Subtlety Rogue DPS Spec, Builds, Talents, and Glyphs (WoW MoP 5.2)
In this article, we present you the viable talent and glyph choices for your Subtlety Rogue (WoW MoP 5.2). We detail what each of the talents and glyphs do and in which situations they should be taken.
The other articles of our Subtlety Rogue guide can be accessed from the table of contents on the right.
This guide has been reviewed and approved by Dryaan, one of the best Rogues in the world, who raids in Envy.
1. Talent Choices↑top
- Performance-enhancing
- Survival
- Crowd Control
- Movement
- Utility
- Situational
There is no longer such a thing as a default build. Most of the talents are
now viable. They can easily be changed, thanks to
Dust of Disappearance
(and
Tomes of the Clear Mind from level 86 to 90).
You will frequently find yourself changing talents and glyphs between
encounters, in order to adapt your play style to different mechanics.
Therefore, it is important to understand what each of your talents does and
how they affect your play style.
2. Tier 1 Talents↑top
Tier 1 talents improve your Stealth.
Nightstalker increases your movement speed by 20% and
the damage that your abilities deal by 25%, while you are stealthed.
Subterfuge causes Stealth to break 3 seconds after dealing
or receiving damage (rather than instantly, without the talent).
Shadow Focus causes your abilities to cost 75% less Energy
while in Stealth.
We believe that
Subterfuge is the best option here, as it enables
you to cast
Ambush at least twice in a row, when getting out of Stealth.
3. Tier 2 Talents↑top
Tier 2 talents give you the choice between crowd control and survival talents.
Deadly Throw is a Finishing Move that reduces the movement speed of
your target by 50% for 6 seconds. It also deals damage based on the number of
Combo Points it is cast with. Finally, if you cast it with 3, 4, or 5 Combo Points, it
will also interrupt and silence your target for 4, 5, or 6 seconds respectively.
Nerve Strike causes your successful casts of
Kidney Shot and
Cheap Shot to also reduce the damage your target deals by 50% and the
healing it does by 10%, for 6 seconds.
Combat Readiness causes you to take 50% less damage from melee
attacks. The damage reduction builds up gradually by stacks of 10%, until you
have 5 stacks. Each enemy hit grants you a stack. The effect lasts 20 seconds,
but it is removed after 10 seconds without receiving melee attacks.
These talents will not impact your performance as a raider.
Deadly Throw
will mostly be useful in PvP, while the other two can be useful in fights where you
take direct damage from an add.
4. Tier 3 Talents↑top
Tier 3 talents provide you with various means of improving your survivability.
Cheat Death causes an attack that would otherwise kill you to
instead reduce your health to 10% of your maximum health. Then, Cheat Death
reduces the damage you will take by 80% for 3 seconds. This effect has
an internal cooldown of 90 seconds.
Leeching Poison grants you a new Non-Lethal Poison that
afflicts your target in such a way that your melee attacks against the
target heal you for 10% of the damage that they do.
Elusiveness causes your
Feint ability to also
reduce all damage taken by 30% for 5 seconds.
All three talents are viable here. Take
Elusiveness when you want
to often mitigate damage.
Cheat Death can be used to entirely bypass
encounter mechanics.
Leeching Poison is the default choice when none of
the other talents can be put to use.
5. Tier 4 Talents↑top
Tier 4 talents give you the choice between abilities that improve your survivability or your mobility.
Cloak and Dagger causes
Ambush,
Garrote, and
Cheap Shot to have a 30-yard range and to teleport you behind
your target.
Shadowstep causes you to teleport behind your target,
which has to be within 25 yards. It then increases your movement
speed by 70% for 2 sconds. This ability has a 24-second cooldown.
Burst of Speed increases your movement speed by 70% for
4 seconds. If you happen to be afflicted by movement-impairing effects,
then this ability will also remove them (with the exception of rooting
effects) and prevent their reapplication for
4 seconds. Burst of Speed has no cooldown, but costs 30 Energy.
Shadowstep should be the default choice here, as it
allows you to easily reposition yourself behind your target.
This is useful in virtually every fight.
Burst of Speed is extremely useful in PvP or while questing, but
its use in a raiding environment will be very occasional.
Cloak and Dagger is not very useful in PvE and should
never be taken.
6. Tier 5 Talents↑top
Tier 5 talents give you more utility or crowd control.
Prey on the Weak causes enemies incapacitated by
Kidney Shot,
Cheap Shot,
Gouge,
Sap, or
Blind to take 10% increased damage
from all sources.
