Furious Charge IK/Raekor Barbarian BiS Gear, Gems, and Paragon Points
Below, we detail the items and gems that you should use for your Furious Charge IK/Raekor Barbarian in Diablo 3 and why. We also list your paragon points and Kanai's Cube items. Updated for Patch 2.7.8 and Season 34.
Best in Slot Gear and Alternatives
This build takes the combined power of the Immortal King set and the Raekor set, taking 5 pieces of Immortal
King and 3 pieces of Raekor set respectively and cubing a
Ring of Royal Grandeur to reduce the number of items for set bonus
completion by one. Naturally, you will be cubing a
Ring of Royal Grandeur
to reduce the number of items for set bonus completion by one. The
Immortal King's Boulder Breaker,
Immortal King's Tribal Binding and
Raekor's Burden are taken as mandatory, since their slots do not conflict
between the two sets.
Pure Toughness rolls are preferred on the pants and belt, with Life per Fury
spent on the latter. As expected, double Crit stats are taken on the gloves,
alongside Strength and Area Damage. As a final note: high damage range, good
Strength and Call of the Ancients %, as well as extra damage % and area damage
rolls are the desired stats on the Immortal King's Boulder Breaker.
With its addition, Mortick's Brace overwhelms practically all other
options for Barbarians. This class-specific legendary bracer
grants you the effect of every
Wrath of the Berserker rune: from the staple
50% damage increase of
Insanity, through the burst damage additions of
Arreat's Wail and
Slaughter, to the protective and utility bonuses
of
Striding Giant and
Thrive on Chaos.
With the changes in Patch 2.6.1, the recommended jewelry split for the build
is Band of Might and
Convention of Elements. The base damage
increase of the armor sets, coupled with the significant boost to
Band of Might's damage reduction, make this setup preferable and
significantly smoother to play and enjoy. Like any
Convention of Elements-centric build, make sure to pay attention to the
timing of the ring and maximize charges into density and spender usage during
the Physical cycle.
On the topic of jewelry, aim for as perfect of an elemental amulet as you
can. The ideal rolls are Crit Chance, Crit Damage, an open socket and Physical
elemental damage. The recommended amulet is Hellfire Amulet of Strength,
since it allows you access to an additional synergistic passive like
Brawler,
Animosity or
Relentless. The former favorite
The Flavor of Time should now be slotted on your follower, and its power
will be transferred to your character via the Emanate mechanics.
Desired Stats, Breakpoints and Other Notes
Note that you can shift around Immortal King and Raekor pieces according to your best rolls, as long as you maintain the equipped ratio of 5 Immortal King pieces and 3 Raekor pieces. The table below is just a viable example of several possible combinations.
For Offense stats, try to obtain Furious Charge % bonus on both the chest and
shoulders (maximum of 30%), Physical elemental damage on both the amulet and
wrists (maximum of 40%), Crit Chance and Crit Damage within a 1:10 ratio
(ideally over 50% and 500%, respectively), and Area Damage of 100%+. Charge
Barbs try to extend their Fury pool due to the Immortal King set and
Boulder Toss mechanics, so obtain Max Fury on both your belt and
weapon.
For Defense stats, aim for a life pool between 700-900k; dropping as much as you can for offense as you grow accustomed to the build. You will mostly sustain through Life per Fury Spent on gear, with ideally one high roll in your setup (belt preferred), though you can double up with another on the weapon if you prefer a safer route.
All augmentations on gear should be done with your main stat, Strength.
Note that the stat suggestions below portray an ideally rolled item with stats listed in relative order of importance. The first four of them are main stats, and the latter two — secondary stats. If your item lacks and is unable to be rerolled into the primary stats outlined below, especially for a stat higher on the list, strongly consider its replacement. Perfecting Secondary stats is mostly a case of hyper-optimization and is not a case for discarding an item, except where noted.
Slot | Pieces | Stat Priority |
---|---|---|
Head |
|
|
Shoulders |
|
|
Torso |
|
|
Wrists |
|
|
Hands |
|
|
Waist |
|
|
Legs |
|
|
Feet |
|
|
Amulet |
|
|
Ring #1 |
|
|
Ring #2 |
|
|
Weapon |
|
To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.
