Helltooth Gargantuan Witch Doctor Skills and Runes
On this page, we explain how to choose and use your skills when playing Helltooth Gargantuan Witch Doctor in Diablo 3. Updated for Patch 2.7.8 and Season 34.
Active Skills |
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Passive Skills |
Rotation
The build starts runs with an activation of Gargantuan; keep them
up throughout the rift and do not hesitate to resummon if their numbers
dwindle. You might also find it beneficial to reapply the pets if you get a
good pack of enemies, but the pet AI refuses to cooperate and gets stuck
somewhere to the side or behind — using the ability resummons them right
at your side, so they can focus on the important targets. As a pet-centric
spec, you will be expecting the majority of your damage to come from
Gargantuan, and you will focus on buffing yourself, debuffing the
enemy and creating density with
Piranhas
Piranhado.
A vital part of your defense and offense comes from constantly capturing
enemies within a Wall of Death circle, whose interaction with the 4- and
6-piece set bonuses of Helltooth
halves incoming damage and makes affected enemies more susceptible to
Gargantuan damage respectively. The remainder of your protection will
be split between regular
Soul Harvests of the enemy for the armor buffs
of
Languish, and evading spikes of damage with the temporary
invulnerability of
Spirit Walk. In fights, position yourself relatively
close to the pull in order to trigger the bonuses of
Confidence Ritual,
preferably inside an
Oculus Ring proc from your Follower, and weave in
regular casts of
Locust Swarm to apply the damage bonuses of
Ring of Emptiness. Against Guardians, use
Piranhado,
Locust Swarm and
Wall of Death on the boss regularly to stack
Bane of the Stricken faster.
Due to the powers of Shukrani's Triumph, you have near limitless
mobility and safety in your
Spirit Walk state, so you can pick and
choose where and when to fight. Even better, you gain a damage multiplier
while you are in
Spirit Walk form. While you will exit the form when
you attack or approach an elite (as per the offhand legendary power), you have
an additional grace period that will be as long as your default cast of
Spirit Walk, which we can lengthen via the
Jaunt rune. Make
sure you have the pull prepared to maximize the length of the damage bonus
from the mojo.
Skills and Runes
The driving force behind the build is Gargantuan, with the number
of summons and each individual's damage multiplied by
The Short Man's Finger and
Mask of Jeram. With the passive cleave
coming from the rune
Humongoid (provided by the worn or cubed
Spite), you should pick the rune
Restless Giant for its
superior single-target damage potential. With your reliance on
Gargantuan in mind, keep close track of your active
Gargantuans and promptly resummon them if one or more fall in combat,
or get sidetracked from the main battle.
Since the massive damage multiplication of Ring of Emptiness now
applies to non-Fetish summons, you can viably choose between implementing
Haunt or
Locust Swarm in your build in order to trigger the
ring; our default recommendation is
Locust Swarm, for the superior
spread with
Pestilence.
A vital cog in the Helltooth machine comes with the inclusion of
Wall of Death; while it will not be providing the majority of the DPS in
this build, it is still mandatory to spread the Necrosis debuff. Interacting
with all three set bonuses, the
Wall of Death-induced Necrosis will slow
down and damage your enemies over time, reduce your own damage taken by 60%,
and skyrocket the DPS of your summons. You will be cementing your safety with
the cold rune
Communing with Spirits, decreasing the damage potential of
affected enemies by a quarter for 3 seconds.
One of the strongest utility cooldowns of Witch Doctors,
Soul Harvest is almost universally a great addition — but
especially in builds that take advantage of
Sacred Harvester, doubling
the number of possible stacks.
Soul Harvest acts as a damage buff by
default, increasing your Intelligence by up to 30% for the reasonable
requirement of 10 harvested enemies. With the
Languish rune and the
worn
Lakumba's Ornament bracers, it nets you additional crowd control
and damage reduction properties, solidifying its place in this mid-range
playstyle. The naturally overlapping duration simply sweetens the deal.