Paralytic Poison causes your melee attacks to stack
a debuff on the target. Upon reaching 5 stacks, the target is
stunned for 4 seconds.
Dirty Tricks removes the energy cost of
Gouge
and
Blind and causes their effect to no longer be broken
by damage from your Poisons and Bleeds.
Paralytic Poison can be useful in PvE content, especially for fights
where you need to fight many adds and where you need to use
Cheat Death
as a Tier 3 talent (hence freeing the Non-Lethal poison spot occupied by
Leeching Poison).
The other two talents do not really have any PvE implications.
7. Tier 6 Talents↑top
Tier 6 talents provide you with performance-improving abilities.
Shuriken Toss is a ranged attack that replaces
Throw,
costs 20 Energy, and awards 1 Combo Point. If used against targets further
than 10 yards away, it deals twice more damage and it causes your
melee attacks to throw shuriken. These shuriken have a 30-yard range
and poison your target with your Lethal Poison.
Marked for Death instantly adds 5 Combo Points on your target.
This ability has a 1-minute cooldown, but this cooldown is reset when
the target dies.
Anticipation basically grants you a maximum of 10 Combo Points,
of which only 5 can be consumed with Finishing Moves. So, if you have 8
Combo Points and you cast a Finishing Move, you will be left with 3
Combo Points.
Anticipation is a major DPS gain and will be, by far, the best choice
in most situations, It will prevent you from wasting the Combo Points generated
by
Honor Among Thieves.
Marked for Death should be used in fights with adds, where you can benefit from the
5 free Combo Points very often.
Shuriken Toss can be used in fights where the boss will be out of
melee range for a long time.
8. Major Glyphs↑top
Glyph of Ambush is the only mandatory major glyph. It increases
the range of
Ambush by 5 yards, allowing you to start attacking
the boss faster on the pull.
Several of your major glyphs offer you increased survivability.
Glyph of Cloak of Shadows causes your
Cloak of Shadows
ability to also grant you a 40% physical damage reduction while it is active.
With this glyph, Cloak of Shadows becomes a powerful damage mitigation tool
that you should use whenever necessary.
Glyph of Evasion increases the duration of
Evasion by
5 seconds, making it last 20 seconds in total. It can be useful if you ever
need to dodge attacks for longer than 15 seconds.
Glyph of Feint increases the duration of
Feint by 2 seconds,
making it last 7 seconds in total. It can be useful if a damaging AoE ability
from a boss lasts more than 5 seconds. It also enables you to bypass encounter
mechanics, which can result in a DPS increase.
Glyph of Smoke Bomb increases the duration of
Smoke Bomb, a major
defensive raid cooldown that Rogues provide to their raid.
Glyph of Sprint increases the movement speed bonus provided by
Sprint, which is very useful in encounters during which you use
Sprint to increase your uptime on the boss.
Finally, a few other major glyphs might occasionally come in handy.
Glyph of Debilitation causes your
Eviscerate ability
to also slow the target's movement speed by 50% for 6 seconds.
Glyph of Expose Armor causes
Expose Armor to immediately
apply 3 stacks of
Weakened Armor. This will be extremely useful
if the task of maintaining this debuff falls to you.
Glyph of Kick effectively reduces the cooldown of
Kick
to 13 seconds if you successfully interrupt a cast.
9. Minor Glyphs↑top
Glyph of Safe Fall, which reduces the damage you take when falling,
and
Glyph of Poisons, which causes you to apply your poisons faster,
will probably be prime choices.
Glyph of Blurred Speed, which enables you to walk on water while
Sprint is active, might be situationally useful.
10. Changelog↑top
- 25 Apr. 2013: Updated advice for choosing Tier 4 talents (
Cloak and Dagger
is not nearly as useful as we made it to be). - 19 Mar. 2013: Added
Glyph of Smoke Bomb and
Glyph of Sprint to the list
of potentially useful glyphs. - 19 Mar. 2013: Added a mention regarding the usefulness of
Paralytic Poison
in PvE. - 11 Mar. 2013: Patch 5.2 update.
- Updated description of
Shadow Focus (now reduces Energy cost by 75%, was 100%). - Updated description of
Deadly Throw. - Updated description of
Nerve Strike. - Added explanations for
Cloak and Dagger, the new Tier 4 talent that replaces Preparation. - Removed mention of
Preparation, as it is now baseline for Rogues. - Updated description of
Burst of Speed. - Updated description of
Shuriken Toss. - Added explanations for
Marked for Death, the new Tier 6 talent that replaces Versatility.
- Updated description of
