Cataclysm Classic Frost Death Knight Leveling
On this page, you will find our level-by-level Frost Death Knight leveling guide for WoW Cataclysm Classic.
Frost Death Knight Level by Level Rotation and Talents
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Leveling Talents
Unlike other classes, Death Knight starts at level
55, so they have a considerable amount of talent points unlocked as soon as you
create your character and progress through the Death Knight starting area. While
you gain your initial 26 talent points much faster than other classes, it is important to have an idea
of how you should spend them to avoid having to respec.
Many of the talents taken throughout the Frost tree are focused
on maximzing the damage dealt while leveling by increasing the damage dealt by rotational abilities
and providing procs that will allow us to use more abilities like Rime and
Killing Machine.
The
Pillar of Frost cooldown is a major DPS increase that should be used as often as possible
to deal as much damage as possible to more quickly kill enemies to minimize your downtime.
Threat of Thassarian increases the damage dealt by basically all of your
Strike abilities when Dual-wielding, while this is the recommend build as Dual-wielding generally works better with other talents
found throughout the Frost tree if you are set on using a two-handed weapon you can easily shift these points into
Might of the Frozen Wastes.
Threat of Thassarian increases the damage dealt by basically all of your Strike abilities when Dual-wielding, while this is the recommend build as
Dual-wielding generally works better with other talents found throughout the Frost tree if you are set on using a two-handed weapon you can easily shift
these points into
Might of the Frozen Wastes.
On a Pale Horse increases our movement speed while mounted and we will be spending a considerable
amount of time while leveling mounted so the added movement speed will quickly add up.
Threat of Thassarian increases the damage dealt by basically all of your Strike abilities when Dual-wielding, while this is the recommend build as
Dual-wielding generally works better with other talents found throughout the Frost tree if you are set on using a two-handed weapon you can easily shift
these points into
Might of the Frozen Wastes.
On a Pale Horse increases our movement speed while mounted and we will be spending a considerable
amount of time while leveling mounted so the added movement speed will quickly add up.
Howling Blast will largely replace
Icy Touch
with the
Glyph of Howling Blast as it will cause it to apply
Frost Fever to all targets hit by Howling Blast. Howling Blast
will become our default spender of Frost Runes when fighting three or more enemies but otherwise should only really be used to apply Frost Fever or
if you have a
Rime proc.
As we branch out into the Blood tree, Bladed Armor acts as a passive Attack Power buff
scaling with the amount of armor we have; being a Plate-wearer we will always have a large amount of armor and gain more
as we level.
As we branch out into the Blood tree, Bladed Armor acts as a passive Attack Power buff
scaling with the amount of armor we have; being a Plate-wearer we will always have a large amount of armor and gain more
as we level.
Butchery grants 20 Runic Power any time we kill an enemy that yields honor or experience. While leveling
you should be killing a lot of mobs that grant experience so this will yield a ton of Runic Power allowing for more
Frost Strike
casts.
As we branch out into the Blood tree, Bladed Armor acts as a passive Attack Power buff
scaling with the amount of armor we have; being a Plate-wearer we will always have a large amount of armor and gain more
as we level.
Butchery grants 20 Runic Power any time we kill an enemy that yields honor or experience. While leveling
you should be killing a lot of mobs that grant experience so this will yield a ton of Runic Power allowing for more
Frost Strike
casts.
Improved Blood Tap reduces the cooldown of your
Blood Tap ability which we will be using as often as possible to
both refresh our Runes and turn your Blood Runes into Death Runes to allow for more
Obliterate casts.
As we branch out into the Blood tree, Bladed Armor acts as a passive Attack Power buff
scaling with the amount of armor we have; being a Plate-wearer we will always have a large amount of armor and gain more
as we level.
Butchery grants 20 Runic Power any time we kill an enemy that yields honor or experience. While leveling
you should be killing a lot of mobs that grant experience so this will yield a ton of Runic Power allowing for more
Frost Strike
casts.
Improved Blood Tap reduces the cooldown of your
Blood Tap ability which we will be using as often as possible to
both refresh our Runes and turn your Blood Runes into Death Runes to allow for more
Obliterate casts. The more
Runic Power, the more
Frost Strike we are able to cast. so
Scent of Blood is the last talent we will be taking.
While leveling you are likely to be taking a lot of hits, giving this high uptime. Due to the fact we are dual-wielding
you will have little to no issue spending the three charges.
