Cataclysm Classic Protection Warrior Leveling
On this page, you will find our level-by-level Protection Warrior leveling guide for WoW Cataclysm Classic.
Protection Warrior Level-by-Level Rotation, Talents, and Trainer Skills
Protection is not terrible for leveling, but it falls behind
in speed compared to
Arms
Warrior leveling speeds when leveling solo.
You will get very fast dungeon finder pops when you queue as a tank, allowing
you to spam run dungeons for experience, which will be higher experience than
solo questing as
Protection. If you are interested in the
fastest solo leveling experience, check out our
Arms
Warrior Leveling Guide.
Move the slider below to make the guide update to your level!
Leveling Talents
Your first talent unlocks at Level 10.
Blood and Thunder allows you to spread
your
Rend to all targets hit with
Thunder Clap.
Blood and Thunder allows you to spread
your
Rend to all targets hit with
Thunder Clap.
Incite increases the crit chance of your
Heroic Strike by
15%, and whenever it crits the next one you use is guaranteed to also
crit.
Blood and Thunder allows you to spread
your
Rend to all targets hit with
Thunder Clap.
Incite increases the crit chance of your
Heroic Strike by
15%, and whenever it crits the next one you use is guaranteed to also
crit.
Shield Specialization generates 15 Rage
when you block an attack.
Blood and Thunder allows you to spread
your
Rend to all targets hit with
Thunder Clap.
Incite increases the crit chance of your
Heroic Strike by
15%, and whenever it crits the next one you use is guaranteed to also
crit.
Shield Specialization generates 15 Rage
when you block an attack.
Shield Mastery reduces the cooldown of
Shield Block by 20 seconds, and
Shield Wall by 2 minutes.
Blood and Thunder allows you to spread
your
Rend to all targets hit with
Thunder Clap.
Incite increases the crit chance of your
Heroic Strike by
15%, and whenever it crits the next one you use is guaranteed to also
crit.
Shield Specialization generates 15 Rage
when you block an attack.
Shield Mastery reduces the cooldown of
Shield Block by 20 seconds, and
Shield Wall by 2 minutes.
Concussion Blow deals moderate damage to a target and stuns them for 5
seconds.
Blood and Thunder allows you to spread
your
Rend to all targets hit with
Thunder Clap.
Incite increases the crit chance of your
Heroic Strike by
15%, and whenever it crits the next one you use is guaranteed to also
crit.
Shield Specialization generates 15 Rage
when you block an attack.
Shield Mastery reduces the cooldown of
Shield Block by 20 seconds, and
Shield Wall by 2 minutes.
Concussion Blow deals moderate damage to a target and stuns them for 5
seconds.
Bastion of Defense has a 20% to Enrage you whenever you
block, dodge or parry, increasing your Physical damage dealt by 10%.
Blood and Thunder allows you to spread
your
Rend to all targets hit with
Thunder Clap.
Incite increases the crit chance of your
Heroic Strike by
15%, and whenever it crits the next one you use is guaranteed to also
crit.
Shield Specialization generates 15 Rage
when you block an attack.
Shield Mastery reduces the cooldown of
Shield Block by 20 seconds, and
Shield Wall by 2 minutes.
Concussion Blow deals moderate damage to a target and stuns them for 5
seconds.
Bastion of Defense has a 20% to Enrage you whenever you
block, dodge or parry, increasing your Physical damage dealt by 10%.
Warbringer allows you to use
Charge in
Defensive Stance, rather than needing to swap betweem stances.
Blood and Thunder allows you to spread
your
Rend to all targets hit with
Thunder Clap.
Incite increases the crit chance of your
Heroic Strike by
15%, and whenever it crits the next one you use is guaranteed to also
crit.
Shield Specialization generates 15 Rage
when you block an attack.
Shield Mastery reduces the cooldown of
Shield Block by 30 seconds, and
Shield Wall by 3 minutes.
Concussion Blow deals moderate damage to a target and stuns them for 5
seconds.
Bastion of Defense has a 20% to Enrage you whenever you
block, dodge or parry, increasing your Physical damage dealt by 10%.
