Elemental Shaman DPS Rotation, Cooldowns, and Abilities (WoW MoP 5.3)
In this article, we list your Elemental Shaman (WoW MoP 5.3) core abilities and how they should be used together (rotation). We also explain when to use your various cooldowns. Then, we go deeper and present all the subtleties that playing an Elemental Shaman will face you with.
The other articles of our Elemental Shaman guide can be accessed from the table of contents on the right.
This guide has been reviewed and approved by Leeds, one of the best Elemental Shamans in the world, who raids in Method. You can watch his stream on Twitch.
1. Single Target Rotation↑top
In the case of a single target, the rotation of an Elemental Shaman is a priority checklist:
- Keep
Flame Shock up on the target. Refresh when there are 3 seconds or less left. - Cast
Lava Burst on cooldown- watch out for its cooldown being reset by procs of
Lava Surge.
- watch out for its cooldown being reset by procs of
- Cast
Earth Shock when you have 6 or 7 charges of
Lightning Shield. - Keep
Searing Totem up. - Cast
Lightning Bolt as a filler.
If you chose
Elemental Blast as your Tier 6 talent, then using it on cooldown
becomes your priority number 3, after keeping
Flame Shock up and using
Lava Burst.
2. Multiple Target Rotation↑top
If the enemies are spread out, simply maintain your
Flame Shock on as many of them as possible while
performing your single-target rotation on one of them.
If the enemies are in the same area, proceed as follows.
- For 2 enemies:
- keep
Flame Shock on both of them; - maintain you single-target rotation on one of them, replacing
Lightning Bolt with
Chain Lightning.
- keep
- For 3 enemies:
- keep
Flame Shock up on all three of them (though you can keep it on only one, to keep the rotation simple); - maintain you single-target rotation on one of them, with the following tweaks:
- replace
Lightning Bolt with
Chain Lightning; - use
Earth Shock only at 7 stacks of
Lightning Shield.
- replace
- keep
- For 4 or 5 enemies, spam
Chain Lightning. - For 6 or more enemies:
- spam
Chain Lightning; - use
Thunderstorm on cooldown.
- spam
Note that if targets will live at least 1 minute and are tanked at
the same spot it is worth using
Magma Totem. That said, it is currently
not the case in any encounter in Throne of Thunder.
3. Shield and Weapon Imbue↑top
Use
Lightning Shield and
Flametongue Weapon.
Lightning Shield lasts for 1 hour and damage does not cause it
to drop. Thanks to your
Rolling Thunder passive ability, Lightning Shield
is an integral part of your Elemental Shaman play style.
4. Cooldown Usage↑top
As an Elemental Shaman, you have 6 main cooldowns:
Ascendance is your Mists of Pandaria ability. This ability
causes your
Lava Burst to no longer have a cooldown and your
Chain Lightning to become
Lava Beam, a more powerful AoE ability.
Ascendance has a 3-minute cooldown and should be used whenever it is available.
You can also save it to line it up with periods during which you deal increased
damage.- For single-target damage, spam
Lava Burst. - For AoE damage, spam
Lava Beam. - Before using
Ascendance, make sure that
Flame Shock will not
need to be refreshed while Ascendance is active. - Stack
Ascendance with
Elemental Mastery, if you have chosen it as your
Tier 4 talent.
- For single-target damage, spam
Fire Elemental Totem and
Earth Elemental Totem are important
DPS cooldowns (especially the former, which is by far the most powerful), they should be used whenever your
Elementals will be able to attack the boss for 1 minute without being
interrupted (unless you are using
Glyph of Fire Elemental Totem
or you chose
Totemic Restoration as you Tier 3 talent). These two
totems are mutually exclusive, as using one causes a 1-minute cooldown
on the other. So, use
Fire Elemental Totem with higher priority
and use
Earth Elemental Totem when your Fire Elemental Totem is
on cooldown.
Spiritwalker's Grace can be used to cast
Lava Burst when you
are on the move.
Thunderstorm is both- an AoE DPS cooldown, which you should always use when you have 6 or more enemies to attack and;
- a mana management tool, which you should use on cooldown if
you are having mana issues (most likely from spamming
Chain Lightning).
Stormlash Totem is a raid-wide DPS cooldown that causes
every players within 40 yards of the totem to deal additional
Nature damage for 10 seconds. Use it when the raid will deal increased
damage (while
Heroism /
Bloodlust /
Time Warp
is active, for example). You can also use it to push past an
important encounter phase.
