Ranger Ability/Skill Glossary for Ashes of Creation

Last updated on Jan 25, 2025 at 00:00 by Veramos

Welcome to the Ashes of Creation skill glossary for Ranger! This page is great for people new to the Ranger Archetype, as it contains the basic information players need to know to excel at both PvE and PvP.

TABLE OF CONTENTS OF THIS PAGE
1.

List of All Ranger Spells

Below is a list of all the spells available to Rangers in Ashes of Creation. Each ability includes a short breakdown of important information regarding it's cast time, cooldown and much more.

1.1.

Air Strike

Action Name Timers Cost Range & Radius Description
Air Strike
Air Strike Skill Icon
Cast: 0.6s

Cooldown: 45s
233 Mana Range: N/A

Radius: N/A
Leap a great distance forward and into the air while firing three projectiles in a line along the path, each dealing (150%🢆) Physical damage to targets hit. Targets hit that are Snared become Rooted, and all Snared stacks on those targets are consumed.
1.2.

Barrage

Action Name Timers Cost Range & Radius Description
Barrage
Barrage Skill Icon
Cast: 0.4s

Cooldown: 12s
100 Mana Range: 30m

Radius: N/A
Fires a continual barrage of arrows at your target for 1.5 seconds, dealing (15%🢆) Physical damage per arrow. Triggers Ammo Imbue effects, once per target hit. Each hit against Bleeding targets reduces the cooldown of this ability by 0.1 seconds. Double this bonus against Hemorraging targets.
1.3.

Bear Trap

Action Name Timers Cost Range & Radius Description
Bear Trap
Lightning Strike Skill Icon
Cast: 1s

Cooldown: 30s
100 Mana Range: 30m

Radius: N/A
Spawn a trap at the target location, which arms after 1 second. When an enemy triggers the trap, they take (50%🢆) Physical damage and become Rooted. Targets hit that are Snared become Rooted for 3 seconds, and all Snared stacks on those targets are consumed, increasing the rooted duration by 1 seconds per stack consumed.
Upgrade Description
Bear Trap: Multitrap Bear Trap now has 3 charges, but the cooldown is increased by 15 seconds.
Upgrade Description
Bear Trap: Trapslinger Bear Trap becomes a thrown projectile and arms itself instantly upon landing. Deals double damage when triggered.
1.4.

Call of the Wild

Action Name Timers Cost Range & Radius Description
Call of the Wild
Call of the Wild Skill Icon
Cast: 0s

Cooldown: 30s
100 Mana Range: N/A

Radius: N/A
Remove all Snared and Chilled statuses from the caster, and increase movement speed by 20% while becoming immune to all movement impairing effects for 8 seconds.
Upgrade Description
Unyielding Call of the Wild Call of the Wild breaks all disabling effects on the caster.
1.5.

Camouflage

Action Name Timers Cost Range & Radius Description
Camouflage
Camouflage Skill Icon
Cast: 0.4s

Cooldown: 1s
0 Mana Range: N/A

Radius: N/A
You become harder to see and cannot be directly targeted. The further you are from an enemy, the more difficult you are to spot. Any outgoing combat actions cancel this effect, as well as incoming damage or other negative effects.
1.6.

Disengage

Action Name Timers Cost Range & Radius Description
Disengage
Disengage Skill Icon
Cast: 1s

Cooldown: 20s
67 Mana Range: N/A

Radius: N/A
Quickly strike enemies in front of you while backflipping in the opposite direction. Targets hit by the strike take Physical damage and acquire 1 stack of Snared for 10 seconds.
Upgrade Description
Omnidirectional Disengage Disengage now moves you in the direction of your input instead of always backward. (This costs 0 skill points)
Upgrade Description
Reinvigorating Disengage When you hit one or more enemies with Disengage, its cooldown is refreshed and can be used again. This can only occur once per cooldown period.
1.7.

Enhance Armament: Barbs

Action Name Timers Cost Range & Radius Description
Enhance Armament: Barbs
Enhance Armament: Barbs Skill Icon
Cast: 1s

Cooldown: 3s
34 Mana Range: N/A

Radius: N/A
Toggled Ability: Enemies hit by your Finishers, Extended Finishers, Barrage, or Scattershot become Bleeding.
1.8.

