Cataclysm Classic Protection Warrior Spell Summary

Last updated on Sep 17, 2024 at 12:00 by Abide

On this page, we present you with all spells and procs that you need to understand as a Protection Warrior in Cataclysm Classic.

1.

Protection Warrior Spells, Cooldowns and Abilities

ProtectionProtection Warrior has a moderate amount of spells available to them; knowing your important spells and when they are best suited to be used is a key part of performing well in any environment. The sections below aim to show you your most important spells by each category and give you a brief example of what each spell does.

2.

Protection Warrior Stances

Warrior have three different stances, each having unique functions that are needed in certain situations. Some spells can only be used in specific stances as well, making it important for you to understand the general purpose each stance has.

  • Battle Stance Icon Battle Stance — Increases all damage dealt by 5% and reduces damage taken by 5%. Allows you to use abilities that require you to be in Battle Stance Icon Battle Stance, such as Shattering Throw Icon Shattering Throw.
  • Defensive Stance Icon Defensive Stance — Decreases all damage taken by 10% and increases threat generation by 500%. This is the main stance that ProtectionProtection Warrior uses.
  • Berserker Stance Icon Berserker Stance — Increases all damage dealt by 10% and allows you to use abilities that require you to be in Berserker Stance Icon Berserker Stance like Whirlwind Icon Whirlwind.
3.

Tanking Spells

As a ProtectionProtection Warrior, you will be focusing on dealing damage. These are all of your main damaging spells that you will be using in various different situations.

  • Rend Icon Rend — Causes an enemy to bleed for damage over time. In Cataclysm the damage of Rend Icon Rend is buffed greatly, making it worth applying even when tanking.
  • Shield Slam Icon Shield Slam — In Cataclysm Shield Slam Icon Shield Slam is changed to scale with attack power as block value was removed, making this a powerful damage ability. With the Sword and Board Icon Sword and Board talent, the cooldown of Shield Slam Icon Shield Slam has a 30% chance to be reset when you use Devastate Icon Devastate or Revenge Icon Revenge. Heavy Repercussions Icon Heavy Repercussions causes your Shield Slam Icon Shield Slam to deal double damage while your Shield Block Icon Shield Block is active.
  • Revenge Icon Revenge — You can only use this ability after you block, parry, or dodge an attack. With Improved Revenge Icon Improved Revenge talent Revenge Icon Revenge will deal an additional 60% damage and hit a second, nearby enemy.
  • Devastate Icon Devastate — Deals damage to the target and applies a stack of Sunder Armor Icon Sunder Armor. This is mostly a filler spell to be used in during the gaps of your rotation.
  • Colossus Smash Icon Colossus Smash — The newest spell all Warriors get in Cataclysm. Smashes the target for high damage and allows you to bypass all of the targets armor for 6 seconds. The armor bypass only works for the Warrior and not the rest of the group. While Colossus Smash Icon Colossus Smash requires you to be in either Battle Stance Icon Battle Stance or Berserker Stance Icon Berserker Stance to use it, it will be worth it to swap to Berserker Stance Icon Berserker Stance, cast Colossus Smash Icon Colossus Smash, and swap back to Defensive Stance Icon Defensive Stance for the increased damage output as threat will never be an issue again in Cataclysm.
  • Shockwave Icon Shockwave — 20-second cooldown. Sends a shockwave out in a frontal cone, dealing high damage to all enemies and stunning them for 4 seconds. When using Glyph of Shockwave Icon Glyph of Shockwave, the cooldown of Shockwave Icon Shockwave will be reduced to 16-seconds.
  • Heroic Strike Icon Heroic Strike — This spell is changed in Cataclysm. It no longer replaces your next auto-attack, but instead instantly deals damage and now has a 3 second cooldown. Still acts as a Rage dump whenever you are getting close to the Rage cap.
  • Cleave Icon Cleave — Just like Heroic Strike Icon Heroic Strike, this spell is also changed. It no longer replaces your next auto-attack, but will instantly attack, dealing damage to your target and a nearby enemy. With the Glyph of Cleaving Icon Glyph of Cleaving, this will hit 3 targets instead of 2. You should only use Cleave Icon Cleave when attacking multiple targets at the same time.
  • Concussion Blow Icon Concussion Blow — Stuns the target for 5 seconds. Deals high damage, increased by your attack power. Great for hard hitting trash mobs or casters if your Pummel Icon Pummel is on cooldown.
  • Taunt Icon Taunt — Taunt the target, forcing them to attack you and placing you at the top of their threat list. This is used to pickup any loose mobs or whenever tank swaps are needed on boss fights.
  • Vigilance Icon Vigilance — Buff a friendly target with this for 30 minutes. In Cataclysm this no longer reduces the targets damage taken, nor does it transfer 10 of the threat they generate to you. It will however, still refresh the cooldown of your Taunt Icon Taunt each time they are attacked. It will also grant you a stack of Vengeance Icon Vengeance every time they buffed player is attacked. You will now want to place this on the other tank in the group to keep your Vengeance Icon Vengeance stacks up and always have your Taunt Icon Taunt ready whenever it is needed.
  • Heroic Throw Icon Heroic Throw — Deals decent damage to target from ranged, great for using on the pull, especially when using Glyph of Heroic Throw Icon Glyph of Heroic Throw to apply a stack of Sunder Armor Icon Sunder Armor right away.
  • Victory Rush Icon Victory Rush — This can only be used after you get the killing blow on an enemy that is a similar level to you. You can not get this proc by killing low level enemies, such as critters. It is rare to be able to use this ability as it requires you to get the killing blow to activate it, but be sure to use it if you can.
4.

