Cataclysm Classic Fury Warrior Spell Summary
On this page, we present you with all spells and procs that you need to understand as a Fury Warrior in Cataclysm Classic.
Fury Warrior Spells, Cooldowns and Abilities
Fury Warrior has a moderate amount of spells available to them; knowing your important spells and when they are best suited to be used is a key part of performing well in any environment. The sections below aim to show you your most important spells by each category and give you a brief example of what each spell does.
Fury Warrior Stances
Warrior have three different stances, each having unique functions that are needed in certain situations. Some spells can only be used in specific stances as well, making it important for you to understand the general purpose each stance has.
- Battle Stance — Increases all damage dealt by 5% and reduces damage taken by 5%. Allows you to use abilities that require you to be in Battle Stance, such as Shattering Throw.
- Defensive Stance — Decreases all damage taken by 10% and increases threat generation by 500%. This is the main stance that Protection Warrior uses.
- Berserker Stance — Increases all damage dealt by 10% and allows you to use abilities that require you to be in Berserker Stance like Whirlwind.
Damage Spells
As a Fury Warrior, you will be focusing on dealing damage. These are all of your main damaging spells that you will be using in various different situations.
- Bloodthirst — This is the main ability for a Fury Warrior. In Cataclysm it only has a 3-second cooldown, allowing you to use it every other global cooldown, which will be the main part of your rotation.
- Colossus Smash — The newest spell all Warriors get in Cataclysm. Smashes the target for high damage and allows you to bypass all of the targets armor for 6 seconds. The armor bypass only works for the Warrior and not the rest of the group; this 100% armor bypass is completely ignores all of the targets armor, providing a higher damage increase than having 100% Armor Penetration back in Wrath of the Lich King.
- Raging Blow — This is a new ability Fury gets as a talent in Cataclysm. This can only be used while enraged by either Enrage, Berserker Rage, or Death Wish.
- Slam — 1.5 second cast time, requiring you to stand in place when using it. However, the Bloodsurge talent gives your Bloodthirst a 30% to make Slam instant cast, cost no rage, and deal 20% increased damage.
- Heroic Strike — This spell is changed in Cataclysm. It no longer replaces your next auto-attack, but instead instantly deals damage and now has a 3 second cooldown. Still acts as a Rage dump whenever you are getting close to the Rage cap. The Incite talent increases the Crit Chance of Heroic Strike by 10%, and when Heroic Strike Crits it has a 66% chance that the next one to also be a Crit.
- Execute — Requires the target to below 20% health before you can use this. Costs 10 Rage and converts up to an additional 20 Rage into more damage, up to a maximum cost of 30 Rage. With the Executioner talent you will gain 5% increased attack speed, up to a total of 25% attack speed, for 9 seconds after using Execute.
- Cleave — Just like Heroic Strike, this spell is also changed. It no longer replaces your next auto-attack, but will instantly attack, dealing damage to your target and a nearby enemy. With the Glyph of Cleaving, this will hit 3 targets instead of 2. You should only use Cleave when attacking multiple targets at the same time.
- Whirlwind — In Cataclysm this ability hits all nearby enemies, no longer capped at 4 targets. The cooldown of Whirlwind will be reduced by 6 seconds if it successfully hits at least 4 enemies with your main-hand weapon.
- Heroic Throw — Deals decent damage. Use this if your target is out of melee range.
- Victory Rush — This can only be used after you get the killing blow on an enemy that is a similar level to you. You can not get this proc by killing low level enemies, such as critters. It is rare to be able to use this ability as it requires you to get the killing blow to activate it, but be sure to use it if you can.
Cooldowns
Fury Warriors has very limited cooldowns, mostly focused on increasing your own DPS. Cataclysm adds Rallying Cry, a raid-wide defensive cooldown.
- Rallying Cry — New to Cataclysm, grants all nearby group members 20% increased temporary maximum health for 10 seconds. This can be useful to help the raid survive high damage boss mechanics.
- Inner Rage — Another new ability added in Cataclysm. Reduces the cooldown of both Heroic Strike and Cleave from 3 seconds to 1.5 seconds. This has very limited uses as Fury as you will likely be unable to afford the Rage costs of using multiple Heroic Strikes or Cleaves back-to-back.
- Heroic Leap — The last new skill you gain during Cataclysm. An additional movement ability, jumps to a target location and deals damage to all enemies near the landing location. Heroic Leap is not on the global cooldown, allowing you to weave it into your rotation for additional damage. The Skirmisher talent reduces the cooldown of Heroic Leap by 20- seconds.
- Death Wish — 3-minute cooldown. Increases all Physical damage dealt by 20%, as well as increasing all damage taken by 20%. If using Glyph of Death Wish, you won't take any increased damage while Death Wish is activate. Furthermore, the talent Intensify Rage reduces the cooldown of Death Wish by 20%, allowing you to use it more often.
- Recklessness — 5-minute cooldown. Increases the Crit Chance of your special attacks by 50% for 12 seconds. While Recklessness is active, you take 20% increased damage from all sources. Try to line this up with other cooldowns, such as Death Wish or trinket procs. The talent Intensify Rage reduces the cooldown of Recklessness by 20%, allowing you to use it more often.
