Season 29 Group Experience Meta Guide
This page contains an overview of the current meta outlook for group XP farming in Season 25 of Diablo 3, listing the different roles that exist in groups and which classes and builds can fulfill them, as well as the tiering of the party compositions and how they play out.
Introduction to Experience Farming
One of the most important tasks in Diablo III endgame progression is the acquisition of Paragon levels, a time-efficient and linear means of advancing the power of your character. This task is most successfully performed in groups of four, where a party of players pool their resources and abilities into a hyper-optimized team that is meant to clear the upper tiers of Greater Rifts at a breakneck speed. To put it succinctly, you will never outperform an organized four man group in terms of experience acquisition, so the formation of a steady farming group is one of the baselines of competitive seasonal performance.
The group experience metagame is defined by its reliance on synergistic buffs and expedient enemy kill speed, and is usually dominated by classes and builds that excel at those two tasks. With that in mind, the Tier List for the current Group Experience Meta is displayed below.
GR Group Experience Farming Tier List
Top Tier
The following setup(s) are considered the best group combination for Paragon experience farming in the game.
- LoD Mages, a.k.a. the 'Rat Run' - two LoD Mages Necromancers, Support Necromancer and Support Barbarian;
High Tier
The following setup(s) fall between 5-10% less efficiency than the Top Tier group setup, resulting in very decent farming performance with minor sacrifices.
- Double Inna Monks — two Mystic Ally Inna Monks, Support Demon Hunter and Support Barbarian;
Mid Tier
The following setup(s) fall between 10-25% less efficiency than the Top Tier group setup, resulting in acceptable performance with noticeable lag behind the optimal groups.
- Double WoL, a.k.a. the 'Bell Run' — two LoD Wave of Light Monks, Support Demon Hunter and Support Barbarian;
- Double Marauder DHs — two Marauder Demon Hunters (either Multishot or Cluster Arrow), Support Demon Hunter, Support Barbarian;
- Double Bomb Saders — two LoD Bombardment Crusaders, Support Demon Hunter, Support Barbarian;
Low Tier — the following builds fall between 25-35% less efficiency than the Top Tier group setup, and are the bare minimum in terms of Paragon farming performance that can still be considered decent and somewhat competitive.
- With Top-, High- and Mid- Tier compositions so far ahead of the rest of the competition, there are currently no Low Tier ranking compositions that are worth considering in the XP farming meta.
GR Group Experience Farming Setups Explanation
In the following paragraphs, you can get an overview of the setup and gameplay required to execute any of the currently ranked group compositions.
LoD Mages, a.k.a. the 'Rat Run'
This composition uses two LoD
"Rat" Skeletal Mages Necromancers as DPS, with the versatile and universal
power of the Singularity rune making for very effective clears in
both AoE and single target situations. This setup has the added benefit of being
a staple for many Seasons on end, and being very familiar to a large portion of
the community, making it relatively easier to form a group of competent
people.
Gameplay-wise, this setup leads runs with the
Support Necromancer at the charge,
freezing enemies into place with Land of the Dead
Frozen Lands on cooldown,
which applies the
Krysbin's Sentence damage bonus in turn due to the hard
crowd control effect and indirectly protects your glassy DPS teammates by
rendering the monsters helpless. The support Necromancer also applies
Frailty
Aura of Frailty to freshly discovered enemy packs, clumping them up
via the
Briggs' Wrath pixel pulling effect, and increases the chance they
get critically hit via the
Corpse Lance
Brittle Touch debuff.
The Support Necromancer is followed closely in tow by the
Support Barbarian, which spreads their
myriad of helpful buffs — most importantly, the damage reduction and crowd
control immunity from Ignore Pain
Mob Rule. In a speed farming setup, they
drops GR progression staples like
Ground Stomp
Wrenching Smash and
Ancient Spear
Rage Flip (since grouping enemies up is no longer their
domain), and focuses on keeping mobility up with
Sprint
Forced March and
Leap
Iron Impact. They still maintains vital buffs like
War Cry
Veteran's Warning and
Threatening Shout
Falter.
The twin LoD "Rat" Skeletal
Mage Necromancers follow in tow, sniping priority targets (especially
elites) down with Skeletal Mage
Singularity summons; note that hovering
the cursor over a particular enemy when summoning a Mage will focus their
fire on that target until it is dead or the Mage despawns, giving you a way
to focus fire important enemies. By necessity, the Rat Necros will have to stay
close to their support companions in order to re-fuel their Essence reserves via
the
Devour
Devouring Aura restorative effect.