Cooldowns

ProtectionProtection Warriors has very limited cooldowns, mostly focused on increasing your own survivability. Cataclysm adds Rallying Cry Icon Rallying Cry, a raid-wide defensive cooldown.

  • Rallying Cry Icon Rallying Cry — New to Cataclysm, grants all nearby group members 20% increased temporary maximum health for 10 seconds. This can be useful to help the raid survive high damage boss mechanics.
  • Shield Wall Icon Shield Wall — 5-minute cooldown. Reduces all damage taken by 40% for 12 seconds. The Shield Mastery Icon Shield Mastery talent will reduce this cooldown down to 2-minutes. You can also use Glyph of Shield Wall Icon Glyph of Shield Wall to increase the damage reduction from 40% to 60%, but increase the cooldown to 4-minutes instead of 2-minutes. This has some uses on certain mechanics and is something you should be aware of if you need to swap to using this glyph for a specific encounter.
  • Last Stand Icon Last Stand — Increases your health by 30% for 20- seconds. Good to use when you are low health, or when you need a little more health to survive an upcoming boss ability.
  • Shield Block Icon Shield Block — 1-minute cooldown, increases your block chance by 25% for 10-seconds. With the Shield Mastery Icon Shield Mastery talent, this cooldown is reduced to 30-seconds and reduces Magic damage taken by 20% for 6-seconds.
  • Challenging Shout Icon Challenging Shout — Forces all nearby enemies to attack you for 6 seconds. Unlike Taunt Icon Taunt this does not give you any threat, it is only a temporary "forced fixation" on you. After Challenging Shout Icon Challenging Shout expires the enemies will return to attacking the highest threat target on their aggro table.
  • Inner Rage Icon Inner Rage — Another new ability added in Cataclysm. Reduces the cooldown of both Heroic Strike Icon Heroic Strike and Cleave Icon Cleave from 3 seconds to 1.5 seconds. This cooldown shines on ProtectionProtection as you will almost always have high Rage while tanking and can get multiple spells off during this cooldown window.
  • Heroic Leap Icon Heroic Leap — The last new skill you gain during Cataclysm. An additional movement ability, jumps to a target location and deals damage to all enemies near the landing location. Heroic Leap Icon Heroic Leap is not on the global cooldown, allowing you to weave it into your rotation for additional damage.
  • Recklessness Icon Recklessness — 5-minute cooldown. Increases the Crit Chance of your special attacks by 50% for 12 seconds. While Recklessness Icon Recklessness is active, you take 20% increased damage from all sources. You will want to use this when you not tanking, or be sure to have a defensive cooldown ready, such as Shield Block Icon Shield Block to offset the increased damage taken.
  • Shattering Throw Icon Shattering Throw — 5-minute cooldown. Reduces targets armor by 20%. This should be used as a raid DPS cooldown and coordinated with other cooldowns, such as Bloodlust Icon Bloodlust.
  • Enraged Regeneration Icon Enraged Regeneration — 3-minute cooldown. This will consume an Enrage effect to restore 30% of your max health over 10 seconds. This is great when paired together with Last Stand Icon Last Stand for even more health regeneration.
5.

