Unholy Death Knight PvP Guide for Cataclysm Classic
Welcome to our PvP  Unholy Death Knight guide for Cataclysm. Here
you will learn all you need to know to properly play Unholy Death Knight in PvP
scenarios.
Unholy Death Knight guide for Cataclysm. Here
you will learn all you need to know to properly play Unholy Death Knight in PvP
scenarios.
 Unholy Death Knight is an incredibly
high single target damage class in PvP and master of utility due to countless tools like
Unholy Death Knight is an incredibly
high single target damage class in PvP and master of utility due to countless tools like
 Death Grip,
 Death Grip,  Lichborne,
 Lichborne,  Anti-Magic Shell,
 Anti-Magic Shell,  Desecration
and
 Desecration
and  Necrotic Strike.
 Necrotic Strike.
Strengths and Weaknesses
- Consistent up time and very difficult to peel off of a target. 
- Incredible burst when using cooldowns like  Summon Gargoyle. Summon Gargoyle.
- Ability to disrupt in multiple ways thanks to abilities like  Death Grip. Death Grip.
- Powerful defensive cooldowns especially against incoming Magic damage. 
- Incredibly susceptible to crowd control. 
- Struggles when being targeted especially by Physical damage dealers. 
- Very limited mobility. 
- Reliant on pets and cooldowns to deal damage. 
Talent Build and Glyphs
Prime Glyphs
 Glyph of Raise Dead — Increases the Stamina and Strength your ghoul gains
from your stats by 40% making it deal considerably more damage and be considerably tankier. Glyph of Raise Dead — Increases the Stamina and Strength your ghoul gains
from your stats by 40% making it deal considerably more damage and be considerably tankier.
 Glyph of Death Coil — Increases the damage and healing done by your Glyph of Death Coil — Increases the damage and healing done by your Death Coil
by 15%. This is your primary spender of Runic Power and when paired with Death Coil
by 15%. This is your primary spender of Runic Power and when paired with Lichborne can be used
to self-heal in an emergency. Lichborne can be used
to self-heal in an emergency.
 Glyph of Scourge Strike — Glyph of Scourge Strike — Scourge Strike is your primary damage
dealing ability so any increase of damage is quite useful. Scourge Strike is your primary damage
dealing ability so any increase of damage is quite useful.
Major Glyphs
 Glyph of Strangulate — Causes your Glyph of Strangulate — Causes your Strangulate ability
to last two seconds longer when interrupting an enemy, making the silencing effect
even more potent. Strangulate ability
to last two seconds longer when interrupting an enemy, making the silencing effect
even more potent.
 Glyph of Death Grip — Allows you to cast Glyph of Death Grip — Allows you to cast Death Grip
from 5 yards further, allowing you to more easily close the gap and disrupt enemies. Death Grip
from 5 yards further, allowing you to more easily close the gap and disrupt enemies.
 Glyph of Anti-Magic Shell — Increases the duration of your Glyph of Anti-Magic Shell — Increases the duration of your Anti-Magic Shell
allowing you to avoid more incoming Magic effects. Anti-Magic Shell
allowing you to avoid more incoming Magic effects.
Minor Glyphs
 Glyph of Blood Tap — Removes the self-damaging portion of your Glyph of Blood Tap — Removes the self-damaging portion of your Blood Tap
ability. Blood Tap
ability.
 Glyph of Death's Embrace — Causes your Glyph of Death's Embrace — Causes your Death Coil ability
to refund 20 Runic Power when used to heal, making self-healing or healing your ghoul a bit more efficient. Death Coil ability
to refund 20 Runic Power when used to heal, making self-healing or healing your ghoul a bit more efficient.
 Glyph of Resilient Grip — Instantly refreshes your Glyph of Resilient Grip — Instantly refreshes your Death Grip cooldown if the target is
immune to the effect. Death Grip cooldown if the target is
immune to the effect.
Rotation and Playstyle
Make sure to check out our Spells Summary Page first. Having a good understanding of not only what your abilities do but how to optimally use them can often times be the difference between winning or losing in PvP. PvP will require you to constantly change your priorities from dealing damage, to surviving or having to peel to keep one of your teammates alive so knowing how to best use your spells will give you the best chance at victory!
