DPS PvP Rankings / Tier List for Cataclysm Classic
This guide will focus on rankings for the Arena, where 2v2, 3v3, and 5v5 matches occur. Doing well increases your team's rating, and the higher you go, the more points will be gained upon the weekly reset. These points can then be used to buy arena gear, which mirrors PvE gear in item level, but with some item budget allocated to Resilience and PvP-oriented set bonuses.
We will be ranking each DPS class available in Cataclysm below, alongside a short explanation on the reasoning behind its position. This list will be kept updated as Cataclysm progresses, in order to always reflect the current meta DPS ranks.
PvP DPS Rankings Summary
Dec 02 update: The rankings have been updated for the new PvP Season!
You can find below a quick summary of the current PvP DPS rankings:
- Feral Druid (S-Tier)
- Hunter (S-Tier)
- Rogue (S-Tier)
- Mage (S-Tier)
- Warlock (S-Tier)
- Retribution Paladin (A-Tier)
- Death Knight (A-Tier)
- Shadow Priest (A-Tier)
- Balance Druid (A-Tier)
- Warrior (A-Tier)
- Elemental Shaman (B-Tier)
- Enhancement Shaman (B-Tier)
In order to further understand the reasoning behind these ranks, we would recommend you to read the rest of the page, as that is explained in more detail in the next few sections.
Healer PvP Rankings
Feel free to also consult our PvP Healer rankings page if you are interested in learning more about your potential partners in the arena, or our guides on compositions in each bracket (2v2, 3v3, and 5v5) to learn which kinds of teams best suit your class.
PvP DPS Ranking Details
When sorting out the rankings for DPS in PvP, we are primarily concerned with three things:
- Damage Throughput — first and foremost, DPS are there to deal damage. You will not win unless you kill the other team. Unlike in PvE, however, sustained damage is usually less important than burst damage, although some classes still rely more on sustained damage to overwhelm the enemy healer.
- Utility — this is probably the most skill-based portion of
PvP, and where the best players shine. Control abilities such as
Fear and
Polymorph are game-defining abilities in Arena matches, as you effectively can take other players out of the fight for short periods of times. Effective use of control abilities, and the number of options available to a class are hugely important in how valuable a class is in Arenas.
- Survivability — just as you want to kill your enemies, you are also trying to not die. Defensive abilities and cooldowns are also quite important, especially when you are trying to reset or live long enough to regain offensive pressure. Some classes are significantly more durable than others, which has a huge impact on their effectiveness in Arenas.
These rankings will focus on these factors, and are specifically written in the context of 2v2 and 3v3 Arena. These rankings also could hold up decently well for 5v5 arena, but 2v2 and 3v3 are the significantly more popular and more competitive brackets. It is also important to note that group composition is incredibly important in Arena; playing a comp that utilizes your class's strengths can turn a B-tier class into an A-tier comp.
If you would like to know more about recommended arena compositions for any of its brackets, consult our guides below.
S-Tier Classes and Specializations
Feral Druid
Feral Druid offers a jack-of-all-trades
toolkit with a focus on melee DPS and bleed damage over time. They have great burst
damage, especially against low armor targets or when all damage over time effects
are ticking, and can stay mobile with their increased speed from Feral Swiftness.
While they lack a
Mortal Strike effect, this is usually overcome by playing
with teammates that can bring it.
Feral's biggest strength comes from the Predatory Strikes talent, which
allows for instant cast spells, with
Cyclone being a great option to take
enemies out for a while, prevent healing, or allow yourself or your teammate to
recover. They can also do decent off-healing, and have
Bear Form,
Survival Instincts,
and
Frenzied Regeneration for when they are the kill target, making them
excellent all-rounders, which can fit well into nearly any composition.
Hunter
Marksmanship Hunter is the
most common Hunter spec in arena, offering great burst windows through lining up
multiple instant damaging shots, such as Chimera Shot. It also brings
a strong ranged
Mortal Strike effect with
Widow Venom.
Hunters have multiple viable comps, but also have some issues, specifically around line-of-sight and how easily pets can die in Arenas. This is mostly a Beast Mastery issue, and part of the reason why the spec is rarely played in Cataclysm PvP.
Overall, Hunter brings solid damage and control, making them one of the best ranged DPS provided their team can prevent them from being trained the whole game.
Rogue
Rogues are one of the only melee classes that have stealth and rely on dishing out controlled burst damage to stunned or otherwise controlled targets in their opener. For that reason, Rogue has one of the highest skill ceilings in the game, and is one of the most popular melee classes to play in PvP.
