Generator Necromancer Skills and Runes
On this page, we explain how to choose and use your skills when playing Generator Necromancer in Diablo 3. Updated for Patch 2.7.8 and Season 34.
Active Skills |
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Passive Skills |
Rotation
Similarly to all Inarius builds, the Grim Scythe Generator spec begins runs
with an activation of Bone Armor, trying to catch as many monsters in
the initial radius as possible to maximize your damage reduction stacks from
the set 4-piece bonus. Then, summon your
Simulacrums; due to the rune
Blood and Bone you will get two minions at your side, and you need to be
diligent in their upkeep as a large part of your DPS relies on them (you do
not need to worry about their duration however —
Haunted Visions
makes them last indefinitely). If you find it hard to keep track of them in
the thick of a fight, simply check with a cast of a spender (i.e.
Bone Spear) somewhere outside the cluster of monsters; if two more
spears shoot in that direction, you are set.
Rotate between your poisonous skills at your discretion; you only goal is
to stay at your maximum Nayr's Black Death stacks at all times. You can
spread
Bone Spear to draw monster attention, or throw a
Skeletal Mage
Contamination for some extra DPS. Right as your
Convention of Elements rotation finishes the Physical cycle and reaches
Poison, you want to pop
Bone Armor to trigger the stun of
Dislocation, which will maximize your
Krysbin's Sentence damage
bonuses during your burst cycle. After that, simply swing
Grim Scythe
Cursed Scythe alongside your
Simulacrums and enjoy
the devastation; once the Poison cycle is over, you can either reposition with
Blood Rush, or resume the rotation of Nayr upkeep and drawing monster
attention into big packs for the next cycle of mayhem.
Skills and Runes
The primary damage dealer and main focus of the build is Grim Scythe
— the close range Essence generator of Necromancers, whose melee
mechanics fall in exact line with the proximity-based damage enhancement of
the Inarius set. Its damage will
be further enhanced with the dedicated
Leger's Disdain phylactery, which
introduces the unique dynamic of the playstyle — striving to remain as
low on Essence as possible at all times, as your damage is amplified by the
amount of resource
Grim Scythe is actively restoring. Rune-wise, you
are locked by the
Cursed Scythe rune due to its dedicated weaponry,
Trag'Oul's Corroded Fang, because of the poisonous synergy with the cubed
Nayr's Black Death, and finally due to the huge curse value of the rune
itself (see this build's gear page for more
information).
A major skill slot will be devoted to Simulacrum, one of the
Necromancer's longest cooldowns — thankfully, with the power of the
revised
Haunted Visions, now made permanent minions at your side. You
will be taking the "double summon" rune
Blood and Bone, since you want
to maximize the mimicking of your own skills, which now includes —
again, thanks to the amulet —
Grim Scythe itself.
In order to more efficiently scout out rift levels, plan engagements, or
even outright skip unfavorable fights, you will be using the Necromancer's
solitary movement tool — Blood Rush. Couple it with the toughness
rune
Potency for a brief survivability spike on every engagement.
Bone Armor is the basis of Inarius set builds, tying into the damage
reduction mechanic of the set and producing the swirling bone tornado effect
of the 6-piece. The preferred rune is
Dislocation, whose two-second
stun will provide a moment of respite in the thick of battle, as well as an
additional source of
Nayr's Black Death and
Krysbin's Sentence
procs.
Since your major damage amplifier will be the cubed
Nayr's Black Death, you will be trying to include as many synergistic
poisonous abilities as possible (on top of the
Cursed Scythe) with the
remainder of your skillset:
Bone Spear
Blighted Marrow offers an excellent long-range monster pulling tool;
- Either
Skeletal Mage
Contamination (extra single target) or
Death Nova
Blight (damage reduction).
Passives
Swift Harvesting is the most logical addition to a primary
attack-focused build, increasing the Attack Speed of both
Grim Scythe
and
Siphon Blood with an impressive 15% bonus.
Since this spec falls into the category of low summoning builds, you can
make use of the Stand Alone passive and its massive Armor bonuses with
minimal losses.
Two interconnected passives — Eternal Torment and
Spreading Malediction — will work off each other, with the former
making curses applied by
Cursed Scythe last indefinitely, and the
latter — increasing your damage for each afflicted enemy with no
apparent cap.
Changelog
- 20 Jan. 2025: Skills and passives reviewed for Season 34.
- 22 Oct. 2024: Passive recommendations revised to include S33-specific changes.
- 10 Jul. 2024: Skills and passives reviewed for Season 32.
- 10 Apr. 2024: Skills and passives reviewed for Season 31.
- 10 Jan. 2024: Skills and passives reviewed for Season 30.
- 13 Sep. 2023: Skills and passives reviewed for Season 29.
- 22 Feb. 2023: Skills and passives reviewed for Season 28.
- 26 Aug. 2022: Skills and passives reviewed for Season 27.
- 14 Apr. 2022: Guide reviewed for Season 26.
- 08 Dec. 2021: Minor skill and passive revision.
- 22 Jul. 2021: No changes required for Season 24.
- 01 Apr. 2021: No changes required for Season 23.
- 19 Nov. 2020: Passives changed to accomodate S22-specific changes.
- 08 Jul. 2020: Overhauled the guide to include skill recommendations based on the revised powers of Haunted Visions and Razeth's Volition.
- 12 Mar. 2020: No changes necessary for Season 20.
- 22 Nov. 2019: Reviewed for Season 19.
- 23 Aug. 2019: Reviewed for Season 18.
- 12 May 2019: Guide was reviewed and approved for Season 17.
- 18 Jan. 2019: Information was reviewed and approved for Season 16 with no changes required.
- 27 Mar. 2018: Added the guide.
More Necromancer Guides
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This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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