LoD Energy Twister Wizard Skills and Runes

Last updated on Oct 23, 2024 at 09:00 by Deadset 14 comments

On this page, we explain how to choose and use your skills when playing LoD Energy Twister Wizard in Diablo 3. Updated for Patch 2.7.8 and Season 33.

Active Skills
Left Mouse Button Energy Twister Icon Energy Twister Wicked Wind Wicked Wind Right Mouse Button Arcane Torrent Icon Arcane Torrent Flame Ward Flame Ward 1 Teleport Icon Teleport Safe Passage Safe Passage 2 Wave of Force Icon Wave of Force Arcane Attunement Arcane Attunement 3 Magic Weapon Icon Magic Weapon Deflection Deflection 4 Storm Armor Icon Storm Armor Power of the Storm Power of the Storm
Passive Skills
1.

Rotation

Your DPS mechanic comes from the interplay between channeling Arcane Torrent Arcane Torrent (which casts Energy Twister Energy Twisters via the worn Etched Sigil Etched Sigil) and their merging and damage improvement via the rune Raging Storm Raging Storm (granted by the sword), and precise timing with your burst period which comes at the Arcane cycle of Convention of Elements Convention of Elements (CoE).

Your main tactic during fights will begin by attracting the attention of enemies. Try to do so simply through movement and without attacking, since Energy Twister Energy Twisters (either manual or spawned by Etched Sigil Etched Sigil) will proc Ranslor's Folly Ranslor's Folly and ruin a pull. Then, cast a Wave of Force Wave of Force in the biggest density pull you can form, and do a MANUAL Energy Twister Energy Twister in the center of the fight. This will result in the highest possible Arcane Attunement Arcane Attunement stack, and the buff getting applied to the correct (the manual) Energy Twister Energy Twister cast, which — due to its self-casted nature — will be able to proc Area Damage. The manually cast Energy Twister Energy Twister will ideally be spawned with 2 seconds remaining on your Lightning CoE rotation, so the skill will be fully buffed for the entirety of the following Arcane cycle.

Then, begin to channel Arcane Torrent Arcane Torrent; ideally just for the period in between the end of the Lightning CoE cycle and just before the Cold CoE cycle. This will net you the ideal amount of automated casts by Etched Sigil Etched Sigil. Ideally, you will have formed the maximized Twisters exactly prior to the Arcane rotation of Convention of Elements Convention of Elements, and will enjoy the fully buffed devastation throughout the cycle.

This playstyle only slightly alters at single target Rift Guardian fights, where you can continuously channel Arcane Torrent Arcane Torrent without fear of losing out on Area Damage procs. On Guardians with adds, try to adhere to the rotation above.

Always maintain the passive buffs of Storm Armor Storm Armor and Magic Weapon Magic Weapon, and reposition smartly around the battlefield with Teleport Teleport.

2.

Skills and Runes

Your primary damage dealer is found in Energy Twister Energy Twister, a former group favorite that, while under the radar of many, retains most of its monstrous AoE DPS properties. You will be getting the rune with the most damage potential, Raging Storm Raging Storm, for free from the updated The Twisted Sword The Twisted Sword powers — empowering and enhancing the number of twisters that are able to collide and converge. To ensure you will not need to focus on manual collision of Energy Twister Energy Twisters, you will take the rune Wicked Wind Wicked Wind and leave the Arcane Torrent Arcane Torrent-Etched Sigil Etched Sigil combo to produce them automatically. With that said, other rune options for Energy Twister Energy Twister are certainly viable — experiment as you see fit, and do not forget to adjust elemental damage on gear as you do so.

As mentioned above, you will need to take Arcane Torrent Arcane Torrent, as its channeling mechanic interacts directly with the free Energy Twister Energy Twister spam of Etched Sigil Etched Sigil. Rune-wise, take the damage reduction of Flame Ward Flame Ward, as damage output will not be the focus of this skill slot — simply the automated production of your main damage dealer, Energy Twister Energy Twister.

Wave of Force Wave of Force will be taken in the build as a damage amplifier for Wicked Wind Wicked Wind, since the rune Arcane Attunement Arcane Attunement provides an immensely strong, independent damage multiplier to Arcane spells. This skill forms the basis of your burst rotation, so be very careful in its application (see the Rotation section above).

Magic Weapon Magic Weapon offers an attractive, long-lasting damage buff by default, which branches out even more nicely into defense via the rune Deflection Deflection — highly desirable in order to safeguard your Squirt's Necklace Squirt's Necklace damage buff. Note that this protective effect is doubled via the worn Ashnagarr's Blood Bracer Ashnagarr's Blood Bracer, if you choose to wear it.

As consistent means of protection, you will be adding Storm Armor Storm Armor to the build. With a fire-and-forget duration of 10 minutes and a negligible damage proc, it can be easily overlooked if not for the massive damage reduction properties of Halo of Karini Halo of Karini (see this build's gear page for more information). You will be taking the rune Power of the Storm Power of the Storm for the Resource Cost Reduction, but you can also consider alterations such as Shocking Aspect Shocking Aspect for the superior uptime of the procs for the Karini buff, or Scramble Scramble for the additional movement speed.

