Chakram Demon Hunter Skills and Runes
On this page, we explain how to choose and use your skills when playing Chakram Demon Hunter in Diablo 3. Updated for Patch 2.7.8 and Season 34.
Active Skills |
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Passive Skills |
Rotation
Similarly to a primary attack build, this Demon Hunter variant spends most
of its combat rotation holding down a resource-generating attack — in
this case, Chakram, transformed from a spender via the worn
Spines of Seething Hatred. In order to keep up the other half of the
Focus and
Restraint set bonus, you will also be using
Multishot at least once every 5 seconds. The remainder of your
skillset will augment your utility or damage, with substantial safety and
buffs coming from
Vengeance (aiming for 100% uptime and using it on
cooldown) and
Wolf Companion (popped during major fights for a
temporary damage increase).
Preparation will remain quietly in the
background as an emergency Discipline refill, while
Vault will serve
to get you in and out of trouble whenever necessary.
Skills and Runes
The primary damage dealer of the build is Chakram, swapped from a
rather inexpensive Hatred spender into a full-on generator via the
Spines of Seething Hatred. In turn, this enables the Unhallowed Essence 2- and 6-piece
bonuses to apply to it, as well as maximizing the Hatred-dependent bonuses of
Sword of Ill Will and triggering the generator half of the Bastions of
Will set bonus (see this build's gear page
for more information). Rune-wise, you will be using the physical
Razor Disk rune due to its combination of good range and superior AoE
coverage compared to the other options.
Unlike its more popular pure Multishot sibling, the Chakram Demon Hunter
incorporates the use of Multishot solely as a damage buff. Since
Chakram is turned into a generator,
Multishot will fulfill the
role of a resource-spending attack for the purposes of
Focus and
Restraint, and will also provide a valuable Crit Chance increase and
Chill effect on affected enemies.
Working with mostly low-cost utility skills, this Demon Hunter build is
very light on Discipline usage — falling right in line with the
mechanics of the Unhallowed Essence set, which equates your current Discipline
pool into additional damage. To further those bonuses, you will be taking
Preparation
Invigoration to extend your Discipline pool with another
20, and it will still provide an instant refill on a decent cooldown whenever
necessary.
Companion is a very adaptable skill in the Demon Hunter arsenal,
but in terms of Greater Rift
progression it is very hard to argue with the multiplicative damage bonuses
coming from the
Wolf Companion rune. Try to conserve this cooldown when
you have made a good pull or initiated an important fight (i.e. a good cluster
of elites), in order to maximize its modest uptime.
Vault is an indispensable tool in the Demon Hunter skillset,
providing with an inexpensive and long distance movement tool to a class that
thrives in picking out enemies from advantageous positions. You will further
emphasize on its value-per-Discipline angle by taking the rune
Tumble,
which makes every other vault in quick succession cost 50% less.
Last but not least, Vengeance is a Demon Hunter endgame staple that
makes its way into yet another build — providing 50% Damage Reduction
from the
Dark Heart rune on top of an already impressive baseline 40%
damage buff and immunity to Crowd Control while active. This skill will be
made permanent with the help of an equipped
Dawn and a modest
investment into Cooldown Reduction, discussed in the gearing section.
Passives
A duo of permanent damage boosting passives — Cull the Weak and
Steady Aim — make up the first half of your passive selection.
Cull the Weak is a Demon Hunter mainstay, bringing a multiplicative 20%
damage increase against Slowed or Chilled enemies. The benefits from this
passive will be constantly available as long as you execute your rotation
properly and cover the battlefield in
Multishot
Wind Chills.
Steady Aim improves your DPS with a 20% multiplicative increase as long
as you maintain the trivial requirement of 10 yards between yourself and the
enemy.
In terms of conditional damage boosting, Ambush provides a 40%
damage increase for the first quarter of the enemies' lives — a bonus
that that is multiplicative in nature, and one that provides excellent value
on Rift Guardians while you are waiting for
Bane of the Stricken to build
up.
Usually associated with speed farming, the Blood Vengeance passive
is part of the Greater Rift selection for Chakram Demon Hunters, as it
increases the base value of your Hatred reserve — which feeds right into
the
Sword of Ill Will bonuses. Its resource restoration properties when
picking up health globes are just icing on top.
Changelog
- 19 Jan. 2025: Skills and passives reviewed for Season 34.
- 22 Oct. 2024: Skills and passives reviewed for Season 33.
- 09 Jul. 2024: Skills and passives reviewed for Season 32.
- 10 Apr. 2024: Skills and passives reviewed for Season 31.
- 08 Jan. 2024: Skills and passives reviewed for Season 30.
- 13 Sep. 2023: Added Season 29 Paragon Cap and Gearing recommendations.
- 22 Feb. 2023: Skills and passives reviewed for Season 28.
- 26 Aug. 2022: Skills and passives reviewed for Season 27.
- 13 Apr. 2022: Guide reviewed for Season 26.
- 09 Dec. 2021: Reviewed for Season 25.
- 21 Jul. 2021: No changes required for Season 24.
- 01 Apr. 2021: No changes required for Season 23.
- 18 Nov. 2020: No changes required for Season 22.
- 30 Jun. 2020: No changes required for Season 21.
- 12 Mar. 2020: No changes necessary for Season 20.
- 21 Nov. 2019: Reviewed for Season 19.
- 23 Aug. 2019: Reviewed for Season 18.
- 16 May 2019: Guide was reviewed and approved for Season 17.
- 17 Jan. 2019: Information was reviewed and approved for Season 16 with no changes required.
- 24 Mar. 2018: Added the guide.
More Demon Hunter Guides
Builds from Other Classes
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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