Corpse Lance Necromancer Skills and Runes
On this page, we explain how to choose and use your skills when playing Corpse Lance Necromancer in Diablo 3. Updated for Patch 2.7.8 and Season 34.
Active Skills |
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Passive Skills |
Rotation
The Pestilence Corpse Lance build spends the majority of a GR progression
run scouting with Blood Rush, exploring the rift layout and building up
density before activating your major cooldowns. To replenish health as well as
buff your damage, you will sic your
Command Skeletons with every new
engagement. The massive
Land of the Dead and
Simulacrum cooldowns
(used simultaneously) open a period of brief omnipotence on the battlefield,
which you will use to dominate any major fight. This is done simply by
spamming
Devour, which consumes a large amount of nearby Corpses and
sends out automatic
Corpse Lances at all enemies via the Pestilence set 2-piece
bonus.
Skills and Runes
The solitary damage dealer of the build, Corpse Lance, launches a
powerful homing missile at the expense of consuming a Corpse — a
precious resource generated from fallen enemies and limited passive means
(discussed below). You have two viable rune options to choose from, the single
target-oriented
Brittle Touch (generally preferred for higher end
content) and the consistent AoE of
Ricochet. Regardless of
your choice, you will further amplify their damage with the dedicated
Corpsewhisper Pauldrons legendary and the skill-agnostic
Reilena's Shadowhook and Jesseth's Arms set.
Similarly to the older Trag'Oul
spec, Blood Rush remains a strategically important scouting tool that
you will use extensively to uncover multiple elites before popping cooldowns,
grabbing pylon powers, or simply skipping unfavorable layouts. With the
Pestilence set however, you are limited to a single rune, and considering the
Devour-heavy nature of a Lance build, you will do best to slot
Molting for the extra Corpse.
While Corpse Lance will not cost you Essence, you will have to pay
for it in fresh carcasses. Although they will be generated from felling your
foes, you will generally avoid fighting individual enemies and rely on an
important Corpse-generating cooldown instead.
Land of the Dead is one of
the Necromancer's longest cooldowns, and with good reason — while it is
active, you can use Corpse skills at will for a massive spike of damage. We
recommend the
Frozen Lands rune for its dependable crowd control
(despite the rune wording). Playstyle-wise, make sure to have a good pull of
enemies and/or lured elites, as well as an active
Simulacrum to gain
the most out of this massive cooldown.
You will be incorporating a second long cooldown — Simulacrum
— solely to buff up your damage. While the clone copies your Secondary
skills, notice that none of them are taken in this build; the skill is simply
taken for the short-term doubling of your Essence pool via the
Reservoir rune. Do your best to synchronize the activation of
Simulacrum and
Land of the Dead, considering their matching
downtimes and similar active length.
Two more of your slots will be taken by utility skills. The mirror to
Corpse Lance,
Devour, will consume Corpses for the
Necromancer's sustain; and due to the Pestilence 2-piece bonus, it will also
fire your main damage dealer, making for an absurdly potent combo. Unlike the
older Trag'Oul spec, your Lances do not cost you health, so you can focus on
resource cost reduction with the rune
Voracious, which in turn reduces
damage taken with its interaction with the Cpt. Crimson set. Finalizing your
utility picks,
Command Skeletons will be added to the build to trigger
the skill-agnostic damage bonuses of the Jesseth's Arms set,
Jesseth Skullscythe and
Jesseth Skullshield. You will also gain
a healing side benefit from the
Dark Mending rune.
Passives
Blood is Power is the Necromancer's take on passives such as
Evocation and
Beacon of Ytar — along with the significant
drawback of needing to lose your health reserve equivalent to trigger it.
Since it counts off pre-mitigation values however, this passive will trigger
from the very flow of gameplay (constant, high damage hits) in any meaningful
Greater Rift progression
difficulty. With an overarching goal of reducing
Land of the Dead and
Simulacrum downtimes,
Blood is Power finds a deserving place in
your passive selection.
Due to using Reilena's Shadowhook as means of scaling your damage, we
recommend that you take
Overwhelming Essence to expand your resource
pool cap.
Final Service is the Necromancer's approach to cheat death passives
— a chance to evade a lethal outcome once every 60 seconds, along with a
10% healing proc per currently active minion.
Your last passive slot is a little more flexible, with our general
recommendation being the mobility increase after Corpse consumption from
Fueled by Death.
Changelog
- 10 Jan. 2025: Skills and passives reviewed for Season 34.
- 22 Oct. 2024: Skills and passives reviewed for Season 33.
- 10 Jul. 2024: Added Season 32 advice for ethereal weapons.
- 10 Apr. 2024: Skills and passives reviewed for Season 31.
- 10 Jan. 2024: Skills and passives reviewed for Season 30.
- 13 Sep. 2023: Skills and passives reviewed for Season 29.
- 22 Feb. 2023: Skills and passives reviewed for Season 28.
- 26 Aug. 2022: Skills and passives reviewed for Season 27.
- 14 Apr. 2022: Guide reviewed for Season 26.
- 08 Dec. 2021: Minor revision for S25.
- 22 Jul. 2021: No changes required for Season 24.
- 20 Apr. 2021: Minor fix to the skill and passive selection.
- 01 Apr. 2021: No changes required for Season 23.
- 19 Nov. 2020: Adapted skill recommendations for the 4th Cube slot in Season 22.
- 12 Mar. 2020: No changes necessary for Season 20.
- 22 Nov. 2019: Reviewed for Season 19.
- 23 Aug. 2019: Reviewed and approved for Season 18.
- 12 May 2019: Guide was reviewed and approved for Season 17.
- 18 Jan. 2019: Information was reviewed and approved for Season 16 with no changes required.
- 26 Nov. 2017: Spreading Malediction is now a default choice and Decrepify its alternative.
- 12 Nov. 2017: Added a passive alteration for an endgame optimized character.
- 27 Oct. 2017: Guide shifted to suggest Pestilence set as the main setup, and Trag'Oul as a variation.
- 12 Jul. 2017: Guide updated to reflect the meta shift to Simulacrum.
- 07 Jul. 2017: Skill recommendations updated.
More Necromancer Guides
Builds from Other Classes
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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