Lightning Archon Wizard Skills and Runes
On this page, we explain how to choose and use your skills when playing Lightning Archon Wizard in Diablo 3. Updated for Patch 2.6.9 and Season 21.
Active Skills |
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Passive Skills |
Rotation
The strategy of this build revolves around the in- and out- of Archon
dynamic, trying to conserve and increase power as much as you can outside your
alternate form and unleashing the built up damage potential during the
Archon uptime.
Once you return to regular form, The Swami wizard hat will ensure
you keep the positive effects of your
Archon stacks up to 20 seconds;
this enables you to survive as you reset your next
Archon form. While
you are in normal form, reposition smartly with
Teleport
Calamity (this
will also net you the Arcane proc of Tal Rasha). From a safe point, channel
Arcane Torrent
Static Discharge — this will quickly lower the
cooldown of
Archon with the power of
Obsidian Ring of the Zodiac.
Right as
Archon comes up, cast a quick
Frost Nova
Frozen Mist to
get the Cold Tal Rasha proc, and pop your
Archon
Combustion for the final
Fire proc.
Keeping track of the Tal Rasha stacking mechanic, which requires the use of four
skills of different elements, is vital. Your highest point of burst immediately
follows the Archon activation — the short term combined power of
Tal Rasha's 4 stacks plus the overlapping stacks from your previous
Archon form, carried over with
The Swami — so make sure you
have built a nice clump of enemies to melt down. To further optimize your damage,
make a point to synchronize the Archon activation with the Lightning cycle of
Convention of Elements; this will ensure you have two full Lightning cycles at
your highest damage potential.
Skills and Runes
Its presence in the build is pretty self-explanatory, but Archon
should be on your skill bar. While the build focuses on Lightning damage to
trigger
Manald Heal, note that you receive the benefits of all the runes
through the Vyr 2-piece set bonus. Also note that the
Combustion
rune offers a high damage detonation upon activating
Archon — a
detonation whose element will always be Fire, regardless of your gear (see this
build's gear page for more information). This
will count as a Fire skill for the purposes of triggering the Tal Rasha set
damage bonuses, and needs to be activated only after getting the other three
element buffs; your elemental variety is gone as soon as you enter
Archon.
Due to the high variance of incoming damage in an Archon playstyle, a source
of passive defense (and minor damage amplification) should be added in the form
of Magic Weapon
Deflection. This long lasting steroid remains quietly in
the background and procs consistently off your spellcasting barrage, bringing a
nice damage buffer on top of your health and mitigation.
Right along with Magic Weapon
Deflection, you will be taking advantage
of a second passive background buff. The protective powers of
Energy Armor
Force Armor will mitigate damage spikes that do not outright
kill you into a manageable 35% life hits. Make a mental note of the shield's
10-minute duration, especially in GRs — with a lot of your time spent in
Archon form where the shield timer disappears, it is not uncommon to lose track
of the buff and have an unnecessary death 2/3rds into a rift.
During speed farming (all the way through GR85 for this build), your means to
lower the cooldown of Archon will be
Arcane Torrent. In
combination with
Obsidian Ring of the Zodiac, the projectile splitting
Static Discharge rune will result in the fastest possible reset.
Frost Nova is taken strictly for the Cold proc of Tal Rasha, as it has
a damaging rune in the form of
Frozen Mist. It requires no aiming, has a
short cooldown, and barely creates any visual noise — making it the most
convenient speed farming Cold skill available.
Bringing massive amounts of utility for a single skill slot,
Teleport takes a firm spot in the build. First of all, it is the
Wizard mobility tool, allowing you to reposition into safety or skip unfavorable
fights. Second, it offers a stun component with the
Calamity rune,
which can be a lifesaving tool even during speedfarm. And third, it has a minor
damage proc that will trigger the Arcane portion of the Tal Rasha set bonus.
This concludes the overview of the Active Skills, now let us look through the Passives.
Passives
Paralysis is a necessary inclusion in a build that relies on
Manald Heal procs to deal damage; no other stun will trigger the ring.
The
Paralysis stun is applied on cast to every enemy affected by the
spell at the time of the proc; the passive is unaffected by proc coefficients of
the used skill.
Reworked into a comparable function to other cheat deaths,
Unstable Anomaly gives you one shot at dodging a lethal situation.
Operating on a standard 60-second cooldown and adding a 3-second stun to nearby
enemies — plus a solid, 400% max life shield for 5 seconds.
Evocation is a simple and straightforward passive — a solid
chunk of 20% Cooldown Reduction. With the overarching goal of the playstyle to
bring your Archon downtime as low as possible,
Evocation becomes a
natural fit.
Finally, take Power Hungry — it is the mirror of
Audacity,
reworked into a multiplicative damage increase against enemies further than 30
yards. This passive synergizes excellently with the long range orientation of the
build, coming from both
Starfire and
Zei's Stone of Vengeance.
Changelog
- 01 Jul. 2020: No changes required for Season 21.
- 12 Mar. 2020: No changes necessary for Season 20.
- 22 Nov. 2019: Reviewed for Season 19.
- 23 Aug. 2019: Reviewed and approved for Season 18.
- 17 May 2019: Guide was reviewed and approved for Season 17.
- 18 Jan. 2019: Information was reviewed and approved for Season 16 with no changes required.
More Wizard Guides
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This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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