Restoration Shaman Healing Rotation, Cooldowns, and Abilities (WoW MoP 5.3)
In this article, we list your Restoration Shaman (WoW MoP 5.3) core abilities and how they should be used together (rotation). We also explain when to use your various cooldowns. Then, we go deeper and present all the subtleties that playing a Restoration Shaman will face you with.
The other articles of our Restoration Shaman guide can be accessed from the table of contents on the right.
For 10-man raiding, this guide has been reviewed and approved by Zetian, who raids in MCO, one of the most efficient 10-man guilds in the world (top 100 with a 13-hour a week schedule).
For 25-man raiding, this guide has been reviewed and approved by Sonie, one of the best Restoration Shamans in the world, who raids in Method. You can watch his stream on Twitch.
1. Rotation↑top
Healing is in great part based on your ability to react to the damage that the raid takes, and as such there is no set rotation. Rather, you must understand what spells are best suited to the different situations that can occur during a raid encounter.
- Low to moderate damage (raid or tank)
- Keep
Riptide up on both tanks and possibly one or two additional players.
Riptide provides you with the
Tidal Waves buff and does significant healing over time.
Riptide keeps stacking and refreshing
Ancestral Vigor on affected players,
increasing their maximum health by up to 10%.- Never override an existing
Riptide.
- Make extensive use of
Healing Wave to heal without spending much mana. - Use
Healing Stream Totem on cooldown (i.e., every 30 seconds). For 15 seconds,
it will heal the most injured nearby players within 40 yards every 2 seconds.
Thanks to
Glyph of Totemic Recall, you can recall it after the last tick and
still get refunded 100% of the mana cast.
- Keep
- Moderate to high tank or single-target damage
- Keep
Riptide up on the tanks and several other players. - Use both
Healing Wave and
Greater Healing Wave; the higher
the damage, the more you will use Greater Healing Wave. - Use
Healing Stream Totem on cooldown.
- Keep
- Moderate to high raid damage
- Keep
Riptide up on the tanks and several other players. - Use
Healing Stream Totem on cooldown (i.e., every 30 seconds). For 15 seconds,
it will heal the most injured nearby players within 40 yards every 2 seconds. - Start using
Chain Heal.- Chain Heal should preferentially be used on targets with an active
Riptide,
as this causes Chain Heal to be 25% more efficient. That said, between a
Riptide
player with 98% health and a non-Riptide player with 70% health, it is more efficient
to cast Chain Heal on the latter. - If there is no player with an active
Riptide, then you can cast
Chain Heal anyway or do surgical heals with
Greater Healing Wave or
Healing Wave.
- Chain Heal should preferentially be used on targets with an active
- Use
Healing Stream Totem on cooldown.
- Keep
- High sustained tank or single-target damage
- Keep
Riptide up on the tanks and several other players. - Make extensive use of
Greater Healing Wave. - Forsake
Healing Wave, as its low throughput will cause you to
fall behind in healing. - Use
Healing Stream Totem on cooldown.
- Keep
- High sustained raid damage
- Use
Healing Stream Totem on cooldown. - Keep
Healing Rain up (use
Unleash Elements before every other cast of Healing Rain). - Keep
Riptide up on the tanks and several other players. - Make extensive use of
Chain Heal.- Prefer casting Chain Heal on players with
Riptide active, for increased effect.
- Prefer casting Chain Heal on players with
- Use
- Emergency situations
- Use
Healing Surge, but only if you feel that the target will die
before you have a chance to complete a
Greater Healing Wave cast on them.
If you suspect that a player may be in danger of dying in the near future,
apply
Riptide on them, this will give them a bit of healing and,
thanks to
Tidal Waves, this will increase
the critical strike chance of
Healing Surge. - Healing with
Healing Surge will drain your mana very quickly
and should not be used lightly.
- Use
1.1. Shield and Weapon Imbue
Use
Water Shield and
Earthliving Weapon.
