Alysrazor Encounter Guide: Strategy, Abilities, Loot
Alysrazor is the fourth boss that players will typically encounter inside the Firelands, and is found on the far North-Eastern platform. Players will want to clear as much trash in the area as possible to avoid engaging them during this intense battle.
Role-Specific Tips for Alysrazor
DPS Tips
- Do your best to kill adds efficiently and not waste damage on overkilling or padding.
- Keeping your
Blazing Power stacks up is a huge part of killing this boss quickly.
Healer Tips
- Be mindful of your tanks positioning during phase one as they will likely need to move around from frequently.
- Tanks will take massive damage from Alysrazor during phaes four, be ready with defensive cooldowns.
Tank Tips
- Be mindful of your healers positioning during phase one and do not run out of their range.
- Keep the Voracious Hatchlings faced away from the raid at all
times to prevent
Gushing Wound from hitting anyone else.
- Rotate defensive cooldowns during phase four to survive the
Blazing Claw.
Alysrazor Abilities
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- On Pull
Firestorm
Volcanic Fire
- Phase One
Blazing Claw
- Blazing Talon Initiate
Brushfire
Fieroblast
Fire It Up!
- Voracious Hatchling
Gushing Wound
Imprinted
Hungry
Satiated
Tantrum
- Plump Lava Worm
Lava Spew
- Flying Players
- Molten Feather
Molten Feather
Wings of Flame
Incendiary Cloud
Blazing Power
Alysra's Razor
- Phase Two
Harsh Winds
Fiery Tornado
- Fiery Vortex
- Fiery Tornado
- Phase Three
Burnout
Essence of the Green
Spark
- Blazing Talon Clawshaper
Ignition
- Phase Four
Ignited
Blazing Buffet
Blazing Claw
Full Power
Strategy for Alysrazor
Alysrazor is a 4 phase fight where players will face-off against numerous adds, deadly flames, and even gravity itself as players take flight to engage the fire-bird herself in the air.
Phase one can seem very chaotic as there is plenty going on, but most of the
mechanics in this phase can be easily avoided, making thing much simpler overall.
Phase one will last for a total for 3-minutes (4-minutes 10-seconds on Heroic)
and is where you will be spending the majority of your time on this fight. When
engaged, Alysrazor will blast the raid with
Firestorm,
cover the entrance and exits with
Volcanic Fire, and take flight
above the battlefield. While in the air, Alysrazor will do a
strafe-run across the field every minute, attacking anyone in the area with
Blazing Claw. While flying over, she will also drop multiple
Molten Feathers, which can be picked up to gain a buff, up to 3
feathers total. The first Molten Feather picked up will allow you
to cast your spells while moving, the second feather increases movement speed
by 30%, and the final feather allows your character to fly (more on the
flying mechanic later). Everyone in the raid should aim to pick-up at least 1
Molten Feather as this fight has tons of movement involved
throughout it, ideally 2 for the 30% increased movement speed if you have
extra feathers available nearby.
The first add we'll look at are the Blazing Talon Initiates.
These will constantly be spawning in on each side of the room, have very little
health and will try to cast very dangerous spells. The
Blazing Talon Initiates will frequently cast
Brushfire, summoning a fiery orb that will damage nearby players;
these orbs will remain for 1-minute and must be avoided. After each cast
of
Brushfire, the Blazing Talon Initiate will
attempt to cast
Fieroblast; if
Fieroblast is not
interrupted, the Blazing Talon Initiate will gain a stack of
Fire It Up! and hit a random raid member for very-high Fire damage.
You will need interrupts assigned to both sides of the room to guarantee neither
Blazing Talon Initiate can ever cast
Fieroblast.
Aside from the interrupting required, the Blazing Talon Initiates
have no aggro table and have very low health, so be sure to kill them quickly
every 40 seconds.