Enhance Armament: Concussion

Action Name Timers Cost Range & Radius Description
Enhance Armament: Concussion
Enhance Armament: Concussion Skill Icon
Cast: 1s

Cooldown: 3s
34 Mana Range: N/A

Radius: 10m
Toggled Ability: Enemies hit by your Finishers, Extended Finishers, Barrage, or Scattershot have a 50% chance to become Dazed.
1.9.

Enhance Armament: Weight

Action Name Timers Cost Range & Radius Description
Enhance Armament: Weight
Enhance Armament: Weight Skill Icon
Cast: 0s

Cooldown: 45s
67 Mana Range: 30m

Radius: N/A
Toggled Ability Enemies hit by your Finishers, Extended Finishers, Barrage, or Scattershot become Snared.
1.10.

Headshot

Action Name Timers Cost Range & Radius Description
Headshot
Headshot Skill Icon
Cast: 1.4s

Cooldown: 15s
100 Mana Range: 30m

Radius: N/A
Deal (200%🢆) Physical damage to target enemy. Deals 25% more damage to targets below 50% of their maximum health and applies 1 stack of Wounded for each 25% missing health of the target. Physical penetration increased by 25% against Dazed targets. This bonus is doubled against Silenced targets.
Upgrade Description
Mortal Headshot Headshot deals an another 50% more damage to targets below 50% of their maximum health.
Upgrade Description
Refreshing Headshot Headshot refunds 4 seconds of its cooldown when it hits a Marked target.
1.11.

Hunt of the Bear

Action Name Timers Cost Range & Radius Description
Hunt of the Bear
Hunt of the Bear Skill Icon
Cast: 0.5s

Cooldown: 2s
100 Mana Range: N/A

Radius: N/A
Toggled Ability Call forth the spirit of the bear, imbuing yourself with increased physical mitigation. Only one Hunt may be active at a time.
1.12.

Hunt of the Raven

Action Name Timers Cost Range & Radius Description
Hunt of the Raven
Hunt of the Raven Skill Icon
Cast: 0.5s

Cooldown: 2s
100 Mana Range: N/A

Radius: N/A
Toggled Ability Call forth the spirit of the raven, imbuing yourself with increased physical penetration. Only one Hunt may be active at a time.
1.13.

Hunt of the Tiger

Action Name Timers Cost Range & Radius Description
Hunt of the Tiger
Hunt of the Tiger Skill Icon
Cast: 0.5s

Cooldown: 2s
100 Mana Range: N/A

Radius: N/A
Toggled Ability Call forth the spirit of the tiger, imbuing yourself with 10% increased critical damage. Only one Hunt may be active at a time.
1.14.

Lightning Reload

Action Name Timers Cost Range & Radius Description
Lightning Reload
Lightning Reload Skill Icon
Cast: N/A

Cooldown: 60s
266 Mana Range: 30m

Radius: N/A
Grants a charge of Lightning Reload, allowing you to fire one ability Shot for free, ignoring it's cooldown and other costs. Affected Abilities: Snipe Barrage Headshot Scatter Shot Raining Death Thundering Shot
1.15.

Mark of the Bear

Action Name Timers Cost Range & Radius Description
Mark of the Bear
Mark of the Bear Skill Icon
Cast: 0s

Cooldown: 60s
67 Mana Range: 30m

Radius: N/A
Marks the target, reducing their mitigation by 25%.
1.16.

Mark of the Raven

Action Name Timers Cost Range & Radius Description
Mark of the Raven
Mark of the Raven Skill Icon
Cast: 0s

Cooldown: 60s
67 Mana Range: 30m

Radius: N/A
Marks the target, triggering up to (33%🢆) Physical damage every time the target is hit, scaling based on the target's missing health %.
1.17.

Mark of the Tiger

Action Name Timers Cost Range & Radius Description
Mark of the Tiger
Mark of the Tiger Skill Icon
Cast: 0s

Cooldown: 60s
67 Mana Range: 30m

Radius: N/A
Marks the target, increasing critical chance versus the target by 25%.
1.18.

Party Stride

Action Name Timers Cost Range & Radius Description
Party Stride
Party Stride Skill Icon
Cast: 0.5s

Cooldown: 60s
332 Mana Range: 30m

Radius: N/A
Applies Strider to all group members within 30 meters. Strider Increases ground movement speed of target by 10%.
1.19.

