Fire Mage PvP Guide for Cataclysm Classic
Welcome to our Cataclysm Fire
Mage PvP guide! The following pages
will lead you through the basics of Fire Mage PvP.
Fire Mage PvP Overview
Fire Mage does consistent
damage and has a small but powerful toolkit of
survivability spells and talents. Sheeping in PVP is now harder, as the
cast time has been increased, so you need to be careful when sheeping enemies,
not to trigger any spell locks during the long cast time.
Strengths and Weaknesses
Deals huge amounts of damage over a short time.
Has both decent damage over time effects and direct damage.
Can cause havoc in AoE with
Combustion and DoTs.
Survives a killing blow every minute with
Cauterize.
Decent crowd-control and survivability tools.
Snares are less of a problem with
Blink and
Blazing Speed.
Can cast while moving (
Firestarter).
Lower survivability than
Frost Mages.
Has less powerful crowd-control than Frost Mages.
Does not have huge burst on demand, more luck related (
Hot Streak).
Vulnerable to interrupts, as most of your damage is in the Fire spell school.
Talent Build and Glyphs
Prime Glyphs
Glyph of Living Bomb — A straight 3% damage increase to your main DoT
Living Bomb.
Glyph of Mage Armor — Enhances the mana regeneration of your
Mage Armor.
Glyph of Pyroblast — A 5% increased critical strike chance for your
Pyroblast!.
Major Glyphs
Glyph of Frost Armor — Allows your
Frost Armor to regenerate 2% of your maximum mana every 5 seconds. If you use
Glyph of Mage Armor as a Prime Glyph, you may also use
Glyph of Dragon's Breath here, but that is completely optional.
Glyph of Blast Wave — The slow effect of
Blast Wave lasts one second longer.
Glyph of Polymorph —
Polymorph now removes all damage over time effects from the target, so the sheep does not break instantly.
Minor Glyphs
Glyph of Slow Fall — Removes the reagent cost from
Slow Fall.
Glyph of Conjuring — Reduces the Mana cost of conjuring by 50%.
Glyph of Arcane Brilliance — Reduces the Mana cost of
Arcane Brilliance by 50%.
Rotation and Playstyle
If you have not already, we recommend taking a look at the
Spells Summary page first.
The better you know your abilities, the better and more versatile
you are at playing your Mage. There is no real rotation, as what you do
always depends on what your enemies do. The following spells are considered
most important for Fire Mages:
Fireball — Cast when not at risk of being interrupted.
Scorch — Filler spell that can be cast while moving (
Firestarter talent) and to fish for
Hot Streak procs. Also applies the 5% crit debuff from the
Critical Mass talent.
Living Bomb — Apply and maintain on all (up to 3) targets that will not be crowd-controlled.
Pyroblast! — Only hardcast Pyroblast when you are absolutely certain that you will not be interrupted. Use the
Hot Streak instant
Pyroblast!s to further increase your dps or burst down players.
Combustion — Use to increase preassure from DoT damage on enemies. Can be spread to all nearby enemies with an
Impact proc and
Fire Blast.
Fire Blast — Use to dps and to stun or spread your DoTs, if
Impact procs.
Blast Wave — A useful targeted AoE slow, can also be used to uncloak stealthed enemies and to hinder them from fleeing.
Dragon's Breath — AoE damage and 5-seconds disorient CC.
Cone of Cold — AoE damage and 4-seconds freeze CC. Works well together with
Shatter, which triples your critical strike chance versus frozen targets.
Frost Nova — Freeze CC. Has the same
Shatter interaction as
Cone of Cold above.
Ring of Frost — Freeze CC that works with
Shatter and can be used to create distance between you and enemies or to set a trap.
Flame Orb — A high damage ability, useful if you seek to nuke one target to oblivion.
Utility Spells
In addition to your main damaging and CC spells, you also have important utility spells:
Invisibility — Used to flee from combat.
Time Warp — Alternative to
Bloodlust/
Heroism, offers 30% increased attack/casting speed for you and your group for 40 secons.
Spellsteal — Steal beneficial magic effects from your enemies.
Polymorph — Transforms your enemies into a pet, removing all dots on them, thanks to
Glyph of Polymorph.
Mirror Image — Minor DPS increase.
Mana Shield — Absorbs Damage at the cost of mana.
Mage Ward — Absorbs Fire, Frost or Arcane damage, gives you
Blazing Speed, after dissipating from absorbing damage.
Ice Block — Makes you immune to all attacks for 10 seconds, but can be cleansed by spells like
Mass Dispel
Remove Curse — Cleanse 1 curse from a friendly target. Especially useful when dealing with Warlocks.
Slow Fall — This ability can be key to ambush attacks, or surviving jumps from high above.
Blink — Teleports you 20 yards forward, even out of most stuns/snares.
Counterspell — Interrupts enemy casts and can spell lock the cast spell scool for 7 seconds. With the talent, it also silences enemies for 4 seconds. Off global cooldown.
Frost Armor — The armor you want to use versus melee enemies. It slows melee attackers and provides additional armor, while also regenerating mana through the
Glyph of Frost Armor.
Mage Armor — Used against casters. Provides resistance versus all spell schools and regenerates mana, whilst also reducing the duration of harmful Magic effects against you.
Best Professions
If you are looking to maximize the potential of your Fire
Mage in Cataclysm PvP, these are the
recommended professions:
Tailoring — is great for the
Lightweave Embroidery cloak enchant.
Jewelcrafting — Gives you three powerful from
Chimera's Eye, giving you a 3x stat boost, compared to normal gems.
While Engineering was a very strong profession in the past expansions, in Cataclysm we prefer Jewelcrafting and Tailoring.
Gearing
The list linked below provides you with the Best-in-Slot gear setup for a
Fire Mage in PvP.
Arena Teams and Compositions
To learn in which setups Fire Mages
are typically strongest, please read the guides we have prepared below:
This guide has been written by Wrdlbrmpft aka Arcanaenus, playing Mage since 2008. He is usually found in the Mage Discord, where you may also ask him questions his guides do not answer.
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