Fire Mage DPS Rotation, Cooldowns, and Abilities (WoW MoP 5.3)
In this article, we list your Fire Mage (WoW MoP 5.3) core abilities and how they should be used together (rotation). We also explain when to use your various cooldowns. Then, we go deeper and present all the subtleties that playing a Fire Mage will face you with.
The other articles of our Fire Mage guide can be accessed from the table of contents on the right.
This guide has been reviewed and approved by Blatty, one of the best Mages in the world, who raids in Method, the currently ranked #1 guild on WoWProgress. He has been contributing a lot to the community through his streams on Twitch and now works for Millenium, his new streaming platform.
1. Single Target Rotation↑top
The rotation of a Fire Mage consists in the following priority list.
- Apply and refresh
Living Bomb.- When you have a large damage-increasing proc (trinkets, weapon enchants, etc.), refresh it right away, otherwise refresh it after it explodes.
- Cast
Pyroblast when
Pyroblast! procs. - Cast
Inferno Blast when
Heating Up procs and Inferno Blast is off cooldown.- Inferno Blast will always crit, upgrading Heating Up to
Pyroblast!.
- Inferno Blast will always crit, upgrading Heating Up to
- Cast
Fireball. - When moving, cast
Scorch instead of
Fireball.
See our Opening Sequence for instructions on what to cast when the fight starts.
1.1. Heating Up Trick
When upgrading
Heating Up to
Pyroblast! with
Inferno Blast,
do not use the instant-cast Pyroblast just yet. Keep casting
Fireball until
you get another Heating Up. When this happens, cast
Fireball again immediately
followed by your instant-cast Pyroblast. Fireball and Pyroblast will land on the target
at the same time and if any of them is a critical strike, then your current Heating Up
will be upgraded and will give you another instant-cast Pyroblast.
1.2. Tier 6 Talent
Invocation is your best Tier 6 talent and is very straightforward
to use. Cast it before the pull to get
Invoker's Energy up and
recast it every time it expires.
Make sure that, during
Evocation, you do not have
to refresh
Nether Tempest.
If you chose
Rune of Power as your Tier 6 talent, then
make sure that your Rune of Power is always active and that you
stand in it at all times.
If you chose
Incanter's Ward as your Tier 6 talent, then
use it every time it comes off cooldown.
We discuss how other choices of talents affect your play style further down the page.
1.3. Cooldown Usage
Combustion is your only real DPS cooldown. It creates
a new DoT on your current target by combining the power of your existing
Ignite DoT on this target. It does not take
Living Bomb
or the
Pyroblast DoT into account. Always use Combustion after
landing a big critical hit (or a series thereof) with Pyroblast.
Alter Time returns you to your current location, health, mana, buffs, and
debuffs when you cast it a second time or after 6 seconds. We advise you to always
use it in conjunction with a powerful trinket proc/on-use effect (the duration of which
will be extended for 6 seconds) or when
Pyroblast! is up (to have it up again 6
seconds later). Alter Time also works with
Presence of Mind (if you chose it
as a Tier 1 talent). Finally, you can use it to bypass encounter
mechanics, for example before receiving a large amount of damage or a dangerous debuff.
Proper usage of
Combustion and
Alter Time is crucial for achieving
high DPS as a Fire Mage, especially when you combine these two abilities with
Presence of Mind. Make sure to read our more advanced section
on the usage of Combustion, Alter Time, and
Presence of Mind.
Mirror Image is a very small DPS cooldown, which you should use
when the images can attack the boss for their entire duration (30 seconds).
2. Multiple Target Rotation↑top
For 2 and 3 targets, you should use
Living Bomb as your Tier 5
talent. For more targets, use
Nether Tempest.
Against 2 or 3 targets, keep
Living Bomb up on all targets and perform
your single-target rotation on one of them. Use your instant-cast
Pyroblasts
on all targets, so as to keep your DoTs running. If the targets are tanked together,
you can use
Inferno Blast to spread your DoTs.
Against 4 or more targets tanked apart, keep
Nether Tempest up on all
targets and perform your single-target rotation on one of them. Use your instant-cast
Pyroblasts on targets that do not have the Pyroblast DoT running.