Water Shield lasts for 1 hour and damage does not cause it
to drop. Water Shield increases your mana regeneration and, thanks to
Resurgence (a Restoration-specific passive ability), your critical heals
with single-target spells will also cause you to recover mana.
1.2. Additional Actions To Perform
- You should always have
Earth Shield up on the current tank (or another
target that is likely to take damage, if another Restoration Shaman is already
shielding the tank). - If you have chosen
Glyph of Telluric Currents as one of your major glyphs,
then you should cast
Lightning Bolt on the boss or an add whenever you can,
in order to regain mana. - When you want to increase the mana efficiency of one of your direct heals,
cast it after casting
Unleash Elements. - If you chose
Elemental Blast as your tier 6 talent, then you should
use it on cooldown (i.e., every 12 seconds).
2. Cooldown Usage↑top
As a Restoration Shaman, you have 3 healing cooldowns that
are granted to you by default (technically, there are 4,
but
Healing Stream Totem is already covered in the rotation section).
Mana Tide Totem is a powerful raid-wide mana regeneration cooldown
and you should consult with your raid leader(s) to decide when to use it.
Ascendance is your Mists of Pandaria ability. It has a
3-minute cooldown and causes all the healing you do for 15 seconds to be
duplicated and distributed evenly among nearby allies. This spell is best
activated in times of heavy raid-damage when you can make extensive use of
Healing Rain and
Chain Heal.- Try to use
Healing Rain exactly before you use
Ascendance. When Healing Rain
runs out, it is only worth refreshing (while Ascendance is still active) if you have
Ancestral Swiftness available (to make
Healing Rain an instant cast).
- Try to use
Spirit Link Totem is one of the most powerful healing cooldowns in the
game. It has a 3-minute cooldown and causes all players within 10 yards of the
totem to have a shared health for 6 seconds.
When you want to get the highest throughput possible, try using
Spirit Link Totem together with
Ascendance or
Healing Tide Totem
(one of your Tier 5 talents), as Spirit Link Totem causes these two abilities
to do no overhealing. That said, using 2 healing cooldowns at once may not always
be the optimal way to keep your raid alive. Sometimes, it is better to spread
them out.
Spiritwalker's Grace is not a healing cooldown per se, but it will
be useful in movement-heavy encounters. This ability should be used when you
need to move and heal at the same time. You can also use it to cast
Lightning Bolt during periods of movement where there is no damage to
heal. Finally, Spiritwalker's Grace can be really useful when you need to
use
Ascendance during a time of heavy movement.
In addition, your talents grant you a number of DPS cooldowns that you can use to contribute DPS to the raid. We give more details in a subsequent dealing damage as a Restoration Shaman section.
Finally, your talents grant you a number of cooldowns, as we explain in our talent cooldown section.
3. Optional Read: Mastering Your Restoration Shaman↑top
Restoration Shamans are a sort of hybrid healing class. They shine when they have to combine single-target healing and raid healing, thanks to the way their single-target heals interact with their AoE heals, and vice versa.
Therefore, it is important to understand the various mechanics of your heals and how they work together. This way, you will know how to efficiently combine your single-target and raid healing capabilities.
3.1. Procs and Mechanics
3.1.1. Mastery: Deep Healing
Mastery: Deep Healing is your Mastery as a Restoration Shaman. It causes your heals
to be more powerful on low health targets.
Your mastery heavily influences the way you play a Restoration Shaman.
- When raid healing, you should focus on low health targets more so than any other type of healer, as you have the most efficient tools to heal them.
- When single-target healing, your mastery has less influence because you
should give priority to your assignment and cannot freely choose low health targets.
By being aware of how much damage your assignment will take, you can optimise your
heals to benefit from your mastery. For example,
Healing Wave is more mana
efficient than
Greater Healing Wave, but not so efficient that you
should cast 3 or 4 Healing Waves to keep your assignment topped off when you
can just let it take damage and then heal it with one Greater Healing Wave.
In addition, you have smart healing mechanics,
such as
Chain Heal and
Ancestral Awakening, that always heal the
players that are lowest on health. These heals benefit from your mastery and contribute
to making it very desirable, as we will see in the Statistics article.