In addition, your talents grant you a number of other DPS and healing cooldowns, as we explain in our talent cooldown section.
5. Optional Read: Mastering Your Elemental Shaman↑top
The advice provided above will enable you to play your Elemental Shaman very
efficiently. The only real optimisations are regarding the use of
Unleash Elements
in conjunction with
Lava Burst and
Flame Shock, and regarding the management
of your charges of
Lightning Shield. We detail them below. Other than
that, you might be interested in the various mechanics your class have.
5.1. Using Unleash Elements
Normally, using
Unleash Elements for
Flame Shock or
Lava Burst does not
increase your damage enough that it will make up for the global cooldown you used to cast
Unleash Elements.
However, there is a trick to make both
Flame Shock and
Lava Burst benefit
from the
Unleash Flame buff that
Unleash Elements gives you. Simply cast
Lava Burst immediately followed by Flame Shock, while Unleash Flame is active. Both
spells will land on the target at the same time and both spells will benefit from
Unleash Flame.
The only time when you should use this trick is when you want to refresh
Flame Shock
and
Lava Burst happens to be off cooldown. In every other situation, it is not worth
delaying your cast of Lava Burst or refreshing Flame Shock early just for using the trick.
5.2. Fulmination and Charges of Lightning Shield
When you deal damage with
Lightning Bolt or
Chain Lightning,
you have a 60% chance to generate an additional charge of
Lightning Shield, thanks to
Rolling Thunder. Damage done by
Mastery: Elemental Overload (your mastery) also has the same chance to
proc
Rolling Thunder. Your charges of
Lightning Shield will
not drop when you take damage.
Note that each of the jumps of
Chain Lightning has a chance to
generate an additional charge of
Lightning Shield. This means that in
a multiple-target situation, you will generate charges of Lightning Shield much
faster than in a single-target situation. Depending on the number of enemies,
you may find yourself in a situation where you generate these charges faster
than you can spend them (but there is nothing you can do about the wasted
charges).
Using
Earth Shock when you have 1 or more charges of
Lightning Shield consumes the extra charges and deals
Fulmination damage proportional to the number of charges consumed.
Ideally, you should always use
Earth Shock when you have 7 charges of
Lightning Shield. Unfortunately, things are not so easy. There is a slight
delay between the moment you finish casting
Lightning Bolt and the moment
a new charge of Lightning Shield is being granted to you. This means that
when you receive your 7th charge of Lightning Shield, you will have already
started casting something, most likely another Lightning Bolt. As you can
see, this runs the risk that this new cast will generate a wasted charge of
Lightning Shield (since you cannot have more than 7). Therefore, to avoid
wasting charges, we advise you to try and cast
Earth Shock at 5 or 6
charges of Lightning Shield (remember that Lightning Bolt can generate two
charges, due to
Mastery: Elemental Overload, your mastery).
You also need to keep an eye open for
Flame Shock, which you need to
refresh right before its last tick (when its remaining duration is below 3
seconds). Since you need to sometimes save the spell shock cooldown for
Flame Shock, this means that you will sometimes have constraints on
your timing for casting
Earth Shock. Approximately 8 seconds before
Flame Shock expires, you have two courses of action, depending on
your number of charges of
Lightning Shield.
- If you have 6 or 7 charges of
Lightning Shield, cast
Earth Shock and refresh
Flame Shock as soon as the shock
spell cooldown finishes. - If you have 5 or less charges of
Lightning Shield, do not cast
Earth Shock and refresh
Flame Shock as soon as possible
(ideally, right after the duration hits the 3-second mark). When the shock
spell cooldown finishes, you will have enough charges of Lightning Shield
to use Earth Shock.
Note that you should always prioritise casting
Lava Burst over
consuming your charges of
Lightning Shield with
Earth Shock,
even if you have 7 charges. Indeed, Lava Burst does not generate extra
charges of Lightning Shield, so you will never run the risk of wasting a
charge of Lightning Shield when you cast Lava Burst.
5.3. Lava Burst and Flame Shock
The reason why
Flame Shock should always be up on your target is
because:
- each tick has a chance to proc
Lava Surge, which resets the
cooldown of
Lava Burst; - your Lava Burst deals 50% more damage, if Flame Shock is on the target.
