Aegis of Valor Heaven's Fury Crusader Skills and Runes
On this page, we explain how to choose and use your skills when playing Aegis of Valor Heaven's Fury Crusader in Diablo 3. Updated for Patch 2.7.8 and Season 34.
Active Skills |
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Passive Skills |
Rotation
In its essence, the build deals damage in a very straightforward manner
— face the monsters you want to demolish and 'shotgun' their faces off
with Heaven's Fury
Fires of Heaven. The Aegis of Valor set itself will nudge
you towards constantly interweaving
Fist of the Heavens casts in your
Heaven's Fury spam, as you will need to maintain the damage amplifying
triple stacks from the 2-piece bonus, and also the stacking damage reduction
and Wrath restoration from the 4-piece bonus. This results in a
Fissure cast roughly every few
Fires of Heavens in order to
maintain all the buffs. In order to maintain the
Bracer of Fury damage
bonus, you will also need to apply some hard crowd control on enemies, usually
done via
Judgment or
Shield Glare; this will also be helpful to
keep the more dangerous mobs at least temporarily disabled. While it is useful
for mobility,
Steed Charge also contributes to your damage due to the
Norvald's Fervor set, so you need to make a point to use it just prior the
Holy rotation of your
Convention of Elements to augment your burst. The
remainder of your skills you will simply apply as soon as they come off
cooldown, as their bonuses are universally helpful: the survivability and
damage bonuses of
Akarat's Champion and
Laws of Valor.
Skills and Runes
The main damage dealer in the build is Heaven's Fury — a
signature Crusader skill that sends a furious beam of holy fire that purges
your enemies. You will gain the namesake Holy Shotgun effect from the rune
Fires of Heaven. The entire build revolves around the amplification of
its damage, including the set bonuses, skill selection and supporting gear.
In this Heaven's Fury-focused build,
Fist of the Heavens is
taken strictly for the set mechanics with the 2- and 4-piece bonuses, (see this build's gear page for more
information). With respect to that, the best rune to take is the arcing
Fissure, whose constant ticks between two or more fissures will
greatly assist you with Wrath management. Note the potential lag coming from
overdoing
Fissure casts, and try to restrict yourself to around 3
casts, placed optimally at the edges of a fight.
When it comes to Law selection for high end progression, squeezing every
bit of attack speed (and damage, respectively) while not losing too much on
survivability becomes a delicate balance, one you can straddle by taking the
offensive Laws of Valor with the
Unstoppable Force rune. This
will both mitigate your
Heaven's Fury Wrath spending and trigger the
Cpt. Crimson bonuses; this auxiliary craftable set scales your damage
reduction based on your Resource Cost Reduction, and
Unstoppable Force
does count as sheet RCR.
While dealing a lot of damage on their own, your Heaven's Fury shots
depend a great deal on the damage amplification of the
Bracer of Fury.
This legendary item necessitates the use of a crowd control skill in the
build, and early on in character progression, you will be hard pressed to find
a wider AoE and more defensive utility than
Judgment with the
Debilitate rune. If you are looking to squeeze some additional damage
from this slot instead, which will be useful in high tier GR progression, you
can use
Shield Glare with
Divine Verdict in this slot.
Due to the use of Norvald's Fervor ( Flail of the Charge and
Shield of the Steed), the build uses
Steed Charge in order to proc
the damage bonus of the set; said skill is used before the Holy cycle of
Convention of Elements. You should also be cognizant of your
vulnerability during the
Akarat's Champion downtime, and dodge as much
as you can via
Steed Charge, and constantly moving to stack the
defensive part of the Endless Walk set effect. The rune does not matter too
much, and you can either go with the longer lasting
Endurance rune, or
the health restoring
Rejuvenation. Lastly, if you choose to run a
simpler
Pig Sticker/
Shield of Fury combo version of this build,
use
Iron Skin
Flash in this slot for the combination of damage reduction
and mobility.
No endgame Crusader setup is complete without Akarat's Champion; not
only does it increase your damage multiplicatively by 35% and supplies you
with 5 Wrath per second as a base effect, but it also takes on a defensive
role through the tanky
Prophet rune. Supplying you with 150%
additional Armor and a free life, this skill will keep you safe and alive in
high Greater Rifts.
A Note on Ivory Tower Alteration
There is an alternate version of this build that wields
Fate of the Fell in the main hand, and uses a cubed
Ivory Tower to
deal damage. This is a block-based variant that differs in its approach to
both skill usage and gearing and while powerful, it is recommended only once
you stack high enough Paragons (3k+).
Skill-wise, the Ivory Tower alteration uses
Blessed Ground on
Heaven's Fury; since the shield will spam the
Fires of Heaven for
you, you should use a DoT rune to stack
Bane of the Stricken. Since you
no longer use resources to cast
Fires of Heaven, the Ivory Tower version
also uses
Divine Well on
Fist of the Heavens for additional
healing through
Holy Cause.
Iron Skin also becomes a vital part
of your rotation, since you rely on it for survival of the (lengthier)
Akarat's Champion downtime, as well as to reposition properly for your
DPS cycles. Make sure to have
Iron Skin up close to the Holy cycles of
CoE, so you can position into a pull and out of a pull as the burst rotations
come and go.
Passives
In a two-handed weapon-wielding Norvald's Fervor setup, you will need to
use Heavenly Strength to allow the combo. If you opt for the simpler
and easier to manage
Pig Sticker/
Shield of Fury combo,
Fervor should taken for the outstanding 15% Attack Speed and Cooldown
Reduction while wielding one-handed weapons.
Finery is another Crusader staple, adding 1.5% Strength for every
socket across your gear, including weapon and jewelry. Assuming an average of
10 sockets across a well-equipped character,
Finery amounts to a
decent boost of both damage and toughness.
In order to maximize your damage and add sustain, Holy Cause should
be added to the passive mix, since it synergizes elementally with your main
damage dealer and has a healing side effect. Its base 10% damage buff is also
nothing to scoff at.
Long Arm of the Law doubles the duration of the active effects of Laws
and ensures the permanent uptime of
Unstoppable Force. Aided by this
passive, you will have an easy time maintaining both the
Fires of Heaven
spam and the damage mitigation of the Cpt. Crimson set.
Changelog
- 18 Jan. 2025: Skills and passives reviewed for Season 34.
- 21 Oct. 2024: Skills and passives reviewed for Season 33.
- 09 Jul. 2024: Skills and passives reviewed for Season 32.
- 10 Apr. 2024: Skills and passives reviewed for Season 31.
- 08 Jan. 2024: Skills and passives reviewed for Season 30.
- 13 Sep. 2023: Skills and passives reviewed for Season 29.
- 22 Feb. 2023: Skills and passives reviewed for Season 28.
- 26 Aug. 2022: Skills and passives reviewed for Season 27.
- 13 Apr. 2022: Guide reviewed for Season 26.
- 09 Dec. 2021: Reviewed for Season 25.
- 23 Jul. 2021: No changes required for Season 24.
- 01 Apr. 2021: Revised the guide to more clearly reflects its variations.
- 18 Nov. 2020: Skill changes to go with the gear changes for Season 22.
- 30 Jun. 2020: No changes required for Season 21.
- 12 Mar. 2020: Slight skill clarification for endgame pushing.
- 19 Nov. 2019: Guide revised and updated for Season 19.
- 22 Aug. 2019: Reviewed for Season 18.
- 15 May 2019: Guide was reviewed and approved for Season 17.
- 17 Jan. 2019: Information was reviewed and approved for Season 16 with no changes required.
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