Possibly the single most popular Arena comp of all time is Rogue,
Mage and Priest (RMP),
because their playstyles are so complementary. Rogues have incredible utility such
as Smoke Bomb, amazing burst such as
Shadow Dance, and their defense
is also much stronger in Cataclysm, with
Recuperate and
Combat Readiness.
Rogue's signature Stealth allows them to control matches from the start,
picking and choosing how to open. Rogues have multiple powerful long cooldowns,
making them very strong while they are available, but also weak when completely
out of cooldowns, thus putting the pressure on the Rogue to use them appropriately
to secure the win before running out of gas.
Mage
Mages have always been strong, especially
in the context of the Rogue, Mage and Priest (RMP) team composition. Fire is the
strongest spec available, with the new Combustion which can instantly
win a game on its own with a good enough spread and application timing, the
Dragon's Breath
plus
Polymorph guaranteed-CC combo and high DPS on the move through
Firestarter,
Fire Blast,
Living Bomb and
Hot Streak procs.
Frost is also good but relies much more often on hard casting of both CC and
damage, making it much more vulnerable to disruption. It does have more freezes
and slows, as well as reliable cooldown-fueled burst DPS combos, however, while
Fire is often at the mercy of RNG for its burst damage. Blink is also
the bane of melee, enabling Mages to break stuns and disengage quickly.
Often the Mage play style is less about overwhelming
your enemy team and more about securing a win by bursting down one target while
keeping every other target out of the game through crowd control abilities such
as Polymorph, but Mage can also overwhelm when needed or when lucky,
making it one of the best casters in Cataclysm.
Warlock
Warlocks are a great class in PvP in terms
of sustained output and durability, and will mostly be playing Affliction in Cataclysm.
DoT snapshotting with Soul Swap and
Demon Soul is one of the best
ways to reach a win by dealing unhealable damage, and enemy healers cannot even
dispel the DoTs off due to
Unstable Affliction!
Shadowflame is now also very strong, contributing to Affliction's high
damage potential. Warlock utility is as strong as ever with
Create Healthstone,
Curse of Tongues,
Fear, and
Curse of the Elements. Finally,
their passive defenses are also great thanks to
Soul Link and health regen
from
Siphon Life and other support talents such as
Demonic Aegis.
A-Tier Classes and Specializations
Retribution Paladin
Retribution Paladin is a very
strong all-rounder melee class, which has great burst with their major cooldowns,
Avenging Wrath and
Zealotry, especially if also under the effect
of the new
Inquisition buff. Its main weakness is the lack of a
Mortal Strike
effect.
Retribution can also consistently heal thorough Word of Glory and the new
Holy Power system, allowing them to be the best supports for triple DPS compositions
when taking into account their multiple defensives including
Divine Shield
immunity and
Hand of Protection,
Hand of Sacrifice, and
Hand of Freedom,
which can keep you mobile or help teammates survive being focused.
Death Knight
Death Knights are slow but also difficult
to stop, making them plate armored melee juggernauts who dominate the arena. While
they lack a healing reduction effect like Mortal Strike, they more than
make up for it with high sustained damage from diseases, the new
Necrotic Strike,
and pet burst damage from their multiple cooldowns such as
Summon Gargoyle.
Also, they have multiple ways to bring enemies to them and keep them there instead
through spells like Death Grip and
Chains of Ice. They also have
great anti-caster tools in general, such as
Anti-Magic Shell and
Strangulate.
Death Knights have no movements speed spells or dashes, which is their biggest
weakness, making them better with mobility support from allies such as Dispel Magic
and
Hand of Freedom.
One of the most common comps in Cataclysm is "TSG", which is Warrior plus Death Knight, plus Holy Paladin, known for being a melee cleave with high durability from its three plate wearers, and extremely high burst damage as long as they can connect, with the Paladin being there to keep them as mobile as possible.
Shadow Priest
Shadow Priests are similar to Warlocks
in their playstyle, but provide more defensive utility, such as the new Leap of Faith,
and even have a
Unstable Affliction spin-off in
Sin and Punishment,
which will punish enemy teams for dispelling the Priest's
Vampiric Touch.
Shadow Priests also have access to significant off-healing from the standard
Priest healing arsenal, which allows teams
to play defensively even if the healer is being pressured or controlled, and they
can help remove dangerous Magic with Dispel Magic, both defensively and
offensively.