Warbringer allows you to use
Charge in
Defensive Stance, rather than needing to swap betweem stances.
Devastate deals 150% weapon
damage and applies
Sunder Armor to target.
Devastate deals 150% weapon
damage and applies
Sunder Armor to target.
Improved Revenge
buffs
Revenge, increasing its damage by 60% and makes it hit an
additional enemy.
Devastate deals 150% weapon
damage and applies
Sunder Armor to target.
Improved Revenge
buffs
Revenge, increasing its damage by 60% and makes it hit an
additional enemy.
Impending Victory gives your
Devastate a
50% to allow you to use
Victory Rush when you use
Devastate on targets below 20% health.
Devastate deals 150% weapon
damage and applies
Sunder Armor to target.
Improved Revenge
buffs
Revenge, increasing its damage by 60% and makes it hit an
additional enemy.
Impending Victory gives your
Devastate a
50% to allow you to use
Victory Rush when you use
Devastate on targets below 20% health.
Heavy Repercussions
doubles the damage dealt by
Shield Slam whenever you have
Shield Block activated.
Devastate deals 150% weapon
damage and applies
Sunder Armor to target.
Improved Revenge
buffs
Revenge, increasing its damage by 60% and makes it hit an
additional enemy.
Impending Victory gives your
Devastate a
50% to allow you to use
Victory Rush when you use
Devastate on targets below 20% health.
Heavy Repercussions
doubles the damage dealt by
Shield Slam whenever you have
Shield Block activated.
Thunderstruck increase the damage of
Rend,
Cleave and
Thunder Clap by 6%.
Devastate deals 150% weapon
damage and applies
Sunder Armor to target.
Improved Revenge
buffs
Revenge, increasing its damage by 60% and makes it hit an
additional enemy.
Impending Victory gives your
Devastate a
50% to allow you to use
Victory Rush when you use
Devastate on targets below 20% health.
Heavy Repercussions
doubles the damage dealt by
Shield Slam whenever you have
Shield Block activated.
Thunderstruck increase the damage of
Rend,
Cleave and
Thunder Clap by 6%.
Last Stand temporarily boosts your health in emergencies.
Devastate deals 150% weapon
damage and applies
Sunder Armor to target.
Improved Revenge
buffs
Revenge, increasing its damage by 60% and makes it hit an
additional enemy.
Impending Victory gives your
Devastate a
50% to allow you to use
Victory Rush when you use
Devastate on targets below 20% health.
Heavy Repercussions
doubles the damage dealt by
Shield Slam whenever you have
Shield Block activated.
Thunderstruck increase the damage of
Rend,
Cleave and
Thunder Clap by 6%.
Last Stand temporarily boosts your health in emergencies.
Sword and Board gives your
Devastate and
Revenge a
30% chance to instantly reset the cooldown of your
Shield Slam
and remove its Rage cost.
Devastate deals 150% weapon
damage and applies
Sunder Armor to target.
Improved Revenge
buffs
Revenge, increasing its damage by 60% and makes it hit an
additional enemy.
Impending Victory gives your
Devastate a
50% to allow you to use
Victory Rush when you use
Devastate on targets below 20% health.
Heavy Repercussions
doubles the damage dealt by
Shield Slam whenever you have
Shield Block activated.
Thunderstruck increase the damage of
Rend,
Cleave and
Thunder Clap by 6%.
Last Stand temporarily boosts your health in emergencies.
Sword and Board gives your
Devastate and
Revenge a
30% chance to instantly reset the cooldown of your
Shield Slam
and remove its Rage cost.
Hold the Line
increases your crit and critical block chance by 10% for 10 seconds
whenever you parry.
Devastate deals 150% weapon
damage and applies
Sunder Armor to target.
Improved Revenge
buffs
Revenge, increasing its damage by 60% and makes it hit an
additional enemy.
Impending Victory gives your
Devastate a
50% to allow you to use
Victory Rush when you use
Devastate on targets below 20% health.
Heavy Repercussions
doubles the damage dealt by
Shield Slam whenever you have
Shield Block activated.
Thunderstruck increase the damage of
Rend,
Cleave and
Thunder Clap by 6%.
