Inarius Corpse Explosion Necromancer Skills and Runes
On this page, we explain how to choose and use your skills when playing Inarius Corpse Explosion Necromancer in Diablo 3. Updated for Patch 2.7.8 and Season 34.
Active Skills |
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Passive Skills |
Rotation
This build thrives in density and works best when you hunt down elites and
organize fights around them, clumping up as many enemies around them as you
possibly can before executing your burst. Your first task on any given rift
level is to stack up your damage reduction by using Bone Armor (further
enhanced by the Inarius set powers), and scout around with
Blood Rush
— gathering monster aggro as you go, and finding priority targets like
elites and champions to start an actual fight with. Once you do, commence your
Poison stacking rotation for the
Nayr's Black Death buff — starting
out with
Bone Spear to aggro nearby monsters, then
Bone Armor
for damage reduction and procs, and cursing the enemy with a swing of
Grim Scythe. At the start of the Poison rotation, activate
Land of the Dead and demolish everything around you with
Corpse Explosion. End your spam just as
Land of the Dead is about
to expire so you do not waste
The Johnstone stacks on non-empowered
explosions; save them up for your next LotD burst cycle.
Skills and Runes
Corpse Explosion is your main damage dealer, empowered by various
legendary items across your gear and triggering the powers of
Nayr's Black Death by using the poisonous rune
Close Quarters.
Each activation of
Corpse Explosion detonates 5 Corpses over a 9 frames
per animation cycle, essentially allowing you to stack
Grasps of Essence
over a singular cast. The skill is solely dependent on having Corpses at your
disposal, having no associated Essence cost or internal cooldowns to account
for; that being said, Corpses are a huge limiting factor for Explosion and
Lance builds, therefore making them reliant on the
Land of the Dead
cooldown, which gives you limitless Corpses throughout its duration. As noted
in the Rotation section above,
The Johnstone is another important
factor when dealing damage; its 50 stacks of Macabre Knowledge are consumed at
a rate of 5 per cast of
Corpse Explosion, and timing their use during
the 4-second Poison window of
Convention of Elements is crucial for the
performance of the build. Optimization of
The Johnstone benefits
requires that you reach specific Attack Speed breakpoints, which are discussed
in the Gear page of this guide.
Land of the Dead will grant you the single most important source of
Corpses in the build during GR progression, as you gain unlimited use of your
Corpse-related skills during its uptime, in turn allowing you massive spam of
Corpse Explosion and producing the build's signature burst. The
recommended rune is
Frozen Lands, as it grants reliable crowd control
— useful both for your survivability, as well as proccing the full bonus
of
Krysbin's Sentence. As stated before, use this just as your Poison
Convention of Elements cycle comes up for maximum devastation.
Grim Scythe
Cursed Scythe is one of the most utility-laden skills in
the Necromancer arsenal. By default, it has a chance to apply the base effect
of all three curses —
Decrepify,
Leech and
Frailty — without the need to slot them on your bar. This will
net you the damage reduction benefits of
Dayntee's Binding to ensure
your survival, and its Poisonous nature will bring you another stack of
Nayr's Black Death. Due to the use of
Trag'Oul's Corroded Fang in
your hand, you guarantee the application of the Curses and attain a valuable
damage multiplication bonus on top.
Bone Armor is the basis of Inarius set builds, tying into the damage
reduction mechanic of the set and producing the swirling bone tornado effect
of the 6-piece. The preferred rune is
Dislocation, whose two-second
stun will provide a moment of respite in the thick of battle, as well as an
additional source of
Nayr's Black Death and
Krysbin's Sentence
procs.
You have one extra skill slot for a Nayr's Black Death, and your most
convenient tool will be found in
Bone Spear. Its
Blighted Marrow
rune is Poisonous in nature, and the long reach of the skill will help you
pull enemies from afar.
Last but not least, Blood Rush brings mobility to the build —
which is vital, since you spend the vast majority of your time in the rift
drawing monster attention, evading dangerous affixes and projectiles, and
building up the next clump to unleash your cooldowns on. You have some freedom
in your rune choice; the default recommendation is the sustain of
Transfusion, which helps with the lacking sources of health
regeneration in this build.
Passives
Blood is Power is the Necromancer's take on passives such as
Evocation and
Beacon of Ytar — along with the significant
drawback of needing to lose your health to trigger it. It works off an
internal counter that is unaffected by your current Health state, and its 20%
flat reduction of all cooldowns will apply once counter reaches your health
reserve equivalent value. With an overarching goal of reducing
Land of the Dead downtime at least to a 48 second downtime breakpoint,
Blood is Power is all but fixed in passive selection.
Two interconnected passives — Eternal Torment and
Spreading Malediction — will work off each other, with the former
making curses applied by
Cursed Scythe last indefinitely, and the
latter — increasing your damage for each afflicted enemy with no
apparent cap.
Lastly, since this spec falls into the category of zero minions builds, you
can make full use of the Stand Alone passive and its massive Armor
bonuses.
Changelog
- 20 Jan. 2025: Skills and passives reviewed for Season 34.
- 22 Oct. 2024: Skills and passives reviewed for Season 33.
- 10 Jul. 2024: Skills and passives reviewed for Season 32.
- 10 Apr. 2024: Skills and passives reviewed for Season 31.
- 10 Jan. 2024: Skills and passives reviewed for Season 30.
- 13 Sep. 2023: Skills and passives reviewed for Season 29.
- 22 Feb. 2023: Skills and passives reviewed for Season 28.
- 26 Aug. 2022: Skills and passives reviewed for Season 27.
- 14 Apr. 2022: Guide reviewed for Season 26.
- 03 Dec. 2021: Thoroughly reworked for Season 25.
- 19 Nov. 2020: No changes necessary for Season 22.
- 12 Mar. 2020: No changes necessary for Season 20.
- 22 Nov. 2019: Reviewed for Season 19.
- 23 Aug. 2019: Reviewed for Season 18.
- 12 May 2019: Guide was revised for Season 17.
- 18 Jan. 2019: Information was reviewed and approved for Season 16 with no changes required.
More Necromancer Guides
Builds from Other Classes
Farming Guides
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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