- Shattering Throw — 5-minute cooldown. Reduces targets armor by 20%. This should be used as a raid DPS cooldown and coordinated with other cooldowns, such as Bloodlust.
- Enraged Regeneration — 3-minute cooldown. This will consume an Enrage effect to restore 30% of your max health over 10 seconds. This can save your life during high damage spikes.
Utility Spells
In addition to your main spells and cooldowns, you also have many utility spells that can be game-changing when used in the proper scenario. Make sure you understand each of the spells listed below to fully take advantage of your entire spellbook.
- Charge — Quickly rush to an enemy, stunning them and generating some Rage. Can only be used outside of combat.
- Intercept — Similar to Charge, allows you to quick rush to an enemy, dealing minor damage and stunning them. Intercept can however, be used in combat, unlike Charge. The Skirmisher talent reduces the cooldown of Intercept by 10-seconds.
- Intervene — Rush to an allies location, causing the next melee or ranged attack made against them to be redirected to you instead. Also reduces their threat by 10%. You may need to use this from time to time for mobility or to escape a lethal area.
- Berserker Rage — 30-second cooldown. Removes and makes you immune to fear and incapacitating effects. Also causes you to generate extra Rage when taking damage. Useful if fighting an enemy that fears, or to generate extra Rage when taking raid damage. Counts as an Enrage effect for abilities such as Raging Blow.
- Pummel — Interrupts the target, preventing them from casting for 4 seconds. This is an important spell that you should be making use of whenever possible, especially on trash pulls. This spell is not on the global cooldown, letting you cast it freely. In Cataclysm, you can use Pummel in any stance. Successfully interrupting a cast with Pummel will increase all of your damage dealt by 10% for 30 seconds if you took the new talent Rude Interruption.
- Disarm — Removes your target's melee and ranged weapons for 10 seconds, greatly reducing the damage they deal, and may prevent them from using certain abilities. Mainly useful on certain trash mobs that use abilities similar to Whirlwind.
- Shield Wall — Reduces all damage taken by 40% for 12 seconds. Can be useful if you are about to take high damage, but generally should not be needed. Requires you to equip a shield first to activate and the buff will be removed if you un-equip the shield.
Buffs and Debuffs
Buffs and debuffs are an important part of any party or raid group as they greatly increase your groups ability to tank, heal and deal damage as a whole. Make sure you keep your buffs and debuffs up at all times to ensure the highest chance of success in whatever content you are in.
Buffs
- Rampage — Increases the crit chance of all nearby party and raid members by 5%. Does not stack with other, similar buffs.
- Battle Shout — Increases Strength and Agility of all nearby raid and party members. The duration of this buff can be increased by 2 minutes if using Glyph of Battle. Generates Rage when used, meaning you will want to use this as much as possible. Only 1 Shout buff can be active at a time.
- Commanding Shout — Increases the Stamina of all nearby raid and party members. The duration of this buff can be increased by 2 minutes if using Glyph of Command. Generates Rage when used, meaning you will want to use this as much as possible. Only 1 Shout buff can be active at a time.
Debuffs
- Sunder Armor — Reduces the targets' Armor by 4% per application, stacking up to 3 times.
- Demoralizing Shout — Reduces the physical damage dealt of all nearby enemies by 10%.
- Thunder Clap — Reduces the attack speed of all nearby enemies by 20%.
Other Spells
- Spell Reflection — Reflects a spell back towards the caster. Typically has very little use outside of PvP as you should not be the target of enemies in PvE content.
- Hamstring — Slows targets movement speed by 50% for 15 seconds. Useful to slow a mob down if they are running away or if you need to get away from them.
- Intimidating Shout — Fears up to 6 nearby enemies for a short duration. Can be useful if you are in danger or surrounded by enemies, but will typically only be used in PvP as using it in PvE situations can cause trash mobs to run in bad directions and pull additional packs of enemies.
Changelog
- 17 Sep. 2024: Reviewed for Phase 3.
- 30 Jul. 2024: Page reviewed for phase two.
- 08 May 2024: Added page.
More Cataclysm Warrior Guides
More Cataclysm Spec Guides from Other Classes
This guide has been written by Abide, TBC veteran for nearly a decade. Abide is a Warrior tank and multi-class expert currently playing on Faerlina as Horde. You can find him in the the Icy Veins Discord. You can also see him live on Twitch.
- Season of Discovery Updates: Rune Broke Vendor: Phase 7 PTR Testing, Loading Screen Teaser
- Season of Discovery Hotfixes: December 13th
- Increased Material Drops in Season of Discovery Phase 6: Tarnished Undermine Real and AQ Reagents
- Season of Discovery and Cataclysm Classic Hotfixes: December 11th
- Molten Core and Onyxia Raid Global Launch Times
- Season of Discovery and Cataclysm Classic Hotfixes: December 9th
- Season of Discovery Hotfixes: December 4th
- Tier 2 and Tier 1 Set Bonuses Now Fully Switchable in Season of Discovery