Dragon Tail Assassin Build Skills for Diablo 2 Resurrected

Last updated on Feb 16, 2023 at 08:00 by MrLlamaSC 1 comment

This page shows the recommended skill point progression and priority for the Dragon Tail Assassin. Note that the following list refers to the total number of skill points, not the character level, to best account for the 12 bonus skill points granted by quests.

1.

Martial Arts Assassin Skill Build

  1. 1 point to all prerequisites
  2. 20 points to Dragon Tail Dragon Tail — Main Damage Skill/Finisher, required
  3. 20 points to Tiger Strike Tiger Strike — Charge Up Skill, required
  4. 20 points to Cobra Strike Cobra Strike — Charge Up Skill, required
  5. 20 points to Blades of Ice Blades of Ice — Charge Up Skill, required
  6. 1 point to Dragon Flight Dragon Flight — Useful for teleporting and repositioning Mercenary, required
  7. 1 point to Cloak of Shadows Cloak of Shadows — Useful for crowd control, required
  8. 1 point to Mind Blast Mind Blast — Useful for crowd control, required
  9. 1 point to Burst of Speed Burst of Speed — Buffs movement and attack speed, required
  10. 1 point to Fade Fade — Buffs damage reduction and Resistances, required
  11. 1 point to Weapon Block Weapon Block — If running two claws, make sure to place a single point into this skill, optional
2.

Martial Arts Assassin Gameplay Discussion

Tiger Strike Tiger Strike and all of the previous Charge-up Skills now only use a single charge per Finisher move, creating a lot more damage for this build overall and a unique playstyle where the Player gets to decide if they wish to burn all Charges at once or only one at a time before rebuilding back to maximum Charges. With Mosaic no Charge gets consumed allowing for the player to continue through areas without stopping.

Dragon Tail Dragon Tail is the finisher of choice for its explosive kick with added Fire Damage. For single target damage on monsters the Crushing Blow and Physical Damage from the build helps take care of large HP pools.

3.

Martial Arts Assassin Stats Discussion

The following section discusses how many attribute points should be allocated to each of the primary stats.

3.1.

How much Strength Does a Martial Arts Assassin Need?

Enough for gear — For a Martial Arts Assassin using a Spirit or Phoenix Monarch, this will be 156 Strength as that is usually the highest Strength requirement for commonly used gear. If choosing to use another shield or claws with lower Strength requirements, then just adjust your Strength to that value. This number always changes based on the gear you are using, though, so make sure to always double check the requirements for each piece of gear you have as well as how much Strength each piece will provide once equipped.

3.2.

How much Dexterity Does a Martial Arts Assassin Need?

Enough for Gear — Dexterity is great for increasing Block Chance, but if you are not planning on investing points to max that out, it is often not worth taking any additional Dexterity, as the return on Attack Rating and Defense is very low.

3.2.1.

How much Vitality Does a Martial Arts Assassin Need?

Everything else into Vitality — 250+ Vitality. Every excess attribute point should be allocated to Vitality, as long as you can meet the Strength requirements of your items by the time you wish to equip them. If trying to achieve maximum chance to block, you can allocate your attribute points to a mix of Vitality and Dexterity while leveling to maximise your survivability. An approximate 5:3 ratio of Vitality to Dexterity should keep both your Life and chance to blockat a reasonable level until you reach your Dexterity target.

3.2.2.

How much Energy Does a Martial Arts Assassin Need?

Nothing — Allocating attribute points to Energy in a final build is universally considered sub-par for almost every character due to the widespread availability of Mana Potions. While leveling, if you find yourself struggling with Mana you can allocate a few points to Energy that you can then remove with a respec later on.