The place for a movement skill in any endgame build is practically
uncontested, and Witch Doctors make no exception with the inclusion of
Spirit Walk. The skill is on the upper end of mobility cooldown
lengths, but compensates by packing utility: briefly rendering you
invulnerable, removing enemy collision and increasing movement speed by 50%.
You have some freedom in your rune of choice. With the default recommendation
of
Jaunt, you have a lengthier period of safety and extra damage from
your
Shukrani's Triumph power. An alternative for the slot is the rune
Severance, whose 100% additional movement speed will allow you to
reposition more easily and skip entire unfavorable GR floors with ease.
Ever since the Area Damage mechanics revision that enabled it for pets,
enemy grouping skills grew tremendously in value. Witch Doctors' take on that
type of utility is found in the Piranhas skill, using the vortex
effect of the
Piranhado rune. Considering the great damage increase
Gargantuans get from cleaving down closely grouped monsters,
Piranhado is almost an automatic inclusion and greatly incentivizes
taking
Grave Injustice as well, in order to reset the vortex cooldown
faster.
Passives
Midnight Feast supplements the summoner part of the build, enhancing
overall pet damage by 50%.
Confidence Ritual is another straightforward addition, increasing
your damage by 25% against enemies within 20 yards — arguably a
dangerous bonus to keep up, but relatively easy to maintain due to your close
proximity behind the
Gargantuan frontline.
Grave Injustice is an elegant source of Cooldown Reduction,
synergizing with the mid-range playstyle of the Helltooth Gargantuan build.
For each enemy killed in a 20-yard radius of the Witch Doctor, it not only
reduces your cooldowns by a second, but also replenishes your health and mana
reserves by 1%. Take notice of the pickup radius synergy and try to obtain
that stat in the secondaries of your gear (see this build's gear page for more information).
Spirit Vessel is a mainstay for Greater Rift pushing, being the Witch
Doctor cheat death passive. It saves you from the death screen once every
minute, healing you back to 50% of your maximum Life and puts you in a
Spirit Walk-like state, allowing you to quickly reposition. A glassy
alternative for this slot is
Pierce the Veil, which ramps up your
damage. If you are not confident in your survivability, you can also deviate
into
Swampland Attunement; this passive is a play on the selective
resistance mechanic (also observed on the Tal Rasha set), and offers
considerable defenses — but only against elements Witch Doctors can use.
Protecting within a starting radius of 20 yards and extendable by Pickup
Radius on gear, this passive is yet another reason to pay close attention to
secondary stats. Note the absence of Lightning or Arcane Resistance, and
strive to obtain it wherever you can on gear.
Changelog
- 10 Jan. 2025: Skills and passives reviewed for Season 34.
- 23 Oct. 2024: Skills and passives reviewed for Season 33.
- 10 Jul. 2024: Skills and passives reviewed for Season 32.
- 10 Apr. 2024: Skills and passives reviewed for Season 31.
- 10 Jan. 2024: Skills and passives reviewed for Season 30.
- 13 Sep. 2023: Skills and passives reviewed for Season 29.
- 22 Feb. 2023: Skills and passives reviewed for Season 28.
- 26 Aug. 2022: Skills and passives reviewed for Season 27.
- 14 Apr. 2022: Guide reviewed for Season 26.
- 06 Dec. 2021: Revised skill and passive recommendations.
- 22 Jul. 2021: No changes required for Season 24.
- 01 Apr. 2021: No changes required for Season 23.
- 19 Nov. 2020: No changes required for Season 22.
- 01 Jul. 2020: No changes required for Season 21.
- 12 Mar. 2020: No changes necessary for Season 20.
- 22 Nov. 2019: Reviewed for Season 19.
- 23 Aug. 2019: Skill recommendations have been revised for Season 18.
- 17 May 2019: Guide was reviewed and approved for Season 17.
- 18 Jan. 2019: Information was reviewed and approved for Season 16 with no changes required.
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