Against 4 or more targets tanked together, keep
Nether Tempest up on
all targets and perform your single-target rotation on one of them. Spread your
Pyroblast DoT (hardcast
Pyroblast if necessary).
If AoE damage is crucial in an encounter, it is important to note
that casting
Combustion will always reset the cooldown of your
Inferno Blast,
making it very easy to spread your Combustion DoT. Also,
Glyph of Inferno Blast allows
you to spread your DoTs to an additional nearby target.
Against targets with low health, use a combination of
Cone of Cold
(glyphed) and
Arcane Explosion. You can also pre-cast
Flamestrike where
the adds will appear.
3. Armors↑top
Your only viable choice of armor is
Molten Armor. That said, if you are almost
entirely in Tier 15 Heroic gear, you can switch to
Mage Armor for
Alter Time in order to increase the damage of your subsequent
Combustion
4. Optional Read: Mastering Your Fire Mage↑top
While the rotations we gave in the previous sections will yield very good results, there are a few things you should be aware of, in order to play your Fire Mage to its full potential.
4.1. Pyroblast and Heating Up
A critical strike with
Fireball,
Inferno Blast (which is guaranteed to
crit),
Pyroblast (instant-cast or not),
Frostfire Bolt (which is
not normally part of your rotation), and
Scorch will grant you
Heating Up. Scoring a second critical strike in a row will transform
Heating Up into
Pyroblast!, granting you an instant-cast,
mana-free
Pyroblast.
Heating Up and
Pyroblast! are two different buffs, which is
an important distinction as you can have them up at the same time on a target.
This means that if you score a third critical strike in a row before using
your instant-cast
Pyroblast, this critical strike will not be wasted.
If, however, you score a fourth critical strike in a row without using your
instant-cast
Pyroblast, then your new
Heating Up will transform into
Pyroblast! and override your previous buff, effectively wasting it.
Note that
Critical Mass multiplies the critical strike chance of your
Fireball,
Frostfire Bolt,
Pyroblast, and
Scorch spells.
It makes it easier to get instant-cast Pyroblasts.
4.2. Ignite and Ignite Munching
Mastery: Ignite is your Mists of Pandaria Mastery. It increases
the damage that
Ignite does on your target. Ignite is a DoT that is applied and refreshed
when you deal damage with
Fireball,
Frostfire Bolt,
Inferno Blast,
Scorch,
or
Pyroblast. In Cataclysm, it used to be only triggered by critical strikes.
As you can see in the tooltip,
when
Ignite is refreshed, it creates a new 4-second DoT and whatever remained on
the DoT that was refreshed is added to the new DoT. In theory, this should remove
Ignite Munching (which used to cause critical strikes too close to each other to
not be properly accounted for) from the game.
4.3. Combustion, Alter Time, and Presence of Mind
When cast,
Combustion creates a new DoT on your target. Every second, it will tick
for an amount that represents the current DPS of your
Ignite DoT.
Your goal is to always cast
Combustion with a high
Ignite. This
is not always possible, but at times, you can reach very high Ignite values
by properly combining
Alter Time and
Presence of Mind. This is a key
aspect of playing a Fire Mage to its full potential.
Barring any encounter-specific requirements, you should be
using
Glyph of Combustion, which gives your
Combustion
a 90-second cooldown and a 20-second duration. This way, every other
cast of Combustion will benefit from the very high
Ignite values
you can reach thanks to
Alter Time.
When casting
Pyroblast, it always takes a bit for your
Ignite
to be refreshed (because Pyroblast needs to travel to the target), so you may
sometimes find yourself casting
Fireball when your Ignite becomes high
enough for
Combustion. For this reason, we advise you to use
a /stopcasting
macro for casting Combustion.
4.3.1. Tips for Combustion when Alter Time is on Cooldown
Between each cast of
Alter Time, you will be able to cast
Combustion once. This will not be a very damaging Combustion,
compared to the ones you will cast in combination with Alter Time
and
Presence of Mind, but you should still try and get the best
out of them.
To get a high
Ignite without Alter Time, do the following.
