1.
Best War Within Talent Builds for Enhancement Shaman
Note that these builds are popular build recommendations for various different
damage profiles. For more specific recommendations for the Raid and Mythic+, check
out the dedicated pages below.
1.1.
Patch 11.0.5 Notes
Patch 11.0.5 added in some very disruptive and complex talents that
are still almost 2 weeks after launch being investigated as to how they have been
implemented. The biggest one that needs a brief explanation is
Flowing Spirits as a choice node against Witch Doctor's Ancestry.
Some very quick recommendations depending on build are:
- Totemic always plays this, and avoids Elemental Spirits.
- Stormbringer plays Witch Doctor's Ancestry in single-target, and
has the option to switch to it in AoE to focus on Nature wolf spawns. Always pairs
with Elemental Spirits regardless of selection.
2.
Enhancement Shaman Talent Cheat Sheet
Enhancement is fairly unique as a spec that has two completely different
archetypes, with different playstyles sharing the same talent tree. The first of
these is Elementalist, which focuses on Lava Lash and magic damage,
and the second is Storm, which leans into Stormstrike and Lightning
damage. With the changes in Patch 11.0.5, in particular the additional charge
granted by Stormblast, Storm is the recommended archetype in all
situations.
While Elementalist is still usable (especially in single-target), it has
some issues keeping up in the new talent tree as it received far fewer benefits
with the update. When it comes to Hero Talents, both Stormbringer
and Totemic are extremely competitive in single-target, while
Stormbringer remains dominant in AoE situations.
Recommended Build Import Codes:
3.
Enhancement Shaman Talent Builds
In the below section, we have split builds up into their respective archetypes
and content types to keep things together, and you can use the navigation buttons
to open up a loadout and explanation of the playstyle.
As Enhancement has access to a lot of different build and Hero Talent
combinations, this page aims to support them if you wish to try them, but I would
strongly advise the recommended options. To keep information
accessible, we have a tool below that will shift recommendations based on your
Hero Talent choice. Note — the entire page and information
generated will be tailored to that Hero tree.
5. "Storm" Stormbringer Totemic Single-Target
While Patch 11.0.5
tuning is mostly up in the air, currently it is expected that a slight
alteration to the old recommended Storm Build will remain strong in Raid
situations:
Patch 11.0.5 added a
lot of things to Totemic, and as such it is extremely competitive - if
not superior - in pure single-target. This does rely on some talents that may see
potential changes, so bear that in mind:
Use the Copy button below to generate an Import Code to use in-game!
The Storm
playstyle while using Stormbringer is extremely simple and has two
primary goals: spend Maelstrom Weapon as aggressively as possible and
use Stormstrike or other fillers whenever you cannot do that. In patch
11.0.5 this stays largely the same, reaping the benefits of Stormblast
granting two charges of Stormstrike, and the reduced 2-minute cooldown
of Ascendance. It also picks up Voltaic Blaze, but
this is still used as a filler. Witch Doctor's Ancestry remains the go-to
single-target pick due to it more consistently overlapping at key moments, and
allowing for very strong Elemental Blast overlap openers when combined
with Ascendance.
In single-target,
Storm with Totemic is fairly simple, aiming to cast as many
Sundering casts as possible with Surging Totem active, and
reaching to Molten Thunder resets as they occur. Ascendance
paired with Oversurge greatly amplifies this window too for huge
burst damage. Alongside that, it spends Maelstrom Weapon as often as
possible to stack up Totemic Rebound and fills primarily with
Stormstrike. It also picks up Voltaic Blaze for the synergy with
Whirling Elements' Earth Mote. While Lava Lash is picked up for a
single point, this is used as a last resort filler to get out of the first 8 point
gate, and ignores the Fire Mote entirely. It always picks up
Flowing Spirits, but avoids Elemental Spirits, as the
Physical damage amplifier is far stronger and more consistent to empower
Surging Totem.
- Elemental Blast
is the stronger option as it pairs well with Elemental Spirits, but
comes at a higher burden of execution. There is the option to simply drop this for
Tempest Strikes for a simpler build, and a small performance loss.
- During Doom Winds
spending still takes priority due to the strength of Tempest, so treat it
as a resource window rather than one that shifts your priority significantly.
- Ascendance
windows tend to flood resources so much that you may end up in a cycle of
Windstrike into spending Maelstrom Weapon immediately after.
- Sundering
is your number one priority with Surging Totem active to trigger Earthsurge, and
react to Molten Thunder. Ideally, you also want to overlap these casts
with your Ascendance windows.
