Akkhan Blessed Shield Crusader Skills and Runes
On this page, we explain how to choose and use your skills when playing Akkhan Blessed Shield Crusader in Diablo 3. Updated for Patch 2.6.10 and Season 22.
Active Skills |
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Passive Skills |
Rotation
As usual with Akkhan set builds, you will activate Akarat's Champion as
soon as you enter a run and reapply it on cooldown, ideally overlapping with the
previous one to maintain the valuable toughness and damage buffs. Seek out good
fights (areas dense with enemies and ample room to maneuver) with your long
distance movement tool,
Steed Charge. Once you decide on an engagement,
try to root yourself in place as best you can — this will allow you to
stack up the Endless Walk damage bonus, and make the most of dropping a
Consecration under your feet to sustain health. Pop
Laws of Valor
Critical to boost your damage and begin the
Blessed Shield assault; once enemies are cleared, move to the next fight
and drag any priority stragglers (i.e. a leftover elite) to the next fight with
Draw and Quarter.
Skills and Runes
Your primary damage dealer is found in Blessed Shield — a far
range, ricocheting projectile that only needs aiming for its initial target. For
high endgame progression, you will be taking the strongest rune,
Combust,
for its one-in-three chance to inflict a significant amount of extra AoE on hit.
In lower GR content, where you can afford to lose some of the damage, you can
fall back to the
Shattering Throw rune to tie into the healing of the
Holy Cause passive and have an easier time.
Your stalwart source of protection is found in the signature Crusader steroid
Akarat's Champion. Once you reach the comfortable 56% CDR threshold, you
can maintain
Akarat's Champion form indefinitely. While it increases your
damage multiplicatively by 35% and supplies you with 5 Wrath per second as a base
effect, the skill also takes on a defensive role through the tanky
Prophet rune. Supplying you with 150% additional Armor and a free life,
this skill can juggle nicely with the
Indestructible passive to keep you
safe and alive in high Greater Rifts.
In Greater Rifts, sometimes even Prophet is not enough; you will
frequently position yourself in mid-to-close range danger in order to get in
range for the
Bane of the Trapped buff to kick in (see this build's gear page for more information),
and will generally focus on monster density that is just as threatening to you
as you are to it. To counterbalance that, you should use
Iron Skin to
cut incoming damage in half, an effect further lengthened by the
Steel Skin rune.
The use of laws, party-wide constant buffs with a powerful activation effect,
is a signature of the Crusader class. When pushing Greater Rifts, your law of
choice should be the damage staple Laws of Valor
Critical; not only does its
attack speed passive bonus fit right at home in this cast speed-oriented build,
but its Critical Damage bonuses are a welcome addition to a shield-wearing build
that naturally hungers for the stat.
In order to add some helpful health sustain to the build, especially early on
when perfect Life on Hit weaponry is highly unlikely, you should add
Consecration to the build. The skill fits nicely with the static fighting
nature of the build, and you should strengthen its healing properties even further
with the
Bathed in Light rune.
Often times, you will stumble into one of the following scenarios: a monster
pack that is too small to be worth your time; or you have leftover enemies from
a bigger fight; or an isolated elite pack that will be disadvantageous to fight
alone. In these cases, you have two options: efficiently seeking the next big
fight with the Endurance rune of
Steed Charge, or employing the
pull of
Draw and Quarter in the hopes of dragging the enemy into better
density. Keep in mind that crowd control gets less effective over time, and
previously pulled enemies will be far less susceptible to dragging, in certain
situations negating the benefits of the
Draw and Quarter rune.
This concludes the overview of the Active Skills, now let us look through the Passives.
Passives
Going against the two-hander traditions of the class, the
Blessed Shield Crusader demands the use of
Gyrfalcon's Foote —
and consequently, adopts
Fervor as a foundation passive. Reforging the
classic two-handed Crusader image into one of an attack speed and cooldown
reduction specialist, this passive will ensure you get the most of your long
timers and the Life per Hit on gear.
Finery is another Crusader staple, adding 1.5% Strength for every
socket across your gear, including weapon and jewelry. Assuming an average of 10
sockets across a well-equipped character,
Finery amounts to a decent
boost of both damage and toughness.
Towering Shield is a passive tailored for
Blessed Shield
Crusaders, providing a sizable additive damage bonus to your main damage
dealer.
Holy Cause is the suggested final passive; while seemingly small, its
basic 10% damage buff is valuable to a build that cherishes any DPS not reliant
on multi-target combat. If you want the safer route, you cannot go wrong with
Indestructible, Crusader's cheat death passive. Since
Indestructible procs second in the chain of on-death skills, with
Prophet taking priority, this results in a nice juggle of your survival
skills, and the almost constant availability of a buffer between you and
death.
Changelog
- 18 Nov. 2020: Page reviewed for Season 22; no changes were needed.
- 30 Jun. 2020: No changes required for Season 21.
- 12 Mar. 2020: No changes necessary for Season 20.
- 19 Nov. 2019: Reviewed for Season 19.
- 22 Aug. 2019: Reviewed for Season 18.
- 15 May 2019: Guide was reviewed and approved for Season 17.
- 17 Jan. 2019: Information was reviewed and approved for Season 16 with no changes required.
More Crusader Guides
Builds from Other Classes
Farming Guides
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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