Invoker Thorns Crusader Skills and Runes
On this page, we explain how to choose and use your skills when playing Invoker Thorns Crusader in Diablo 3. Updated for Patch 2.7.8 and Season 34.
Active Skills |
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Passive Skills |
Rotation
The build promotes a fearless brawling playstyle that does not just endure
hits to the face, but relishes in them. You will be running from fight to
fight as quickly as possible using Steed Charge, forming massive pulls
with the
Draw and Quarter rune power. Once you have formed a pull, you
can plant yourself in place and mow them down with
Slash, multiplied
in all directions with the power of
Omnislash. Keep up your Invoker
4-piece defensive bonus with manual casts of
Bombardment at least
once every 20 seconds. Activate
Laws of Valor when you throw yourself in
a bigger fight and anticipate a lot of burst coming your way;
Akarat's Champion is to be used as soon as it comes off its hefty
cooldown. Pay special attention when activating
Iron Skin — while
it adds a considerable amount of damage with the rune
Reflective Skin,
you might need to alternate its use with
Laws of Valor when facing
single-target fights like Rift Guardians (since
Akarat's Awakening CD
resets will come much slower and you cannot depend on their constant
availability).
Skills and Runes
Slash
Zeal is the solitary non-cooldown skill in the build, but do
not be fooled by its unassuming generator damage — it will serve to
amplify your Thorns damage through the Invoker 2-piece bonus, and
conveniently dishes it out through the 6-piece bonus.
Iron Skin is a defensive staple of the class, and Thornsaders are no
exception. Take the damage rune
Reflective Skin for a temporary spike
in your damage, especially if timed to match the Physical cycle of
Convention of Elements.
Simply taken to proc the 4-piece bonus of the Invoker set,
Bombardment needs to be used at least once every 20 seconds to
maintain the 50% damage reduction buff. Take the rune
Barrels of Spikes
for some additional Thorns synergy.
Akarat's Champion is the favorite alternate form of the Crusader
— seemingly irrespective of build, as the Thorns build implements it as
well. While the advantage of the 35% multiplicative damage increase is
obvious, the protection from
Prophet's 150% additional armor and
second life build the skill up to an undeniable status. Cheating death is
especially important, since the build has a hard time fitting
Indestructible in due to more advantageous passives and a neck slot
locked away from a
Hellfire Amulet of Strength by the necessary
The Traveler's Pledge (see this build's gear
page for more information).
You have some freedom in your "Laws slot"; for high end progression,
squeezing every bit of attack speed (and damage, respectively) while not
losing too much on survivability becomes a delicate balance, one you can
straddle by taking the offensive Laws of Valor with the
Unstoppable Force rune. While you do not have any spenders at your
disposal, the worn Cpt. Crimson set scales your damage reduction based on your
Resource Cost Reduction, and this rune directly affects that. Alternatively,
you can lean on the old favorite
Laws of Justice; the percentage-based
scaling of
Decaying Strength adds some of the highest defense the
Crusader has to offer.
Mobility is one of the most important aspects when rifting, and Crusaders
have no better movement ability than their trusty Steed Charge. You can
either take the extended duration from the
Endurance rune, or use
Draw and Quarter to pull enemies and form advantageous fights (our
recommendation).
Passives
In a spec detached from weapon damage constraints and largely dependent on
fast attacks and cooldowns, it is no wonder Fervor is taken for the
outstanding 15% Attack Speed and Cooldown Reduction. If you opt for Norvald's
Fervor set at some point in your progression, you will have to alter to
Heavenly Strength.
A no-brainer inclusion in the build, Iron Maiden increases your
Thorns damage by 50%.
To saturate the procs from your Akarat's Awakening shield, you will
be taking the massive 30% block chance increase from
Hold Your Ground
when pushing Greater Rifts.
Finery rounds out your passives with a balanced source of both
Damage and Toughness. Increasing Strength by 1.5% for every socket across your
gear (weapons and jewelry included), it amounts to a sizable boost with an
assumed average of 10 sockets on a well-equipped character.
Changelog
- 18 Jan. 2025: Skills and passives reviewed for Season 34.
- 21 Oct. 2024: Skills and passives reviewed for Season 33.
- 09 Jul. 2024: Skills and passives reviewed for Season 32.
- 10 Apr. 2024: Skills and passives reviewed for Season 31.
- 08 Jan. 2024: Skills and passives reviewed for Season 30.
- 13 Sep. 2023: Skills and passives reviewed for Season 29.
- 22 Feb. 2023: Skills and passives reviewed for Season 28.
- 26 Aug. 2022: Skills and passives reviewed for Season 27.
- 13 Apr. 2022: Guide revised for Season 26.
- 09 Dec. 2021: Guide revised and added Season 25 Soul Shard recommendations.
- 23 Jul. 2021: Minor clarification for a Season 24 adjustment.
- 31 Mar. 2021: No changes required for Season 23.
- 18 Nov. 2020: Updated advice to match usage of Norvald's Fervor in S22. Changed a passive.
- 30 Jun. 2020: No changes required for Season 21.
- 12 Mar. 2020: No changes necessary for Season 20.
- 19 Nov. 2019: Guide revised and updated for Season 19.
- 22 Aug. 2019: Reviewed for Season 18.
- 17 May 2019: Minor fixes to skill recommendations; guide approved for Season 17.
- 24 Feb. 2019: Item and skill recommendations revised further to reflect the meta.
- 17 Jan. 2019: Information was reviewed and approved for Season 16 with no changes required.
- 31 Oct. 2017: Replaced Provoke with Consecration.
More Crusader Guides
Builds from Other Classes
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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