The next set of adds that we will mention briefly are the
Plump Lava Worms. Shortly after phase one starts, 4
Plump Lava Worms will spawn around the center of the room; these
worms don't move, can not be attacked, and will simply spray
Lava Spew around them to anyone within 18 yards. This essentially
means the middle of the room is off-limits while the Plump Lava Worms
are still alive. With the worms not being attackable, the only way to kill one
is to feed it to a Voracious Hatchling, the next add we will go
over.
20 seconds after phase one starts, 2 Voracious Hatchling eggs
will be dropped off on both sides of the battlefield. After a short-while, the
eggs will break open and a Voracious Hatchling will come out of
each. Both Voracious Hatchling will then become
Imprinted on the first person they see (nearest person to their
egg), only attacking and following that player, and taking 1000% more
damage from them. The
Imprinted needs to be on the tank for
each egg, if it lands on someone besides the tank that player must be
sacrificed to allow the Voracious Hatchling to use
Imprinted
again, hopefully on the tank this time. Make sure to keep the
Voracious Hatchlings faced away from the raid as they have a
frontal-cleave called
Gushing Wound, which applies a bleed to all
targets hit.
Once activated, the Voracious Hatchlings will begin to deal
with their new-found hunger, which will quickly begin to change their mood.
Very quickly they will become Hungry, which gives their auto-attacks
a 20% chance to send them into a
Tantrum, increasing
their attack speed and damage dealt by 50%. The only way to stop a
Tantrum and reduce the Voracious Hatchlings damage
dealt is by feeding it one of the nearby Plump Lava Worms; simply
drag the Voracious Hatchling that is in a
Tantrum
near a Plump Lava Worm and it will eat it, becoming
Satiated in the process and removing
Tantrum.
Satiated will prevent
Tantrum from being able to
trigger again for 15 seconds, allowing you more time to burn-down the massive
health pool each Voracious Hatchling has. You will need to
repeatadly feed each Voracious Hatchling a
Plump Lava Worm every time they throw a
Tantrum to
remove the damage buffs.
On heroic difficulty, the raid will need to deal with 6 Voracious Hatchlings instead of 4, but they have reduced health to compensate for the increased amount of spawns. There will also only be 2 Plump Lava Worms rather than 4 for each set of Voracious Hatchlings, but with their reduced health this should not be an issue.
With all of the adds out of the way, the last part of phase one is dealing with
the Molten Feathers and sending players to fly in the air. As
mentioned earlier, collecting 2 Molten Feathers grants you the
Molten Feather buff, allowing you to cast while moving and granting
30% movement speed. Picking up a 3rd Molten Feather will
grant players the
Wings of Flame buff, allowing them to fly in the
air; this will allow them to chase Alysrazor around in the sky and
chip away at her health bar.
While flying through the sky, players will have
the chance to fly through floating rings of fire, gaining a stack of
Blazing Power; be sure to avoid the
Incendiary Clouds,
the exploding rings as these will remove your
Wings of Flame buff.
Blazing Power grants 8% haste per stack, and restores
resources whenever a stack is gained. At 25 stacks of
Blazing Power,
that player will also gain
Alysra's Razor for 40 seconds. Balance
your raids DPS out as much as possible to keep the adds in check, and send any
extra ranged DPS available to fly in the air and damage Alysrazor as
much as possible during phase one. Damage-over-time classes are ideal here as
they can keep most of their damage up while flying around gathering stacks of
Blazing Power.
When phase one ends, any players flying in the air will need to land as they
will lose their
Wings of Flame buff when phase two begins.
Alysrazor will summon a deadly Fiery Vortex in the
middle of the room, and cover the outer circle of the room with
Harsh Winds. Lastly, the entire room will be covered in
Fiery Tornados, moving in opposite directions from each other and
dealing deadly Fire damage to anyone they touch. Rings of Fire will also
spawn during this phase, allowing players to continue gaining
Blazing Power stacks.
