LoD Frozen Orb Wizard BiS Gear, Gems, and Paragon Points
Below, we detail the items and gems that you should use for your LoD Frozen Orb Wizard in Diablo 3 and why. We also list your paragon points and Kanai's Cube items. Updated for Patch 2.7.8 and Season 34.
Best in Slot Gear and Alternatives
This Frozen Orb Wizard build is based on the Legacy of Dreams power, which offers significant flexibility when it comes to item choice. Stat-wise, focus on pieces where Frozen Orb skill damage is a possible roll — helm, boots and source, as well as spreading Area Damage wherever possible.
The Legacy of Dreams power allows you to run any legendary item combination
while not losing out on the damage amplification and reduction associated with
the traditional 6-piece sets. You can obtain this power in two ways; the older
way is equipping the two rings — The Wailing Host and
Litany of the Undaunted — as your only active set bonus. The newer
(and more powerful, since it also opens your ring slots for legendary jewelry)
method is the
Legacy of Dreams legendary gem.
In a setup with Legacy of Dreams, you will be wearing your two best
rolled rings and cubing the third between
Convention of Elements,
Unity, and
Halo of Karini.
Convention of Elements
simply provides a massive damage increase during the Cold cycle of its
rotation.
Halo of Karini will greatly supplement your defenses,
providing a massive damage reduction bonus for the modest requirement of
keeping your
Storm Armor active.
Unity further reduces
incoming damage when paired with another on the follower, along with an
immortality relic for them (i.e.
Enchanting Favor).
Aside from Halo of Karini,
Squirt's Necklace will also
incentivize you to keep your distance from enemies — it rewards the
evasive playstyle of a Frozen Orb Wiz with a massive damage bonus, but also
punishes the unwary with an amplification of damage taken. To encase you in at
least a measure of protection before you lose that valuable DPS buff, you will
be wearing the
Ashnagarr's Blood Bracer for the doubled shield potency
(consult this build's skills page to see where
the shields should come from).
A duo of damage-boosting legendaries will occupy your glove and pants
slots. Frostburn are a straightforward elemental damage increase,
bumping up your Cold damage with up to 20% and introducing a considerable
source of crowd control in the shape of a Freeze proc.
Blackthorne's Jousting Mail provide an elemental damage increase, which
is fairly unique for the slot — as long as it does not form its set
bonus with another Blackthorne item, thus breaking the LoD bonus, this will be
your best-in-slot item.
Three more armor slots will be occupied by protective legendary powers,
with the combo of Ice Climbers,
Aquila Cuirass and
Pauldrons of the Skeleton King each bringing their own angle of value to
the build.
Pauldrons of the Skeleton King offer a free cheat death proc,
albeit with an unreliably low proc chance.
Aquila Cuirass is simply a
defensive cornerstone, cutting incoming damage in half if you maintain above
90% of your resource.
Ice Climbers make you immune to Freeze and
Immobilize effects, which is not only helpful against certain elites, but also
renders you immune to the negative effects of the cubed
Stone Gauntlets.
The final two armor pieces will be dedicated to resource management. Your
helm of choice should be Pride's Fall, an Act III bounty cache-specific
legendary that rewards safe play and not getting hit with significant resource
cost reduction. Introduced in Patch 2.4,
The Shame of Delsere belt is an
Arcane Power regeneration powerhouse that speeds up your signature spells by
50% and restores up to 12 AP per hit. This bonus will be vital in Greater Rift pushes in order to
maintain the damage reduction of a worn
Aquila Cuirass.
The mandatory weapon of the progression build is the
Unstable Scepter, a legendary wand that not only increases Arcane Orb
damage, but also has a unique property that detonates
Arcane Orbs twice
— effectively doubling the spec's damage output.
Triumvirate is
best-in-slot source for the progression
Arcane Orb build, whose unique
bonus stacks
Frozen Orb damage in three increments, achieved by an easy
triple attack from your primary attack.
Reverse Archon Variant
The "Reverse Archon" variant (outlined in its variant paragraph in the skill page) requires several changes to the
gear described above. The head slot needs to be occupied by The Swami
in order to maintain
Archon stacks outside that form, and
Fazula's Improbable Chain is required in order to kickstart any Archon
stacks at all, since the build revolves around Frozen Orb damage, not Archon
(the latter is treated strictly as a buff). Altering to this setup requires
perfected cooldown across most of your gear (shoulders, hands, both rings, and
off-hand,
Flawless Royal Diamond in the helm), as well as Paragons and
an Enchantress for the cooldown reduction buff. Missing any of the
pieces will land you short of the 61%+ sheet CDR breakpoint.
An extra step further in gear alteration is to drop Aquila Cuirass
for
Shi Mizu's Haori, which guarantees Critical Hits below 25% life.