3.1.2. Riptide and Chain Heal
Riptide and
Chain Heal have an important synergy.
Whenever you cast Chain Heal on a target on which you have an
active Riptide, it will cause your Chain Heal
to be 25% more powerful.
Therefore, you should always cast
Chain Heal on targets
with an active
Riptide.
See our Addons article
for addons to track Riptide on multiple targets.
Note that
Chain Heal is a smart heal. It will always try to jump to
the player in range (12.5 yards) with the lowest health.
3.1.3. Tidal Waves
Tidal Waves is an important mechanic for a Restoration Shaman.
Every time you use
Riptide or
Chain Heal, you get the
Tidal Waves buff.
The buff lasts for 15 seconds and has two charges. Each charge enables
you to cast
Healing Wave or
Greater Healing Wave 30% faster. Tidal
Waves also buffs your
Healing Surge spell by increasing its critical strike
chance by 30%; this can be useful when the
buff is up and you need to use Healing Surge for an emergency.
If you are focusing on single-target healing, keeping a good uptime on
Tidal Waves (with
Riptide) is important as it makes it easier
to react to damage (since your main spells are cast faster).
If you are focusing on raid healing,
Tidal Waves is less of a concern,
as you will cast
Healing Wave,
Greater Healing Wave, and
Healing Surge less often. Moreover, your frequent casts of
Chain Heal will enable
you to keep a high uptime on Tidal Waves without really focusing on it.
Note that you cannot usually maintain a 100% uptime on
Tidal Waves
because of
Riptide's 6-second cooldown.
3.1.4. Earthliving
The
Earthliving effect is triggered by any of your heals, thanks the
Earthliving Weapon buff on your weapon. This effect has no internal
cooldown, meaning that it will sometimes be refreshed to its original duration.
It can also proc on different players at the same time.
When you cast a single-target spell on a player who is below 35%,
Earthliving will always be triggered.
You have no real control over
Earthliving, as it randomly procs.
However, when the raid is stacked, using
Healing Rain will give you a
good chance to have
Earthliving up on almost every raid member.
3.1.5. Earth Shield
Earth Shield places a 9-charge shield on a friendly player. You can only
have one Earth Shield active at a time and only one Earth Shield can be active
on the same target at a time. Every time a shielded player takes damage,
the shield will heal them for a small amount, losing a charge in the process.
Even though
Earth Shield is tailored for tank healing, you should still have
it up when raid healing. In the latter case, simply choose a target that will take
constant damage (usually the tank, if no other Restoration Shaman is shielding them).
Casting
Earth Shield on a target already shielded by another Restoration
Shaman will cancel the previous shield and create a new one with 9 charges.
Therefore, discuss with other Restoration Shamans in your raid to decide who
will cast Earth Shield on whom.
3.2. Mana Management
As with all healing classes, you will need to carefully choose your spells so that you avoid overhealing your fellow raid members, thus wasting your mana.
Your mana pool will remain constant at 300,000 mana at level 90. So your
entire mana regeneration will depend on
Water Shield and the
amount of Spirit you have.
To use your mana efficiently, you should be aware of two mechanics that can make your life easier.
3.2.1. Telluric Currents and Lightning Bolt
If you have chosen
Glyph of Telluric Currents as a major glyph, you will
be able to regenerate 2% mana every time you deal damage with
Lightning Bolt. The amount of mana you will regenerate is very small
because casting Lightning Bolt costs for most players 1.42% of their maximum mana.
Therefore, the only time when you can realistically use this spell as a mana
regeneration means is when there is no damage to heal and you have a target you can
attack (thanks to
Spiritual Insight, you will never miss with Lightning Bolt).
3.2.2. Unleash Weapons and Direct Heals
Unleash Elements provides you with
Unleash Life, a temporary buff.
This buff increases the efficiency of your next direct heal. It even increases the
potency of
Healing Rain, even though this spell is not exactly a direct heal.