 Outbreak — to apply diseases to your target, if Outbreak isn't available 
sure Outbreak — to apply diseases to your target, if Outbreak isn't available 
sure Icy Touch and Icy Touch and Plague Strike. Plague Strike.
 Necrotic Strike — Can be used to reduce the healing your target takes, it is often
times better to deal damage with Necrotic Strike — Can be used to reduce the healing your target takes, it is often
times better to deal damage with Scourge Strike but always consider using this especially
when attacking a Healer. Scourge Strike but always consider using this especially
when attacking a Healer.
 Chains of Ice — Use this to slow your enemy so you can stick to 
your target. Chains of Ice — Use this to slow your enemy so you can stick to 
your target.
 Death Grip — Use this to immediately close the gap on your enemy or as 
an impromptu interrupt. Death Grip — Use this to immediately close the gap on your enemy or as 
an impromptu interrupt.
 Festering Strike — While not typically used in PvP this can be 
used to maintain your diseases. Festering Strike — While not typically used in PvP this can be 
used to maintain your diseases.
 Death Strike — Use this to help survive large incoming damage, it 
is rare that you will want to use this over a higher damaging ability like Death Strike — Use this to help survive large incoming damage, it 
is rare that you will want to use this over a higher damaging ability like Scourge Strike,
but sometimes you will need to make the decision to self-heal to survive. Scourge Strike,
but sometimes you will need to make the decision to self-heal to survive.
 Death Coil — Acts as your primary spender of Runic Power. This can be
used to deal damage to stack Death Coil — Acts as your primary spender of Runic Power. This can be
used to deal damage to stack Shadow Infusion for Shadow Infusion for Dark Transformation, but can
also be used on yourself with Dark Transformation, but can
also be used on yourself with Lichborne active to heal yourself or on your ghoul
to keep it alive. Lichborne active to heal yourself or on your ghoul
to keep it alive.
 Mind Freeze — Interrupts your targets spell casting, use this early and often
to mitigate incoming damage or stop your target from healing. Mind Freeze — Interrupts your targets spell casting, use this early and often
to mitigate incoming damage or stop your target from healing.
Cooldowns
 Unholy Death Knight deals most of
its damage via cooldowns like
Unholy Death Knight deals most of
its damage via cooldowns like  Summon Gargoyle and
 Summon Gargoyle and  Dark Transformation.
 Dark Transformation.
 Summon Gargoyle — 3-minute cooldown. Use this to summon a 
gargoyle that will deal massive damage to your target over 30 seconds, this scales
directly with your current buffs so if possible pair with any Strength or Attack Power
procs. Summon Gargoyle — 3-minute cooldown. Use this to summon a 
gargoyle that will deal massive damage to your target over 30 seconds, this scales
directly with your current buffs so if possible pair with any Strength or Attack Power
procs.
 Dark Transformation — Instantly transforms your ghoul into an empowered version
of itself greatly increasing the damage it deals. This should be used as often as Dark Transformation — Instantly transforms your ghoul into an empowered version
of itself greatly increasing the damage it deals. This should be used as often as Shadow Infusion
stacks allow. Shadow Infusion
stacks allow.
 Anti-Magic Shell — 45-second cooldown. Absorbs Magic damage up to 75% of your
total health, this also renders you immune to Magic effects while it is active. Anti-Magic Shell — 45-second cooldown. Absorbs Magic damage up to 75% of your
total health, this also renders you immune to Magic effects while it is active.
 Icebound Fortitude — 3-minute cooldown. Reduces your damage taken. Icebound Fortitude — 3-minute cooldown. Reduces your damage taken.
 Dark Simulacrum — applies a debuff to an enemy that allows the Death Knight
to duplicate the next spell cast by the enemy. In PvP this can be incredibly powerful if you are able
to predict a big cooldown like Dark Simulacrum — applies a debuff to an enemy that allows the Death Knight
to duplicate the next spell cast by the enemy. In PvP this can be incredibly powerful if you are able
to predict a big cooldown like Divine Shield from a Paladin. Divine Shield from a Paladin.