- Surging Totem needs
to be dropped on cooldown, so plan your other ability uses around this moment
in advance to avoid big clashes during shorter Doom Winds windows and
Ascendance casts.
- The Whirling Earth
mote is ideally only consumed with Voltaic Blaze to amplify
the damage dealt to your primary target.
- Maelstrom Weapon
spending is still important, taking the top priority outside of procs to trigger
and stack Totemic Rebound as high as possible with each totem spawn.
5. "Storm" Stormbringer Totemic AoE
In AoE situations
Storm performs extremely similarly to Elementalist, and since it is
simpler to execute especially in Patch 11.0.5 at no real throughput loss, it is
currently the recommended AoE option:
Assessing Totemic
in Patch 11.0.5 is difficult due to it relying on a number of new, potentially
bugged effects. It may potentially be very strong, but it is currently
to early to tell. A best guess at the ideal build is as follows:
Use the Copy button below to generate an Import Code to use in-game!
In AoE the goal
of Storm is extremely simple with Stormbringer: spend
as much Maelstrom Weapon as possible on Chain Lightning.
Everything you do is in service of spending as much as possible to cycle to
your next Tempest, so maintaining Crash Lightning and using
Feral Spirit on cooldown leads to more of that. Any spare globals are
spent on maintaining Crash Lightning and triggering it with
Stormstrike to feed into that goal. Voltaic Blaze is a secondary
high priority filler to both deal high up-front damage and maintain Flame Shock.
Molten Assault is still needed to reliably set up Primordial Wave
however, as Voltaic Blaze is much too inconsistent.
While playing Totemic
as Storm, the most important aspect is keeping Surging Totem on
cooldown. After this, you need to cast Sundering on whenever it is active
to trigger Earthsurge, and react to Molten Thunder procs.
Following that, it is simply a game of spending Maelstrom Weapon efficiently
on Chain Lightning, maintaining the Crash Lightning buff and
consuming Voltaic Blaze procs.
- All Maelstrom Weapon
should be spent as aggressively as possible to fish for Static Accumulation
refunds. Try to make use of Arc Discharge on Chain Lightning before
Tempest if you have back-to-back procs, as it does not trigger the
free cast.
- Maintain Crash Lightning
as much as possible, and be aware of its duration if you hit a streak of Maelstrom Weapon
refunds so you know to re-apply it quickly afterward.
- Although Doom Winds
does provide uncapped AoE via the Crash Lightning procs of Windfury Weapon,
your priority is still cycling Maelstrom Weapon even while active.
- Tab-targeting between
enemies for each Chain Lightning cast to apply Conductive Energy
is a gain, but only do it if you are comfortable with tab-target gameplay.
- Flowing Spirits
is currently taken because it has a higher volume of Nature spawns due to the
heavy amount of spenders. Witch Doctor's Ancestry if played around correctly
is roughly competitive as it will always consistently overlap with Primordial Wave, but
is easier to make mistakes with.
- Make sure to maintain
Surging Totem at all times, being aware of its short 24-second cooldown.
- Cast Sundering
on cooldown, and whenever a Molten Thunder proc occurs. Make absolutely sure
that Surging Totem is active when you do so.
- Maelstrom Weapon
cycling is still very important both for the damage and to stack up Totemic Rebound,
empowering your Surging Totem further.
5. "Elementalist" Stormbringer Totemic Single-Target
In Patch 11.0.5
Elementalist saw no major tree changes, so is slightly behind
Storm equivalents, but still competitive:
For single-target, an
Elementalist loadout paired with Totemic is weaker than the
Storm variant alongside being significantly harder to execute. While it tries to
make use of the new Reactivity effect, it struggles with enough GCDs
to get the most out of different talents:
Use the Copy button below to generate an Import Code to use in-game!
Elementalist
while playing a Stormbringer loadout is focused on one primary goal:
generate as much Maelstrom Weapon as possible and spend it as
aggressively as you can to cycle Tempest. For this reason it picks up
Static Accumulation to gamble on refunds from it and
Supercharge, playing very aggressively. Due to the power of Stormblast
in Patch 11.0.5, it also picks up a good amount of Stormstrike support
talents to give it access to as many generation tools as possible to assist in
cycling. This means it has a bit less of a focus on weaving elements like before
in service of the hero tree. It has a small 30-second burst moment in
Primordial Wave and a larger surge of resources every 2 minutes with
Ascendance.