Using
Unleash Elements does not increase your healing throughput. Indeed,
the increased efficiency of your next direct heal does not make up for having
wasted a global cooldown casting Unleash Elements.
You should usually use
Unleash Elements with mana management in mind
and preferably in combination with
Greater Healing Wave.
You can sometimes use
Unleash Elements with
Riptide, in case you will not
be able to heal for a given period of time and want to leave a strong HoT on a player.
3.3. Dealing Damage as a Restoration Shaman
Thanks to
Spiritual Insight, your casts of
Lightning Bolt,
Lava Burst, and
Flame Shock will never miss their targets.
Therefore, you can easily contribute DPS to your raid by casting Lightning
Bolt (which can regenerate mana, thanks to
Glyph of Telluric Currents),
and Lava Burst, all the while keeping Flame Shock on the target
(your Lava Burst will always crit if Flame Shock is applied on the target).
In addition, you should keep
Searing Totem (single-target damage)
or
Magma Totem (multiple-target damage) down at all times. Also,
use your
Fire Elemental Totem and
Earth Elemental Totem on cooldown because it only takes a global
cooldown to cast them and they will deal, over the course of their
duration, a high amount of damage (especially your Fire Elemental).
Stormlash Totem is a raid-wide DPS cooldown that causes
every players within 40 yards of the totem to deal additional
Nature damage for 10 seconds.
These 3 Totems have a 5-minute cooldown, which means that you will usually only be able to summon them twice per fight. Plan their usage ahead of time.
Finally, Tier 6 talents give you the
Elemental Blast ability,
which will deal a bit of damage every time you use it.
3.4. Talent Cooldowns
3.4.1. Tier 4 Talents
Ancestral Swiftness gives you an emergency heal if you combine it
with
Greater Healing Wave
(see our macro).
Elemental Mastery greatly increases your healing throughput (and
your mana consumption in the process) for 20 seconds, so you should keep it
for times of high damage.
3.4.2. Tier 5 Talents
Healing Tide Totem and
Ancestral Guidance are two
powerful healing cooldowns. Whichever you choose should be used in
times of high damage (and not on cooldown).
3.4.3. Tier 6 Talent: Primal Elementalist
If you chose
Primal Elementalist as your Tier 6 talent,
you can get your
Earth Elemental Totem and your
Fire Elemental Totem to stop attacking and channel
a spell on you that increases your healing done by 10%:
Reinforce for your Earth Elemental and
Empower for your Fire Elemental.
Your Earth Elemental does little damage, so you will most likely prefer letting it boost your healing all the time.
Your Fire Elemental does a significant enough amount of damage that you may want to turn on Empower when you need to do more healing, and turn it off when you want to do more damage.
3.5. Play Style Differences Between 10-man and 25-man
The main difference between 10-man and 25-man is that you will cast
Chain Heal and
Healing Rain a lot more in 25-man. In 10-man,
there are less potential targets to heal, so the efficiency of Chain Heal
and Healing Rain is reduced and you will find yourself casting
more single-target heals.
Ancestral Awakening, one of your passive abilities,
only procs from your single-target heals, so it
has a higher chance to proc in 10-man than in 25-man, because you will cast
more single-target heals. This means that the
Tier 15 4-piece bonus is very
valuable for 10-man raiding.
In 25-man, your frequent casts of
Healing Rain make
Glyph of Telluric Currents more interesting than in 10-man. Also, you
can more easily interrupt your healing to cast
Lightning Bolt,
since there are 3, 4, or 5 other healers that will continue healing
during your break. In 10-man, especially if you are 2-healing
fights, it is much more difficult to find a proper timing for
your casts of Lightning Bolt.
4. Changelog↑top
- 19 May 2013: Patch 5.3 update: nothing to change.
- 22 Apr. 2013: Improved rotation and cooldown sections (added several tips for using spells optimally).
- 15 Mar. 2013: Added tip for using
Riptide on a target that may soon require urgent healing,
so that
Tidal Waves is up, which grants
Healing Surge a higher critical strike chance.
