Restoration Druid Healing Spec, Builds, Talents, and Glyphs (WoW MoP 5.3)

Restoration Druid Art Image

In this article, we present you the viable talent and glyph choices for your Restoration Druid (WoW MoP 5.3). We detail what each of the talents and glyphs do and in which situations they should be taken.

The other articles of our Restoration Druid guide can be accessed from the table of contents on the right.

This guide has been reviewed and approved by Celece, one of the best Restoration Druids in the world, who raids in Midwinter. You can watch her stream on Twitch.

1. Talent Choices↑top

Level Choices
15 Feline Swiftness Displacer Beast Wild Charge
30 Nature's Swiftness Renewal Cenarion Ward
45 Faerie Swarm Mass Entanglement Typhoon
60 Soul of the Forest Incarnation Force of Nature
75 Disorienting Roar Ursol's Vortex Mighty Bash
90 Heart of the Wild Dream of Cenarius Nature's Vigil
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  • Performance-enhancing
  • Survival
  • Crowd Control
  • Movement
  • Utility
  • Situational

There is no longer such a thing as a default build. Most of the talents are now viable. They can easily be changed, thanks to Dust of Disappearance Icon Dust of Disappearance (and Tome of the Clear Mind Icon Tomes of the Clear Mind from level 86 to 90). You will frequently find yourself changing talents and glyphs between encounters, in order to adapt your play style to different mechanics. Therefore, it is important to understand what each of your talents does and how they affect your play style.

2. Tier 1 Talents↑top

Tier 1 talents offer a choice between 3 means of increasing your movement abilities.

  • Feline Swiftness Icon Feline Swiftness is a passive ability that increases your movement speed by 15% at all times.
  • Displacer Beast Icon Displacer Beast is an active ability that teleports you 20 yards forward, activates Cat Form Icon Cat Form, and grants you a 50% increase in movement speed for 4 seconds.
  • Wild Charge Icon Wild Charge is an active ability that differs based on the shapeshift form you are in, as follows:
    • No shapeshift form: you fly to an ally's location.
    • Bear Form Icon Bear Form: you charge an enemy, immobilizing them for 4 seconds.
    • Cat Form Icon Cat Form: you leap behind an enemy, dazing them for 3 seconds.
    • Travel Form Icon Travel Form: you leap forward 20 yards.
    • Aquatic Form Icon Aquatic Form: your swim speed is increased by 150% for 5 seconds.

The choice here will come down to either Feline Swiftness Icon Feline Swiftness or Wild Charge Icon Wild Charge. If the benefits of Wild Charge will be needed during the encounter (flying to an ally's position or leaping forward in Travel Form Icon Travel Form), then Wild Charge will be a great choice. Otherwise, Feline Swiftness will probably be the go-to choice.

3. Tier 2 Talents↑top

Tier 2 talents offer a choice between 3 healing spells.

Nature's Swiftness Icon Nature's Swiftness will be a great choice for providing emergency heals. We recommend this macro for pairing Nature's Swiftness with Healing Touch Icon Healing Touch, for easier use.

Cenarion Ward Icon Cenarion Ward is a useful buff to keep up on targets that take constant damage, or on someone who is dangerously low on health.

Renewal Icon Renewal provides an excellent self-healing cooldown, but we believe the versatility offered by Nature's Swiftness and Cenarion Ward (being castable on anyone) outweighs any benefits that Renewal may have.

4. Tier 3 Talents↑top

Tier 3 talents offer a choice between 3 crowd control spells.

  • Faerie Swarm Icon Faerie Swarm is a spell that replaces Faerie Fire Icon Faerie Fire, upgrading the latter spell to also slow the target's movement speed by 50% for 15 seconds.
  • Mass Entanglement Icon Mass Entanglement is an AoE root, that roots up to 5 targets.
  • Typhoon Icon Typhoon is a spell that affects enemies in a cone in front of you, knocking them back and dazing them for 6 seconds.

The choice between these talents is entirely situational and, in any case, it is unlikely to play any part in your performance.

