Crusader Leveling Build Guide (Patch 2.7.7 / Season 31)
Welcome to our Crusader leveling guide, where we give you an efficient build for easily leveling to Level 70, with plenty of explanations.
This guide is part of our Crusader Seasonal Progress Guide, which also includes early builds for fresh 70 characters.
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Leveling Build
Active Skills |
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Passive Skills |
Note that while the skills and runes recommended in the build are specifically chosen to be available at an early level and remain a solid pick throughout the leveling and early character progression, you will have to temporarily work with other skills as the build gradually unlocks. To familiarize yourself with the class, experimentation is strongly encouraged.
Rotation
The build focuses on the dynamic between Blessed Hammer and
Condemn, combining the circular destruction of the former with
the vortex effect of the latter. Strive to open fights with
Condemn
Vacuum,
drawing as many enemies as you can on top of you for maximum efficiency per Wrath
spent. Then begin the
Blessed Hammer onslaught, clearing entire screens of
enemies with the efficient
Limitless rune. To balance the resource
spending of this no-generator setup, you will alternate
Laws of Valor
Unstoppable Force with
Provoke; the combination of the
two should provide enough sustain with the cheapest Crusader spender equipped.
Akarat's Champion will temporarily boost both your damage and toughness,
but with its low uptime in barebones gear setups, it should be limited to
important fights. An efficient farming build would be incomplete without mobility,
so we also include
Steed Charge as the most reliable movement tool of the
class.
Skills, Runes and Passives
The basis of every build lies in its chosen damage dealing skills. As they invariably require resource or cooldown management mechanics of some sort, and such are scarce for low level and less geared characters, you will focus on one damage dealing ability early on. The typical early game build will feature a dominant damage dealer, a mobility skill, buffs and/or shields, and resource generators (either active or passive). The recommended split is:
- Slot 1 — Damage dealing ability: Reliant on sets and high level
legendaries to skyrocket the damage of most of his spenders, the Crusader does
best with his cheapest damage dealer early on —
Blessed Hammer. Until you acquire it at level 12, you will have to make do with
Shield Bash (level 2) and
Sweep Attack (level 5), both of which are significantly more taxing on your Wrath reserve. Once the hammers become available, switch to them and add the
Burning Wrath rune at level 18, sticking to it until level 35 where you swap it out for
Limitless. You can safely stay on the latter for the remainder of the leveling process.
Blessed Hammer becomes especially attractive with some of the gambling strats you can apply, discussed in our Beginner Seasonal Guide.
- Slot 2 — Mobility skill: Crusaders have a single reliable
movement tool in the form of
Steed Charge; a high-cooldown celestial mount that boosts your speed and removes enemy collision for its duration. It unlocks at level 13, but gains the only relevant upgrade to the role quite further down the line — the
Endurance rune at level 42.
- Slot 3 — Resource management: As cheap as
Blessed Hammer is, for a decent chunk of your leveling you will have to include a Wrath generator to replenish some of your reserve. Any of your four primaries —
Punish,
Slash,
Smite or
Justice — will do early on. Once you hit level 45 however, you will add the resource management powerhouse
Laws of Valor
Unstoppable Force, and will never have to resort to a generator again.
- Slots 4 & 5 — Utility: With the scattershot approach of
Blessed Hammer, you will do well to include control abilities to reduce whiffed hammers.
Provoke unlocks at level 9, and taunts enemies to beeline straight into your AoE; you will add some healing to it at level 15 through
Cleanse, but will gain the biggest defensive benefit at level 32 — from the percentage based debuff of
Too Scared to Run.
Provoke also has considerable Wrath generation utility, which cannot be ignored in a generator-less setup.
Condemn (level 21) will not assist you with Wrath, but will compensate with the best monster pulling ability at the disposal of Crusaders in the face of the
Vacuum rune, available at level 26.
- Slot 6 — Supplementary damage: You have considerable freedom for
your final active skill slot, with reasonable options like
Falling Sword
Part the Clouds (level 28),
Phalanx
Bowmen (level 30) or
Heaven's Fury
Ascendancy (level 36). The standard recommendation
Akarat's Champion becomes available at level 25, and despite its low uptime in a beginner build brings considerable, directly controllable damage increase to the build, along with additional tankyness and a cheat death with the
Prophet rune (level 49).
- Passives: You should alternate between
Heavenly Strength and
Fervor according to your currently equipped weapon. You can make temporary additions to the passive setup for defense (
Indestructible at level 25) or offense (
Holy Cause at level 27), but definitely make way for
Long Arm of the Law as soon as it unlocks at level 45 — along with
Unstoppable Force, it will be the basis of your Wrath management.
Finery will spike both damage and toughness when it unlocks at level 60, amounting to a hefty boost of toughness and damage with an assumed average of 10 sockets across a well-equipped character. You will solidify your
Blessed Hammer powers with
Blunt at level 65, adding more than an item's worth of skill % to your build.
Gear and Stats Priorities
As the leveling process in Diablo 3 is relatively quick, specific legendary recommendations are impossible. During leveling finding upgrades is frequent, so your gear will be swapped in and out within the span of a few minutes. Following the in-game comparison system and the stat priorities outlined in the tables below will result in a solid character throughout the leveling journey.
The table below is meant to point you in a general correct direction and is by no means indicative of the exact rolls you want to go for. They can vary greatly from build to build and it is always preferable to refer to our exact guide page. If you simply use the rolls below however, and roll for skill damage on the applicable pieces:
Blessed Shield,
Shield Bash,
Phalanx,
Blessed Hammer,
Fist of the Heavens,
Sweep Attack on helms and boots;
Condemn,
Heaven's Fury,
Falling Sword,
Bombardment on shoulders and chest;
Justice,
Punish,
Smite,
Slash on belt and pants.
Wherever it says 'Elemental damage', match it to the rune of your damaging skill of choice. You will come out with a functional spec, and probably not too far off from what we would recommend in a dedicated build!
Slot | Stat Priority |
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Head |
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Shoulders |
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Torso |
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Wrists |
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Hands |
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Waist |
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Legs |
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Feet |
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Amulet |
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Rings |
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Weapon |
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Off-hand |
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Note that skill damage and elemental damage recommendations only apply if the
majority of your damage is done through that skill or element. For alt characters
however, sockets take priority above all other attributes, since you can slot
high level gems and benefit massively from their stat increase. For the purposes
of an alt character, leveling a Gem of Ease to level 25 and socketing it
in a level 70 weapon will be the single biggest boost you can provide to the
leveling process.
Changelog
- 10 Jan. 2024: Reviewed for Season 30.
- 15 Sep. 2023: Reviewed for Season 29.
- 22 Feb. 2023: Reviewed for Season 28.
- 10 Dec. 2021: Reviewed for Season 25.
- 23 Jul. 2021: Reviewed for Season 24.
- 02 Apr. 2021: Reviewed for Season 23.
- 13 Mar. 2020: Reviewed for Season 20.
- 22 Nov. 2019: Page added.
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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