Arms Warrior Level-by-Level Rotation, Talents, and Trainer Skills
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Level: 1
2.
Leveling Talents
Your first talent unlocks at Level 10.
Prime Glyphs
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Major Glyphs
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Minor Glyphs
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Select PrimeMajorMinor Glyph
War Academy increases the damage of your
Mortal Strike and Victory Rush by 15%.
War Academy increases the damage of your
Mortal Strike and Victory Rush by 15%. Blitz makes
your Charge generate extra Rage.
War Academy increases the damage of your
Mortal Strike and Victory Rush by 15%. Blitz makes
your Charge generate extra Rage.
Deep Wounds puts a bleed DoT on your target whenever you crit.
War Academy increases the damage of your
Mortal Strike and Victory Rush by 15%. Blitz makes
your Charge generate extra Rage.
Deep Wounds puts a bleed DoT on your target whenever you crit.
Taste for Blood is the main talent of this build. When Rend
deals damage, you have a 33% chance to use Overpower without
meeting its requirements, and increases it crit chance by 20%.
War Academy increases the damage of your
Mortal Strike and Victory Rush by 15%. Blitz makes
your Charge generate extra Rage.
Deep Wounds puts a bleed DoT on your target whenever you crit.
Tactical Mastery allows you to keep up to 75
Rage when swapping to
Berserker Stance. Taste for Blood is the main talent of
this build. When Rend deals damage, you have a 33% chance to
use Overpower without meeting its requirements, and increases it crit
chance by 20%.
War Academy increases the damage of your
Mortal Strike and Victory Rush by 15%. Blitz makes
your Charge generate extra Rage.
Deep Wounds puts a bleed DoT on your target whenever you crit.
Tactical Mastery allows you to keep up to 75
Rage when swapping to
Berserker Stance. Taste for Blood is the main talent of
this build. When Rend deals damage, you have a 66% chance to
use Overpower without meeting its requirements, and increases it crit
chance by 40%.
War Academy increases the damage of your
Mortal Strike and Victory Rush by 15%. Blitz makes
your Charge generate extra Rage.
Deep Wounds puts a bleed DoT on your target whenever you crit.
Tactical Mastery allows you to keep up to 75
Rage when swapping to
Berserker Stance. Taste for Blood is the main talent of this
build. When Rend deals damage, you can use Overpower without
meeting its requirements, and increases it crit chance by 60%.
War Academy increases the damage of your
Mortal Strike and Victory Rush by 15%. Blitz makes
your Charge generate extra Rage.
Deep Wounds puts a bleed DoT on your target whenever you crit.
Tactical Mastery allows you to keep up to 75
Rage when swapping to
Berserker Stance. Taste for Blood is the main talent of this
build. When Rend deals damage, you can use Overpower without
meeting its requirements, and increases it crit chance by 60%.
Sweeping Strikes duplicates your damage onto a 2nd nearby enemy,great
when paired with Glyph of Sweeping Strikes.
War Academy increases the damage of your
Mortal Strike and Victory Rush by 15%. Blitz makes
your Charge generate extra Rage.
Deep Wounds puts a bleed DoT on your target whenever you crit.
Tactical Mastery allows you to keep up to 75
Rage when swapping to
Berserker Stance. Taste for Blood is the main talent of this
build. When Rend deals damage, you can use Overpower without
meeting its requirements, and increases it crit chance by 60%.
Sweeping Strikes duplicates your damage onto a 2nd nearby enemy,great
when paired with Glyph of Sweeping Strikes. Deadly Calm gives
you a nice damage cooldown, allowing you to use all of your abilities without
their Rage cost.
War Academy increases the damage of your
Mortal Strike, Slam, and Victory Rush by 15%.
Blitz makes your Charge generate extra
Rage. Deep Wounds puts a bleed DoT
on your target whenever you crit. Tactical Mastery allows you to keep
up to 75 Rage when swapping to
Berserker Stance. Taste for Blood is the main talent of this
build. When Rend deals damage, you can use Overpower without
meeting its requirements, and increases it crit chance by 60%.
