Zane (Operative) Hitman Build Guide Skills
Welcome to the gear page of our Hitman Zane build, where you will find the skills you need to pick up to play that build, as well as guidance on how to best use them.
Structure of This Guide
This Hitman Zane build guide is split in 3 different pages. The other 2 pages are the build overview and the gear, which you can access by clicking the buttons below.
Skill Tree
Playstyle
Hitman Zane is a fast paced and very mobile mid-range oriented build that aims to maintain constant uptime on all the kill skill buffs in order to greatly amplify the damage output. Frequent skill resets allow the build to utilize Anointment effects on Skill end to the fullest, further increasing the damage. The build is best played aggressively in order to get the most out of clone placement, but also requires situational awareness to avoid being surrounded and understanding of the positional requirement of some weapons used. When mastered, the reward is a really high damage output coupled with deceptive survivability.
Hitman Zane Skill Breakdown
- Adrenaline is our primary mean to reduce the cooldown on both Action Skills, thus increasing overall uptime on Anointment Effects and allowing us to trigger Kill Skill effects more frequently with Seein' Red.
- Violent Speed, the first of many Kill Skills, increases our movement speed and directly synergize with Violent Momentum.
- Salvation provides much needed sustain and Cool Hand helps reducing the downtime for each weapon reload.
- Drone Delivery is a 1-point wonder that enables indirect usage of grenade mods.
- Death Follows Close is one of the cornerstones of the build, extending the duration and increasing the strength of every single Kill Skill buff.
- Playing Dirty literally doubles the damage output of our single-pellet shotguns, provided we can kill something within 5 shots.
- Good Misfortune helps extending our Action Skill uptime, and is chosen over Violent Violence to progress further down the tree.
- Seein' Red is the other key talent of the build, enabling every kill skill bonus when using Action Skills, removing any ramp up time at the beginning and overall increasing the consistency of a build which is heavily dependant on kill skill bonuses.
- Synchronicity and Donnybrook both increase gun damage by a substantial amount.
- , Fractal Frags is just another way to make use of our currently equipped Grenade mods while also being able to field 2 Action Skills at the same time.
- Quick Breather increases our overall sustain while Old-U is a free Second Wind during FFYL if we have a clone out, which also works with Doppelbanger.
Action Skill, Augments, and Elements
SNTNL and Digi-Clone are the two Skill of choice for the build, due to heavy investment in the red and blue trees which unlock every augments for those Skills.
Augments for the SNTNL are Winter's Drone and Bad Dose: while the former increase the crowd control capability of the drone, the latter provides just another movement speed increase and a damage debuff on targets, which help focusing down priority enemies.
Clone augments are the Digital Distribution, providing some damage mitigation as long as the Clone is active, which synergizes with Quick Breather, and the Doppelbanger that lets us blow the Clone for burst AoE damage.
Alternative Skill choices
while talents are pretty much set in stone there is some room for Action Skill augment choices:
- Binary System augment can be used instead of Doppelbanger for more crowd control at the expense of potential damage
- Schadenfreude is also an option, albeit generally redundant since we already have plenty of sustain
Changelog
- 07 Dec. 2019: Guide added.
This guide has been written by Motoko, Warlock main since The Burning Crusade, co-admin in the Warlock Discord, and theorycrafter and contributor for LockOneStopShop.
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