Last Stand temporarily boosts your health in emergencies.
Sword and Board gives your
Devastate and
Revenge a
30% chance to instantly reset the cooldown of your
Shield Slam
and remove its Rage cost.
Hold the Line
increases your crit and critical block chance by 10% for 10 seconds
whenever you parry.
Shockwave is a great AoE damage and stun ability
with a low cooldown.
With the Protection tree
being completed, you can now grab powerful talents from the
Arms and
Fury trees.
War Academy
increases the damage of your
Devastate and
Victory Rush by
15%.
With the Protection tree
being completed, you can now grab powerful talents from the
Arms and
Fury trees.
War Academy
increases the damage of your
Devastate and
Victory Rush by
15%.
Field Dressing gives you increased healing from your spells
like
Victory Rush.
With the Protection tree
being completed, you can now grab powerful talents from the
Arms and
Fury trees.
War Academy
increases the damage of your
Devastate and
Victory Rush by
15%.
Field Dressing gives you increased healing from your spells
like
Victory Rush.
Deep Wounds puts a bleed DoT on your target
whenever you crit.
With the Protection tree
being completed, you can now grab powerful talents from the
Arms and
Fury trees.
War Academy
increases the damage of your
Devastate and
Victory Rush by
15%.
Field Dressing gives you increased healing from your spells
like
Victory Rush.
Deep Wounds puts a bleed DoT on your target
whenever you crit.
Cruelty increase the crit chance of
Shield Slam by 10%.
Leveling Glyphs
Your leveling glyphs will differ from your endgame glyphs. Glyphs can be a huge boost to your leveling speed as some greatly improve the baseline power of your key abilities. Be sure to check the price of these glyphs on your server to vastly improve your leveling experience.
Prime Glyphs
Glyph of Shield Slam —
Shield Slam is one of your main abilities, making this glyph mandatory.
Glyph of Devastate —
Devastate is one of your main abilities, making this glyph mandatory.
Glyph of Revenge —
Shield Slam is one of your main abilities, making this glyph mandatory.
Major Glyphs
Glyph of Victory Rush — You will be using
Victory Rush every time you kill a mob. This makes it heal for even more, which should prevent you from ever needing to stop and eat to heal up.
Glyph of Cleaving — Increases the number of targets hit by
Cleave from 2 to 3. Great for AoEing when solo or in dungeons.
Glyph of Thunder Clap — Makes your
Thunder Clap larger, making it easier to hit more enemies at once. Good for AoEing when solo or in dungeons.
Glyph of Shockwave — Use this instead of
Glyph of Thunder Clap when you reach level 69 as
Shockwave hits very hard and is great for AoEing.
Minor Glyphs
Glyph of Enduring Victory — Gives you an additional 5 seconds to use
Victory Rush between pulls.
Glyph of Battle — Increases the duration of
Battle Shout by 2 minutes, redcuing how frequently you need to refresh it.
Glyph of Berserker Rage — Adds 5 Rage whenever you use
Berserker Rage. This helps keep your Rage up, allowing you to use more abilities.
Leveling Rotation
- Keep
Battle Shout's buff up. Use whenever off cooldown if you need Rage.
Berserker Rage use before pulling for extra Rage is target doesn't fear.
Charge your enemy.
Charge or
Intercept your enemy.
Rend your target.
Victory Rush use before the proc expires.
Strike any extra Rage.
Thunder Clap when fighting 2 or more enemies at once.
Shockwave when fighting 2 or more enemies at once.
Shield Block use when you are fighting multiple enemies at once.
Colossus Smash on cooldown. Try to save enough Rage before using this so you can use 3 abilities while the debuff is up on your target.
Shield Block use when you are fighting multiple enemies at once and
Shield Slam is ready to use.
Shield Slam whenever available.
Concussion Blow deals decent damage, use on cooldown.
Execute any enemies below 20% health.
Revenge use on cooldown.
Devastate use as a filler whenever
Shield Slam and
Revenge are on cooldown.
Cleave if fighting 2 or more enemies and you have a large surplus of Rage.
Heroic Strike only if you have a large surplus of Rage.