Utility Spells

In addition to your main spells and cooldowns, you also have many utility spells that can be game-changing when used in the proper scenario. Make sure you understand each of the spells listed below to fully take advantage of your entire spellbook.

  • Charge Icon Charge — Quickly rush to an enemy, stunning them and generating some Rage. With the Warbringer Icon Warbringer talent, you can use this in combat and while in Defensive Stance Icon Defensive Stance.
  • Intercept Icon Intercept — Similar to Charge Icon Charge, allows you to quick rush to an enemy, dealing minor damage and stunning them. The Warbringer Icon Warbringer talent also allows you to use this in Defensive Stance Icon Defensive Stance, giving you a ton of mobility.
  • Intervene Icon Intervene — Rush to an allies location, causing the next melee or ranged attack made against them to be redirected to you instead. Also reduces their threat by 10%. Warbringer Icon Warbringer will remove all movement impairments when you use Intervene Icon Intervene.
  • Berserker Rage Icon Berserker Rage — 30-second cooldown. Removes and makes you immune to fear and incapacitating effects. Also causes you to generate extra Rage when taking damage. Useful if fighting an enemy that fears, or to generate extra Rage on the pull. Counts as an Enrage effect for abilities such as Enraged Regeneration Icon Enraged Regeneration.
  • Pummel Icon Pummel — Interrupts the target, preventing them from casting for 4 seconds. This is an important spell that you should be making use of whenever possible, especially on trash pulls. This spell is not on the global cooldown, letting you cast it freely, and in Cataclysm, you can use Pummel Icon Pummel in any stance.
  • Disarm Icon Disarm — Removes your target's melee and ranged weapons for 10 seconds, greatly reducing the damage they deal, and may prevent them from using certain abilities. Mainly useful on certain trash mobs that use abilities similar to Whirlwind Icon Whirlwind.
6.

Buffs and Debuffs

Buffs and debuffs are an important part of any party or raid group as they greatly increase your groups ability to tank, heal and deal damage as a whole. Make sure you keep your buffs and debuffs up at all times to ensure the highest chance of success in whatever content you are in.

6.1.

Buffs

  • Battle Shout Icon Battle Shout — Increases Strength and Agility of all nearby raid and party members. The duration of this buff can be increased by 2 minutes if using Glyph of Battle Icon Glyph of Battle. Generates Rage when used, meaning you will want to use this as much as possible. Only 1 Shout buff can be active at a time.
  • Commanding Shout Icon Commanding Shout — Increases the Stamina of all nearby raid and party members. The duration of this buff can be increased by 2 minutes if using Glyph of Command Icon Glyph of Command. Generates Rage when used, meaning you will want to use this as much as possible. Only 1 Shout buff can be active at a time.
6.2.

Debuffs

  • Sunder Armor Icon Sunder Armor — Reduces the targets' Armor by 4% per application, stacking up to 3 times. Will be applied when you use Devastate Icon Devastate.
  • Demoralizing Shout Icon Demoralizing Shout — Reduces the physical damage dealt of all nearby enemies by 10%.
  • Thunder Clap Icon Thunder Clap — Reduces the attack speed of all nearby enemies by 20%.
7.

Other Spells

  • Spell Reflection Icon Spell Reflection — Reflects a spell back towards the caster. Will mostly only have a use on trash mobs as most boss abilities can not be reflected.
  • Hamstring Icon Hamstring — Slows targets movement speed by 50% for 15 seconds. Useful to slow a mob down if they are running away or if you need to get away from them.
  • Intimidating Shout Icon Intimidating Shout — Fears up to 6 nearby enemies for a short duration. Can be useful if you are in danger or surrounded by enemies, but will typically only be used in PvP as using it in PvE situations can cause trash mobs to run in bad directions and pull additional packs of enemies.
8.

Changelog

  • 17 Sep. 2024: Reviewed for Phase 3.
  • 30 Jul. 2024: Page reviewed for phase two.
  • 08 May 2024: Added page.
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