Leveling Glyphs
In your Prime Glyphs we recommend Glyph of Howling Blast which causes your
Howling Blast
ability to now effect targets with
Frost Fever largely making
Icy Touch irrelevant especially
while leveling.
Glyph of Frost Strike which reduces the Runic Power cost of
Frost Strike which will be
our primary Runic Power spending while leveling as Frost. For our third and final Glyph slot we will take
Obliterate
which increases the damage dealt by our
Obliterate ability which is our primary spender of Frost and Unholy Runes
in single target situations.
For your Major Glyph slots we recommend Glyph of Dark Succor, which causes your next Death Strike when in
Frost or Frost Presence to heal you for at least 20% of your maximum health when used within fifteen seconds of killing
a target that yields Experience or Honor. While we are not using
Death Strike in a rotation as Frost this is still
a great way to regain health and minimize downtime.
Glyph of Blood Boil increases the radius of your
Blood Boil
ability which will be our primary spender of Blood Runes in AoE situations. Lastly for our third Glyph slot we will be using
Glyph of Hungering Cold which removes the Runic Power cost of our
Hungering Cold ability allowing us to use this
as a much more effective emergency button if you find yourself fighting more mobs than you are able to handle.
For your Minor Glyphs we recommend Glyph of Death Gate,
Glyph of Horn of Winter, and
Glyph of Resilient Grip.
Glyph of Death Gate greatly reduces the cast time of your
Death Gate ability which throughout the leveling process
you will find yourself back in Ebon Hold several times. Horn of Winter glyph just maximizes the uptime of the buff you will
already be maintaining and Resilient Grip just allows for more Death Grip casts in a situation where you may have otherwise
wasted the cooldown on an immune target.
Leveling Rotation
- Make sure you are in
Frost Presence.
- Apply and maintain diseases using
Icy Touch and
Plague Strike.
- Cast
Death Grip to close the gap between you and enemies as often as possible to maximize uptime.
- Use
Pestilence to spread your diseases in any situation you are fighting more than one target.
- Use
Obliterate as often as possible to spend your Frost, Unholy and Death Runes.
- Use
Death Strike to maintain health as needed, this should not be an ability you use super often but should be used to maintain your health especially when
Glyph of Dark Succor is active.
- Use
Frost Strike to spend your Runic Power when Runes are unavailable or you are at risk of capping your Runic Power.
- Use
Pillar of Frost as often as possible to maximize your kill speed.
- Make sure you are auto-attacking at all times.
- Use
Mind Freeze to interrupt enemy spell casting as often as possible to mitigate incoming damage.
- Use
Blood Boil to spend your Blood Runes when fighting 3 or more enemies.
- Use
Strangulate as needed to interrupt enemy spell casting, as this is a blanket silencing effect it can be used preemptively to position enemy spell casters.
- cast
Death and Decay when fighting 3+ mobs and you are confident they will survive most of its duration.
- In situations where you are pulling multiple mobs
or expect to be taking high damage consider using
Icebound Fortitude to help lessen incoming damage. This can also be used to avoid or free yourself from Stuns.
- cast
Blood Tap to refresh your dormant Blood Runes to further maximize your
Obliterate casts as they are converted to Death Runes.
- cast
Horn of Winter on cooldown to maintain the Strength and Agility buffs which will increase your kill speed.
- cast
Anti-Magic Shell to avoid incoming Magic damage or prevent yourself from being effected by incoming Magic effects like slows.
- Use
Howling Blast to apply your
Frost Fever ability to enemies in place of
Icy Touch once you have unlocked this talent. Howling Blast should be used to any time you are fighting three or more enemies to spend your Frost Runes or any time you have a
Rime proc.
- Once you have reached level 70 switch to using
Unholy Presence unless you are consistently fighting 3 or more enemies then consider using
Frost Presence.
- cast
Empower Rune Weapon any time the majority of your Runes are inactive. Empower Rune Weapon instantly refresh them and allows you to deal more damage. While leveling DPS increasing cooldowns should be used early and often.
Continue Improving at Level 85
Congratulations on hitting Level 85 in Cataclysm! Now that your
leveling process is over, you can learn more about Level 85 Frost
Death Knight gameplay by reading our fully detailed
guide below.
More Cataclysm Death Knight Guides
More Cataclysm Spec Guides from Other Classes
This guide has been written by Sellin, a former top 10 US raider and current season and several time Gladiator, long time WoW Player and passionate about all things Warcraft and Theorycrafting. You can follow him on Twitter and watch him on Twitch.
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