Lost City of the Tol'vir Dungeon Guide
The Lost City of the Tol'vir is an ancient city buried deep in the Uldum sands. Players will navigate through winding corridors and face off against the corrupted inhabitants threatening to devastate the lands.
Lost City of the Tol'vir Entrance Location
Lost City of the Tol'vir is found on the Southern end of Uldum at the end of the river.
Overview of Bosses in Lost City of the Tol'vir
Here we will give you a full rundown of what you can expect from each of the bosses found here on both Normal and Heroic difficulties as well as the items they drop.
General Husam
General Husam will cover the ground with Mystic Traps, giving you very little room to stand safely. These traps will arm themselves after 3 seconds, detonating if any player comes in contact with them. General Husam will also craft the ground with Shockwave, displaying an "X" pattern where he will damage any enemies in the area; simply avoid this while being sure not to run into any of the armed Mystic Trap. Lastly he will charge a random player with Bad Intentions, dealing moderate damage to them and stunning them for a few seconds.
Loot from Normal
Item | Required Level | Item Type |
---|---|---|
Greaves of Wu the Elder | 83 | Plate Feet |
Ionic Gloves | 83 | Mail Hands |
Kaleki Cloak | 83 | Back |
Seliza's Spear | 83 | Polearm |
Spirit Creeper Ring | 83 | Finger |
Loot from Heroic
Item | Required Level | Item Type |
---|---|---|
Greaves of Wu the Elder | 85 | Plate Feet |
Ionic Gloves | 85 | Mail Hands |
Kaleki Cloak | 85 | Back |
Seliza's Spear | 85 | Polearm |
Spirit Creeper Ring | 85 | Finger |
Lockmaw and Augh
- Lockmaw
- Viscous Poison
- Dust Flail
- Venomous Rage
- Scent of Blood
- Frenzied Crocolisk
- Vicious Bite
- Augh
- Paralytic Blow Dart
- Whirlwind
- Smoke Bomb
This fight starts off with you facing only Lockmaw, with Augh appearing in random using Whirlwind; simply attack Augh a few times when he appears to make him vanish. Avoid attacking Lockmaw from behind as he will often use Dust Flail, dealing damage to all players behind him and reducing their chance to hit by 50%. Spread out to avoid Viscous Poison from hitting multiple targets and remove the poison debuff if possible. Lockmaw will frequently use Scent of Blood on a random target, spawning in multiple Frenzied Crocolisks that will fixate on attacking the player marked with Scent of Blood. These adds should be slowed, stunned, and AoEd down as quickly as possible to prevent them from attacking the marked target.
Once Lockmaw is defeated the fight is not over. After a brief break Augh will appear and engage you in combat. He will debuff random targets with Paralytic Blow Dart, a poison debuff that should be removed if possible. Augh will periodically disorient the tank temporarily, attacking his second threat target until they are free. Lastly he will use Whirlwind, dealing high damage to all nearby targets while he moves towards a random enemy. The tank should be ready to taunt him during the Whirlwind to force him to stay in place, rather than moving around the room damaging your ranged players.
Loot from Normal
Item | Required Level | Item Type |
---|---|---|
Barim's Main Gauche | 83 | One-Hand Dagger |
Heart of Solace | 83 | Trinket |
Sand Dune Belt | 83 | Plate Waist |
Sand Silk Wristband | 83 | Cloth Wrist |
Veneficial Band | 83 | Finger |
Loot from Heroic
Item | Required Level | Item Type |
---|---|---|
Barim's Main Gauche | 85 | One-Hand Dagger |
Heart of Solace | 85 | Trinket |
Sand Dune Belt | 85 | Plate Waist |
Sand Silk Wristband | 85 | Cloth Wrist |
Veneficial Band | 85 | Finger |
High Prophet Barim
- Phase One
- Blaze of the Heavens
- Fifty Lashings
- Plague of Ages
- Heaven's Fury
- Repentance
- Phase Two
- Harbinger of Darkness
- Hallowed Ground
- Soul Sever
High Prophet Barim has two phases with different abilities in each. In the first phase, players will need to quickly move out of Heaven's Fury, a beam of light spawned on a random target. He will debuff players with Plague of Ages, a disease that bounces between enemies if not dispelled quickly. High Prophet Barim will also buff his melee damage via Blaze of the Heavens, giving him moderately high damage output.
When High Prophet Barim reaches 50% health he will Repentance, going immune to damage, stunning all enemies and pulling them on top of himself. He will then spawn in a Harbinger of Darkness, dark phoenix that will debuff players with Soul Sever, causing them to spawn Soul Fragments. These Soul Fragments will slowly move towards the Harbinger of Darkness, increasing its damage dealt if they reach the bird. Stun, slow, and quickly kill the Soul Fragments before they can reach the Harbinger of Darkness; once the Harbinger of Darkness dies, High Prophet Barim will stop casting Repentance and phase one will start again.