Elementalist
while playing a Totemic loadout has a large amount of priorities to
juggle, without enough GCDs to do it all. Making sure Surging Totem is
always active is your number one priority, but after that things get more complex.
With Hot Hand up, you need to make sure to weave Lava Lash to
trigger Reactivity every other GCD, while also spending Maelstrom Weapon
efficiently - ideally on Elemental Blast when possible. On top of this, you
need to cast Sundering as aggressively as possible to avoid wasting any
Molten Thunder resets. All of this together mostly just causes the build
to trip over itself trying to keep up, meaning that Storm is generally
preferred.
- Currently, the
difference between Elemental Blast and Tempest Strikes is much
smaller in Patch 11.0.5 due to the reduction in Maelstrom Weapon
generation overall. This is still an option, though the execution requirements
are much stricter than before.
- All of your rotational
goals feed into generating and spending Maelstrom Weapon, as Tempest
deals significant damage and triggers Rolling Thunder.
- During Ascendance
we still make use of Windstrike due to the cycling from Thorim's Invocation.
This makes the cooldown window very busy, as we are also flooded with resources,
but can lead to multiple Feral Spirit casts, thanks to the cooldown reduction.
- Hot Hand
is still a high-priority proc (but still less important than spenders) when it
happens, triggering a 1-2 cycle between it and other abilities when active.
- Flowing Spirits
should be avoided as Elementalist, as the number of Fire casts that do not
scale with the hero tree if they trigger a wolf is too high.
- Your Surging Totem casts
are very important and the top priority every 24 seconds due to both its damage
and the number of effects tied to it. Whirling Earth is ideally only ever
consumed using Voltaic Blaze procs.
- Sundering is
your top priority to avoid wasting any Molten Thunder procs, so you can
capitalize on Earthsurge.
- Lava Lash
should be cast on cooldown in a 1-2 cycle during Hot Hand both for the
damage and to trigger Reactivity.
- Totemic
builds also need to make sure they have Totemic Projection and Totemic Surge
to help manage Surging Totem's position.
5. "Elementalist" Stormbringer Totemic AoE
In Patch 11.0.5
Elementalist is looking to be slightly behind Storm equivalents, but
still usable if you find it more comfortable:
Unfortunately in AoE
the complications of executing Totemic for Elementalist is a
bit too great, and it is generally recommended to avoid this combination
currently. A best guess at talents that use this are:
Use the Copy button below to generate an Import Code to use in-game!
Elementalist in
AoE while playing Stormbringer is still all about your Maelstrom Weapon
spenders, cycling as quickly as possible to each Tempest. Due to the
hugely inflated generation provided by Crash Lightning, it can lead to
a very high number of Lightning Elemental Spirits due to Rolling Thunder,
providing a massive Nature damage multiplier. Arc Discharge also provides
a big damage follow-up to each cast, and provides the bulk of your damage
breakdown. Due to how busy its GCDs are, Fire Nova is a desirable AoE
option to provide burst Maelstrom Weapon generation. Stormblast
is also taken to fill up any other empty GCDs.
Elementalist while
playing Totemic is extremely hectic with a lot of things
going on that need to be managed. Most importantly, Surging Totem needs
to be used every 24 seconds to make use of the pulsing Flamestrike damage, and
kept near targets with Totemic Projection. Sundering is cast on
cooldown to avoid wasting any Molten Thunder procs, and Crash Lightning
should be maintained at all times. In between that, making sure to weave
Lava Lash during Hot Hand to trigger Reactivity
while spending your Maelstrom Weapon on Chain Lightning.
- Your Primordial Wave
windows provide a large burst window every 30 seconds, as each Lightning Bolt will
also apply Conductive Energy to targets. Lining this up with Tempest
for a double Arc Discharge follow-up can be devastating.
- Cycling both
Lava Lash for Lashing Flames and Chain Lightning for
Conductive Energy is a damage increase, but they add in a lot of
complexity relative to the damage gained. You should only really consider playing
around Lightning Rod if you are very comfortable.
- Feral Spirit
cycles extremely quickly, so be aware of its cooldown and make sure
to keep it used.
- During Ascendance
it is still worthwhile to Windstrike due to Thorim's Invocation.
The huge surge of Maelstrom Weapon floods you with resources, so the
priority can get quite hectic. Ideally, before this window, having a Tempest
ready to go while primed to Chain Lightning will produce the best results.