Sweeping Strikes duplicates your damage onto a 2nd nearby enemy,great
when paired with Glyph of Sweeping Strikes. Deadly Calm gives
you a nice damage cooldown, allowing you to use all of your abilities without
their Rage cost. Blood Frenzy causes
your bleeds to cause targets to take 4% extra Physical damage, and
30% extra damage from bleeds.
Improved Slam reduces the cast time of
Slam by 1 second, making it only 0.5 seconds total.
Improved Slam reduces the cast time of
Slam by 1 second, making it only 0.5 seconds total.
Juggernaut allows you to use Charge in combat, reduces
its cooldown by 2 seconds, and increases the crit chance of your next
Mortal Strike by 25%.
Improved Slam reduces the cast time of
Slam by 1 second, making it only 0.5 seconds total.
Juggernaut allows you to use Charge in combat, reduces
its cooldown by 2 seconds, and increases the crit chance of your next
Mortal Strike by 25%. Lambs to the Slaughter gives you a
10% damage increase to your main abilities every time you use
Mortal Strike, stacking up to 3 times.
Improved Slam reduces the cast time of
Slam by 1 second, making it only 0.5 seconds total.
Juggernaut allows you to use Charge in combat, reduces
its cooldown by 2 seconds, and increases the crit chance of your next
Mortal Strike by 25%. Lambs to the Slaughter gives you a
10% damage increase to your main abilities every time you use
Mortal Strike, stacking up to 3 times. Sudden Death lets
you keep 5 Rage after using Execute.
Improved Slam reduces the cast time of
Slam by 1 second, making it only 0.5 seconds total.
Juggernaut allows you to use Charge in combat, reduces
its cooldown by 2 seconds, and increases the crit chance of your next
Mortal Strike by 25%. Lambs to the Slaughter gives you a
10% damage increase to your main abilities every time you use
Mortal Strike, stacking up to 3 times. Sudden Death lets
you keep 5 Rage after using Execute.
Wrecking Crew causes your Mortal Strike crits to increase all
Physical damage you deal by 10%.
Improved Slam reduces the cast time of
Slam by 1 second, making it only 0.5 seconds total.
Juggernaut allows you to use Charge in combat, reduces
its cooldown by 2 seconds, and increases the crit chance of your next
Mortal Strike by 25%. Lambs to the Slaughter gives you a
10% damage increase to your main abilities every time you use
Mortal Strike, stacking up to 3 times. Sudden Death lets you
keep 10 Rage after using Execute.
Wrecking Crew causes your Mortal Strike crits to increase all
Physical damage you deal by 10%.
Improved Slam reduces the cast time of
Slam by 1 second, making it only 0.5 seconds total.
Juggernaut allows you to use Charge in combat, reduces
its cooldown by 2 seconds, and increases the crit chance of your next
Mortal Strike by 25%. Lambs to the Slaughter gives you a
10% damage increase to your main abilities every time you use
Mortal Strike, stacking up to 3 times. Sudden Death lets you
keep 10 Rage after using Execute.
Wrecking Crew causes your Mortal Strike crits to increase all
Physical damage you deal by 10%. Throwdown gives you a 5
second stun with only a 45 second cooldown.
Improved Slam reduces the cast time of
Slam by 1 second, making it only 0.5 seconds total.
Juggernaut allows you to use Charge in combat, reduces
its cooldown by 2 seconds, and increases the crit chance of your next
Mortal Strike by 25%. Lambs to the Slaughter gives you a
10% damage increase to your main abilities every time you use
Mortal Strike, stacking up to 3 times. Sudden Death lets you
keep 10 Rage after using Execute.
Wrecking Crew causes your Mortal Strike crits to increase all
Physical damage you deal by 10%. Throwdown gives you a 5
second stun with only a 45 second cooldown. Bladestorm is a deadly AoE
spell that you will want to group up to 4 mobs together before using to quickly
cut them all down.
