LoD Condemn Crusader Skills and Runes
On this page, we explain how to choose and use your skills when playing LoD Condemn Crusader in Diablo 3. Updated for Patch 2.7.8 and Season 34.
Active Skills |
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Passive Skills |
Rotation
The LoN Condemn Crusader begins runs similarly to its set counterpart, by
activating and staying in Akarat's Champion for as long as possible,
hammering
Condemn explosions into massive groups of enemies and
sustaining the massive costs through a combination of
Unstoppable Force,
Provoke and
Slash. When exposed to
massive bursts of damage — practically inevitable with the close range
fighting style of the build — you can pop
Iron Skin as a last
line of defense, and allow yourself a moment of respite and repositioning.
Skills and Runes
The primary damage dealer of the build is Condemn, a 15-yard
circular AoE skill centered on the character, whose damage is amplified by
various Crusader-specific items, and due to picking the rune
Vacuum,
several Holy- and displacement-synergistic legendaries as well.
Vacuum
edges over the other runes (including the former favorite
Reciprocate)
due to its monster pulling properties; the ability to create density through
sheer movement through the Rift makes it the progression favorite.
Akarat's Champion is a signature Crusader steroid skill that provides
a base of damage amplification and resource restoration, as well as a
defensive bulwark through the rune
Prophet in the form of extra armor
and a cheat death proc. The potency of this skill is a major reason for your
investment in Cooldown Reduction across gear, and its moments of downtime are
your most vulnerable by far. When
Akarat's Champion falls off, or in any
moment you anticipate great spikes of damage — incoming projectiles,
elemental affix bursts, etc. — you have the emergency
Iron Skin
cooldown, taken with the extra length of the
Steel Skin rune.
The remainder of your active skill arsenal is dedicated to restoration and
upkeep of your Wrath resource, which is quite demanding due to the gluttonous
Condemn costs (40 per cast, due to
Frydehr's Wrath, see this build's gear page for more
information). The attack speed passive and active values of
Laws of Valor are lost to the build, but the resource cost reduction
properties of the
Unstoppable Force rune are not — 50% RCR,
lengthened by
Long Arm of the Law.
Provoke acts as a three-in-one
tool for Wrath generation, keeping enemies in the
Condemn range
through a taunting effect, and even a sizable debuff from the
Too Scared to Run rune. Last but not least, you have an Armor-increasing
primary attack in the form of
Slash, whose
Guard rune provides
an extra protective layer during GR progression.
Passives
Heavenly Strength is a signature Crusader passive, allowing you to
wield two-handed weapons in one hand, and have a shield in the other. This
The Furnace-wielding
Condemn build is no exception.
Finery is another Crusader staple, adding 1.5% Strength for every
socket across your gear, including weapon and jewelry. Assuming an average of
10 sockets across a well-equipped character,
Finery amounts to a
decent boost of both damage and toughness.
In order to maximize your damage and add sustain, Holy Cause should
be added to the passive mix, since it synergizes elementally with your main
damage dealer and has a healing side effect. Its base 10% damage buff is also
important to a build that can make good use of any DPS not reliant on AoE
situations.
Long Arm of the Law doubles the duration of the active effects of Laws
and ensures constant availability of
Unstoppable Force. Aided by this
passive, you will have an easy time maintaining spam of Condemn during the
prolonged fights of Greater Rifts.
If you want to go a safer route, you cannot do wrong with
Indestructible, Crusader's cheat death passive. Since
Indestructible procs second in the chain of on-death skills, with
Prophet taking priority, this results in a nice juggle of your
survival skills, and the almost constant availability of a buffer between you
and death.
Changelog
- 18 Jan. 2025: Skills and passives reviewed for Season 34.
- 21 Oct. 2024: Skills and passives reviewed for Season 33.
- 09 Jul. 2024: Skills and passives reviewed for Season 32.
- 10 Apr. 2024: Skills and passives reviewed for Season 31.
- 08 Jan. 2024: Skills and passives reviewed for Season 30.
- 13 Sep. 2023: Skills and passives reviewed for Season 29.
- 22 Feb. 2023: Skills and passives reviewed for Season 28.
- 26 Aug. 2022: Skills and passives reviewed for Season 27.
- 13 Apr. 2022: Guide reviewed for Season 26.
- 09 Dec. 2021: Reviewed for Season 25.
- 23 Jul. 2021: No changes necessary for Season 24.
- 31 Mar. 2021: No changes necessary for Season 23.
- 18 Nov. 2020: Reviewed for Season 22. No changes required.
- 30 Jun. 2020: No changes required for Season 21.
- 12 Mar. 2020: No changes necessary for Season 20.
- 19 Nov. 2019: Guide revised and updated for Season 19.
- 22 Aug. 2019: Reviewed for Season 18.
- 15 May 2019: Guide added.
More Crusader Guides
Builds from Other Classes
Farming Guides
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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