Amara (Siren) Spiritual Driver Movement Speed Skill Tree and Playstyle
Welcome to the skill page of our Amara Spiritual Driver Movement Speed build, where you will find the skills you need to pick up to play that build, as well as guidance on how to best use them.
Structure of This Guide
This Amara Spiritual Driver Movement Speed build guide is split in 3 different pages. The other 2 pages are the build overview and the gear, which you can access by clicking the buttons below.
Skill Tree
Playstyle
This Spiritual Driver Movement Speed build takes advantage of the effects of
the Spiritual Driver Class Mod. By repeatedly using Action Skills, it is
possible to maintain a small self-inflicted Damage-Over-Time effect at all
times. This damage is used in combination with the  Mindfulness skill to
generate large amounts of movement speed. This movement speed generates bonus
is then turned into bonus damage, which results in a very fast and very high
damage build.
 Mindfulness skill to
generate large amounts of movement speed. This movement speed generates bonus
is then turned into bonus damage, which results in a very fast and very high
damage build. 
This Spiritual Driver Movement Speed build is heavily reliant on maintaining
a high movement speed to remain effective. Whether fighting enemies or
running between locations, you should be frequently using your Action Skill.
This will trigger the passive effect of the Spiritual Driver Class
Mod to damage yourself, which will then boost your movement speed via the
 Mindfulness Skill. For your Action Skill usage, you should use any
 Mindfulness Skill. For your Action Skill usage, you should use any
 Phasegrasp-derived option, while aiming away from any enemies. This
will instantly refund your Action Skill cooldown, while still triggering
your self-damaging effect as well as any anointments and will allow you to
consistently benefit from them. With the movement speed in effect, you can
quickly move between areas and deal bonus damage to enemies based on how fast
your are moving.
 Phasegrasp-derived option, while aiming away from any enemies. This
will instantly refund your Action Skill cooldown, while still triggering
your self-damaging effect as well as any anointments and will allow you to
consistently benefit from them. With the movement speed in effect, you can
quickly move between areas and deal bonus damage to enemies based on how fast
your are moving.
Spiritual Driver Movement Speed Skill Breakdown
 Helping Hand(s)—Helping Hand(s) provides a large damage
reduction after using your Action Skill. This become a permanent damage reduction
when paired with the frequency in which this build uses its Action Skill. Helping Hand(s)—Helping Hand(s) provides a large damage
reduction after using your Action Skill. This become a permanent damage reduction
when paired with the frequency in which this build uses its Action Skill.
 Mindfulness—Mindfulness is the essential skill in this
build that provides this build with the necessary movement speed to be effective. Mindfulness—Mindfulness is the essential skill in this
build that provides this build with the necessary movement speed to be effective.
 Guardian Angel—Guardian Angel is a powerful quality of
life tool that adds some additional survivability. While the skill is not
essential, the skill is easy to pick up after investing into Guardian Angel—Guardian Angel is a powerful quality of
life tool that adds some additional survivability. While the skill is not
essential, the skill is easy to pick up after investing into Mindfulness. Mindfulness.
 Infusion—Infusion complements this build's use of
gun damage by allowing non-elemental weapon to be used effectively and gain
bonus damage from Infusion—Infusion complements this build's use of
gun damage by allowing non-elemental weapon to be used effectively and gain
bonus damage from Tempest. Tempest.
 Indiscriminate—Indiscriminate is a powerful skill
for any Amara build that can make quick work of groups of enemies when paired
with guns like Projectile Recursion. Indiscriminate—Indiscriminate is a powerful skill
for any Amara build that can make quick work of groups of enemies when paired
with guns like Projectile Recursion.
 Sustainment—Sustainment, as the name suggests, is
your core survivability tool with this build. Once activated by your elemental
damage, it allows you to Life Steal a portion of the damage you deal. When
combined with the ricochet effect of Sustainment—Sustainment, as the name suggests, is
your core survivability tool with this build. Once activated by your elemental
damage, it allows you to Life Steal a portion of the damage you deal. When
combined with the ricochet effect of Indiscriminate, a single bullet
can be enough to heal you to full health. Indiscriminate, a single bullet
can be enough to heal you to full health.