With the Arms tree being
completed, you can now grab powerful talents from the Fury and
Protection trees. Cruelty is a nice 10%
increased crit chance on Mortal Strike, which scales well with your
other talents.
With the Arms tree being
completed, you can now grab powerful talents from the Fury and
Protection trees. Cruelty is a nice 10%
increased crit chance on Mortal Strike, which scales well with your
other talents. Battle Trance has a 15% chance to proc when you
use Mortal Strike, making your next ability cost no
Rage; you will likely want to use this on
Heroic Strike.
With the Arms tree being
completed, you can now grab powerful talents from the Fury and
Protection trees. Cruelty is a nice 10%
increased crit chance on Mortal Strike, which scales well with your
other talents. Battle Trance has a 15% chance to proc when you
use Mortal Strike, making your next ability cost no
Rage; you will likely want to use this on
Heroic Strike. Field Dressing gives you increased healing from
your spells like Victory Rush.
With the Arms tree being
completed, you can now grab powerful talents from the Fury and
Protection trees. Cruelty is a nice 10%
increased crit chance on Mortal Strike, which scales well with your
other talents. Battle Trance has a 15% chance to proc when you
use Mortal Strike, making your next ability cost no
Rage; you will likely want to use this on
Heroic Strike. Field Dressing gives you increased healing from
your spells like Victory Rush. Incite increases the crit
chance of your Heroic Strike by 15%, and whenever it crits the
next one you use is guaranteed to also crit.
3.
Leveling Glyphs
Your leveling glyphs will differ from your endgame glyphs. Glyphs can be a
huge boost to your leveling speed as some greatly improve the baseline power of
your key abilities. Be sure to check the price of these glyphs on your server to
vastly improve your leveling experience.
3.1.
Prime Glyphs
Glyph of Mortal Strike — Mortal Strike is one of the
main abilities of this spec, making this a mandatory glyph.
Glyph of Overpower — Overpower is another defining
ability of the Arms spec, making this a second mandatory
glyph.
Glyph of Slam — You will use frequently use Slam as
a filler when leveling, making this a great choice.
3.2.
Major Glyphs
Glyph of Victory Rush — You will be using Victory Rush
every time you kill a mob. This makes it heal for even more, which should
prevent you from ever needing to stop and eat to heal up.
Glyph of Sweeping Strikes — You will want to use
Sweeping Strikes whenever you can pull more than 1 mob at a time. This
removes the cost, making it very easy to deal with multiple enemeis at once.
Glyph of Rapid Charge — Reduces the cooldown of your
Charge, increasing your mobility between pulls.
3.3.
Minor Glyphs
Glyph of Enduring Victory — Gives you an additional 5 seconds
to use Victory Rush between pulls.
Glyph of Battle — Increases the duration of
Battle Shout by 2 minutes, redcuing how frequently you need to refresh
it.
Glyph of Berserker Rage — Adds 5
Rage whenever you use Berserker Rage.
This helps keep your Rage up, allowing you to
use more abilities.
4.
Leveling Rotation
Keep Battle Shout's buff up. Use whenever
off cooldown if you need Rage.
Berserker Rage use before pulling for extra
Rage is target doesn't fear.
Charge your enemy.
Rend your target.
Victory Rush use before the proc
expires.
Strike any extra
Rage.
Execute any enemies below 20%
health.
Colossus Smash on cooldown. Try to save
enough Rage before using this so you can use
3 abilities while the debuff is up on your target.
Mortal Strike use on cooldown.
Overpower if any of your attacks
are dodged.
Overpower if any of your attacks
are dodged or Taste for Blood procs.
Slam whenever you have extra
Rage.
Heroic Strike only if you have a large
surplus of Rage.
Early levels on Warriors are fairly
basic, only having a few abilities to use. Always try to start combat with
Charge if it's off cooldown. Keep Rend applied to
enemies, and use Victory Rush procs before they expire.