- Surging Totem
is still used on cooldown but is slightly less potent in AoE situations and
does cause the priority to get very hectic.
- Sundering
is used on cooldown to trigger Earthsurge, making sure to have
Surging Totem active before doing so. Molten Thunder procs can
come at any time, so be ready to react to them.
- Lashing Flames
is optional here, and you can switch between either it or Voltaic Blaze
depending on preference.
5. Stormbringer Totemic Delves Build
For Delves, despite
the wind-up time Stormbringer needs to get Tempest active,
it still remains far more suited to the content due to its more flexible damage
profile. We would recommend an Storm loadout to pair with this as
it has a good degree of control over when its damage happens.
Moreso than in other
content, I would strongly advise against Totemic in Delves due
to it exploiting many of the tree's weaknesses more than usual. That said,
if you really want to try it here, I would recommend a Storm loadout that
has access to more on-demand cooldowns in its toolkit.
Use the Copy button below to generate an Import Code to use in-game!
4.1.
Raiding
While the above builds can be slotted into most encounters depending
on what is required, some more bespoke tools may be required on some bosses.
You can check out specific tips and builds for each of the raid encounters
below:
4.2.
Mythic+
Mythic+ can potentially require a mix of particular AoE and Single-Target
talents, depending on affixes and other variables. If you want more specific
advice about the selections (especially those relating to Utility), check
out the dedicated page below:
5.
PvP Talents (War Mode)
"War Mode" is an optional feature that enables open-world PvP encounters that
confers some benefits when active:
- Grants access to PvP talents in the open world.
- 10% increase in World Quest rewards at max level.
- 10% more experience gained while leveling.
- Earn Conquest Points which can reward gear every week.
With the benefits of War Mode for leveling and PvE content, it is recommended
to enable the feature to maximize your leveling and rewards at maximum level.
However, you will open yourself up to open-world PvP, so be aware of hostile
enemy players who could interfere with you; this is a risk you will have to
decide on your own if you want to take.
If you are interested in doing PvP as an Enhancement Shaman or want to look
into how to deal with PvP encounters when playing it, please refer to our
dedicated PvP guide.
5.1.
Enhancement Shaman War Mode Talents
Generally, these selections are made to optimize your ability to kill enemies
faster, increasing your pace when moving through content.
- Ride the Lightning provides the largest damage increase option,
adding additional effects to each Stormstrike cast.
- Shamanism allows for more liberal Bloodlust /
Heroism usage without having to worry about the 10-minute
lockout. Great for solo and duo content.
- Totem of Wrath provides a moderate boost following Primordial Wave
casts, increasing your Critical Strike damage and Healing by 20% for 15 seconds.
- Burrow gives you an emergency escape if you get into
trouble with a 2-minute cooldown, and also deals massive Physical
damage when you emerge from the ground.
- Counterstrike Totem copies the damage you take and repeats
it onto the enemy that dealt it, allowing you to turn dangerous enemies
strong attacks against them!
Seasoned Winds, Static Field Totem, Unleash Shield,
Traveling Storms and Grounding Totem have
very limited PvE uses, being more focused on in-combat control. While these are
very strong for some situations, they are much more suited to
PvP engagements, and as such, are not recommended for efficient enemy
killing. Stormweaver should generally be avoided due to it locking
out flexibility in when you self-heal, despite it being more efficient.
6.
Changelog
- 05 Nov. 2024: Significant changes to recommended loadouts based on more tested 11.0.5 builds post-launch.
- 21 Oct. 2024: Updated for Patch 11.0.5, will require future updates following release.
- 23 Sep. 2024: Updated for most recent hotfixes and Storm build switch.
- 09 Sep. 2024: Updated for Elemental Blast and Tempest hotfixes along with new Storm loadouts.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Updated for 10.2.7.
- 22 Apr. 2024: Updated for Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed and touched up for Patch 10.2.5 and mid-season updates.
- 06 Nov. 2023: Updated for Patch 10.2.
- 04 Sep. 2023: Reviewed for Patch 10.1.7, small restructuring and added Elementalist Funnel.
- 10 Jul. 2023: Reviewed for Patch 10.1.5 and updated Storm Cleave in recommendations.
- 09 May 2023: Updated to include Primordial Wave in Elementalist single target.
- 01 May 2023: Fully updated for Patch 10.1 with revised new builds. Physical builds converted to Storm.
- 20 Mar. 2023: Reviewed and updated for Patch 10.0.7.
- 24 Jan. 2023: Reviewed and updated for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
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