Raining Death

Action Name Timers Cost Range & Radius Description
Raining Death
Raining Death Skill Icon
Cast: 1.3s

Cooldown: 45s
200 Mana Range: 30m

Radius: N/A
Fire two consecutive volleys of arrows in a wide area in front of you, dealing (100%🢆) Physical damage and applying 1 stack of Wounded to enemies with each hit. Deals 20% additional damage to Shocked targets.
1.20.

Regeneration

Action Name Timers Cost Range & Radius Description
Regeneration
Regeneration Skill Icon
Cast: 0.5s

Cooldown: 1s
166 Mana Range: 30m

Radius: N/A
Grants 10 Regeneration Rating per Ranger level to a target ally. Can be maintained on one ally at a time. If your target already has Regeneration from another Ranger, you cannot activate Regeneration. If your target already has your Regeneration, activating Regeneration again will toggle it off.
1.21.

Scatter Shot

Action Name Timers Cost Range & Radius Description
Scatter Shot
Scatter Shot Skill Icon
Cast: 1.2s

Cooldown: 10s
100 Mana Range: 20m

Radius: N/A
Fires a spread of projectiles, dealing (125%🢆) Physical damage to every enemy target in a cone area in front of the caster. Triggers Ammo Imbue effects, once per target hit.
Upgrade Description
Concentrated Scatter Shot Scatter Shot becomes a held ability. After being fully charged, you instead fire a single projectile in a forward line that pierces through enemies dealing (250%🢆) Physical damage.
Upgrade Description
Multi-Scatter Shot Scatter Shot has an additional charge.
1.22.

Snipe

Action Name Timers Cost Range & Radius Description
Snipe
Snipe Skill Icon
Cast: 3.1s

Cooldown: 20s
200 Mana Range: 35m

Radius: N/A
Deal (400%🢆) Physical damage and apply Shaken to target enemy. If the target is Bleeding, 1 stack is consumed and that target becomes Hemorraging.
Upgrade Description
Hasting Snipe Gain 20% increased attack speed for 5 seconds after casting Snipe.
Upgrade Description
Heartseeking Snipe Snipe has an 30% increased chance to critically hit against enemies hit beyond 20 meters.
1.23.

Strider

Action Name Timers Cost Range & Radius Description
Strider
Strider Skill Icon
Cast: 0.5s

Cooldown: 60s
166 Mana Range: 30m

Radius: N/A
Target ally gains Strider. Movement speed increased by 10%. Lasts 15 minutes.
1.24.

Thorns

Action Name Timers Cost Range & Radius Description
Thorns
Ranger Skill Icon
Cast: 0.5s

Cooldown: 1s
166 Mana Range: 30m

Radius: N/A
Envelop target ally with thorns, dealing damage equal to 1/3 the Ranger's level and a 10% chance of applying Bleeding to attackers each time that ally is struck. Can be maintained on one ally at a time and can not be applied to a target already affected by Thorns.
1.25.

Thundering Shot

Action Name Timers Cost Range & Radius Description
Thundering Shot
Thundering Shot Skill Icon
Cast: 1.1s

Cooldown: 20s
133 Mana Range: 30m

Radius: N/A
Fire a lightning-infused projectile at target enemy, dealing (200%🢆) Physical damage and applying 10 stacks of Shocked to the target. If the primary target is Dazed, the effect is consumed and the target becomes Silenced.
Upgrade Description
Explosive Thundering Shot The arrow transforms into an explosive shot that deals 25% more damage and also hits enemies in an area around the target, but the number of stacks of Shocked applied to targets hit is reduced to 5.
1.26.

Vine Field

Action Name Timers Cost Range & Radius Description
Vine Field
Vine Field Skill Icon
Cast: 0.7s

Cooldown: 30s
233 Mana Range: 40m

Radius: N/A
Summon a vine field at target location. Targets in the area take (125%🢆) Physical damage and become Rooted. Each target can only be hit once per instance. For each target hit by the initial tick that is Bleeding, 1 stack is consumed and that target becomes Hemorraging.
Upgrade Description
Ensnaring Vine Field Enemies acquire 1 stack of Snared per second while within Vine Field's area of effect.
2.

Changelog

  • 25 Jan. 2025: Guide created.
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