Early levels on Warrior are fairly
basic, only having a few abilities to use. Always try to start combat with
Charge if it's off cooldown. Keep
Rend applied to
enemies, and use
Victory Rush procs before they expire.
Strike will be your main ability until you hit level 10 and replace it
with
Shield Slam.
Always try to start combat with
Charge if it's off cooldown. Keep
Rend applied to
enemies, and use
Victory Rush procs before they expire. Use
Shield Slam on cooldown.
Execute any enemies below 20%
health.
Always try to start combat with
Charge if it's off cooldown. Keep
Rend applied to
enemies, and use
Victory Rush procs before they expire. Use
Shield Slam on cooldown. Use
Concussion Blow on cooldown as it
deals good damage.
Execute any enemies below 20%
health.
Stay in Defensive Stance from now on.
Charge your target and apply
Rend. Use any available
Victory Rush procs before they expire.
Shield Slam on cooldown,
using
Shield Block first if available. Use
Revenge whenever
it becomes available.
Devastate to fill in the rest of your rotation.
Charge your target and apply
Rend. Use any available
Victory Rush procs before they
expire.
Shield Slam on cooldown, using
Shield Block first if
available. Watch out for any
Sword and Board procs as these will reset
the cooldown of
Shield Slam and remove its
Rage cost. Use
Revenge whenever it
becomes available.
Devastate to fill in the gaps in your rotation.
Charge your target and apply
Rend. Use any available
Victory Rush procs before they
expire. You now get
Colossus Smash, allowing you
to bypass 100% of your targets armor. Try to have enough
Rage to use 3 abilities while the debuff is
on your target.
Shield Slam on cooldown, using
Shield Block
first if available. Watch out for any
Sword and Board procs and use them
as soon as possible. Use
Revenge whenever it becomes available.
Devastate to fill in the gaps in your rotation.
Shield Block on cooldown, ideally
when fighting multiple enemies at once.
Shield Block on cooldown, ideally
when fighting multiple enemies at once. Use
Shield Wall if you are
doing a big AoE pull or are taking high damage.
Shield Block on cooldown, ideally
when fighting multiple enemies at once. Use
Shield Wall if you are
doing a big AoE pull or are taking high damage. When fighting multiple enemies
and you have plenty of Rage, use
Inner Rage so you can spam
Cleave.
Shield Block on cooldown, ideally
when fighting multiple enemies at once. Use
Shield Wall if you are
doing a big AoE pull or are taking high damage. When fighting multiple enemies
and you have plenty of Rage, use
Inner Rage so you can spam
Cleave.
Recklessness as
much as possible to increase kill times.
Shield Block on cooldown, ideally
when fighting multiple enemies at once. Use
Shield Wall if you are
doing a big AoE pull or are taking high damage. When fighting multiple enemies
and you have plenty of Rage, use
Inner Rage so you can spam
Cleave.
Recklessness as
much as possible to increase kill times. If you are low health use
Enraged Regeneration to regenerate 30% of your maximum health.
You can use
Berserker Rage if you need an Enrage effect to activate
it.
Abilities to Skip While Leveling
While leveling, you will not need to use all of your spells. Many can be skipped to save gold and trained at a later date, when you have more gold available to you. We recommend to not train these spells below, and save your gold for gear, glyphs and mounts instead.
Overpower
Hamstring
Whirlwind
Slam
Retaliation
Shattering Throw
Rallying Cry
Continue Improving at Level 85
Congratulations on hitting Level 85 in Cataclysm! Now that your
leveling process is over, you can learn more about Level 85 Protection
Warriors gameplay by reading our fully detailed
guide below.
Changelog
- 17 Sep. 2024: Reviewed for Phase 3.
- 30 Jul. 2024: Page reviewed for phase two.
- 08 May 2024: Added page.
More Cataclysm Warrior Guides
More Cataclysm Spec Guides from Other Classes
This guide has been written by Abide, TBC veteran for nearly a decade. Abide is a Warrior tank and multi-class expert currently playing on Faerlina as Horde. You can find him in the the Icy Veins Discord. You can also see him live on Twitch.
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