Loot from Normal
Item | Required Level | Item Type |
---|---|---|
Balkar's Waders | 83 | Mail Legs |
Greaves of Wu the Younger | 83 | Plate Feet |
Resonant Kris | 83 | One-Hand Sword |
Ring of the Darkest Day | 83 | Finger |
Tauntka's Necklace | 83 | Neck |
Loot from Heroic
Item | Required Level | Item Type |
---|---|---|
Balkar's Waders | 85 | Mail Legs |
Greaves of Wu the Younger | 85 | Plate Feet |
Resonant Kris | 85 | One-Hand Sword |
Ring of the Darkest Day | 85 | Finger |
Tauntka's Necklace | 85 | Neck |
Siamat
- Phase One
- Storm Bolt
- Cloud Burst
- Servant of Siamat
- Lightning Nova
- Thunder Crash
- Minion of Siamat
- Chain Lightning
- Tempest Storm
- Depletion
- Phase Two
- Wailing Winds
- Storm Bolt
- Gathered Storms
Siamat starts the fight off with Deflecting Winds, reducing his damage taken by 90%. He will attack random targets with Storm Bolt during this phase. Siamat will often use Cloud Burst to cover the area with clouds that deal damage and knockback players near them; be ready to move away from any of these as they spawn in.
In this phase Siamat will also frequently spawn in 2 different adds; Servant of Siamat and Minion of Siamat. Minion of Siamats can mostly be ignored, interrupting them whenever possible; when they die they will release a Tempest Storm, dealing Nature damage to any players caught under the cloud. The Servant of Siamats are the main focus of this phase, as you need to kill 3 of them to activate Siamat himself. Keep these away from the group as they will frequently cast Thunder Crash, dealing Nature damage to all nearby targets. After the third Servant of Siamat dies, Siamat will drop his Deflecting Winds buff and take full damage for the rest of the fight.
As soon as Siamat drops his Deflecting Winds buff he will use Wailing Winds on the group, throwing you around the room while dealing damage to you. Minion of Siamat will continue to spawn in during this phase, simply kill them, interrupt them, or ignore them entirely while you primarily focus on dealing with Siamat himself.
Loot from Normal
Item | Required Level | Item Type |
---|---|---|
Crafty's Gaiters | 83 | Leather Feet |
Evelyn's Belt | 83 | Cloth Waist |
Geordan's Cloak | 83 | Back |
Hammer of Sparks | 83 | One-Hand Mace |
Leggings of the Path | 83 | Leather Legs |
Mantle of Master Cho | 83 | Cloth Shoulder |
Ring of Three Lights | 83 | Finger |
Sorrowsong | 83 | Trinket |
Tia's Grace | 83 | Trinket |
Zora's Ward | 83 | Shield |
Loot from Heroic
Item | Required Level | Item Type |
---|---|---|
Crafty's Gaiters | 85 | Leather Feet |
Evelyn's Belt | 85 | Cloth Waist |
Geordan's Cloak | 85 | Back |
Hammer of Sparks | 85 | One-Hand Mace |
Leggings of the Path | 85 | Leather Legs |
Mantle of Master Cho | 85 | Cloth Shoulder |
Ring of Three Lights | 85 | Finger |
Sorrowsong | 85 | Trinket |
Tia's Grace | 85 | Trinket |
Zora's Ward | 85 | Shield |
Lost City of the Tol'vir Quests
Starting in Cataclysm, dungeon quests are found directly inside the dungeon and have no quest chains required. This means you can simply queue up for the dungeon and grab all of the available quests inside without needing to complete long-winded, complicated quest chains! The following quests are found inside the dungeon:
- Targets of Opportunity
- The Source of Their Power
This is simply a breadcrumb quest you can grab from General Ammantep in Uldum.
Lost City of the Tol'vir Achievements in Cataclysm
Achievement | Description |
---|---|
Acrocalypse Now | Defeat 20 Frenzied Crocolisks within 10 seconds during the Lockmaw encounter in the Lost City of the Tol'vir on Heroic Difficulty. |
Headed South | Defeat Siamat, Lord of the South Wind, with 3 stacks of Lightning Charge in Lost City of the Tol'vir on Heroic Difficulty. |
Kill It With Fire! | Defeat 3 Burning Souls during the High Prophet Barim encounter in Lost City of the Tol'vir on Heroic Difficulty. |
Lost City of the Tol'vir | Defeat Siamat, Lord of the South Wind in the Lost City of the Tol'vir. |
Heroic: Lost City of the Tol'vir | Defeat Siamat, Lord of the South Wind in the Lost City of the Tol'vir on Heroic Difficulty. |
Heroic: Lost City of the Tol'vir Guild Run | Defeat Siamat, Lord of the South Wind in the Lost City of the Tol'vir in Heroic difficulty while in a guild group. |
Changelog
- 30 Jul. 2024: Page reviewed for phase two.
- 20 May 2024: Added page.
This guide has been written by Abide, TBC veteran for nearly a decade. Abide is a Warrior tank and multi-class expert currently playing on Faerlina as Horde. You can find him in the the Icy Veins Discord. You can also see him live on Twitch.
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