Since the build runs several shields and is quite tanky in general, it will be
able to sustain even at that low health point. This alteration allows you to
drop all Critical Hit Chance rolls on gear, and replace them with Intelligence
and Area Damage rolls for even more damage.
Desired Stats, Breakpoints and Other Notes
For Offense stats, try to obtain Frozen Orb % bonus on the helm, boots and source (maximum of 45%), Cold elemental damage on the amulet, wrists and pants (maximum of 60%), Crit Chance and Crit Damage within a 1:10 ratio (ideally over 60% and 450%, respectively), and Area Damage of 130%+.
For Defense stats, aim for a life pool of 800k+; dropping as much as you can for offense as you grow accustomed to the build. You will mostly sustain through Life per Hit on gear, with at least one high roll in your setup (i.e. bracer).
All augmentations on gear should be done with your main stat, Intelligence.
Note that the stat suggestions below portray an ideally rolled item with stats listed in relative order of importance. The first four of them are main stats, and the latter two — secondary stats. If your item lacks and is unable to be rerolled into the primary stats outlined below, especially for a stat higher on the list, strongly consider its replacement. Perfecting Secondary stats is mostly a case of hyper-optimization and is not a case for discarding an item, except where noted.
Slot | Pieces | Stat Priority |
---|---|---|
Head |
|
|
Shoulders |
|
|
Torso |
|
|
Wrists |
|
|
Hands |
|
|
Waist |
|
|
Legs |
|
|
Feet |
|
|
Amulet |
|
|
Ring #1 |
|
|
Ring #2 |
|
|
Weapon |
|
|
Off-hand |
|
To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.
Angelic Crucible Sanctification
This Season comes with the theme of Angelic Crucibles —
consumable items that empower Legendary items with perfected Ancient-level
stats, as well as infuse them with one of three unique, powerful,
class-specific abilities at random. For this build, we recommend aiming for
the Arcane Orb Sanctification, which adds the following power to your
build:
- Arcane Orb Sanctification: Arcane Orb now periodically spawns up to four orbiting charges that will generate an additional orb when cast. All charges from the Arcane Orbit rune now detonate at the same time.
Use Angelic Crucibles on an item that crosses over most (if not all)
variants of a build, and is also an item that is relatively harder to perfect
than other slots (since sanctifying an item maximizes its stats). In the case
of this build, good candidates for Sanctification are your weapon
( Unstable Scepter) and your off-hand (
Triumvirate).
You can read more on Angelic Crucibles and the sanctification process in our dedicated Angelic Crucible Mechanics guide.
Altar of Rites
The former Season 28 theme, the Altar of Rites, has been revised and re-added to Diablo 3 as a permanent character progression mechanic. — For virtually all builds and players of all skill levels — from casual to advanced — we recommend progressing through the Altar tree using the path outlined below. The suggested path is geared towards maximum quality of life first, then amplifying damage, and then mopping up the tree with defensive and edge case utility nodes.
Note that while they require reaching them with a Seal, Legendary Potion Powers are not part of the Seal cost system; Potions unlock with a separate resource called Primordial Ashes, obtained from salvaging Legendary or Set items of Primal (red bordered) quality. Upgrade them as soon as possible, and in the order shown below (courtesy of Caleko's Altar of Rites planner).

You can read more on the Altar of Rites, Seals and Legendary Potion Powers in our dedicated Altar of Rites Mechanics guide.
Paragon Points
In the Core section, max out Movement Speed to the 25% cap. Normally this is done by dumping the first 50 Core Paragon points into Movement Speed, but if your boots have an imperfect roll with Movement Speed as a stat that you cannot replace, adjust the necessary point investment accordingly by simply subtracting your roll from the 25% max. After that dump as much as you comfortably can into Intelligence, but feel free to invest into Vitality if you feel yourself lacking in toughness. Investing into Max Arcane Power is up to personal preference.
In the Offense section, max out Crit Damage, Crit Chance, Cooldown Reduction and Attack Speed in that order. In Defense, prioritize Armor, then Life %, then All Resistance, and finish off with Life Regeneration. In Utility, build up Area Damage and Resource Cost Reduction first, then finish off with Life on Hit and Globe Radius.
Slot | Paragon Points |
---|---|
Core |
|
Offense |
|
Defense |
|
Utility |
|
Gems
Bane of the Trapped is the staple gem of the build; a potent source of
additional damage, as it is its own multiplier in your total damage
calculation. The gem procs itself with its level 25 property, as well as
various other sources of crowd control in the build — i.e., the
Frozen Orb slow.
Bane of the Stricken builds up your damage multiplicatively in
prolonged fights and has a level 25 bonus specifically targeting Rift
Guardians; this gem is designed to assist AoE heavy builds in their struggle
against single target, high HP enemies. Frozen Orb Wizards are no exception.
