Cataclysm Classic Arms Warrior Talent Builds
On this page, you will find out the best PvE talent choices and builds for your Arms Warrior in Cataclysm Classic, as well as advised glyphs.
Talent Builds for Arms Warrior
Arms Warrior has a fairly
restrictive build with only a few talent points that can be placed depending on
your preference. Below you'll find our recommended talent build for all PvE
content as a
Arms Warrior.
You have a couple of choices you are able to make with some of your talents.
The 1 point in Throwdown can be placed into either
Blitz
for 5 more Rage when you use
Charge, or
Drums of War to reduce the cost of
Pummel.
You also have the option of removing 2 points from Incite and
putting them into
Blood and Thunder, allowing you to spread your
Rend to all nearby targets with
Thunder Clap. This is great
for AoEing, especially on trash, but is worse DPS on single target enemies such
as bosses in particular.
Notable Talents
In this section we will go over some of the key talents you will use when you
are playing an Arms Warrior.
Be sure to understand your most important talents as they are vital to play the
build to its fullest strength.
Taste for Blood — This is the main talent for a
Arms Warrior, allowing you to use
Overpower every 6 seconds regardless if the target dodged your attack or not. This is the key talent for the spec, so be sure to keep
Rend applied to a enemy at all times when you are in combat.
Sweeping Strikes — Duplicates all damage you deal to a second nearby enemy for 10 seconds. With
Glyph of Sweeping Strikes,
Sweeping Strikes will cost 0 Rage. Use this whenever you are hitting more than 1 enemy.
Deadly Calm — Removes the Rage cost from all abilities for 10 seconds. Stack whis with all of your other cooldowns, ideally together with
Recklessness. Can not be used at the same time as
Inner Rage.
Blood Frenzy — Your bleeds cause targets to take 4% Physical damage, and 30% bleed damage. Great personal and raid damage boost.
Improved Slam — Reduces the cast time of
Slam from 1.5 seconds down to 0.5 seconds. This allows you to use
Slam as a filler spell in your rotation.
Juggernaut — Allows you to
Charge in combat, reduces its cooldown by 2 seconds, and allows you to use it in any stance. In addition, after using Charge, your next
Mortal Strike will have 25% increased crit chance.
Lambs to the Slaughter — Causes your
Mortal Strike to refresh your
Rend on the target, meaning you only need to cast
Rend once at the start of the fight. Also gives you a stacking buff,
Slaughter, stacking up to 3 times.
Sudden Death — Gives your melee hits a 6% chance to reset the cooldown of
Colossus Smash. This gives your rotation some randomness as you will want to use
Colossus Smash almost always when it is off cooldown. Also prevents you from dropping below 10 Rage when using
Execute, allowing you to use
Execute every global when your target is below 20% health.
Bladestorm — The powerful talent point at the bottom of the
Arms tree; this is a great cooldown for AoEing, absolutely melting all nearby enemies.
Battle Trance — Gives your
Mortal Strike a 15% chance to make your next ability that costs Rage to instead be free. You will want to ideally use these procs on
Heroic Strike for the highest DPS possible.
Prime Glyphs
Prime glyphs are new to Cataclysm, giving you a third "row" of glyphs you can use on your character. You don't really have many options when it comes to prime glyphs as there are very limited options, usually only 3 avaiable for each specialization.
Glyph of Mortal Strike —
Mortal Strike is your main ability, making this a mandatory glyph.
Glyph of Overpower —
Overpower is one of your main abilities, making this a mandatory glyph.
Glyph of Slam —
Slam is one of your main abilities, making this a mandatory glyph.
Major Glyphs
Major glyphs usually offer utility over damage increases compared to prime glyphs. Here you have a few options depending on whether you are in an AoE or single target situation.
Glyph of Sweeping Strikes — Removes the Rage cost of
Sweeping Strikes, allowing you to AoE more easily on bosses with multiple targets or trash.
Glyph of Cleaving — Makes
Cleave hit 3 targets; use this for trash and bosses with multiple targets.
Glyph of Colossus Smash — Causes
Colossus Smash to apply a stack of
Sunder Armor. If you are not responsible for keeping up the armor reduce debuff, this glyph should be replaced.
Glyph of Heroic Throw — Applies a stack of
Sunder Armor to the target. This is great on the pull and if the target is out of range if you are responsible for keeping up
Sunder Armor.
Glyph of Thunder Clap — Increase the radius of
Thunder Clap by 2 yards. Great for AoEing trash.
Minor Glyphs
Minor glyphs typically provide very minor benefits. Your choices will vary
depending on what buffs and debuffs you are responsible for keeping up. In
10-man raids for example, you will likely need to use either Glyph of Battle or
Glyph of Command with
Glyph of Furious Sundering and
Glyph of Berserker Rage.
Glyph of Berserker Rage — Makes
Berserker Rage generate 5 Rage when used. Useful during downtime or trash.
Glyph of Command — Use this if you are responsible for upkeeping
Commanding Shout.
Glyph of Battle — Use this if you are responsible for upkeeping
Battle Shout.
Glyph of Furious Sundering — Use this if you are responsible for upkeeping
Sunder Armor.
Changelog
- 17 Sep. 2024: Reviewed for Phase 3.
- 30 Jul. 2024: Page reviewed for phase two.
- 15 May 2024: Added page.
More Cataclysm Warrior Guides
More Cataclysm Spec Guides from Other Classes
This guide has been written by Abide, TBC veteran for nearly a decade. Abide is a Warrior tank and multi-class expert currently playing on Faerlina as Horde. You can find him in the the Icy Veins Discord. You can also see him live on Twitch.
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