End Time Dungeon Guide
End Time is the first of three dungeons added in during Phase Four of Cataclysm as an introduction to the new raid, Dragon Soul. Here players will go on a journey to uncover the needed information to challenge Deathwing himself.
Introduction
End Time is the first of the three new dungeons that introduces Dragon Souls story-line, involving Thrall contacting the Dragon Aspects for aid in uncovering Deathwing's nefarious plans. In this dungeon, you will fight against the echos of the past as time itself fights against you.
End Time is located in the Caverns of Time zone, inside Tanaris. All three of the new dungeons can be found in this zone, allowing the player to complete the entire quest chain quickly between all three dungeons.
First Two Bosses
The first two bosses inside of End Time are chosen (from a list of four bosses in total) each time you do this dungeon, making it possible to see various different boss combinations daily. These bosses share most of the same loot drops, while having a few of their own. They also have their own, special areas that they will need to be engaged in, for their unique encounter mechanics:
- Echo of Jaina — Azure Dragonshrine;
- Echo of Tyrande — Emerald Dragonshrine;
- Echo of Baine — Obsidian Dragonshrine;
- Echo of Sylvanas — Ruby Dragonshrine.
Shared Loot
All four bosses have a chance to drop these items, in addition to their own, personal loot drops.
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Echo of Jaina
Before you are able to engage Echo of Jaina, you must first collect
the 16 "Jaina Fragments" around the area. Be sure to clear any nearby trash,
especially those that patrol around, as the Echo of Jaina fight
involves plenty of movement where she spawns. On these trash packs, kill the Priests
first, followed by the Sorceress.
Echo of Jaina does not auto-attack, but instead attacks her target
with
Pyroblast and frequently will
Blink away
from her enemies all around the room. She will periodically use
Frostbolt Volley,
which should be interrupted, and
Flarecore, which creates a
"mine" on the ground (as shown on left).
This mine detonates when stepped on, dealing more damage the longer it takes to detonate, and after 10 seconds it will automatically detonate itself. Players will need to be on the lookout for these when they appear nearby and detonate them early by walking on top of them.
Echo of Jaina's last ability to mention is
Frost Blades,
which shoots out three expanding blades of Frost out in front of her, stunning
anyone hit for 5 second. Be on the lookout for this spell and avoid the blades
by standing in-between them.
Echo of Jaina Loot
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Echo of Baine
Echo of Baine is a straight forward encounter; head down towards the
lava pit and you will find a pool of lava with four platforms to stand on.
Head towards these platforms and avoid the one that Echo of Baine is on,
while having your Ranged DPS and healers spread out on the other platforms.
Stepping inside the lava will buff players with Molten Fists,
adding Fire damage to their attacks; Echo of Baine will also get his own
version of this,
Molten Axe, whenever he touches the lava. He will
also use
Throw Totem against a player at range; this totem can be
then picked up at the landing location and used against Echo of Baine to
increase his damage taken by 50%.
The main mechanic of the fight is Pulverize, which Echo of Baine
will use every 50 seconds, which targets and destroys one of the four platforms
available to players in the lava. This limits the amount of time you have to kill
Echo of Baine, but with Melee DPS properly using
Molten Fists
and Ranged DPS using the
Throw Totem to increase his damage taken,
this should not be an issue.
Echo of Baine Loot
Item |
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Echo of Sylvanas
Start the fight by spreading out to avoid the AoE damage from Black Arrow
and
Unholy Shot; players will also need to avoid, and quickly
move out of, any void-zones that are created throughout the encounter.
The main mechanic of the fight is Calling of the Highborne,
where Echo of Sylvanas will stun the entire party and pull them towards
herself. At the same time, she will summon in an army of ghouls to form a circle
in the area around her. These ghouls will form a line of magic between themselves,
entirely encircling the party that is now near Echo of Sylvanas. Touching
or crossing this line will cause you take Shadow damage, quickly killing you.
One the party has been pulled towards Echo of Sylvanas, the surrounding
ghouls will slowly begin to move towards you, shrinking the safe-zone as they
move forward.
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To prevent the ghouls from walking all the way on-top of the party and wiping you, you will need to have all of your DPS focus down the same ghoul. If you are able to kill a ghoul, their party in the circle will be broken, allowing players to run through it to the safe area behind the other ghouls until Echo of Sylvanas ends the cast and rejoins the fight.
