HotA IK Barbarian Skills and Runes
On this page, we explain how to choose and use your skills when playing HotA IK Barbarian in Diablo 3. Updated for Patch 2.7.8 and Season 34.
Active Skills |
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Passive Skills |
Rotation
Activate Call of the Ancients and
Wrath of the Berserker as soon
as you start a run, and keep both skills up throughout the rift — a task made infinitely
easier with the Immortal King
set bonus. Remember that
Wrath of the Berserker needs to be cast on
cooldown, but only resummon
Call of the Ancients when one or more of them
die off. Once you find an area suitably dense with enemies, begin your
Hammer of the Ancients assault, only stopping to refresh your
Band of Might bonus with a
Furious Charge.
Furious Charge
will also be used for mobility, finding new fights or dodging dangerous
situations in this otherwise static, methodical playstyle. On the buff side,
apply
Battle Rage at regular intervals, and try your best to pop
Threatening Shout right before you begin your burst during the Fire
rotation of
Convention of Elements.
Skills and Runes
Your primary damage dealer is the namesake of the build,
Hammer of the Ancients. Considered as a beginner build staple for a long
time, it becomes an endgame viable spender through the
Bracers of the First Men (see this build's
gear page for more information), skyrocketing its damage and increasing
its attack speed by 50%. The rune of choice is
Smash, as its higher
base damage trumps the utility bonuses of the other options.
While it is certainly not the focus of the build, both spec and gear-wise,
Furious Charge brings great utility to the deliberate pace of this
build. Akin to a Swiss knife, it brings mobility, Fury generation, and a proc
for
Band of Might. The rune of choice is
Merciless Assault; the
dissonance of elemental damage with the rest of the build is not a concern, as
the self-sufficient cooldown reset is what you are truly after — hitting
5 or more enemies will instantly reset
Furious Charge.
The Immortal King set
bonuses allow for the permanent uptime of two hallmark, long-cooldown
Barbarian skills: Call of the Ancients and
Wrath of the Berserker.
Note that their permanent uptime (and consequently, timely re-application) is
important to keep up the bonuses of
Remorseless.
- The 2-piece bonus removes the duration of
Call of the Ancients, allowing you to benefit from the trio of warriors until they are killed. Sturdy as they are, powerful affixes and bad fights can result in one or more of them falling in battle — so keep an eye on their counter and resummon immediately. The 4-piece IK bonus assists you with the cooldown reset for a reason — the chosen rune
Together as One is the foundation of your toughness, while the
Ancients' Fury rune (acquired from the worn
Fury of the Ancients) is the basis of Fury management.
- No superlatives should be spared when talking about
Wrath of the Berserker, especially when paired with the damage amplifier of the
Insanity rune. For the sake of brevity, this is the single most powerful self-buff of Barbarians, providing you with significant amounts of Dodge, Crit Chance, Attack and Movement Speed. Easily reaching permanency through the Immortal King 4-piece bonus, this skill is a fixture to the build. As soon as you obtain the powers of the
Mortick's Brace, which adds all the runes of
Wrath of the Berserker to the build, this skill slot selection becomes a no-brainer.
On the topic of buffs, two additional skills round out the category —
the offensive Battle Rage and the debuff
Threatening Shout.
Battle Rage is a staple of the class, bumping up both damage and Crit Chance. While its 2-minute duration can catch you off guard, never allow
Battle Rage to drop — it is a solid source of damage, especially with the AoE-oriented
Bloodshed rune. As this build is limited in sources of healing, you can consider spamming
Battle Rage out of combat to heal up through Life per Fury Spent on gear.
- Flipping the traditionally defensive
Threatening Shout skill into a debuff, the
Falter rune makes affected enemies more susceptible to damage. Timing the use of this debuff directly prior to Fire CoE rotation will ensure you have the extra damage for the entire duration of your 4-second burst window. Note that there is a viable alteration in this skill slot, which makes the build slightly harder to play, but increases its GR pushing potential; slotting
Ancient Spear
Rage Flip instead, and using it to create big pulls of enemies for the convenience of your AoE destruction.
Passives
Able to burst and hop between targets better than many Barbarian builds,
the HotA Barb is a natural adopter of the Rampage passive. Learning to
maximize this passive is important, as it is a true multiplier with the
potential to net you 25% additional Strength, increasing DPS and Toughness
substantially. Staying at or near the cap can only be achieved if you stay
vigilant and on the move, aiming to get in bigger fights, where killing minor
enemies will feed your stacks. If you find yourself unable to sustain this
passive at the highest ends of GR progression, you can viably alternate this
slot to the additive damage increase of
Brawler.
While the build is resource intensive, you quickly regain what was lost
— your cubed weapon will refund Fury, your ancients will give Fury per
hit, and both Threatening Shout and
Furious Charge are
generators. The result is a fairly stable resource pool, allowing you to take
full advantage of the additive damage increase of
Berserker Rage.
Hardly lacking single target damage, the HotA Barb still incorporates
Ruthless — a testament to the quality of the passive.
Once you hammer your target below 30% health, your damage spikes with a 40%
multiplier,allowing you to tear down your target even quicker.
Your final passive slot is flexible, with a number of viable and useful
options. As the build is prone to getting spiked in damage, is not as fluid as
the Whirlwind Barb, and suffers for sources of healing, Relentless can
be a nice fit — allowing you to stand your ground and regain health. A
second life is never a bad option, making
Nerves of Steel an attractive
pickup. If you feel the need for additional damage, take whichever passive you
initially dropped between
Brawler and
Rampage; if you find the
latter impossible to keep up reliably, alternate to
Weapons Master.
Changelog
- 18 Jan. 2025: Skills and passives reviewed for Season 34.
- 21 Oct. 2024: Skills and passives reviewed for Season 33.
- 09 Jul. 2024: Skills and passives reviewed for Season 32.
- 10 Apr. 2024: Skills and passives reviewed for Season 31.
- 08 Jan. 2024: Skills and passives reviewed for Season 30.
- 13 Sep. 2023: Skills and passives reviewed for Season 29.
- 22 Feb. 2023: Skills and passives reviewed for Season 28.
- 26 Aug. 2022: Skills and passives reviewed for Season 27.
- 13 Apr. 2022: Guide reviewed for Season 26.
- 09 Dec. 2021: Reviewed for Season 25.
- 22 Jul. 2021: Added skill variation recommendation.
- 30 Mar. 2021: No changes required for Season 23.
- 18 Nov. 2020: No changes required to skills for Season 22.
- 30 Jun. 2020: No changes required for Season 21.
- 12 Mar. 2020: No changes necessary for Season 20.
- 19 Nov. 2019: Revised and update for Season 19.
- 22 Aug. 2019: Skill selection was clarified for Season 18.
- 13 May 2019: Guide was reviewed and approved for Season 17.
- 27 Jan. 2019: Minor revision to the passive selection options.
- 16 Jan. 2019: Information was reviewed and approved for Season 16 with no changes required.
More Barbarian Guides
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This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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