Your final slot is best occupied by the Legacy of Dreams legendary
gem, which provides a scaling bonus for each legendary item equipped, as long
as you have no set bonuses equipped. This bonus is multiplied for Ancient or
Primal quality items, and when the gem is maxed out, it matches the Legacy of
Nightmares (
The Wailing Host and
Litany of the Undaunted rings) set
bonus. This potent bonus allows you to play around with all your gear slots
for synergistic legendary powers at the cost of a legendary gem slot.
When it comes to gear gems, you will start out progression by slotting the
highest available level of Topazes in the chest and pants sockets. Ideally,
these will all be Flawless Royal Topazes as soon as possible. As you
grow in Paragon (bulking up Intelligence in the Core section) and aim for
higher tier and more dangerous GRs, you will transition those gems into the
defensive
Flawless Royal Ruby, scaling the lacking Armor of an
Intelligence-based character (Intelligence scales Resistances). There is no
specific breakpoint where you do that; the rule of thumb is to make the change
as soon as you feel the lack of toughness impede your progress. Since this
build is free of CDR concerns (at least in its non-Reverse Archon, base
version — see the paragraphs above), you can pick between
Flawless Royal Amethyst for the extra health or
Flawless Royal Topaz for the Resource Cost Reduction as befits your
needs and playstyle. In your weapon, use a
Flawless Royal Emerald for
the Crit Damage boost.
Slot | Gems |
---|---|
Jewelry | |
Helm |
|
Torso and Pants |
|
Weapon |
For more information about gems, please refer to our guide on gems.
Kanai's Cube
The revised powers of Wizardspike make it a mandatory inclusion in
a
Frozen Orb build, albeit tucked away in the Cube. This unassuming
dagger now provides both a proc-based chance to hurl an additional
Frozen Orb (which does not proc Area Damage, but will benefit from all
other damage multipliers), as well as a massive damage multiplier for the
skill itself.
Stone Gauntlets are one of the most effective protective pieces in
the game, bumping your armor in 50% increments as you get hit, but with a
similarly stacking mobility penalty — a downside you will be completely
negating with the unique property of
Ice Climbers, which make you
immune to immobilization effects.
Your jewelry Cube slot will be occupied by your worst rolled item between
Halo of Karini,
Convention of Elements and
Unity.
The Kanai's Cube can be used for much more than simply extracting Legendary powers from items. Please refer to our Kanai's Cube guide for more information.
Follower
The recommended follower for this build during solo GR progression is the
Scoundrel due to his powerful damage and crit buffs: both passive
in nature (with Piercing Shot and
Anatomy),
as well as the brief but battle-turning window of guaranteed crits from
Night's Veil.
For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.
Legendary Potion
The preferred potions for this build are Bottomless Potion of Kulle-Aid
(allowing you to break down Waller affixes that impede
Frozen Orb DPS),
Bottomless Potion of the Unfettered (giving you a brief window of CC
immunity to counter your lack of CC-breaking or immunity skills), or
Bottomless Potion of the Tower (whose Armor-increasing properties
complement the naturally high All Resistances stat of Wizards). Pick whichever
you feel helps you out the most.
Changelog
- 20 Jan. 2025: Added Season 34 Angelic Crucible recommendations.
- 23 Oct. 2024: Added Season 33 advice for 4th Kanai slot.
- 10 Jul. 2024: Added Season 32 advice for ethereal weapons.
- 10 Apr. 2024: Added Season 31 advice for the unbound Kanai's Cube slots.
- 10 Jan. 2024: Revised guide for the permanent addition of the Altar of Rites, and added Season-specific Soul Shard recommendations.
- 13 Sep. 2023: Added Season 29 Paragon Cap and Gearing recommendations.
- 22 Feb. 2023: Added Season 28 Altar of Rites recommendations.
- 26 Aug. 2022: Added Season 27 Angelic Crucible recommendations.
- 14 Apr. 2022: Guide reviewed for Season 26.
- 06 Dec. 2021: Added Season 25 Soul Shard recommendations.
- 30 Oct. 2021: Enriched the guide with additional information.
- 22 Jul. 2021: Added S24 Ethereal recommendation.
- 02 Apr. 2021: Revised gear selection, added follower recommendation.
- 20 Nov. 2020: Guide added.
More Wizard Guides
Builds from Other Classes
Farming Guides
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
- All Diablo 3 Season 34 Class Guides and Compendium
- Diablo 3 Season 34 Delayed a Week
- Season 34 Official Preview
- Diablo 3 Season 33 Unintentionally Prematurely Ended
- The Darkening of Tristram Returns January 3rd
- Diablo 3 Season 33, Shades of the Nephalem, Official Preview
- Diablo III Patch 2.7.8 Preview: What to Expect in Season 33?
- Diablo III 2.7.8 PTR Delayed