Echo of Sylvanas Loot
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Echo of Tyrande
The trash in Echo of Tyrande's room must be cleared in order to get her to spawn. The trash in this area will also take 90% reduced damage when they aren't exposed to direct light; luckily there are nearby "beams of light" that the trash should be dragged into to make them receive maximum damage.
Echo of Tyrande will create a beam of light at the start of combat,
decreasing the casting speed of players inside the beam by -50%,
while players outside of the beam are unaffected; Healers and Caster DPS will
need to stay outside of the beam.
The main abilities Echo of Tyrande will use are Moonbolt
on her main-target, and
Stardust.
Stardust
deals AoE damage and is interrupt-able, and kicking this cast as often as possible
is the main goal of this encounter. Allowing this cast to go off repeatedly will
quickly lead to a wipe in combination with her other abilities.
Piercing Gaze of Elune will create a ball of white light that moves
around in random directions outside of the beam of lights visible area; Casters
should be aware of these and avoid them if they come near as they silence nearby
targets. Echo of Tyrande will also use
Moonlance,
throwing a spear of light in a random direction; when this spear of light
reaches the edge of the beam of light, it will fracture into three smaller
spears of light and continue traveling in a slightly altered trajectory.
Echo of Tyrande will buff herself as the fight continues on, gaining
the following:
- 80% —
Lunar Guidance;
- 55% —
Lunar Guidance (2nd stack);
- 30% —
Tears of Elune.
Lunar Guidance buffs will stack, reducing Echo of Tyrande's
cast time by 50%. This will make it more difficulty to interrupt
Stardust, but this should still remain the parties top priority.
Tears of Elune at 30% will cause stars to drop down at the
feet of players; avoid these if possible, but the priority should be ending
killing Echo of Tyrande as quickly as possible to end the fight.
Echo of Tyrande Loot
Item |
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Murozond
Murozond is a unique encounter, in which players will need to
control time itself in order to defeat him. In the nearby area is an hourglass
that players will need to use during the battle with Murozond.
The hourglass itself can only be used 5 times, as shown by the encounters unique
interface mechanic. Using the hourglass will reset all players cooldowns, reset
the area (removing any mechanics), revive any dead party members, and fully
restores health and mana.
Murozond himself has a very large health pool and uses three
main abilities.
Infinite Breath is a simple frontal-cone breath
attack, the tank should keep Murozond faced away from the party
at all times.
Temporal Blast damages all players every 15 seconds
and applies a stacking debuff, increasing the damage taken by subsequent casts
of
Temporal Blast. Lastly,
Distortion Bomb will
throw a large explosion at a Ranged player and leave a "damaging time-zone" in
the area; these must be avoided and will quickly take over the room.
Using the hourglass will remove any stacks of
Temporal Blast, as
well as the
Distortion Bombs left on the ground. With lower DPS
groups, you will need to use the Hourglass whenever the parties damage taken
becomes overwhelming. With a higher DPS group, you can choose to use the Hourglass
earlier on to reset your cooldowns and deal more damage. Either way, remember that
you only have 5 uses in total to reset the bosses room, so use them sparingly as
is appropriate.
Murozond Loot
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Quests
These quests take place inside this dungeon and are apart of the quest chain that expands across all three of the new Dragon Soul dungeons:
- Murozond
- Archival Purposes
- The Well of Eternity
Upon accepting The Well of Eternity, you will be able to continue the quest chain in the next dungeon, Well of Eternity.
Achievements
Achievement | Description |
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Engage the Echo of Tyrande in End Time on Heroic Difficulty after surviving her Shadow Gauntlet without allowing the party's healer to take any damage. |
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Defeat two Risen Ghouls during Echo of Sylvanas' Calling of the Highborne phase, then defeat the Echo of Sylvanas in End Time on Heroic Difficulty. |
Changelog
- 17 Feb. 2025: Page added.
This guide has been written by Abide, TBC veteran for nearly a decade. Abide is a Warrior tank and multi-class expert currently playing on Faerlina as Horde. You can find him in the the Icy Veins Discord. You can also see him live on Twitch.
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