Angelic Crucible Sanctification
This Season comes with the theme of Angelic Crucibles —
consumable items that empower Legendary items with perfected Ancient-level
stats, as well as infuse them with one of three unique, powerful,
class-specific abilities at random. For this build, we recommend aiming for
the Wrath of the Berserker Sanctification, which adds the following power
to your build:
- Wrath of the Berserker Sanctification: Hitting enemies generates stacks of Tempest Rhythm. Activating Wrath of the Berserker consumes 50 stacks of Tempest Rhythm and startles enemies within 16 yards, causing them to take 2% increased damage per stack for 20 seconds. Max 50 stacks.
Use Angelic Crucibles on an item that crosses over most (if not all)
variants of a build, and is also an item that is relatively harder to perfect
than other slots (since sanctifying an item maximizes its stats). In the case
of this build, a good candidate for Sanctification is the
Band of Might.
You can read more on Angelic Crucibles and the sanctification process in our dedicated Angelic Crucible Mechanics guide.
Altar of Rites
The former Season 28 theme, the Altar of Rites, has been revised and re-added to Diablo 3 as a permanent character progression mechanic. — For virtually all builds and players of all skill levels — from casual to advanced — we recommend progressing through the Altar tree using the path outlined below. The suggested path is geared towards maximum quality of life first, then amplifying damage, and then mopping up the tree with defensive and edge case utility nodes.
Note that while they require reaching them with a Seal, Legendary Potion Powers are not part of the Seal cost system; Potions unlock with a separate resource called Primordial Ashes, obtained from salvaging Legendary or Set items of Primal (red bordered) quality. Upgrade them as soon as possible, and in the order shown below (courtesy of Caleko's Altar of Rites planner).
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You can read more on the Altar of Rites, Seals and Legendary Potion Powers in our dedicated Altar of Rites Mechanics guide.
Paragon Points
In the Core section, max out Movement Speed to the 25% cap. Normally this is
done by dumping the first 50 Core Paragon points into Movement Speed, but if
your boots have an imperfect roll with Movement Speed as a stat that you cannot
replace, adjust the necessary point investment accordingly by simply subtracting
your roll from the 25% max. Max out Fury next, due to the interaction with
the Immortal King 4-piece set bonus and Boulder Toss. After that dump as
much as you comfortably can into Strength, but feel free to invest into Vitality
if you feel yourself lacking in toughness.
In the Offense section, max out CDR, Crit Chance, Crit Damage and Attack Speed in that order. In Defense, prioritize All Resistance, then Life %, then Armor, and finish off with Life Regeneration. In Utility, build up Area Damage and Life on Hit first, then finish off with Globe Radius. Resource Cost Reduction should be skipped, as it directly interferes with the Immortal King 4-piece set bonus and with Life per Fury Spent stats on gear.
Slot | Paragon Points |
---|---|
Core |
|
Offense |
|
Defense |
|
Utility |
|
Gems
Bane of the Trapped is a potent source of additional damage, as it is
its own multiplier in your total damage calculation. The gem procs itself with
its level 25 property, and is otherwise kept up with the
Cold Rush
freeze (you get the rune for free from the Raekor 2-piece bonus), making it an
inseparable part of this crowd control-reliant setup.
Bane of the Stricken builds up your damage multiplicatively in prolonged
fights and has a level 25 bonus specifically targeting Rift Guardians. This gem
is designed to assist AoE heavy builds in their struggle against single target,
high HP enemies — as such, Furious Charge builds benefit from it
massively. Note that if you are doing lower tier Greater Rifts for farming or
gem leveling purposes, you should exchange this gem for the universal,
well-rounded bonuses of
Bane of the Powerful.
To maximize your damage, your last legendary gem slot for high end Greater
Rift pushing needs to be Wreath of Lightning. Since the movement speed
proc of the gem (from its level 25 property) feeds into the legendary effect of
Standoff, the gem's inclusion squeezes the last bit of DPS possible into
the build. If you are running lower tier Greater Rifts and you would prefer
safety over extra damage (say you are doing gem ups, or playing Hardcore and not
pushing), you can viably alternate the final gem slot to
Esoteric Alteration — the strongest legendary gem for mitigation,
which scales your elemental resistances per gem level, as well as adding an
emergency toughness spike from the level 25 property.