 Empower Rune Weapon — is a five-minute cooldown that instantly resets the cooldown of all of your
Runes and grants you twenty five Runic Power. This ability is best used when you have depleted most if not all of your
Runes. Empower Rune Weapon — is a five-minute cooldown that instantly resets the cooldown of all of your
Runes and grants you twenty five Runic Power. This ability is best used when you have depleted most if not all of your
Runes.
 Death Pact — instantly sacrifices your ghoul healing you for 25% of your maximum health. While
our ghoul is a massive part of our damage you will deal no damage while dead so it is important to keep this cooldown
in mind when taking large incoming damage. Death Pact — instantly sacrifices your ghoul healing you for 25% of your maximum health. While
our ghoul is a massive part of our damage you will deal no damage while dead so it is important to keep this cooldown
in mind when taking large incoming damage.
Presences
Death Knight has three different presences to choose from,  Blood Presence,
 Blood Presence,  Unholy Presence
and
 Unholy Presence
and  Frost Presence. In PvP we will primarily be using
 Frost Presence. In PvP we will primarily be using  Unholy Presence but there are
rare situations where we will be using
 Unholy Presence but there are
rare situations where we will be using  Blood Presence in an effort to survive incoming damage 
but the damage reduction is rarely worth the damage loss as you will often times be too far behind
to regain control of the situation.
 Blood Presence in an effort to survive incoming damage 
but the damage reduction is rarely worth the damage loss as you will often times be too far behind
to regain control of the situation.
 Blood Presence — increases your Stamina by 8%, the armor contribution
of your gear by 55%, and all incoming damage taken is reduced by 8%. Blood Presence — increases your Stamina by 8%, the armor contribution
of your gear by 55%, and all incoming damage taken is reduced by 8%.
 Unholy Presence — increases your attack speed and Rune regeneration rate by 10% and 
movement speed by 15% as well as reducing the global cooldown on your abilities by 0.5 seconds. Unholy Presence — increases your attack speed and Rune regeneration rate by 10% and 
movement speed by 15% as well as reducing the global cooldown on your abilities by 0.5 seconds.
 Frost Presence — damage and Runic Power generation by 10%. Frost Presence — damage and Runic Power generation by 10%.
Best Professions
While trying to get the most out of your  Unholy Death Knight in
Cataclysm PvP, these are the professions we recommend:
Unholy Death Knight in
Cataclysm PvP, these are the professions we recommend:
 Blacksmithing —
Gives you access to two additional gem sockets in your Gloves and Writs allowing you to add Strength or 
Resilience depending on if you feel like you need to become tankier or you need to deal more damage. Blacksmithing —
Gives you access to two additional gem sockets in your Gloves and Writs allowing you to add Strength or 
Resilience depending on if you feel like you need to become tankier or you need to deal more damage.
 Engineering —
allows you access to the Engineering Helmet Engineering —
allows you access to the Engineering Helmet Reinforced Bio-Optic Killshades which can be socketed
with Cogwheels increasing your Resilience and another secondary stat of your choosing by 208 as well as Reinforced Bio-Optic Killshades which can be socketed
with Cogwheels increasing your Resilience and another secondary stat of your choosing by 208 as well as Synapse Springs which pairs incredibly with your Synapse Springs which pairs incredibly with your Summon Gargoyle cooldown. Summon Gargoyle cooldown.
Best in Slot
The list linked below includes the best possible gear setup for an Death Knight in PvP.
Arena Teams and Compositions
 Unholy Death Knight is an incredibly
versatile class that can synergize well with many other classes. Highlighted below are some of the
strongest arena comps in the game to help you decide what best to pair with your Death Knight.
Unholy Death Knight is an incredibly
versatile class that can synergize well with many other classes. Highlighted below are some of the
strongest arena comps in the game to help you decide what best to pair with your Death Knight.
This guide has been written by Sellin, a former top 10 US raider and current season and several time Gladiator, long time WoW Player and passionate about all things Warcraft and Theorycrafting. You can follow him on Twitter and watch him on Twitch.
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