Double Inna Monks
This composition makes use of two
Mystic Ally Inna Monks, ideally
— but not necessarily — playing the higher DPS Shenlong set
( Shenlong's Fist of Legend and
Shenlong's Relentless Assault) version
of the build, as explained below, and are supported by the supreme damage buffs
of a Support Demon Hunter
and the ubiquitous survivability increases from a
Support Barbarian.
Gameplay-wise, the group is lead by a scouting
Support Demon Hunter at
the helm, spreading some of the most powerful damage-increasing effects in the
game. Most notable is the interaction between Entangling Shot and
Odyssey's End for the massive, group-wide damage buff, but you also spread
the crit buff of
Multishot
Wind Chill and the multiplicative damage boost
from
Wolf Companion. The Support Demon Hunter can still be a capable
monster puller (albeit helped out by the Support Barbarian — see below)
due to the interaction between
Bolas and
Leonine Bow of Hashir, but
for XP farming particularly we advise that you run
Yang's Recurve as your
weapon for the massive Resource Cost Reduction bonuses it provides.
The Support DH is followed closely in tow by the
Support Barbarian, which spreads their
myriad of helpful buffs — most importantly, the damage reduction and crowd
control immunity from Ignore Pain
Mob Rule. Note that unlike other XP
farming setups, this party comp keeps the grouping powers of
Ground Stomp
Wrenching Smash and
Ancient Spear
Rage Flip, since at
most you only have one other pull (
Leonine Bow of Hashir's effect), and
even the zDH usually runs
Yang's Recurve for the Resource Cost Reduction.
Naturally, the Barbarian still maintains vital buffs like
War Cry
Veteran's Warning and
Threatening Shout
Falter.
The duo of Mystic Ally Inna Monks
should always be on the supports' toes, making immediate use of the DH's damage
buffs and the Barbarian's powerful protective buffs and all-encompassing monster
pulls. In a Shenlong set-based version of the build, you only have space for one
source of cooldown reduction, coming from Messerschmidt's Reaver in the
Cube. This necessitates that you spread cooldown reduction across all gear
pieces to reduce unavailable skills, mobility most of all, to a minimum.
If you opt for a version of the build that combines the use of In-geom
and
Echoing Fury as your weapon and off-hand, you trade Shenlong's
superior damage multipliers for significantly easier, more consistent and mobile
gameplay. You will drop slightly in GR tiers, but can make up the difference with
smoother and faster runs, aiming to hit the ~2 min. mark per clear.
Other alterations to the setup can be made mostly to increase survivability;
you can alternate between Radiance and
Blinding Speed on
Dashing Strike depending on your needs, and you can swap damage buffing
passives like
Momentum and
Unity for
Near Death Experience and
The Guardian's Path as you see fit. As a
last resort for survivability, especially at the earlier stages of character
progression, you can swap the Aughild set pieces (
Aughild's Power and
Aughild's Search) for
Lefebvre's Soliloquy and
Spirit Guards
respectively, greatly increasing your toughness at the cost of damage.
In group XP farming, the Inna Mystic Ally Monks largely play out like their
solo GR progression counterparts, mostly paying attention to pre-buffing their
engagements with the use of Cyclone Strike (to proc
Bindings of the Lesser Gods) and monitoring the use of
Mystic Ally.
They should be popping the active effect either at elite engagements if they have
an
In-geom to proc, or at a large trash pull if they rely on
Messerschmidt's Reaver resets.
Double WoL, a.k.a. the 'Bell Run'
This composition uses two LoD Wave of Light Monks, and are supported by the supreme damage buffs of a Support Demon Hunter and the ubiquitous survivability increases from a Support Barbarian.
This composition uses two LoD Wave of Light
Monks as DPS, playing either with the mathematically stronger
Pillar of the Ancients rune, or with the superior AoE and convenience of
Explosive Light (our recommendation).
Gameplay-wise, the group is lead by a scouting
Support Demon Hunter at
the helm, spreading some of the most powerful damage-increasing effects in the
game. Most notable is the interaction between Entangling Shot and
Odyssey's End for the massive, group-wide damage buff, but you also spread
the crit buff of
Multishot
Wind Chill and the multiplicative damage boost
from
Wolf Companion. The Support Demon Hunter can still be a capable
monster puller (albeit helped out by the Support Barbarian — see below)
due to the interaction between
Bolas and
Leonine Bow of Hashir, but
for XP farming particularly we advise that you run
Yang's Recurve as your
weapon for the massive Resource Cost Reduction bonuses it provides.