- Set up a situation where you have
Heating Up and
Pyroblast!
up at the same time (usually, by upgrading a
Heating Up with
Inferno Blast
and casting
Fireball until
Heating Up procs again). - Use our Heating Up trick to consume your
Pyroblast! and increase your chances to get another instant-cast
Pyroblast. - If you get another instant-cast
Pyroblast, then cast it
and cast
Combustion. If you do not, you can cast
Combustion
anyway or use
Presence of Mind+
Pyroblast to try and increase
the value of
Ignite. Note that this does not always work, unless
the Pyroblast from Presence of Mind critically hits (these instant-cast
Pyroblast do not get the +25% increased damage buff that the
instant-cast Pyroblasts from your critical strikes do get).
In any case, do not delay this cast of
Combustion, because
it would just end up delaying the much more damaging Combustion that
you would get when
Alter Time is available.
4.3.2. Tips for Combustion when Alter Time is available
Thanks to
Alter Time, you can get many instant-cast
Pyroblasts in a row, allowing you to build a very high
Ignite
for your
Combustion. Proceed as explained below.
- Set up a situation where you have
Heating Up and
Pyroblast!
up at the same time (usually, by upgrading a
Heating Up with
Inferno Blast
and casting
Fireball until
Heating Up procs again). - Cast
Fireball and immediately pop your
Alter Time
macro. - Depending on whether your spells score critical strikes on not, you will
be able to cast a number of
Pyroblasts before finally consuming
Presence of Mind. When this happens, use your
Alter Time macro
again and keep casting
Pyroblast until you finally consume
Presence of Mind again. - Cast
Combustion. Note that you should always cast Combustion
before the Pyroblast from Presence of Mind hits the target, because these
Pyroblasts do not benefit from the +25% increased damage that instant-cast
Pyroblasts from your critical strikes do get. So cast Combustion while
the Pyroblast from Presence of Mind is traveling. That said, if you have a big
enough
Ignite, you do not need to wait until the Pyroblast from
Presence of Mind before casting Combustion.
4.3.3. Presence of Mind
Outside of
Alter Time, you can freely use
Presence of Mind. Note
that you may sometimes need it when casting
Combustion outside of Alter
Time, as we explained above.
4.4. Opening Sequence
We advise you to use the following opening sequence (or opener).
- Before the pull:
- cast
Mirror Image (-4 seconds); - use your
Potion of the Jade Serpent and start casting
Pyroblast (-3 seconds); - apply
Nether Tempest.
- cast
- After the pull:
- spam
Fireball until
Heating Up procs; - when
Heating Up procs, queue
Inferno Blast after
Fireball to upgrade Heating Up to
Pyroblast!; - resume casting
Fireball until you get a
Heating Up on top of your proc of
Pyroblast!; - proceed as we explained above for getting
a high
Ignite for
Combustion using
Alter Time and
Presence of Mind; - perform your regular single-target rotation.
- spam
5. Changelog↑top
- 07 Jun. 2013: Updated multiple-target section after 2 weeks of Patch 5.3 raiding.
- 25 May 2013:
Living Bomb is now the best option for single-target situations.
Multiple-target rotation still needs to be updated, but another lockout of testing is needed.
Added a tip regarding using
Mage Armor during
Alter Time to increase
Combustion's damage. - 20 May 2013: Patch 5.3 update: nothing changed (may need to review AoE rotation after a few days of raiding).
- 17 Apr. 2013: Update after Blatty's review of the guide.
- Improved single-target rotation.
- Improved AoE rotation.
- Added section with a lot of tips for setting up
Combustion. - Added opening sequence.
- Emphasised the importance of
Blazing Speed over the other two Tier 1 talents
in the talents cooldown section.
- 29 Mar. 2013: Moved advice to use
Scorch while moving directly into the
rotation section at the beginning of the article. This will make it clearer. - 10 Mar. 2013: Made multiple-target rotation explanations clearer so that it
can no longer be understood that
Inferno Blast spreads
Living Bomb. - 07 Mar. 2013: Patch 5.2 update.
- Updated multiple-target rotation to reflect the fact that
Glyph of Inferno Blast (formerly Glyph of Fire Blast) now spread DoTs to an additional nearby target. - Updated value of
Invocation's buff: was 25%, is 15% now.
- Updated multiple-target rotation to reflect the fact that