5. Tier 4 Talents↑top

Tier 4 offers a choice between 3 performance-enhancing talents.

  • Soul of the Forest Icon Soul of the Forest passively grants you 75% increased haste for the first spell cast after casting Swiftmend Icon Swiftmend.
  • Incarnation: Tree of Life Icon Incarnation: Tree of Life grants you the Tree of Life healing cooldown. It lasts for 30 seconds (with a 3-minute cooldown), it increases all healing done by 15%, and it improves some of your spells.
  • Force of Nature Icon Force of Nature is an active ability that summons a treant which casts Swiftmend Icon Swiftmend on your current target and heals it with Healing Touch Icon Healing Touch for 15 seconds. Force of Nature has a maximum of 3 charges, and a new a charge is added every 20 seconds. Otherwise, it has no cooldown.

We believe that Incarnation: Tree of Life Icon Incarnation: Tree of Life is the best choice in most situations, since it gives you a lot of control and it has the potential for burst healing. That said, Soul of the Forest Icon Soul of the Forest can also be a good choice.

Soul of the Forest provides a nice amount of additional throughput during an encounter, but it may require you to delay using Swiftmend Icon Swiftmend (in order to line it up with Wild Growth Icon Wild Growth), which will diminish the talent's benefit. While Soul of Forest primarily boosts your raid healing (through Wild Growth), it can also be used with Rejuvenation Icon Rejuvenation for solid tank healing. Finally, it can be paired with Tranquility Icon Tranquility, which greatly hastens that spell's channel time.

If you do decide to use Soul of the Forest, this is the soft haste cap you will need to be at.

Force of Nature Icon Force of Nature is the most underwhelming talent.

6. Tier 5 Talents↑top

Tier 5 talents offer a choice between 3 crowd control spells.

  • Disorienting Roar Icon Disorienting Roar is an AoE disorient that lasts for 3 seconds and affects all enemies in a 10 yard radius.
  • Ursol's Vortex Icon Ursol's Vortex is a targeted AoE slow. When enemies first try to leave the slowing area, they are pulled back in.
  • Mighty Bash Icon Mighty Bash is a single target 5-second stun.

The choice between these talents is entirely situational and, in any case, it is unlikely to play any part in your performance.

7. Tier 6 Talents↑top

Tier 6 talents offer a choice between 3 talents that affect your gameplay.

  • Heart of the Wild Icon Heart of the Wild increases your Stamina, Agility, and Intellect by 6% at all times. Additionally, with a 6-minute cooldown, it allows you to viably perform roles outside of your specialisation, for 45 seconds.
    • allows you to DPS in Cat Form Icon Cat Form, by increasing your Agility, Expertise, and Hit Chance;
    • allows you to DPS as a caster, by increasing your Spell Damage and Hit Chance, and reducing the mana cost of all your damaging spells by 100%;
    • allows you to tank in Bear Form Icon Bear Form, by increasing your Agility, Expertise, Hit Chance, and armor, making you immune to critical hits and granting you the Vengeance Icon Vengeance ability.
  • Dream of Cenarius Icon Dream of Cenarius is a passive ability that grants you a healing bonus each time you deal damage, and a damaging bonus each time you heal.
  • Nature's Vigil Icon Nature's Vigil is a 90-second cooldown that increases all healing and damage done by 10% for 30 seconds. While Nature's Vigil is active, all single target healing spells also damage a nearby enemy for 25% of the healing done, and all damaging spells heal nearby allies for 25% of the damage done.

These talents are being constantly re-balanced on the Beta, making it hard to say which one will be the best choice. At the moment, however, Heart of the Wild Icon Heart of the Wild's passive bonus gives it the upper-hand, with Nature's Vigil Icon Nature's Vigil not far behind.

8. Major Glyphs↑top

There are a large number of Major Glyphs that can affect your gameplay as a Restoration Druid, although few of them offer obvious benefits. Minor Glyphs do influence your gameplay at all, being almost entirely cosmetic.