The Support DH is followed closely in tow by the
Support Barbarian, which spreads their
myriad of helpful buffs — most importantly, the damage reduction and crowd
control immunity from Ignore Pain
Mob Rule. Note that unlike other XP
farming setups, this party comp keeps the grouping powers of
Ground Stomp
Wrenching Smash and
Ancient Spear
Rage Flip, since at
most you only have one other pull (
Leonine Bow of Hashir's effect), and
even the zDH usually runs
Yang's Recurve for the Resource Cost Reduction.
Naturally, the Barbarian still maintains vital buffs like
War Cry
Veteran's Warning and
Threatening Shout
Falter.
The duo of LoD Wave of Light Monks
should always be on the supports' toes, making immediate use of the DH's damage
buffs and the Barbarian's powerful protective buffs. In coordinated groups, the
Monks should assist each other in the protection of their valuable
Squirt's Necklace buffs by putting up damage absorption shields from
Mantra of Healing (replacing the defensive Mantra of the solo build), and
making the Mantra spam costs manageable with the rune
Circular Breathing
and the passive
Chant of Resonance (used over
Near Death Experience).
In less coordinated groups, pugs or otherwise, they should take care of their own
Squirt's buffs with
Serenity spam instead. Due to their propensity for
getting stuck over terrain, the
Rabid Strike clones need to be carefully
monitored and managed, with the Monks stopping DPS shortly to let the clones
reset to their location.
Double Marauders
This composition utilizes two Marauder Demon Hunters, which can use either Multishot or Cluster Arrow damage setups with very comparable performance. The composition is complete with the supreme damage buffs of a Support Demon Hunter, and the ubiquitous toughness increases from a Support Barbarian.
Gameplay-wise, the group is lead by a scouting
Support Demon Hunter at
the helm, spreading some of the most powerful damage-increasing effects in the
game. Most notable is the interaction between Entangling Shot and
Odyssey's End for the massive, group-wide damage buff, but you also spread
the crit buff of
Multishot
Wind Chill and the multiplicative damage boost
from
Wolf Companion. The Support Demon Hunter can still be a capable
monster puller (albeit helped out by the Support Barbarian — see below)
due to the interaction between
Bolas and
Leonine Bow of Hashir, but
for XP farming particularly we advise that you run
Yang's Recurve as your
weapon for the massive Resource Cost Reduction bonuses it provides.
The Support DH is followed closely in tow by the
Support Barbarian, which spreads their
myriad of helpful buffs — most importantly, the damage reduction and crowd
control immunity from Ignore Pain
Mob Rule. Note that unlike other XP
farming setups, this party comp keeps the grouping powers of
Ground Stomp
Wrenching Smash and
Ancient Spear
Rage Flip, since at
most you only have one other pull (
Leonine Bow of Hashir's effect), and
even the zDH usually runs
Yang's Recurve for the Resource Cost Reduction.
Naturally, the Barbarian still maintains vital buffs like
War Cry
Veteran's Warning and
Threatening Shout
Falter.
The twin Marauder Multishot
Demon Hunters stay close to the support pack, relying entirely on
their supports for survival and buffing and going all-out on sources of
increased damage. With the changes in Patch 2.7.2, Sentry becomes the
centerpiece of Marauder builds once again as the original spender auto-fire
abilities of the set were restored. Gameplay-wise, the duo of Marauders play out
their rotation closely to their solo GR counterparts, developing
Sentry
nests on the go as often as their cooldowns permit, and mowing enemies down
with the combined barrage between the mechanized turrets and their own shots.
Most of the survivability will come from
Wraps of Clarity upkeep from
generator shots, which also ties in the solitary damage buff mechanic of the
Bastions of Will set (
Focus and
Restraint. Since
Vengeance is not permanently up in this
Dawn-less spec, it
should be reserved for major engagements (big elite pulls, Rift Guardians). A
final alteration you can consider is swapping the solo-oriented
Zoey's Secret survival tool for the speedfarm-appropriate defenses of
St. Archew's Gage — their 10-second defensive buff per elite
engagement is more than enough to overlap in the fast-paced XP farm runs.
Double Bomb Saders
This composition utilizes two LoD Bombardment Crusaders, the supreme damage buffs of a Support Demon Hunter, and the ubiquitous toughness increases from a Support Barbarian.
