Cataclysm Classic Combat Rogue Talent Builds
On this page, you will find out the best PvE talent choices and builds for your Combat Rogue in Cataclysm Classic, as well as advised glyphs.
Talent Builds for Combat Rogue
 Combat Rogue has a relatively
straight forward talent build that focuses on maximizing our damage by utilizing the full
array of talents from
Combat Rogue has a relatively
straight forward talent build that focuses on maximizing our damage by utilizing the full
array of talents from  Bandit's Guile to
 Bandit's Guile to  Killing Spree.
 Killing Spree.
Combat Rogue DPS Spec
This spec goes is focused on maximizing your ability to deal damage, there is some very slight variance depending on
what you view as more important, this build opts for two points into  Ruthlessness which you can easily shift one
of these points back into
 Ruthlessness which you can easily shift one
of these points back into  Lethality.
 Lethality.
Notable Talents
In this section we will go over some of the key talents you will use when you
are playing a  Combat Rogue.
Be sure to understand your most important talents as they are vital to play the
build to its fullest strength.
Combat Rogue.
Be sure to understand your most important talents as they are vital to play the
build to its fullest strength.
 Improved Sinister Strike — increases the damage done and reduces the Energy cost of your Improved Sinister Strike — increases the damage done and reduces the Energy cost of your Sinister Strike ability. 
Sinister Strike is our primary Combo Point generator and the ability we will be casting most often so
the more damage it deals and the less Energy it costs the more impactful each cast will be. Sinister Strike ability. 
Sinister Strike is our primary Combo Point generator and the ability we will be casting most often so
the more damage it deals and the less Energy it costs the more impactful each cast will be.
 Aggression — increases the damage dealt by your Aggression — increases the damage dealt by your Sinister Strike and Sinister Strike and Eviscerate abilities
which will act as both our primary Combo Point generator and spender so the added benefit to
both is a great, entirely passive DPS increase. Eviscerate abilities
which will act as both our primary Combo Point generator and spender so the added benefit to
both is a great, entirely passive DPS increase.
 Revealing Strike — causes your next offensive finish move to deal 35% more damage. While not a replacement for Revealing Strike — causes your next offensive finish move to deal 35% more damage. While not a replacement for Sinister Strike
this ability should ideally be used when you have four Combo Pointsactive on the target and plan to cast Sinister Strike
this ability should ideally be used when you have four Combo Pointsactive on the target and plan to cast Eviscerate 
as your next Combo Point
spending ability. Eviscerate 
as your next Combo Point
spending ability.
 Improved Gouge — increases the duration of your Improved Gouge — increases the duration of your Gouge ability and reduces its Energy cost by 30. While not traditionally
a DPS ability we will be utilizing Gouge regularly in our rotation as a nearly free way to generate Combo Points thanks 
to Gouge ability and reduces its Energy cost by 30. While not traditionally
a DPS ability we will be utilizing Gouge regularly in our rotation as a nearly free way to generate Combo Points thanks 
to Glyph of Gouge. Glyph of Gouge.
 Combat Potency — causes your off-hand melee attacks to have a 20% chance to generate 15 Energy. Combat Potency — causes your off-hand melee attacks to have a 20% chance to generate 15 Energy.
 Adrenaline Rush — increases your Energy regeneration rate by 100% and your Attack Speed by 20% for 
15 seconds. The increased Energy regeneration allows us to cast a considerable amount more abilities while it is active 
but you risk Energy capping so always make sure you are in a position to be able to consistently spend the Energy before casting
Adrenaline Rush. Adrenaline Rush — increases your Energy regeneration rate by 100% and your Attack Speed by 20% for 
15 seconds. The increased Energy regeneration allows us to cast a considerable amount more abilities while it is active 
but you risk Energy capping so always make sure you are in a position to be able to consistently spend the Energy before casting
Adrenaline Rush.
 Savage Combat — increases your total Attack Power by 6% and causes all targets afflicted by your
poisons to take 4% more Physical damage from all sources. Savage Combat — increases your total Attack Power by 6% and causes all targets afflicted by your
poisons to take 4% more Physical damage from all sources.