Conversely, you should only cast
Lava Burst when
Flame Shock
is up on your target.
Flame Shock ticks every 3 seconds, which means that you have 3
seconds to make use of a proc of
Lava Surge before running the risk to
see it wasted by a new proc of
Lava Surge. To prevent wasting procs of
Lava Surge, you should always cast
Lava Burst as soon as its
cooldown is reset.
The reason why you want to refresh
Flame Shock with 3 seconds
remaining or less is because if you refresh the spell with one tick remaining,
this tick will simply be added to the new duration (and will therefore not be
wasted).
5.4. Mana Management
As we will see in this section, you have many talents and abilities to ensure that you will never go out of mana.
You have several passive mana management tools:
Rolling Thunder, a passive ability that causes each hit with
Lightning Bolt and
Chain Lightning to have a chance to
restore 2% of your mana (for Chain Lightning, each target struck counts
as a hit);
Elemental Focus, a passive ability that causes critical strikes
with non-periodic spells to reduces the mana cost of your next 2 spells
by 25%.
In addition to this, you have
Thunderstorm, which you can use to
restore 15% of your mana every 45 seconds (35 with
Glyph of Thunder).
Thunderstorm will mostly be useful when you are faced with the high mana
cost of spamming
Chain Lightning.
Finally, you have
Shamanistic Rage, which causes your offensive spells
to cost no mana for 15 seconds (in addition to also reducing damage by 30%).
5.5. Additional Cooldowns
5.5.1. Defensive Cooldowns
Shamanistic Rage reduces all damage taken by 30% for 15 seconds.
With
Glyph of Shamanistic Rage, it also removes all dispellable debuffs
from you. It has a 1-minute cooldown.
5.5.2. Tier 1 Talents
Your Tier 1 of talents gives you access to 2 additional defensive cooldowns
that are mutually exclusive:
Stone Bulwark Totem and
Astral Shift.
Simply use them whenever needed, following the guidelines we gave in
the talents page.
5.5.3. Tier 4 Talents
Ancestral Swiftness gives you an instant-cast
Lightning Bolt
or
Chain Lightning every minute. The best way to use it is to
make a macro (see our Ancestral
Swiftness macro).
Elemental Mastery greatly increases your damage throughput
for 20 seconds, so you should use it on cooldown or
keep it for times when you deal increased damage.
5.5.4. Tier 5 Talents
Ancestral Guidance is a powerful healing cooldown that you should use
in times of high raid-wide damage during which you also deal a large amount
of damage.
Healing Tide Totem is not as powerful as Ancestral Guidance, but can
be used when you want to provide healing and are unable to attack.
5.5.5. Tier 6 Talent: Primal Elementalist
If you chose
Primal Elementalist as your Tier 6 talent,
you can get your
Earth Elemental Totem and your
Fire Elemental Totem to respectively channel
Reinforce
and
Empower on you. While they are channeling,
your Elementals are not doing any damage.
Reinforce reduces the damage you take
by 20%. As your Earth Elemental does not do much damage, you
should never hesitate to let it channel Reinforce if you
are taking damage.
Empower increases the damage you do by
5%. Your Fire Elemental does a significant amount of damage and,
in the general case, increasing your damage by 5% does not
make up for the damage your Fire Elemental is not doing while
channeling. If you are in a situation where 5% of your damage
represents a larger amount than the damage your Fire Elemental
deals, then it is beneficial to let your Elemental channel
Empower.
Both channels also increase the healing you do by 10%, but this will rarely affect your decision as to whether you should let your Elemental channel.
6. Changelog↑top
- 20 May 2013: Patch 5.3 update:
Lightning Bolt can now be cast while moving. The
Lava Burst change has no impact on playstyle. - 22 Apr. 2013: Improved single-target and AoE rotations following review from Leeds.
- 29 Mar. 2013: Added
Shamanistic Rage to the Mana Management section. - 09 Mar. 2013: Patch 5.2 update.
- Updated
Lava Burst and
Flame Shock explanations to account for the fact
that Lava Burst is always a critical strike and that it deals 50% more damage when
Flame Shock is active on the target. - Removed tip for
Unleash Elements,
Lava Burst, and
Flame Shock. - Improved explanations for using your Elemental Totems.
- Improved explanations for when to use
Earth Shock.
- Updated
