Cataclysm Classic Balance Druid Spell Summary
On this page, we present you with all spells and procs that you need to understand as a Balance Druid in Cataclysm Classic.
Balance Druid Spells, Cooldowns and Abilities
While not all abilities in your spellbook have the same degree of importance, they all have their uses, which we will try to quickly explain in the following sections.
Balance Druid Rotational Spells
- Starsurge is a new Cataclysm ability which deals significant Spellstorm (Arcane and Nature simultaneously) damage and has significant interactions with the rest of your kit through Glyph of Starsurge and Eclipse.
- Starfire is a casted ability that will deal a burst of Arcane damage and grant Solar energy for Eclipse.
- Wrath is a casted ability that will deal some Nature damage and grant Luna energy for Eclipse.
- Moonfire is an instant-cast, damage-over-time effect. It transforms into Sunfire when you are in a Solar Eclipse.
- Insect Swarm is another instant-cast, damage-over-time effect.
- Wild Mushroom is another new Cataclysm ability that you can pre-position in a place where multiple enemies will be standing shortly for a large burst of damage.
- Hurricane deals damage to targets in an area for every second while you channel.
- Starfall causes up to 20 stars to fall on enemies around you over a period of 10 seconds.
- Force of Nature creates three uncontrollable treants that attack nearby targets for 30 seconds. While usually used for extra DPS, it can also be used as a distraction.
- Typhoon causes some damage and knocks back all targets in a huge radius in front of you, also slowing them for 6 seconds. This makes it very useful when soloing, in PvP, and also in group PvE when used with Glyph of Typhoon.
Cat Form Abilities
As a Balance, Cat Form is used for Prowl and Dash.
Bear Form Abilities
As a Balance, Bear Form is used for its extra health and Armor, as well as Bash and Frenzied Regeneration in emergencies.
Druid Caster Form Utility Abilities
These are other abilities that all Druids possess and which are part of your utility package. We will list the most important ones at the top, but you can read about all of them if you want to learn more about being a Druid.
- Stampeding Roar is a new Cataclysm ability which makes your nearby raid members much faster for a short duration.
- Flight Form and Swift Flight Form are unique Druid flying forms which allow for instant air travel. They cannot be cast while in combat.
- Mark of the Wild is a Druid raid buff that increases primary stats by 5% and magical resistances by up to 97. It is equivalent to Paladin Blessing of Kings.
- Thorns buffs the target for 20 seconds, causing enemies who attack the target to take a small amount of Nature damage for each attack. If multiple enemies are attacking the same target, this can translate into a lot of extra damage!
- Omen of Clarity is a buff that causes your next ability to be Mana, Rage, or Energy free.
- Barkskin is a defensive cooldown that reduces all damage taken by 20% for 12 seconds on a 1-minute cooldown. This is usable while crowd controlled.
- Innervate causes the target to regenerate 5% of their Mana over 10 seconds, or 20% if cast on self.
- Rebirth allows you to resurrect a group member while in combat.
- Remove Corruption removes a Curse and a Poison from your target. When combined with the Nature's Cure talent, it will also remove a Magic effect.
- Hibernate is a crowd control ability that puts a Beast or Dragonkin to sleep for 40 seconds. This is usable on enemy Druids while they are in animal forms.
- Entangling Roots is a crowd control ability that roots the target in place for a duration.
- Cyclone is a short cast that stuns its target and makes it immune to damage and healing.
- Nature's Grasp puts a 45-second buff on you which roots the next target to damage you.
- Faerie Fire creates a magic debuff on its target, lowering their Armor and making them unable to turn invisible or stealth while active.
- Soothe removes all Enrage effects from the target.
- Track Humanoids allows you to track nearby Humanoids, including players, on your mini-map.
- Lifebloom is an instant cast that heals the target over a period and stacks up to three times on the same target.
- Rejuvenation is a heal-over-time effect you can cast on yourself or allies to heal them every few seconds for a while.
- Regrowth is a heal with a shorter cast time that does a burst of healing and puts a healing-over-time effect on the target.
- Healing Touch is a powerful heal with a longer cast.
- Tranquility is a powerful healing cooldown that, while channeled, heals raid members every 2 seconds for 8 seconds on a 8-minute cooldown.
More Cataclysm Druid Guides
More Cataclysm Spec Guides from Other Classes
This guide has been written by Seksi, original vanilla player and multi-class player, currently playing on Gehennas Horde. You can find him on the Classic Warrior, Mage and Shaman Discords, as well as the Icy Veins Discord.
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