Sheriff Amara (Siren) Skill Tree and Playstyle
Welcome to the skill page of our Sheriff Amara build, where you will find the skills you need to pick up to play that build, as well as guidance on how to best use them.
Structure of This Guide
This Sheriff Amara build guide is split in 3 different pages. The other 2 pages are the build overview and the gear, which you can access by clicking the buttons below.
Skill Tree
Playstyle
When playing the Sheriff Amara build, you should identify the strongest and most central target in a group of enemies. Once identified, Phasegrasp the target using the Ties that Bind Action Skill to Phasegrasp all nearby enemies and link them to the target. From here, you should use a high-damage gun and shoot a single bullet to score a critical hit on your target. This will spread the damage to all targets, killing everything in the process.
When encountering stronger enemies, such as bosses or the anointed, it is possible to stack up your damage using overkill effects. By taking advantage of the Overkill Guardian Skill reward, you will accrue overkill damage. This is due to you killing enemies with a single bullet, allowing you to overkill by more and more damage with each subsequent kill. After a few kills of lesser enemies, you should easily be able to deal with stronger targets. If you do not yet have access to the Overkill reward, it is highly recommended investing your future Guardian Skill Points into the Enforcer tree until you do.
Sheriff Amara Skill breakdown
- Clarity—Clarity is the core healing sustain ability for this build that offers light health regeneration.
- Samsara—Samsara takes advantage of the damage Ties that Bind deals to nearby enemies to create a generous boost in damage and sustain.
- Do Harm—Do Harm is used to boost the damage that Ties that Bind does to secondary targets, boosting the damage they receive to similar levels as the primary target.
- Transcend—Transcend is Amara's only skill that boosts Critical Damage. The few skill points invested will add a significant boost in damage due to the build relying entirely on critical hits.
- Restless—As killing enemies is synchronised with Action Skill usage, Restless helps increase the frequency that enemies can be killed.
- Wrath—Wrath is a powerful damage-boosting skill that synchronises perfectly with the build as killing enemies is perfectly paired with the use of your Action Skill.
- Remnant—Although most enemies will die within a single bullet due to Ties that Bind, Remnant helps clean up remaining enemies by taking advantage of the build's huge overkill damage.
- Avatar—Avatar is a dual-purpose skill that provides extra damage through additional Rush stacks while also allowing you to use your Action Skill more frequently to be able to deal with more groups of enemies.
- Infusion—Infusion helps overcome the weakness of the Jakobs guns used in this build by giving them an Elemental component. This provides additional synergies with some of Amara's skills and makes the build less vulnerable to being weakened by Mayhem modifiers.
- Tempest—Tempest provides a boost in damage by amplifying the elemental damage from Infusion.
- Dread—Dread provides a generous boost in damage against your primary Ties that Bind target for just a single skill point.
Action Skill, Augments, and Elements
Ties that Bind is the Action Skill that this build is built entirely around. By linking enemies together, it allows a single bullet to kill them all, making this Action Skill irreplaceable for the build.
Stillness of Mind is used as the Action Skill Augment for this build. The additional crowd control it provides helps minimise damage and any distractions while lining up that perfect critical hit to eliminate your target.
The Shock Action Skill Element has been used for this build due to the additional Shock damage bonus given from Tempest. However, you can freely use Soulfire to switch to Incendiary damage if you are encountering a lot of flesh enemies or Blight Tiger if you are encountering Armoured enemies.
Alternative Skill choices
- Personal Space— Personal Space can be picked from the Brawl skill tree as an alternative to Samsara. This option is better if you prefer to be close to your enemies rather than sniping them from a distance.
- Alacrity—Skill points can be spent on Alacrity instead of Restless if you find yourself reloading a lot. However, this should generally be unnecessary due to the free reload effect provided by Dread.
Changelog
- 01 Dec. 2019: Page added.
This guide is presented to you by Kat, a professional Hearthstone player competing at the highest level since closed beta. She is a consistent legend player in both Wild and Standard with multiple high-rank finishes.
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