Strike will be your main ability until you hit level 10 and replace it
with Mortal Strike.
Now you have Taste for Blood, allowing you
to use Overpower every 6 seconds regardless of its requirements. Use
Mortal Strike on cooldown from now on as you have multiple talents
revolving around it such as Lambs to the Slaughter, Juggernaut,
and Wrecking Crew. If you have excess
Rage and both Overpower and
Mortal Strike are on cooldown, you can use Slam as a filler
in your rotation. When your target is under 20% you will want
to use Execute, especially since Sudden Death will allow you
to keep at least 10 Rage.
You now get Colossus Smash, allowing you
to bypass 100% of your targets armor. Try to have enough
Rage to use 3 abilities while the debuff is
on your target. Taste for Blood allows you to use Overpower
every 6 seconds regardless of its requirements. Use Mortal Strike on
cooldown. If you have excess Rage and both
Overpower and Mortal Strike are on cooldown, you can use
Slam as a filler in your rotation. When your target is under
20% you will want to use Execute.
Use Sweeping Strikes every minute if you
can pull 2 mobs together to cleave them down. With
Glyph of Sweeping Strikes, Sweeping Strikes will cost no
Rage.
Use Sweeping Strikes every minute if you
can pull 2 mobs together to cleave them down. With
Glyph of Sweeping Strikes, Sweeping Strikes will cost no
Rage. Use Deadly Calm on cooldown to
quickly dispatch stronger enemies, or when fighting multiple enemies at once.
Use Sweeping Strikes every minute if you
can pull 2 mobs together to cleave them down. With
Glyph of Sweeping Strikes, Sweeping Strikes will cost no
Rage. Use Deadly Calm on cooldown to
quickly dispatch stronger enemies, or when fighting multiple enemies at once.
Use Recklessness as much as possible, ideally when hitting multiple
enemies at once and combining it with other cooldowns.
Use Sweeping Strikes every minute if you
can pull 2 mobs together to cleave them down. With
Glyph of Sweeping Strikes, Sweeping Strikes will cost no
Rage. Use Deadly Calm on cooldown to
quickly dispatch stronger enemies, or when fighting multiple enemies at once.
Use Recklessness as much as possible, ideally when hitting multiple
enemies at once and combining it with other cooldowns. You will want to gather
up to 4 mobs together every 90 seconds when Bladestorm is up to
quickly AoE them all down. Combining Recklessness and
Bladestorm can easily destroy multiple groups of enemies.
Use Sweeping Strikes when fighting 2 or
more enemies at once. Use Deadly Calm on cooldown to
quickly dispatch stronger enemies, or when fighting multiple enemies at once.
Use Recklessness as much as possible, ideally when hitting multiple
enemies at once and combining it with other cooldowns. You will want to gather
up to 4 mobs together every 90 seconds when Bladestorm is up to
quickly AoE them all down. If you are low health use
Enraged Regeneration to regenerate 30% of your maximum health.
You can use Berserker Rage if you need an Enrage effect to activate
it.
5.
Abilities to Skip While Leveling
While leveling, you will not need to use all of your spells. Many can be
skipped to save gold and trained at a later date, when you have more gold
available to you. We recommend to not train these spells below, and save your
gold for gear, glyphs and mounts instead.
Thunder Clap
Taunt
Hamstring
Shield Block
Whirlwind
Revenge
Challenging Shout
Shield Wall
Intercept
Inner Rage
Retaliation
Spell Reflection
Commanding Shout
Intervene
Shattering Throw
Rallying Cry
6.
Continue Improving at Level 85
Congratulations on hitting Level 85 in Cataclysm! Now that your
leveling process is over, you can learn more about Level-85 ArmsWarriors gameplay by reading our fully detailed
guide below.
This guide has been written by Abide, TBC veteran for nearly a decade.
Abide is a Warrior tank and multi-class expert currently playing on Faerlina
as Horde. You can find him in the the
Icy Veins Discord.
You can also see him live on Twitch.