Gameplay-wise, the group is lead by a scouting
Support Demon Hunter at
the helm, spreading some of the most powerful damage-increasing effects in the
game. Most notable is the interaction between Entangling Shot and
Odyssey's End for the massive, group-wide damage buff, but you also spread
the crit buff of
Multishot
Wind Chill and the multiplicative damage boost
from
Wolf Companion. The Support Demon Hunter can still be a capable
monster puller (albeit helped out by the Support Barbarian — see below)
due to the interaction between
Bolas and
Leonine Bow of Hashir, but
for XP farming particularly we advise that you run
Yang's Recurve as your
weapon for the massive Resource Cost Reduction bonuses it provides.
The Support DH is followed closely in tow by the
Support Barbarian, which spreads their
myriad of helpful buffs — most importantly, the damage reduction and crowd
control immunity from Ignore Pain
Mob Rule. Note that unlike other XP
farming setups, this party comp keeps the grouping powers of
Ground Stomp
Wrenching Smash and
Ancient Spear
Rage Flip, since at
most you only have one other pull (
Leonine Bow of Hashir's effect), and
even the zDH usually runs
Yang's Recurve for the Resource Cost Reduction.
Naturally, the Barbarian still maintains vital buffs like
War Cry
Veteran's Warning and
Threatening Shout
Falter.
The twin LoD Bombardment
Crusaders stay close to the support pack, relying entirely on
their supports for survival and buffing and going all-out on sources of
increased damage. Gameplay-wise, the LoD Bomb Saders have an additional pull to
contribute to the group with Condemn
Vacuum, which is also used to buff
up their damage through
Strongarm Bracers right before the
Bombardment burst. Throughout the GR, you will be passively chunking
enemies down with the automated
Bombardments from
Belt of the Trove,
and your priority will be to have
Iron Skin
Reflective Skin up consistently
to skyrocket the
Barrels of Spikes damage. Manual
Bombardments
should be reserved for priority targets — whenever your supports form a
large enough trash pull, when Elites are stacked, or at the Rift Guardian.
To further increase the build's damage and utility however, the build makes several adjustments from the solo GR progression skills and gear, as follows:
- Use
Laws of Hope
Wings of Angels as your Law for the tremendous speed increase.
- Use the
Rally rune on
Akarat's Champion to cycle cooldowns; the survivability sacrifice should be manageable with the help of support teammates.
Stone Gauntlets are replaced by
St. Archew's Gage, whose 10-second defensive buff per elite engagement is more than enough to overlap in the fast-paced XP farm runs.
Blackthorne's Jousting Mail is replaced by
Hexing Pants of Mr. Yan, which bumps damage as long as you stay on the move — a helpful reminder of what the pace should be during XP farming.
- Solo progression-oriented weaponry like
Pig Sticker is replaced by the cooldown reduction staple
In-geom, fed by the relentless pace of group XP speed runs. With
In-geom in hand, you can safely swap
Leoric's Crown for the extra damage of a Physical damage
Andariel's Visage.
- The jewelry setup forgoes defenses from
Justice Lantern and goes all-out on damage with a Physical damage
Stone of Jordan,
Convention of Elements,
The Flavor of Time, and cubed
Squirt's Necklace. This gear split will provide by far the most damage and utility to the setup, and the survivability sacrifice should be manageable with the help of support teammates.
Bane of the Stricken from solo GR pushes gives way to
Bane of the Trapped for the additional damage multiplier.
Closing Words
In conclusion, keep in mind that Greater Rift speed farming for experience, legendary gem upgrades and overall gear drops will constitute the bulk of a Season's playtime, so keep the following general grouping guidelines in mind:
- Communication is key, and voice comms are even better. Try to organize the party in such a way that you can relay information quickly. Be civil and punctual with your GR teammates.
- Track your performance and try to optimize! Gathering Pools of Reflection to improve experience gain, synchronize gambling at Kadala across the party, schedule break times and note your overall GR speed over time to improve your group.
- Do not be afraid to stray from the top tier meta if it will result in more fun for all players involved. The absolute best party composition is only as valuable as you can maintain consistency and interest in playing it, and a party comp that keeps you entertained and engaged for hours on end is far more efficient than the cookie cutter that you get bored from in 10 runs.
- Have fun!
Changelog
- 15 Apr. 2022: Minor re-ranking for the Season 26 meta.
- 16 Dec. 2021: Rankings updated and various setups added and removed for Season 25.
- 23 Jul. 2021: Rankings updated and additional setup added for Season 24.
- 21 May 2021: Page added.
In The Same Category
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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