When it comes to gear gems, you will start out progression by slotting the
highest available level of Rubies in the chest and pants sockets. Ideally, these
will all be Flawless Royal Ruby as soon as possible. As you grow in
Paragon (bulking up Strength in the Core section) and aim for higher tier and
more dangerous GRs, you will transition those gems into the defensive
Flawless Royal Diamond. There is no specific breakpoint where you do that;
the rule of thumb is to make the change as soon as you feel the lack of
toughness impede your progress. As this is a fairly easy build to manage
cooldowns in, slot a
Flawless Royal Amethyst in your helm. In your
weapons, use
Flawless Royal Emeralds for the Crit Damage boost.
Slot | Gems |
---|---|
Jewelry | |
Helm | |
Torso and Pants |
|
Weapon |
For more information about gems, please refer to our guide on gems.
Kanai's Cube
The formerly unremarkable Standoff polearm has been turned into a
potent source of additional damage for the
Furious Charge build, and is
the whole reason to spec into additional movement speed.
Once a staple in the gearing of a Furious Charge Barb, the Vile Ward
shoulder has been moved to the cube to ease the way for pure offense jewelry, as
well as to maximize the shoulder's power in one stroke. The only limits to the
Vile Ward damage scaling are the number of enemies you can strike at once,
making trash-dense rifts your ideal playground.
In this Immortal King / Raekor mixture, you will need a
Ring of Royal Grandeur — a cache legendary ring from Act I bounties,
to tie the two sets together. The ability to run with one full 6-piece set bonus
and an additional 4-piece bonus, dodging the undesirable guaranteed stats on the
Grandeur by cubing its power, is a tremendous boost to the build.
The Kanai's Cube can be used for much more than simply extracting Legendary powers from items. Please refer to our Kanai's Cube guide for more information.
Follower
The recommended follower for this build during solo GR progression is the Scoundrel due to his powerful crit buff, allowing you brief windows of extra damage that are well suited to the strengths of this build.
For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.
Legendary Potion
Three legendary potions can be considered useful in a Charge Barb build.
Bottomless Potion of Kulle-Aid allows you to break through Waller affixes,
which is a great boon to a build that is highly dependent on mobility.
Bottomless Potion of Amplification adds some extra healing to your Life per
Fury Spent tactics with
Boulder Toss. Finally,
Bottomless Potion of the Diamond is a straightforward addition that simply
layers a short All Resist protective coating after drinking (All Resistance is
the preferred form of mitigation stacking for Strength-based characters, since
their mainstat scales Armor already.)
Changelog
- 18 Jan. 2025: Added Season 34 Angelic Crucible recommendations.
- 21 Oct. 2024: Added Season 33 advice for 4th Kanai slot.
- 09 Jul. 2024: Added Season 32 advice for ethereal weapons.
- 10 Apr. 2024: Added Season 31 advice for the unbound Kanai's Cube slots.
- 08 Jan. 2024: Revised guide for the permanent addition of the Altar of Rites, and added Season-specific Soul Shard recommendations.
- 13 Sep. 2023: Added Season 29 Paragon Cap and Gearing recommendations.
- 22 Feb. 2023: Added Season 28 Altar of Rites recommendations.
- 26 Aug. 2022: Added Season 27 Angelic Crucible recommendations.
- 13 Apr. 2022: Guide reviewed for Season 26.
- 09 Dec. 2021: Added Season 25 Soul Shard recommendations.
- 20 Jul. 2021: No changes required for Season 24.
- 31 Mar. 2021: Added follower recommendation.
- 18 Nov. 2020: Revised Fury spender default choice. Added S22 Cube recommendation.
- 30 Jun. 2020: No changes required for Season 21.
- 12 Mar. 2020: No changes necessary for Season 20.
- 19 Nov. 2019: Guide revised and updated for Season 19.
- 22 Aug. 2019: Item recommendations were revised for Season 18.
- 13 May 2019: Guide was reviewed and approved for Season 17.
- 07 Feb. 2019: Added clarification to better separate Furious Charge main spec from spender variant.
- 27 Jan. 2019: Adjustment to the Legendary Gem selection.
- 17 Jan. 2019: Added suggestions for the baseline Ring of Royal Grandeur for Seasonal characters.
- 31 Oct. 2017: Replaced Focus and Restraint with Band of Might and Convention of Elements.
More Barbarian Guides
Builds from Other Classes
Farming Guides
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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