Finally, their control options are decent, and include Psychic Scream,
Silence, and
Psychic Horror, which can be combined for a very
long lockout period on the enemy healer or other important targets.
Balance Druid
Balance Druid, when left unchecked,
is able to do massive area damage and decimate an opposing team by itself. Unfortunately,
they are also one of the most vulnerable classes to being trained and disrupted,
as their ability to kite away is limited now that shapeshifting only removes slows
and roots for Restoration Druids, while Starfall and any hard casts still
require the Druid to not be CC'd in order to function. Regardless,
Lunar Shower
allows for massive fully instant damage output, helping a lot in this regard and
allowing Balance to be more competitive than in previous expansions.
Balance brings the standard Druid arsenal
of utility and defensive tools, and can also silence a healer for a huge amount
of time with the new Entangling Roots plus
Solar Beam combo, but
their damage is further amplified in cleave setups thanks to
Starfall
and their
Eclipse-empowered DoTs. Balance can do massive spread damage,
especially if DoTs are protected by
Unstable Affliction, but is susceptible
to line-of-sight plays from the opposing teams and is very vulnerable to damage
itself, making it an easy target.
Warrior
Warriors are the antithesis of Rogues;
instead of utilizing a stealthy, controlled style of play to set up and execute
kills, Warriors are there to deal high consistent damage, while also tanking through
enemy incoming damage. Warrior can put high pressure on enemy healers thanks to
a combination of high burst and solid sustained damage, as well as Mortal Strike.
Warrior's biggest weakness is what you
would expect out of a melee: up-time. Inexperienced Warriors can be easily countered
by Mages and other ranged classes, meaning it is up to the Warrior and their team
to work together, using tools such as Dispel Magic and
Hand of Freedom,
as well as the Warrior's own
Spell Reflection, to stay out of CC and keeping
Mortal Strike up.
With the right support, Warriors are unstoppable
juggernauts that will wreak havoc in the Arena. Cataclysm has increased Warrior's
toolkit for getting back in range with the new Heroic Leap, and higher
burst damage can be achieved in
Colossus Smash windows, but its lower ranking
compared to Wrath reflects the much stronger buffs other classes got, especially
Rogues, making Warriors not as dominant in the meta as they used to be.
B-Tier Classes and Specializations
Elemental Shaman
Elemental Shamans provide high
buffs for caster teams with totems such as Wrath of Air Totem and 10% more
Spell Power with
Totemic Wrath, but are no longer one of the best specializations
in the arena due to
Bloodlust and
Heroism no longer being usable
while in a match, the removal of the
Astral Shift Wrath talent, and general
power-up of other specs who can now shut down Elemental handily, such as Rogues.
As a hybrid class, Elemental Shamans offer effective off-healing, helping their
team to play defensively when needed. Purge is also a powerful tool for
clearing enemy players of debuffs and helping to set up kills. Above all, Elemental
has good burst damage potential with
Unleash Flame followed by
Lava Burst
and
Fulmination, but is just as likely to get killed before it can cast
anything, especially against melee cleaves, where
Thunderstorm often feels
like it has way too long of a cooldown.
Enhancement Shaman
Enhancement Shaman bring multiple
ways to buff ally DPS in PvP, such as Strength of Earth Totem, and also have
much better mobility through the new
Earthen Power and
Ancestral Swiftness.
The revamped
Ghost Wolf also prevents you from being slowed while active,
but Enhancement still lacks gap closing abilities and a
Mortal Strike effect,
and also does relatively low damage compared to melee peers.
They can also instant-cast spells with Maelstrom Weapon, which
can be used offensively, to off-heal, or to CC with
Hex, making it quite
versatile, and disrupt enemy casters heavily with
Wind Shear,
Grounding Totem.
Overall while Enhance PvP has its perks, its relatively low ability to catch
up to targets and keep them within range allows it to be easily controlled in
many caster matchups, and its Mail armor suffers against physical damage heavy
teams, even with the powerful Shamanistic Rage at their disposal.
Changelog
- 11 Feb. 2025: Updated for Dragon Soul / Phase 4.
- 09 Nov. 2024: Updated for Firelands / Phase 3.
- 30 Jun. 2024: Reviewed for Phase 2.
This guide has been written by Seksi, original vanilla player and multi-class player, currently playing on Gehennas Horde. You can find him on the Classic Warrior, Mage and Shaman Discords, as well as the Icy Veins Discord.
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