Leap/Earthquake MotE Barbarian Skills and Runes

Last updated on Oct 21, 2024 at 09:00 by Deadset 11 comments

On this page, we explain how to choose and use your skills when playing Leap/Earthquake MotE Barbarian in Diablo 3. Updated for Patch 2.7.8 and Season 33.

Active Skills
Left Mouse Button Earthquake Icon Earthquake Molten Fury Molten Fury Right Mouse Button Seismic Slam Icon Seismic Slam Rumble Rumble 1 War Cry Icon War Cry Veteran's Warning Veteran's Warning 2 Leap Icon Leap Death from Above Death from Above 3 Threatening Shout Icon Threatening Shout Falter Falter 4 Wrath of the Berserker Icon Wrath of the Berserker Insanity Insanity
Passive Skills
1.

Rotation

The build begins runs by casting the War Cry War Cry buff, maintained throughout the rift's duration. The typical rotation during a fight is a triple Leap Leap into the thick of enemies, with a Threatening Shout Threatening Shout interwoven between Leap Leaps to debuff your opponents, and if it is off cooldown — applying Wrath of the Berserker Wrath of the Berserker for the boost of damage, toughness, and utility. You can also trigger your own Earthquake Earthquake on cooldown, without affecting the Leap Leap-induced Earthquake Earthquakes. Once you have exhausted your cooldowns, dump all your Fury with a well-placed Seismic Slam Seismic Slam Rumble Rumble shot, instantly resetting Leap Leap for the next round of devastation.

2.

Skills and Runes

Earthquake Earthquake is the primary damage dealer of the build, but the majority of its triggers will come from Might of the Earth's 4-piece set bonus via Leap Leap. Nevertheless, it is important to have it on your skill bar, as the set Earthquake Earthquakes will inherit the rune you have selected, and one more Earthquake Earthquake under your control is welcome damage. For high end Greater Rift progression, it is recommended that you take the highest damage dealing rune, Molten Fury Molten Fury, and gamble on good density and monster types.

Reworked in Patch 2.5, the Seismic Slam Seismic Slam Rumble Rumble emerges as the most synergistic spender for Earthquake builds. Not only does it dump your entire Fury reserve (tying into the Might of the Earth 2-piece bonus for instantaneous Leap Leap resets), but also triggers the effect of the Girdle of Giants Girdle of Giants mighty belt to ramp up the Earthquake Earthquake devastation (see this build's gear page for more information).

War Cry War Cry is a two-in-one utility skill that brings extra Dodge with the Veteran's Warning Veteran's Warning rune. Once activated, the buff lasts for three times the cooldown of the skill — but situations will arise when you need it for the Fury generation, so War Cry War Cry is not as passive as it first seems.

Leap Leap is a skill of manifold utility in the build. First and foremost, it delivers the bulk of your damage by casting Earthquake Earthquake at your landing location through the Might of the Earth 4-piece set bonus. Second, it gains the benefits of the Iron Impact Iron Impact rune for free (again, from the 4-piece MotE), skyrocketing your Armor with a 150% buff for 4 seconds. Third, by taking the Death from Above Death from Above rune, you gain a 3-second stun on affected enemies. And last but not least, it remains a movement skill that can take you over gaps and obstacles, ensuring a getaway from harm.

Flipping the traditionally defensive Threatening Shout Threatening Shout skill into a debuff, the Falter Falter rune makes affected enemies more susceptible to damage but leaves their damage unchanged — a drawback that should be negated by the hard CC at your disposal. The Threatening Shout Threatening Shout radius is conveniently larger than the Earthquake Earthquake, ensuring all combatants will be debuffed.

The signature barbarian steroid Wrath of the Berserker Wrath of the Berserker is naturally present in the build, and strengthened even further by the damage multiplier of the Insanity Insanity rune. While the skill has significantly lower uptime compared to Immortal King-based builds, you still cut the cooldown by a decent margin with the passive Boon of Bul-Kathos Boon of Bul-Kathos, allowing you to take advantage of the Dodge, Crit Chance, Attack, and Movement Speed bonuses often enough.

This rounds out the overview of the Active Skills, now let us look through the Passives.

3.

Passives

Rampage Rampage is a staple in Barbarian endgame builds, as they often emphasize swift movement from battle to battle, seeking and creating additional density through skills and trash killing efficiency. The Earthquake Barbarian is no exception. With the potential to stack up to 25% additional Strength, increasing your damage and toughness substantially, it is important to learn to keep this passive up. Always being on the move towards bigger fights, where killing trash enemies will feed your stacks, is crucial.

The second endgame passive staple is Ruthless Ruthless, a multiplicative damage bonus that benefits you more the tougher your enemy is. Once you bring your target below 30% health, your damage is boosted by an additional 40% — especially useful on Rift Guardians, ensuring the end of the fight will be ahead of the timer.

Earthen Might Earthen Might is a logical passive inclusion in the build, ensuring you will easily cap on Fury with a triple Leap Leap and Threatening Shout Threatening Shout rotation, ready to dump with a Rumble Rumble and begin the cycle anew.

Taking advantage of two thirds of the Boon of Bul-Kathos Boon of Bul-Kathos utility, the Earthquake Barbarian enjoys significantly lower cooldowns on both his on-bar Earthquake Earthquake and the powerful self-buff Wrath of the Berserker Wrath of the Berserker. Higher uptime of the latter is especially important when Greater Rifting, where the damage and survival bonuses of Wrath of the Berserker Wrath of the Berserker can make the difference for a successful clear.

4.

Changelog

  • 21 Oct. 2024: Skills and passives reviewed for Season 33.
  • 09 Jul. 2024: Skills and passives reviewed for Season 32.
  • 10 Apr. 2024: Skills and passives reviewed for Season 31.
  • 08 Jan. 2024: Skills and passives reviewed for Season 30.
  • 13 Sep. 2023: Skills and passives reviewed for Season 29.
  • 22 Feb. 2023: Skills and passives reviewed for Season 28.
  • 26 Aug. 2022: Skills and passives reviewed for Season 27.
  • 13 Apr. 2022: Guide reviewed for Season 26.
  • 09 Dec. 2021: Reviewed for Season 25.
  • 22 Jul. 2021: No changes required for Season 24.
  • 31 Mar. 2021: No changes required for Season 23.
  • 18 Nov. 2020: Revised main hand recommendations to match the changes to Blade of the Tribes.
  • 30 Jun. 2020: No changes required for Season 21.
  • 12 Mar. 2020: No changes necessary for Season 20.
  • 19 Nov. 2019: Guide revised and updated for Season 19.
  • 22 Aug. 2019: Skill recommendations are revised for Season 18.
  • 13 May 2019: Guide was reviewed and approved for Season 17.
  • 16 Jan. 2019: Information was reviewed and approved for Season 16 with no changes required.
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