Akkhan Condemn Crusader Skills and Runes
On this page, we explain how to choose and use your skills when playing Akkhan Condemn Crusader in Diablo 3. Updated for Patch 2.7.8 and Season 34.
Active Skills |
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Passive Skills |
Rotation
Your strategy when playing the Condemn build is to stay indefinitely in
Akarat's Champion form through the Akkhan set and Cooldown Reduction, and
barrage your enemies from the safety of its bulwark with a relentless spamming
of
Condemn,
Phalanx, and — most importantly —
Judgment. You will maintain your intense resource costs with the
passive Wrath regeneration of
Akarat's Champion, the resource cost
reduction of
Laws of Valor
Unstoppable Force, and the occasional use of
Justice. During the Rift clear, you will need to cast your Primary
skill at least once every 5 seconds to keep up the bonuses of the Bastions of
Will set,
Focus and
Restraint; on the Rift Guardian, it
needs to be spammed on top of everything else in order to stack
Bane of the Stricken as quickly as possible. Mobility is a key part of
this playstyle that excels in mass clearing of trash mobs for its Rift
progression; stopping in place not only lowers your damage output due to the
diminishing returns on CC as it lessens your control over monsters, but can
potentially expose you to unbearable amounts of damage. Moving in irregular
curved patterns should become second nature, as you generally lack a dedicated
mobility skill in this build, and need to be vigilant and agile at all
times.
Skills and Runes
Somewhat unusual in its application of damage, this build relies on
Phalanx-inflicted
Condemns just as much as its own self-casts.
Your main goal is to cover as much of the battlefield as you can with
Condemn explosions — and to that end, using either the extended
radius of the
Shattering Explosion rune, or the immediate effect of
Unleashed, become preferable to other options. As for the
Phalanxes, your most reliable and steady source of attacks are the
Bowmen — although other runes are seen as viable as well.
As you will notice from the Armor of Akkhan 4-piece set bonus,
Phalanxes only inflict
Condemn on targets that have been
targeted by
Judgment. This turns
Judgment into one of the main
skills you need to spam, covering as much of the battlefield as your cooldown
allows. On the upside, the Akkhan 2-piece bonus grants you all the runes for
free (hence the unruned skill in the setup above); you gain the healing of
Penitence, the displacement of
Mass Verdict, the lengthened
effect of
Deliberation, the increased Crit Chance of
Resolved,
and the damage reduction of
Debilitate, all in a single cast.
Your stalwart source of protection is found in the signature Crusader
steroid Akarat's Champion. With the rework of the Akkhan set, you no
longer have a specific CDR breakpoint to chase, but you still want CDR across
all of your gear, so you can be sure to maintain permanent
Akarat's Champion comfortably. While it increases your damage
multiplicatively by 35% and supplies you with 5 Wrath per second as a base
effect, the skill also takes on a defensive role through the tanky
Prophet rune. Supplying you with 150% additional Armor and a free
life, this skill will keep you safe and alive in high Greater Rifts.
At a hefty 40 Wrath per cast, Condemn will quickly deplete your
Wrath. Thus, parts of the build are dedicated either to mitigating the costs,
or replenishing your reserves. On the cost mitigation front, we have
Laws of Valor. The Attack Speed buff of the law empowers your
Phalanx summons, while the
Unstoppable Force rune provides a
massive, 50% resource cost reduction boon. This resource cost reduction bonus
will provide an indirect source of damage reduction as well, due to the Cpt.
Crimson 3-piece bonus.
Finally, a generator makes its way into the build as the third pillar of
resource management. All equal in Wrath generation and proccing
Focus and
Restraint, you get to choose which Crusader
Primary skill you like best. Our general recommendation to match the ranged
nature of this build is the far-reaching
Justice, with the added
movement speed utility of the
Sword of Justice rune. Alternatively, you
can run a non-FnR, generator-less build — and opt for
Iron Skin
Flash, or
Steed Charge
Endurance instead.
Passives
Heavenly Strength is a signature Crusader passive, allowing you to
wield two-handed weapons in one hand, and have a shield in the other. This
Blade of Prophecy-wielding
Condemn build is no exception.
Finery is another Crusader staple, adding 1.5% Strength for every
socket across your gear, including weapon and jewelry. Assuming an average of
10 sockets across a well-equipped character,
Finery amounts to a
decent boost of both damage and toughness.
Long Arm of the Law doubles the duration of the active effects of Laws and
ensures near-permanent uptime of
Unstoppable Force or
Wings of Angels. Aided by this passive, you will have an easy time
maintaining spam of Condemn during the prolonged fights of Greater Rifts, and the
valuable party-wide speed buff in regular Rifts.
Lord Commander earns it place among your Passives by simply bumping
up the damage of your
Phalanx summons by 20%. The passive grows in
value if you go for a generator-less,
Steed Charge-using build, as it
cuts the mount downtime by 25%.
Changelog
- 18 Jan. 2025: Skills and passives reviewed for Season 34.
- 21 Oct. 2024: Skills and passives reviewed for Season 33.
- 09 Jul. 2024: Skills and passives reviewed for Season 32.
- 10 Apr. 2024: Skills and passives reviewed for Season 31.
- 08 Jan. 2024: Skills and passives reviewed for Season 30.
- 13 Sep. 2023: Skills and passives reviewed for Season 29.
- 22 Feb. 2023: Skills and passives reviewed for Season 28.
- 26 Aug. 2022: Guide reworked for the Akkhan set changes in Season 27, and added Season 27 Angelic Crucible recommendations.
- 13 Apr. 2022: Guide reviewed for Season 26.
- 09 Dec. 2021: Reviewed for Season 25.
- 23 Jul. 2021: No changes necessary for Season 24.
- 31 Mar. 2021: No changes necessary for Season 23.
- 18 Nov. 2020: Revised skill recommendations for Season 22.
- 30 Jun. 2020: No changes required for Season 21.
- 12 Mar. 2020: No changes necessary for Season 20.
- 19 Nov. 2019: Guide revised and updated for Season 19.
- 22 Aug. 2019: Skill recommendations have been revised for Season 18.
- 15 May 2019: Guide was reviewed and approved for Season 17.
- 17 Jan. 2019: Information was reviewed and approved for Season 16 with no changes required.
- 31 Oct. 2017: Made Holy Cause the fourth passive and Indestructible a variant for that slot (was previously the other way around).
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This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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