 Bandit's Guile — causes your Bandit's Guile — causes your Sinister Strike and Sinister Strike and Revealing Strike to grant you
an evolving insight, increasing your damage up to 30% against the target. As long as you continue to cast Revealing Strike to grant you
an evolving insight, increasing your damage up to 30% against the target. As long as you continue to cast Sinister Strike Sinister Strike Revealing Strikes you will progress from Revealing Strikes you will progress from Shallow Insight to Shallow Insight to Moderate Insight to finally Moderate Insight to finally Deep Insight. Deep Insight.
 Killing Spree — instantly teleport to the target and deal damage over the course of 2.5 seconds. This ability
can hit the same target multiple times and your damage done is increased by 20% while Killing Spree-ing. Killing Spree — instantly teleport to the target and deal damage over the course of 2.5 seconds. This ability
can hit the same target multiple times and your damage done is increased by 20% while Killing Spree-ing.
Prime Glyphs
Prime glyphs are new to Cataclysm, giving you a third "row" of glyphs you can use on your character. While there are a couple of different options to choose from, there are some very clear front runners for each specialization.
 Glyph of Adrenaline Rush — increases the duration of your Glyph of Adrenaline Rush — increases the duration of your Adrenaline Rush ability
by 5 seconds greatly increasing the amount of Energy regenerated and thus allowing you to cast considerably more
abilities in this window. Adrenaline Rush ability
by 5 seconds greatly increasing the amount of Energy regenerated and thus allowing you to cast considerably more
abilities in this window.
 Glyph of Sinister Strike — causes your Glyph of Sinister Strike — causes your Sinister Strike ability to have a 20% chance to generate an additional Combo Point. Sinister Strike ability to have a 20% chance to generate an additional Combo Point.
 Glyph of Slice and Dice — increases the duration of your Glyph of Slice and Dice — increases the duration of your Slice and Dice by 6 seconds, as Combat
keeping your Slice and Dice buff active as often as possible is crucial so adding duration to the buff will make this much easier
and allow you to spend more Combo Points on Slice and Dice by 6 seconds, as Combat
keeping your Slice and Dice buff active as often as possible is crucial so adding duration to the buff will make this much easier
and allow you to spend more Combo Points on Eviscerates. Eviscerates.
Major Glyphs
Major glyphs typically offer utility-based options and can be highly situational.
For  Combat there are a wide variety of Glyphs, but we have highlighted what are typically the 
most useful.
Combat there are a wide variety of Glyphs, but we have highlighted what are typically the 
most useful.
 Glyph of Feint — reduces Energy cost of your Glyph of Feint — reduces Energy cost of your Feint ability by 20. Feint ability by 20.
 Glyph of Gouge — removes the positional requirement of our Glyph of Gouge — removes the positional requirement of our Gouge ability. Gouge ability.
 Glyph of Blade Flurry — reduces the Energy generation penalty of Glyph of Blade Flurry — reduces the Energy generation penalty of Blade Flurry by 50%. Blade Flurry by 50%.
Minor Glyphs
Minor glyphs typically provide very minor benefits. Your choices will typically depend on what quality of life increase is the most meaningful for you.
 Glyph of Poisons — causes your poison application to be 50% faster. Glyph of Poisons — causes your poison application to be 50% faster.
 Glyph of Safe Fall — greatly reduces your fall damage taken. Glyph of Safe Fall — greatly reduces your fall damage taken.
 Glyph of Blurred Speed — allows you to walk on water with Glyph of Blurred Speed — allows you to walk on water with Sprint active. Sprint active.
More Cataclysm Rogue Guides
More Cataclysm Spec Guides from Other Classes
This guide has been written by Sellin, a former top 10 US raider and current season and several time Gladiator, long time WoW Player and passionate about all things Warcraft and Theorycrafting. You can follow him on Twitter and watch him on Twitch.
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