However, this second technique is a fairly significant gain and we recommend doing so in all cases when possible.
When you complete the Ultimate Penitence channel, you slowly float to the ground and incur a small delay until you may hard cast spells again. Because we want to consume our Weal and Woe stacks from Ultimate Penitence before casting
Penance again, we ideally want to go straight into a
Void Blast/
Smite but cannot while falling. However, if you clip the last bolt of the Ultimate Penitence channel by casting Void Blast or Smite early, it will clip the Ultimate Penitence cast and immediately begin casting Void Blast/Smite which will continue as you rapidly fall to the ground. This allows you to immediately consume the generated Weal and Woe stacks without delay. This is especially important when running
Voidweaver due to your
Entropic Rift duration. If you don't do this, you can very easily miss out on your Void Blast after the channel and instead end up with a regular Smite by the time you are back on the ground and able to hard cast again. The following video shows an example of a regular cast where you don't clip the last bolt compared to the tech I have described above:
Spell Queueing
Spell Queueing is a feature in World of Warcraft that allows the player to queue up their next spell before the previous one finishes. This feature is a major reason why World of Warcraft has such smooth combat as the game server does not need to sit there and wait for your next command after your previous spell has been cast since your next action is already queued. However, every once in a while comes along a way to abuse this system in our advantage.
Weal and Woe causes your
Penance casts to increase the power
of your next
Smite/
Void Blast or
Power Word: Shield.
If you spell queue (cast a Power Word: Shield Immediately after your Void Blast
via the games Spell Queueing system) you can gain the benefit of your Weal and
Woe stacks on BOTH the Void Blast and Power Word: Shield. In Mythic+
this should be done fairly often and you will even see it utilized in a handful
of Raid rotations. You can also use it heavily during downtime windows in Raid
as well.
There are also times where the Spell Queueing system can hurt us. If you cast
Premonition of Insight or
Premonition of Clairvoyance as
Oracle directly after (Spell queued) a spell with a cooldown (most
often something like Mind Blast), the previously casted spell will consume a
charge of
Premonition of Insight. To avoid this, we recommend using the
following macro as your Premonition button to clear your spell queue when you
are about to use Insight or Clairvoyance and prevent this from happening:
Keep in mind that while this macro attempts to reduce the frequency of this issue occurring, it will not completely remove it. The only complete solution is Blizzard fixing it on their end.
- /cast Premonition
- /cancelqueuedspell [noknown:Premonition of Piety,noknown:Premonition of Solace]
Power Infusion
Due to most builds, including Twins of the Sun Priestess, which will
grant you
Power Infusion when cast on an ally, you should never cast
this spell on yourself. While there may be some niche situations where you want
to utilize Power Infusion on yourself for hard healing checks in mythic plus,
the vast majority of your casts should align with a DPS player's
cooldowns to help maximize their damage output.
Atonement
- While we generate healing through dealing damage, the way it is calculated is not as simple. For instance, things that increase our damage and healing (for example, Versatility) will not double dip. This is because only the healing portion of such buffs will modify Atonement.
- Mechanics that reduce our damage dealt do not affect the healing done with Atonement. For example, some raid bosses have phases with 99% reduced damage taken; Disc damage done will still heal for full through Atonement. That being said, immunities will stop our damage completely, which also means our Atonement healing.
- External buffs that increase our damage dealt will also not affect our
Atonement healing (our own buffs do increase healing, for example, Schism).
There is only one external buff that will affect Atonement healing —
Chaos Brand, from Demon Hunters.
- Once Atonement is applied to a friendly target, the range at which the healing applies is extremely far. You will rarely find any encounter room where your Atonement will be out of range unless the encounter phases you and your target apart.
- Damage trinkets and Racials do not heal through Atonement (unless they increase our baseline spells damage).
- AoE damage effects, such as
Halo/
Divine Star/
Holy Nova and
Inescapable Torment will do healing through Atonement, but only on the first instance of damage.
Changelog
- 02 Mar. 2025: Fixed formatting issue.
- 01 Mar. 2025: Updated post recent tuning.
- 25 Feb. 2025: Fixed small typo in Oracle Rotation.
- 24 Feb. 2025: Updated for Patch 11.1.
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 21 Oct. 2024: Updated Ultimate Penitence usage section.
- 10 Sep. 2024: Added Fatebender rotation switch for Oracle.
- 09 Sep. 2024: Updated for season 1 release.
- 22 Aug. 2024: Reformated page for easier reading.
- 21 Aug. 2024: Updated for The War Within Release.
- 23 Jul. 2024: Reviewed for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4.
- 27 Mar. 2024: Reviewed for Patch 10.2.6
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 11 Nov. 2023: Fixed small rotation issue.
- 07 Nov. 2023: Added additional clarification.
- 07 Nov. 2023: Updated page for Patch 10.2
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 10 Aug. 2023: Updated rotation to reflect Rhapsody hotfix.
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 01 May 2023: Reviewed for Patch 10.1
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 22 Jan. 2023: Updated Rotations to reflect 10.0.5 changes and talent changes.
- 11 Dec. 2022: Reformatted the page to utilize build toggles.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Priest Guides
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This guide is written and maintained by Clandon, Healer in Vindicatum and Owner of Warcraft Priests (join them on Discord. This guide is peer reviewed by other staff at Warcraft Priests and other notable members of the healing community.
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