GoD Hungering Arrow Demon Hunter Skills and Runes
On this page, we explain how to choose and use your skills when playing GoD Hungering Arrow Demon Hunter in Diablo 3. Updated for Patch 2.7.8 and Season 34.
Active Skills |
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Passive Skills |
Rotation
The GoD Hungering Arrow build has a fairly simple rotation —
it begins runs by getting your set Momentum stacks to the maximum 20 second
duration, achievable by simply shooting out five consecutive attacks; then
activating
Vengeance, which has permanent uptime with a combination of
Dawn and CDR on gear, and reapplying it on cooldown. The majority of
your time will be spent channeling
Strafe and interweaving it with
regular manual
Hungering Arrow shots, as you will need to keep up both
the GoD and Bastions of Will set bonuses, as well as the
Wraps of Clarity damage reduction. The remainder of your skill selection
is made up of defensive and utility skills, each appropriate for a different
situation —
Fan of Knives on cooldown to maintain a slew of
synergistic bonuses (see below),
Shadow Power whenever you expect
incoming damage, and
Preparation to keep your Discipline reserve
flowing. Always keep in mind the tremendous benefits this build receives from
clumped up packs of enemies, and pick your fights accordingly — group
enemies whenever and as tightly as possible, skip stragglers or even elites
once their companions are cleared out, and generally be cognizant of your
dependence on
Hungering Arrow pierces.
Skills and Runes
Your main damage dealer will come in the form of Hungering Arrow,
taken with the
Devouring Arrow rune due to its damage increasing
properties with each consecutive pierce (guaranteed via
The Ninth Cirri Satchel). The potential of this piercing effect makes it
even more desirable than usual to hunt down large amounts of enemies and clump
them up into dense packs.
Of course, in order to trigger the 4-piece set bonus and maintain the build
mechanic altogether, you will have to use Strafe. The preferred rune
is
Drifting Shadow, as unimpeded movement speed is a crucial part of
the agile combat style of Demon Hunters. In very high GR progression, you can
also dabble in the rune
Rocket Storm for its added chance for generator
procs from the rockets.
A trio of strong defensive skills will bear the brunt of your protection.
The staple steroid skill of Demon Hunters, Vengeance, is included not
only for its baseline 40% multiplicative damage increase, but also the 50%
damage reduction of the
Dark Heart rune. While
Vengeance
requires 37% cooldown reduction for permanent uptime (also noted in the
gearing page), you will do well to bump up your CDR past the 40% barrier in
order to reach permanent uptime of the 40% armor buff of
Fan of Knives
Bladed Armor.
Fan of Knives will also serve as a proc
for
Numbing Traps and
Cull the Weak in a single, convenient
package.
Shadow Power is a protective cornerstone for Demon Hunters due
to the rune
Gloom; unlike Shadow set-based setups, its effect is not
permanent in this build and you will need to balance its active use for the
Damage Reduction with its hefty Discipline resource consumption. A notable
alternative for the
Shadow Power slot is the glassier, but more
manageable
Smoke Screen
Special Recipe.
Last but not least among your utility arsenal, you will be taking
Preparation with the highest Discipline gain rune, the
restoration-over-time of
Focused Mind. This powerful resource
management tool will allow you to apply
Shadow Power (or
Smoke Screen, depending on your preferences) much more liberally.
Passives
Cull the Weak is a Demon Hunter mainstay, bringing a multiplicative
damage increase against Slowed or Chilled enemies. You will easily reap the
benefits of this passive with the help of the
Bladed Armor slows.
Ambush complements the burst-oriented nature of the build,
front-loading your damage potential against newly encountered enemies. The
multiplicative nature of the passive further sweetens the offered 40% damage
increase.
Numbing Traps will reduce the damage potential of enemies by a
quarter pretty much constantly, with your on-cooldown application of
Fan of Knives.
For your final passive slot, especially during high end GR progression, it
is recommended that you take Archery to squeeze every last bit of DPS
and utility possible from the build. That being said, it is also completely
viable and understandable to lean back on the cheat death passive
Awareness — on a decent 60-second cooldown, it will spare you
the death screen, and is coupled with a brief window of safety and life
regeneration when triggered.
Changelog
- 19 Jan. 2025: Skills and passives reviewed for Season 34.
- 22 Oct. 2024: Skills and passives reviewed for Season 33.
- 09 Jul. 2024: Skills and passives reviewed for Season 32.
- 10 Apr. 2024: Skills and passives reviewed for Season 31.
- 08 Jan. 2024: Skills and passives reviewed for Season 30.
- 13 Sep. 2023: Skills and passives reviewed for Season 29.
- 22 Feb. 2023: Skills and passives reviewed for Season 28.
- 26 Aug. 2022: Skills and passives reviewed for Season 27.
- 13 Apr. 2022: Guide reviewed for Season 26.
- 09 Dec. 2021: Reviewed for Season 25.
- 21 Jul. 2021: No changes required for Season 24.
- 01 Apr. 2021: Minor skill revision.
- 18 Nov. 2020: No changes required for Season 22.
- 08 Jul. 2020: Minor clarification to the skill selection.
- 30 Jun. 2020: Guide added.
More Demon Hunter Guides
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This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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