If you have the Molten Feather 30% movement speed buff,
all you need to do is simply follow a single tornado around for the entire
30-seconds that phase two lasts; the additional 30% is enough here to
make you barely slower than the tornado. Without the
Molten Feather
buff, you simply need to follow a tornado, waiting until another tornado passes
by on either your left or right side. Once a tornado passes by on either side,
simply turn around, get behind that new tornado, and follow that one; repeat
this pattern over and over, following a new tornado every time it passes by until
phase two ends.
Phase three starts with all of the tornadoes from phase two despawning as
Alysrazors suffers from
Burnout, causing her to crash
into the floor, becoming stunned and taking increased damage while her fires
re-ignite. While debuffed by
Burnout, players attacks against
Alysrazor will benefit from
Essence of the Green, restoring
10% mana for each spell used; make sure your healers get full mana here.
During this phase Alysrazor will have Molten Energy,
which starts out empty and quickly fills up over time. During this phase, 2
Blazing Talon Clawshapers will spawn in and attempt to help aid
Alysrazor recovery with
Ignition, increasing the rate
at which she gains Molten Energy. Have your tanks interrupt and stun these
adds whenever they attempt to cast to prevent Alysrazor from gaining
any additional Molten Energy, allowing you to stay in phase three with the
Burnout debuff for as long as possible.
Phase three will last a maximum of 34 seconds if both
Blazing Talon Clawshapers are not allowed to cast
Ignition at all, and should be the goal for anyone looking to
kill this boss. After 34 seconds, Alysrazor will awaken, losing the
Burnout debuff and attacking the raid again.
Once Alysrazor wakes up from
Burnout she will need to
be tanked and quickly faced away from the raid as she uses
Blazing Claw
as a cleave-like attack here; have your tanks rotate defensive cooldowns here
as needed and perform a tank swap every couple stacks of
Blazing Claw.
In addition to the deadly tank damage during this phase, the raid will also be
blasted constantly by
Blazing Buffet. This puts extra pressure on
the healer to balance healing and cooldowns between the both the tank and the
raid overall; rotating defensive cooldowns here is a must to survive the 25
seconds of phase four until Alysrazor reaches 100 Molten Energy
and the phase ends. After reaching 100 Molten Energy, Alysrazor
will cast
Full Power and phase one will start again; After a total
of 3
Burnouts, Alysrazor will permanently stay on the
ground and no longer fly up.
The main mechanic added on heroic difficulty are the Molten Meteors
that spawn in during phase one, avoid their swirling landing locations. After
landing, the Molten Meteors will activate and begin to slowly roll
across the room. If they run into a wall, the Molten Meteor will
break apart into 3 smaller meteors, shooting out into a random direction; when
the smaller meteors touch a wall again they will despawn. While at least one
of the Molten Meteors will need to be avoided, one of them will
need to be killed to survive Alysrazors new ability,
Firestorm.
Killing a Molten Meteor before it reaches a wall will stop it in
place, allowing the raid to hide behind it before each
Firestorm cast to avoid the damage. Ranged DPS will need to kill
the Molten Meteor as it will kill any nearby players in its path.
Alysrazor Loot
Below you will find all of the loot available for this boss encounter. Use the different buttons to view the different loot between both Normal and Heroic difficulties.
Normal Difficulty Loot
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Below you will find all of the loot available for this boss encounter. Use the different buttons to view the different loot between both Normal and Heroic difficulties.
Heroic Difficulty Loot
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Alysrazor Achievements
Achievement | Description |
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Defeat the bosses in Firelands. |
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Defeat the bosses in Firelands while in a guild group. |
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Defeat Alysrazor in Firelands on Heroic Difficulty. |
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Defeat Alysrazor in the Firelands without any raid member getting hit by the following attacks. |
Further Reading
Alysrazor is just one of the seven encounters present in the Firelands raid of Cataclysm. If you would like to learn more about the others, please see our other pages for the raid below.
Changelog
- 01 Oct. 2024: Page added.
This guide has been written by Abide, TBC veteran for nearly a decade. Abide is a Warrior tank and multi-class expert currently playing on Faerlina as Horde. You can find him in the the Icy Veins Discord. You can also see him live on Twitch.
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