The following 3 glyphs clearly improve your performance (this does not mean that they should be taken in all scenarios, however):

  • Glyph of Lifebloom Icon Glyph of Lifebloom allows you to retain all the stacks of Lifebloom Icon Lifebloom when you cast it on a new target. The effect does not work when you are in Tree of Life form or when Lifebloom has less than 2 seconds remaining on its duration.
  • Glyph of Healing Touch Icon Glyph of Healing Touch reduces the remaining cooldown of Swiftmend Icon Swiftmend by 1 second each time you cast Healing Touch Icon Healing Touch.
  • Glyph of Rejuvenation Icon Glyph of Rejuvenation reduces the cast time of Nourish Icon Nourish by 30% while Rejuvenation Icon Rejuvenation is active on 3 more targets. You won't often get the benefit of this glyph (since Rejuvenation and Nourish typically denote raid and tank healing, respectively). However, you might find it useful, depending on the encounter.

Glyph of Regrowth Icon Glyph of Regrowth deserves a special position. It increases the critical strike chance of Regrowth Icon Regrowth by 40%, but removes its HoT component. Despite the fact that you both gain and lose certain benefits, we believe that this glyph is quite strong and should always be considered a strong option.

The following 2 glyphs modify your abilities in ways that may end up being advantageous:

  • Glyph of Wild Growth Icon Glyph of Wild Growth causes Wild Growth Icon Wild Growth to affect an additional target, but it increases its cooldown by 2 seconds. The result of using this glyph is that you gain higher healing throughput (assuming that there are 6 players to be healed, so, predominantly in 25-man raids) from Wild Growth casts, but your uptime with it will be lowered. This frees up a global cooldown, allowing you to weave extra spells in. You will have to decide how important healing a 6th target is to you in the encounter, compared to having higher uptime of Wild Growth.
  • Glyph of Blooming Icon Glyph of Blooming causes your Lifebloom Icon Lifebloom to heal for 50% more when it blooms, but it reduces its duration by 5 seconds, and no longer allows it to be refreshed by other single target heals. This will probably only be useful in PvP, where Lifebloom can often be dispelled, but it may also be useful in some rare PvE situations.

The following glyphs improve your utility during raids:

  • Glyph of Rebirth Icon Glyph of Rebirth is very useful if you ever intend to use your Rebirth Icon Rebirth, since it allows the target of your Rebirth to come back to life with full health, meaning that they do not risk instantly dying again to environmental damage.
  • Glyph of Innervate Icon Glyph of Innervate causes your Innervate Icon Innervate to regenerate 10% of your maximum mana when you cast it on other players, in addition to regenerating their own mana. This glyph will be useful when you find yourself regularly casting Innervate on other healers.
  • Glyph of Stampeding Roar Icon Glyph of Stampeding Roar increases the range of Stampeding Roar Icon Stampeding Roar by 30 yards. If using this ability is vital to your raid's strategy, this glyph is excellent.
  • Glyph of Stampede Icon Glyph of Stampede removes any form requirement from Stampeding Roar Icon Stampeding Roar. In the event that your assignment is to cast Stampeding Roar during a time of heavy damage, this glyph may prove slightly beneficial to you.

9. Changelog↑top

  • 20 May 2013: Patch 5.3 update: updated Force of Nature Icon Force of Nature description.
  • 29 Apr. 2013: Changed the talent category of Displacer Beast Icon Displacer Beast to movement. Added more details about when and how Soul of the Forest Icon Soul of the Forest is useful.
  • 07 Mar. 2013: Patch 5.2 update.
    • Updated Displacer Beast Icon Displacer Beast explanation to mention the movement speed buff that it provides.
    • Updated Soul of the Forest Icon Soul of the Forest explanation to reflect that you now gain 75% spell haste, up from 50%.
    • Updated Nature's Vigil Icon Nature's Vigil explanation to reflect the new cooldown and the fact that the damage and healing bonus is now 10% instead of 20%.