Arachyr Corpse Spiders Witch Doctor Skills and Runes
On this page, we explain how to choose and use your skills when playing Arachyr Corpse Spiders Witch Doctor in Diablo 3. Updated for Patch 2.7.8 and Season 34.
Active Skills |
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Passive Skills |
Rotation
Apply Soul Harvest for the invaluable damage reduction of
Lakumba's Ornament, and try your best to strengthen it by casting the
skill on a pack of monsters, rather than singular stragglers. This will
maximize your protective stacks. Due to the powers of
Shukrani's Triumph, you have near limitless mobility and safety in your
Spirit Walk state, so you can pick and choose where and when to fight.
Even better, you gain a damage multiplier while you are in
Spirit Walk
form. While you will exit the form when you attack or approach an elite (as
per the offhand legendary power), you have an additional grace period that
will be as long as your default cast of
Spirit Walk, which we can
lengthen via the
Jaunt rune. When you have settled on a particular
fight, use
Big Bad Voodoo if it is available, pull enemies in with
Piranhas
Piranhado and apply
Locust Swarm on the targets. This
will trigger the damage multiplication of
Ring of Emptiness, so you can
spam supremely empowered
Corpse Spiders all over the battlefield.
What is important to keep in mind about this build is the effect the Arachyr set itself exerts over your playstyle. Note the tethering mechanic between yourself and the Spider Queen from the 2-piece bonus, and try to form the biggest possible pull that your survivability can handle. After that, infest them by commanding the Spider Queen all across the pull; you can keep track via the small black particle effect at the base of infested monsters. Make sure to keep the infestation active via the webbing the Spider Queen leaves behind. While it has a generous 15-second duration, it will provide the basis of both your AoE DPS as well as your own survivability, so you cannot afford to neglect it. Remember that you can only leave the web in short, 4 second sprints, as that is the maximum duration of the damage reduction afforded by the Arachyr set 4-piece bonus.
Skills and Runes
Corpse Spiders is the main damage dealer of the build, propped up by
the powers of the Arachyr set and
dedicated legendaries like
The Spider Queen's Grasp and
Brood of Araneae. Since
Depth Diggers no longer require using
resource generating skills for its damage multiplication, you are free to use
the hard-hitting
Widowmakers rune.
The build dedicates one skill slot to trigger the crucial damage
multiplication bonuses of Ring of Emptiness. Your best candidate for the
slot is the spreading effect of
Locust Swarm, either with the protective
Cloud of Insects or with the improved spread and Mana efficiency of the
Pestilence rune. If you opt to play with
Echoing Fury as your
Weapon power in Kanai's Cube, we recommend opting for the safer
Cloud of Insects here.
A grouping skill is never amiss in a Greater Rift progression build, and
Witch Doctors have a single skill for the purpose — Piranhas
with the
Piranhado rune. Try to time your grouping skill just prior to
your burst window as described in the Rotation above, as
Piranhado has
a fairly long base cooldown. Note that
Piranhado is one of the few
pulls in the game that can stack enemies in a collision-overwriting manner,
making the tightest possible clumps (the so-called "pixelpulling"). To make
the most of its pull, aim at a spot free of enemies; casting on top of an
occupied spot will deprive you of the pixelpull.
Two skills are dedicated exclusively to buffing up the Witch Doctor as he
spreads his webs of death and carnage. Soul Harvest empowered by a worn
or cubed
Sacred Harvester is a staple of the class, as it buffs you up
with a 30% Intelligence increase for a reasonable 10 enemy Harvest, and also
doubles your Armor via the
Languish rune and reduces incoming damage
by up to 80% through
Lakumba's Ornament. The final buff is adaptable to
your preferences; the default recommendation is
Big Bad Voodoo, which
provides a tremendous combat advantage whenever it is active; note that you
will have to account for its long cooldown and time its use more carefully
with big, important fights. Two runes are very comparable contenders; you can
use
Ghost Trance early on when you are getting used to the build for
more survivability, and transition to
Slam Dance when you grow
confident and seek to push your damage to its upper limits. Another option
that is easier to play with (considering the massive downtime of BBV) is to
use
Horrify
Frightening Aspect, which will bring considerable
survivability to the build on demand, with duration that overlaps the downtime
even with the basic Paragon CDR investment.
Spirit Walk is another Witch Doctor staple, and its moderate
cooldown is compensated by its versatility: it renders you invulnerable,
removes enemy collision and increases your movement speed by 50%. You have
some freedom in your rune of choice. With the default recommendation of
Jaunt, you have a lengthier period of safety and extra damage from
your
Shukrani's Triumph power. An alternative for the slot is the rune
Severance, whose 100% additional movement speed will allow you to
reposition more easily and skip entire unfavorable GR floors with ease.
Passives
While Corpse Spiders can be tossed at a long range, other factors
— like the point-blank
Locust Swarm or the
Bane of the Trapped radius — force you into short-to-mid range at
best. To gain something for that restriction, you will take the
Confidence Ritual passive, which enhances your damage by 25% for
enemies in a 20-yard radius.
Arachyr Doctors take Creeping Death during Greater Rift progression
to extend the effect of
Locust Swarm on their targets for the duration
of the entire fight, removing the necessity to re-apply
Locust Swarm
for the
Ring of Emptiness benefits every couple of seconds. Because of
this passive, it needs to be cast just once per engagement (and potentially
less, as
Locust Swarm can jump to the next fight over).
Grave Injustice is an elegant source of Cooldown Reduction,
synergizing with the mid-range playstyle of the Corpse Spiders build. For each
enemy killed in a 20-yard radius of the Witch Doctor, it not only reduces your
cooldowns by a second, but also replenishes your health and mana reserves by
1%. Take notice of the pickup radius synergy and try to obtain that stat in
the secondaries of your gear.
You have some room for choice in your last passive slot. You will get the
most damage out of Pierce the Veil, as it is basically a free buff on a
build that is so cheap on Mana. If you are playing Hardcore however, or simply
dislike a glassy setup like this, you can safely alter to the WD cheat death
passive
Spirit Vessel, or the resistance enhancement of
Swampland Attunement, which matches the fighting range of the build. We
recommend that you start on
Swampland Attunement and adjust from
there.
Changelog
- 20 Jan. 2025: Skills and passives reviewed for Season 34.
- 23 Oct. 2024: Slight revision to skill recommendations for Season 33.
- 10 Jul. 2024: Skills and passives reviewed for Season 32.
- 10 Apr. 2024: Skills and passives reviewed for Season 31.
- 10 Jan. 2024: Skills and passives reviewed for Season 30.
- 13 Sep. 2023: Added Season 29 Paragon Cap and Gearing recommendations.
- 22 Feb. 2023: Skills and passives reviewed for Season 28.
- 26 Aug. 2022: Skills and passives reviewed for Season 27.
- 14 Apr. 2022: Guide reviewed for Season 26.
- 06 Dec. 2021: Guide revised according to the latest changes to the Arachyr set.
- 07 Nov. 2021: Guide added.
More Witch Doctor Guides
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This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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