Last but not least, Teleport Teleport will round out your skill selection with valuable maneuverability across the battlefield; either to engage, reposition, or simply move away from an unfavorable fight. The preferred rune is the protective Safe Passage Safe Passage, which — coupled with the cooldown-resetting powers of the Illusionist Illusionist passive — allows you to make use the damage reduction effect with great frequency.

3.

Passives

Added with similar reasoning to Magic Weapon Magic Weapon Deflection Deflection (mainly Squirt's Necklace Squirt's Necklace buff maintenance), Galvanizing Ward Galvanizing Ward introduces a solid damage buffer that benefits from the doubled effectiveness via Ashnagarr's Blood Bracer Ashnagarr's Blood Bracer.

Audacity Audacity brings a sizable 30% multiplicative damage increase against enemies within 15 yards — a near-melee range prerequisite that you fulfill naturally through the playstyle of the build, as enemies close in on you while you channel.

Elemental Exposure Elemental Exposure rounds out your passive selection with a final, decent damage increase. Notice that the passive bumps damage in 5% increments per element used; you fulfill the fire with Flame Ward Flame Ward, lightning with Storm Armor Storm Armor and arcane with Wicked Wind Wicked Wind. The final bump will come from the damage type of your weapon, The Twisted Sword The Twisted Sword — a lucky roll (or reroll) of the base damage from another type (i.e. physical or arcane) into cold will bring the last piece of the damage buff. If you are playing in Hardcore, this would be the passive to switch out for a cheat death from Unstable Anomaly Unstable Anomaly, as it arguably brings the least benefit of the four.

Another powerful survival tool is hidden in your Illusionist Illusionist passive, feeding additional CDR into your Slow Time Slow Time and turning Teleport Teleport from a strategic cooldown into a constantly available asset. The requirement of 15% life taken per hit is calculated prior to mitigation and translates into “any hit taken” in high Greater Rifts. The additional 30% movement speed after using some of the build's core abilities is just icing on the cake. If you feel that the additional movement speed does not bring enough value to the build, you can swap this passive out for additional tankiness from Blur Blur or Unwavering Will Unwavering Will, or buff up your damage via the interaction between Conflagration Conflagration and Flame Ward Flame Ward.

4.

Reverse Archon Variant

Active Skills
Left Mouse Button Energy Twister Icon Energy Twister Wicked Wind Wicked Wind Right Mouse Button Arcane Torrent Icon Arcane Torrent Flame Ward Flame Ward 1 Teleport Icon Teleport Safe Passage Safe Passage 2 Archon Icon Archon Teleport Teleport 3 Magic Weapon Icon Magic Weapon Deflection Deflection 4 Storm Armor Icon Storm Armor Power of the Storm Power of the Storm
Passive Skills

Another option for this build is the so-called "Reverse Archon" playstyle, which takes advantage of Archon Archon skill simply as means of a powerful damage buff for your main nuke, Energy Twister Energy Twister. While there is no focus on Archon damage, or indeed any expectation to kill monsters during Archon uptime (it is strictly treated as a buff), you will generate Archon stacks due to the Fazula's Improbable Chain Fazula's Improbable Chain mechanics. The Swami The Swami keeps your Archon stacks for 20 seconds outside of Archon form, meaning every second Convention of Elements Convention of Elements full cycle (16 seconds in total per full cycle, 4 seconds per element) you can be supremely buffed by these temporary bonuses. With optimized cooldown reduction (see this variant's paragraph in the gear page for more information), you will be able to enter at the Cold CoE cycle and exit at the Fire CoE cycle, giving you a few seconds to prepare the Energy Twister Energy Twister pull as described in the general build above (you spend your time in Archon Archon drawing monster aggro and setting up the fight). You then have one burst cycle on the Arcane rotation and one Arcane rotation without Archon stacks, and re-enter Archon at the next Cold cycle, repeating the process all over again (this is the so-called 48 second cycle).

The remainder of your skill usage is identical to the base build: keeping up the shields (Storm Armor Storm Armor, Deflection Deflection), grouping monsters with the manual cast of Energy Twister Energy Twister, and channeling Flame Ward Flame Ward once the fight is set up. Note the change in the passives from Illusionist Illusionist to Evocation Evocation.

It goes without saying, but this timing-intensive, high skill cap alteration is only meant to push this build to the outer limits of its power, and is not recommended for casual play.

5.

Changelog

  • 23 Oct. 2024: Skills and passives reviewed for Season 33.
  • 10 Jul. 2024: Skills and passives reviewed for Season 32.
  • 10 Apr. 2024: Skills and passives reviewed for Season 31.
  • 10 Jan. 2024: Skills and passives reviewed for Season 30.
  • 13 Sep. 2023: Skills and passives reviewed for Season 29.
  • 22 Feb. 2023: Skills and passives reviewed for Season 28.
  • 26 Aug. 2022: Skills and passives reviewed for Season 27.
  • 14 Apr. 2022: Guide reviewed for Season 26.
  • 06 Dec. 2021: Reviewed for Season 25.
  • 30 Oct. 2021: Enriched the guide with additional information.
  • 22 Jul. 2021: Added S24 Ethereal recommendation.
  • 02 Apr. 2021: Skill and passive selection revised.
  • 20 Nov. 2020: Guide added.
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