 Forceful Expression—Forceful Expression provides a nice
flat boost in damage to top off the already-high gun damage this build can deal. Forceful Expression—Forceful Expression provides a nice
flat boost in damage to top off the already-high gun damage this build can deal.
Action Skill, Augments, and Elements
The specific Action Skill used in this build is not very important. The only
requirement is that it is  Phasegrasp-derived so that it can be used
when there is no target in order to instantly refund its cooldown. That being
said, this build opts with the option of
 Phasegrasp-derived so that it can be used
when there is no target in order to instantly refund its cooldown. That being
said, this build opts with the option of  Ties that Bind due to its
utility when it comes to dealing with groups of enemies, should you feel the
need to use it, however, these situations are quite rare and therefore
 Ties that Bind due to its
utility when it comes to dealing with groups of enemies, should you feel the
need to use it, however, these situations are quite rare and therefore
 Phasegrasp and
 Phasegrasp and  Fist Over Matter are both perfectly fine to use
as well.
 Fist Over Matter are both perfectly fine to use
as well.
 Allure is the chosen Action Skill Augment for this build. Much like
the specific Action Skill choice, the Augment chosen is not very important for
this build either. However, Allure offers a little bit of utility while not
increasing Action Skill Cooldown like the alternative choice of
 Allure is the chosen Action Skill Augment for this build. Much like
the specific Action Skill choice, the Augment chosen is not very important for
this build either. However, Allure offers a little bit of utility while not
increasing Action Skill Cooldown like the alternative choice of  Glamour,
making it the stronger choice.
 Glamour,
making it the stronger choice.
Your Action Skill with this build will almost never deal any damage, which
means your Action Skill Element is primarily used to influence the damage from
 Infusion and
 Infusion and  Forceful Expression. The Shock Action Skill
Element has been used for this build due to the
additional Shock damage bonus given from
 Forceful Expression. The Shock Action Skill
Element has been used for this build due to the
additional Shock damage bonus given from  Tempest. However, you can
freely use
 Tempest. However, you can
freely use  Soulfire to switch to Incendiary damage or
 Soulfire to switch to Incendiary damage or
 Blight Tiger for Corrosive damage to adjust your damage to your
opponent's Armor type.
 Blight Tiger for Corrosive damage to adjust your damage to your
opponent's Armor type.
Alternative Skill choices
 Clarity—Clarity gives a reasonable amount of Health
regeneration for the Skill Point investment. However, this build has massive
amounts of sustain with Clarity—Clarity gives a reasonable amount of Health
regeneration for the Skill Point investment. However, this build has massive
amounts of sustain with Sustainment, making it much better to have
additional Health from Sustainment, making it much better to have
additional Health from Root to Rise instead. Root to Rise instead.
 Personal Space—Personal Space can provide a small
damage bonus based on your distance to your enemy. However, as you will be
constantly moving around so much, you will have no way to guarantee how close
you will be to enemies to get value from this skill. Personal Space—Personal Space can provide a small
damage bonus based on your distance to your enemy. However, as you will be
constantly moving around so much, you will have no way to guarantee how close
you will be to enemies to get value from this skill.
 Samsara—Samsara is a generally strong skill for
Amara. However, as this build specifically does not use its Action Skill
on enemies, it is not possible to gain the benefits from this skill. Samsara—Samsara is a generally strong skill for
Amara. However, as this build specifically does not use its Action Skill
on enemies, it is not possible to gain the benefits from this skill.
 Anima—As this build focuses on gun damage rather than
Elemental effects, Anima is not a strong choice for this build. However, if you
are absolutely certain you will not be using non-elemental weapons, you can put
skill points into Anima instead of Anima—As this build focuses on gun damage rather than
Elemental effects, Anima is not a strong choice for this build. However, if you
are absolutely certain you will not be using non-elemental weapons, you can put
skill points into Anima instead of Infusion. Infusion.
Changelog
- 07 Dec. 2019: Guide added.
This guide is presented to you by Kat, a professional Hearthstone player competing at the highest level since closed beta. She is a consistent legend player in both Wild and Standard with multiple high-rank finishes.
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